Bookbinding

A bookbinder is much more than a tradesperson who designs and creates a variety of books, though that is a primary service he or she offers. Bookbinders also act as scribes, learning new languages and translating writings. The most notable achievement, however, is their mastery of magical writings, wherein they may scribe magical scrolls. To create magical scrolls, the bookbinder also needs the services of an alchemist and an enchanter.
Scroll Inept Prepare a simple parchment to be used as a scroll.
Pamphlet Inept +50% Create a pamphlet for organizations.
Language Novice Learn a racial language and its writings.
Journal Novice +33% Personal writings often extend to more than one volume.
Textbook Novice +66% Many guilds require textbooks for its members.
Language Apprentice Learn a racial language and its writings.
Translate Apprentice +50% Translate a book into one of the racial languages you know.
MagicScroll Capable Prepare a scroll for magical writings.
Healing Capable +50% Scribe a magic scroll with the words of healing.
Language Adept Learn a racial language and its writings.
Book Adept +25% The common, basic book for individual writers.
Sorcelglass Adept +50% Scrolls that beautify vials, bottles, and glasses.
Compendium Adept +75% Bind together large compendiums for organizations.
Language Master Learn a racial language and its writings.
Protection Master +50% Scribe a magic scroll with the words of protection.
Manual Gifted +33% Manuals often hold dense personal writings.
Codex Gifted +66% Sometimes only a codex can hold an organization's writings.
Language Expert Learn a racial language and its writings.
EnchantedScript Expert +50% Enchanted script limits who may read it.
Disruption Virtuoso Scribe a magic scroll with the words of disruption.
Miniatures Virtuoso +33% Scribe figurines with magical script.
Tome Virtuoso +66% Massive books for personal writings.
Omnibus Fabled Organizations sometimes prepare these massive volumes.
Divine Fabled +33% Learn to write in the divine script.
Curses Fabled +66% Scribe a magic scroll with the words of curses.
PrintingPress Mythical +50% Copy books to make new originals.
MagicTome Transcendent Only a bookbinder can use these special books.
Library of the Dark Fates (by Kwee)

Scroll

Syntax:
BOOKBIND <design number> for <person>

Scrolls are simple 2-page documents for personal use. You must be in a proper bookbinding workshop to craft a scroll.
Also see BOOKBINDINGS SCROLL.

Pamphlet

Syntax:
BOOKBIND <design number> FOR <org>

Pamphlets are 2-page documents for organizations. You must be in a proper bookbinding workshop to craft a pamphlet. Also see BOOKBINDINGS PAMPHLET.

Language

Syntax:
STUDY <language>

Every time you receive this skill, you can learn a new racial language. You must be in a great library in order to study a new language. Once you learn a language, you will not be able to switch it with another language so choose carefully. Type SPEAK for a list of known languages.

(NOTE: If you ever forget the scholarly arts of bookbinding, you will also forget the language(s) learned.)

Journal

Syntax:
BOOKBIND <design number> for <person>

Journals are small booklets for personal use. You must be in a proper bookbinding workshop to craft a journal. Also see BOOKBINDINGS JOURNAL.

Textbook

Syntax:
BOOKBIND <design number> FOR <org>

Textbooks are small booklets for organizations. You must be in a proper bookbinding workshop to craft a textbook. Also see BOOKBINDINGS TEXTBOOK.

Translate

Syntax:
TRANSLATE <book> INTO <language>

You can translate a book into any racial language that you know. Only those who know the language can read it. You need 5 applications of magic ink to translate a book. If an author seals his or her book, it may not be translated.

MagicScroll

Syntax:
BOOKBIND MAGICSCROLL

Magic scrolls are simple blank scrolls that have been prepared for magical script. You will need 1 leather and 1 gold commodity.

Healing

Syntax:
SCRIBE HEALING

READ <scroll> [TO <player>]

You will need a blank magic scroll and at least 10 applications of magical ink prepared by an alchemist in order to scribe the healing script. Once scribed, the scroll may be charged by a highly skilled enchanter for up to 50 charges. The scroll may either be read normally (which will target yourself) or read to another. The effects of the scroll will partially refresh health, mana and ego but, unlike other healing magic, the amount healed will be weighted according to which of these statistics is in greater need. In other words, if the percent of your health is damaged more than your mana, more of this magic will be used to heal your health rather than your mana.

Book

Syntax:
BOOKBIND <design number> for <person>
Royalty: 5%

Books are the standard for personal use. You must be in a proper bookbinding workshop to craft a book.
Also see BOOKBINDINGS BOOK.

Sorcelglass

Syntax:
SCRIBE SORCELGLASS <design> - to make the scroll

READ <scroll> - to review the design
READ <scroll> AT <container> - to apply the design

A sorcelglass scroll is a pattern which can be used to modify the appearance of a container (bottle, vial, or glass). Custom designs for sorcelglass scrolls can be created through bookbinding cartels; note that each design will describe the appearance of a bottle, vial, or glass, not of a scroll. Creating a sorcelglass scroll requires a blank magic scroll and 15 applications of magic ink.

