Difference between revisions of "Aethercraft"

2,207 bytes added ,  21:58, 21 August 2009
Added a number of player notes.
(Put tt around commands, and added an "additional notes" box that I hope we can use for player-contributed elaborations and explanations.)
(Added a number of player notes.)
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| style="background:lightblue"|<tt>GRID REPAIR MODULE <module><br/>
| style="background:lightblue"|<tt>GRID REPAIR MODULE <module><br/>
GRID REPAIR MODULE (to repair most damaged)</tt>
GRID REPAIR MODULE</tt> (to repair most damaged)
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| style="background:pink"|Module: Empathic Grid
| style="background:pink"|Module: Empathic Grid
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If your ship is equipped with an aetherhold, you can scoop any glaetherial dust into those storage. SHIP STATUS will show how much dust is in your holds.
If your ship is equipped with an aetherhold, you can scoop any glaetherial dust into those storage. <tt>SHIP STATUS</tt> will show how much dust is in your holds.
For more information, see HELP AETHERSPACE COMMERCE.
For more information, see <tt>HELP AETHERSPACE COMMERCE</tt>.


==Trade==
==Trade==
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If your ship is equipped with an aetherhold that has any glaetherial dust inside, you can trade with any gnome merchant trade ships. SHIP STATUS will show how much dust is in your holds as well as what gnomish commodities are in those holds. If you sell gnomish commodities to the gnomes, the gold will be deposited into your inventory.
If your ship is equipped with an aetherhold that has any glaetherial dust inside, you can trade with any gnome merchant trade ships. <tt>SHIP STATUS</tt> will show how much dust is in your holds as well as what gnomish commodities are in those holds. If you sell gnomish commodities to the gnomes, the gold will be deposited into your inventory.
For more information, see <tt>HELP AETHERSPACE COMMERCE</tt>.
For more information, see <tt>HELP AETHERSPACE COMMERCE</tt>.
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|Use <tt>GRID TRADE WARES</tt> to see what's available.  The simplest form of trading consists of buying commodities with dust (<tt>GRID TRADE BUY <number> <commodity></tt>), then immediately reselling them for gold (<tt>GRID TRADE SELL <number> <commodity></tt>), in which case, dividing the selling price by the buying price will show which give the highest yield.  Substantially better returns can be had by buying from one gnome merchant and selling to another, but may require a lot of flying back and forth to find the gnomes and compare their prices.
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==Worldscan==
==Worldscan==
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While aboard any ship, you can scan a world for any constructs or signs of life (though an algontherine can only detect those Lusternians who have passed through the Portal of Fate). This is possible while docked with the world or while launched if your ship is in the same location as the dock portal.
While aboard any ship, you can scan a world for any constructs or signs of life (though an algontherine can only detect those Lusternians who have passed through the Portal of Fate). This is possible while docked with the world or while launched if your ship is in the same location as the dock portal.
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|Worldscan will set off aethersight.
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==Transverse==
==Transverse==
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You can transfer power from one module to another. Bringing a module below 100% power will make it behave as if it has suffered physical damage. Conversely, giving it extra power can compensate for damage taken. Furthermore, boosting a module over 100% power can actually make it perform better than normal if it has not taken much damage. For example, a command chair will pilot the ship faster, a battle turret will do more damage, and an empathic grid will have superior healing. You can distribute power between all three of those types of modules and also a shield module.
You can transfer power from one module to another. Bringing a module below 100% power will make it behave as if it has suffered physical damage. Conversely, giving it extra power can compensate for damage taken. Furthermore, boosting a module over 100% power can actually make it perform better than normal if it has not taken much damage. For example, a command chair will pilot the ship faster, a battle turret will do more damage, and an empathic grid will have superior healing. You can distribute power between all three of those types of modules and also a shield module.
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|Typically you will distribute power from unused modules to the most important ones, usually the grid and command chair first and foremost.
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==Cadet==
==Cadet==
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Upon creating a rupture in aetherspace, any ship or aether beast that encounters the rupture will suffer damage.
Upon creating a rupture in aetherspace, any ship or aether beast that encounters the rupture will suffer damage.
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|When fleeing from aethercreatures that are too much to handle, the turrets can be used to keep shooting, but if they get out of range dropping ruptures is a good way to discourage the pursuing creatures since the people on the turrets really can't do anything else anyway.
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==Steward==
==Steward==
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At the expense of speed, you can increase the distance of your scanner. This will increase the range at which your ship is able to target other ships and aether monsters.
At the expense of speed, you can increase the distance of your scanner. This will increase the range at which your ship is able to target other ships and aether monsters.
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|This ''does'' stack with the antennae diamonut.
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Fusing with the presence of a flashpoint or with a ship that your empath has synchronized with will cause your ship to travel to that flashpoint or ship.
Fusing with the presence of a flashpoint or with a ship that your empath has synchronized with will cause your ship to travel to that flashpoint or ship.
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|There is a delay before a fuse completes, during which the ship can't do anything without interrupting the movement.  That includes being attacked, so make sure you're free of any pursuers before starting the fuse.  Fusing cannot cross from one plane to another.
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By sending your ship into a spiral flight, you can make her perfectly   dodge all incoming attacks - giving your crew a welcome chance to       recover. However, she will be unable to sail while spiraling, lest the spiral be disrupted.
By sending your ship into a spiral flight, you can make her perfectly dodge all incoming attacks - giving your crew a welcome chance to recover. However, she will be unable to sail while spiraling, lest the spiral be disrupted.


==Resonance==
==Resonance==
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Completely blow up a module.
Completely blow up a module.
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|The module can only be repaired with the Regenerate skill.
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