Difference between revisions of "Discipline"

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Changing category to Core Skills
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| style="background:lightyellow"|The training and honing of your willpower falls under the skill of Discipline. The primary benefit is increasing your rate of power renewal. There are also a handful of useful skills that are acquired that flow from the mastery of your will. Also, your willpower will regenerate faster the greater your skill in Discipline.
| style="background:lightyellow"|The training and honing of your willpower falls under the skill of [[Discipline]]. The primary benefit is increasing your rate of power renewal. There are also a handful of useful skills that are acquired that flow from the mastery of your will. Also, your willpower will regenerate faster the greater your skill in Discipline.
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{|
{{SkillTableHeader}}
|-
{{SkillTableRow|Clotting|Inept|0|Reduce the level of your bleeding.}}
|[[#FocusBody|FocusBody]]||Inept||Regain your motor skills.
{{SkillTableRow|Insomnia|Inept|42|Cause yourself to be unable to fall asleep.}}
|-
{{SkillTableRow|Truehearing|Inept|61|Even the deaf may hear the wonders of the world.}}
|[[#Clotting|Clotting]]||Novice||Reduce the level of your bleeding.
{{SkillTableRow|Obliviousness|Inept|80|Willfully ignore actions that don't affect you.}}
|-
{{SkillTableRow|Curing|Novice|0|Allow your instincts to maintain your vitals.}}
|[[#Insomnia|Insomnia]]||Apprentice||Cause yourself to be unable to fall asleep.
{{SkillTableRow|FocusConstruct|Novice|50|Manipulate the aether to assist a construct or colossus!}}
|-
{{SkillTableRow|Masochism|Capable|0|Take your aggression out on yourself.}}
|[[#Satiation|Satiation]]||Adept||Enhance the value of what you eat.
{{SkillTableRow|Satiation|Capable|19|Enhance the value of what you eat.}}
|-
{{SkillTableRow|Focus|Capable|38|Target specific ailments with your cures.}}
|[[#Restoration|Restoration]]||Master||Healing damaged limbs by force of will.
{{SkillTableRow|Restoration|Master|0|Healing damaged limbs by force of will.}}
|-
{{SkillTableRow|Metawake|Master|45|Cause yourself to quickly wake up automatically.}}
|[[#Metawake|Metawake]]||Master +50%||Cause yourself to quickly wake up automatically.
{{SkillTableRow|HeartStop|Master|72|Slay yourself by stopping your heart.}}
|-
{{SkillTableRow|Breathing|Gifted|0|Controlling your breathing to avoid asphyxiation.}}
|[[#HeartStop|HeartStop]]||Gifted||Slay yourself by stopping your heart.
{{SkillTableRow|Suppression|Gifted|18|Suppress your defenses.}}
|-
{{SkillTableRow|Selfishness|Gifted|36|Become too selfish to throw or give anything away.}}
|[[#Breathing|Breathing]]||Expert||Controlling your breathing to avoid asphyxiation.
{{SkillTableRow|Endurance|Gifted|36|Push through the pain by force of will.}}
|-
{{SkillTableRow|DamageShift|Expert|47|Shift wasted damage to fortify your next attack.}}
|[[#Selfishness|Selfishness]]||Virtuoso||Become too selfish to throw or give anything away.
{{SkillTableRow|EnergyLink|Expert|73|Drain your energy reserves to another.}}
|-
{{SkillTableRow|PowerFocus|Fabled|0|Draw on your aetheric power to focus away afflictions.}}
|[[#FocusMind|FocusMind]]||Fabled||Curing mental afflictions by sheer will.
|-
|[[#EnergyLink|EnergyLink]]||Mythical||Drain your energy reserves to another.
|-
|[[#FocusSpirit|FocusSpirit]]||Transcendent||Focus your mind on cleansing your spirit.
|-
|}
|}
[[Image:Discipline.jpg|thumb|Meditation in the moonlight (by Cappen)]]
[[Image:Discipline.jpg|thumb|Meditation in the moonlight (by Cappen)]]


==FocusBody==
{{AB
{|
|skillname = Clotting
|-
|syntax = CLOT
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This will permit you to partially clot your bleeding.
|-
|notes = Each clot will stop 20 bleeding at a cost of 40-60 mana.
| style="background:lightblue"|<tt>FOCUS BODY</tt>
}}
|-
|}
Paralysis prevents you from doing anything, a nasty situation to be in. But all you need do is move your little toe before movement returns. By focusing your entire will upon your body, you can break out of paralysis, or the psionic ailments of leg lock or throat lock.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|In addition to gaining skills as you study more Discipline, you will reduce the amount of time it takes to recover focus balance.  Discipline lessons also control how fast you regain power from your reserves.
|-
|}
 