Anyone can read a sorcelglass scroll to review or apply the design. A sorcelglass scroll can be used five times, and each time, it will require and consume the commodities listed in the design to customize the appearance of the vial, bottle, or glass. A design intended for one kind of container cannot be used on the other kinds. Any container can only be modified in this way once, and doing so doubles its remaining lifespan before decay.

Also see BOOKBINDINGS SORCELGLASS.

Compendium

Syntax:
BOOKBIND <design number> FOR <org>
Royalty: 5%

Compendiums are the standard for organizations. You must be in a proper bookbinding workshop to craft a compendium. Also see BOOKBINDINGS COMPENDIUM.

Protection

Syntax:
SCRIBE PROTECTION

READ <scroll>

You will need a blank magic scroll and at 10 applications of magical ink prepared by an alchemist in order to scribe the protecting script. Once scribed, the scroll may be charged by a highly skilled enchanter for up to 50 charges. When the scroll is read, an aura of protection will encase you. Note that this aura can be easily dissolved by a mage or a druid; however, while it is around you, you will be protected from some demesne effects, such as: spores, pollen, swarm, stillwater, needlerain, currents, poison clouds, duststorm, sickening.

Manual

Syntax:
BOOKBIND <design number> for <person>
Royalty: 10%

Manuals are larger books for personal use. You must be in a proper bookbinding workshop to craft a manual. Also see BOOKBINDINGS MANUAL.

Codex

Syntax:
BOOKBIND <design number> FOR <org>
Royalty: 10%

Codexes are larger books for organizations. You must be in a proper bookbinding workshop to craft a codex. Also see BOOKBINDINGS CODEX.

EnchantedScript

Syntax:
TRANSLATE <book> INTO SCRIPT FOR <org>

This is a complete rewriting of a book's content into enchanted script, which can then only be read by members of a specific organization. You will need 15 applications of magical ink to do such a translation. If an author seals his or her book, it may not be set in enchanted script.

Disruption

Syntax:
SCRIBE DISRUPTION

READ <scroll> TO <player>

You will need a blank magic scroll and 10 applications of magical ink prepared by an alchemist in order to scribe the script of disruption. Once scribed, the scroll may be charged by a highly skilled enchanter for up to 50 charges. The scroll can be read to another. If the person it is read to is psionic and has a locked channel, that channel will be unlocked. If that person has more than one channel locked, one channel at random will be unlocked.

Miniatures

Syntax:
SCRIBE MAGIC SCRIPT ON <figurine>

Scribing magic script over a figurine will afford it the ability to occasionally cast shields to stop damage (though not poison clouds). This takes 50 applications of magic ink.

Tome

Syntax:
BOOKBIND <design number> for <person>
Royalty: 15%

Tomes are the largest type of books for personal use. You must be in a proper bookbinding workshop to craft a tome.
Also see BOOKBINDINGS TOME.

Omnibus

Syntax:
BOOKBIND <design number> FOR <org>
Royalty: 15%

Omnibuses are enormous volumes for organizations. You must be in a proper bookbinding workshop to craft an omnibus.
Also see BOOKBINDINGS OMNIBUS.

Divine

Syntax:
TRANSLATE <book> INTO DIVINE

You will now know divine script (however, you won't be able to speak it). Books written in divine can only be read by gods and other scribes who know it.

Curses

Syntax:
SCRIBE CURSES

READ TO <player>

You will need a blank magic scroll and at least 10 applications of magical ink prepared by an alchemist in order to scribe the dark script. Once scribed, the scroll may be charged by a highly skilled enchanter for up to 50 charges. The scroll can be read to another. The person it is read to will be afflicted by a random curse.

PrintingPress

Syntax:
BOOKCOPY <book>

This will make a copy of another original of a book. Although you will still need the commodities necessary to make the book, it will not cost any gold. You will, however, also need 5 applications of magic ink. Copied books will be exactly like the originals, and the magical nature of the ink allows all copies to be updated as the author edits his original book. If the author seals his or her book, it may not be copied.

MagicTome

Syntax:
BOOKBIND MAGICTOME

READ MAGICTOME <spell> [TO <person>]

The magic tome can only be used by the bookbinder who created it, and he or she may only ever possess one. It will contain the scripted spells of healing, protection, curses and disruption. Although enchanters can charge the book like a magic scroll, it can alternately be charged in a unique manner. If the tome is held and you are damaged, the book will siphon part of the damage and charge itself until it is at its maximum of 50 per spell. Each spell will only siphon a specific type of damage into charges:

  • Healing: Magical Damage (Damage Modifier: 5)
  • Protection: Cold or Fire Damage (Damage Modifier: 5)
  • Disruption: Psionic Damage (Damage Modifier: 5)
  • Curses: Poison Damage (Damage Modifier: 5)

To make a magic tome, you will need a full vial (50 applications) of magical ink. You will also need the following commodities: leather 50 wood 50 gold 25