==Clotting==


{|
{{AB
|-
|skillname = Insomnia
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = INSOMNIA
|-
|description = This ability will allow you to give yourself insomnia - a useful defence against being put to sleep involuntarily.
| style="background:lightblue"|<tt>CLOT</tt>
|notes = You can also get insomnia without spending mana by eating merbloom.
|-
}}
|}
This will permit you to partially clot your bleeding.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Each clot will stop 20 bleeding at a cost of 40-60 mana.
|-
|}
 
==Insomnia==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INSOMNIA</tt>
|-
|}
This ability will allow you to give yourself insomnia - a useful defence against being put to sleep involuntarily.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|You can also get insomnia without spending mana by eating merbloom.
|-
|}
 
==Satiation==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SATIATION</tt>
|-
|}
By using this ability, you will begin to concentrate on processing your food more efficiently. After activating it, you'll have a short period during which to eat some food.


==Restoration==
{{AB
|skillname = Truehearing
|syntax = TRUEHEARING
|description = Provides the truehearing defense, allowing you to hear even through deafness. If you are already deaf, cures this.
<br>
Uses the Soothing Steam balance.
}}


{|
{{AB
|-
|skillname = Obliviousness
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = OBLIVIOUSNESS [ON/OFF]
|-
OBLIVIOUSNESS TARGET <target>
| style="background:lightblue"|<tt>RESTORE</tt>
|description = Though it takes a moderate mana drain, you can will yourself to be oblivious to many actions that don't affect you. The exception to this is if you target someone through obliviousness, which would allow you to see any actions that your target performs. You will also see any actions that occur to your target.
|-
}}
|}
'''Changelog'''
By channeling mental power into healing, you can heal any broken limbs you may have at one time.
*Report 326: Obliviousness no longer has an eq cost or drain associated with using it or target.'''(#2564 on 2021-Nov-25)'''


{|
{{AB
|-
|skillname = Curing
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CURING<br/>CURING AUTOHEAL
|-
|description = Autohealing will allow you to subconsciously maintain your vitals statistics (health, mana, and ego) without focusing on the task yourself.
| style="background:lightgreen"|The length of the equilibrium loss depends on how many broken limbs you have.
|-
|}


==Metawake==
Special:
If you have the FirstAid ability in Discernment, you can enable CURING AUTOAID. This is currently in a trial phase and will only work within one of Lusternia's Arenas. It will automatically try to cure any afflictions you receive.
}}


{|
{{AB
|-
|skillname = FocusConstruct
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FOCUS <construct/colossus> [POSITIVE{{!}}NEGATIVE]
|-
FOCUS CLEAR
| style="background:lightblue"|<tt>METAWAKE ON/OFF</tt>
|description = This skill allows you to support a construct positively or negatively, affecting how much damage they take, both from other constructs/colossi and from aethership bombardment. Only a limited number of people can support constructs. While you are supporting the construct or colossus, you will continuously gain experience while you retain that support.
|-
|}
Though it will quickly drain your mana, turning metawake on will ensure that you will quickly wake up if put to sleep.


==HeartStop==
Note as well that focusing negatively on a construct or colossus will slow its ability to move.
}}


{|
{{AB
|-
|skillname = Masochism
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CONFIG MASOCHISM [ON{{!}}OFF]
|-
|description = You may now decide whether or not you are able to target yourself with aggressive abilities. The default is off, and this command cannot be forced.
| style="background:lightblue"|<tt>HEARTSTOP</tt>
|-
|}
This lethal ability will cause your heart to immediately stop, killing yourself in an instant. Use it with caution, for it will cost you more experience than a standard death.


==Breathing==
NOTE: You should not rely on attacks against yourself functioning exactly as they do against other players. If something does not seem to be working correctly, please test against another player before assuming something is broken.
}}


{|
{{AB
|-
|skillname = Satiation
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SATIATION
|-
|description = By using this ability, you will begin to concentrate on processing your food more efficiently. After activating it, you'll have a short period during which to eat some food.
| style="background:lightblue"|<tt>HOLD BREATH</tt>
}}
|-
|}
As long as you hold your breath, you will gain immunity from most forms of asphyxiation damage.


{|
{{AB
|-
|skillname = Focus
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SIP SLUSH [FOCUS <affliction>] <br>
|-
EAT DUST [FOCUS <affliction>] <br>
| style="background:lightgreen"|Almost any action will break this.
SMOKE STEAM [FOCUS <affliction>]
|-
|description = Focusing will allow you to cure a specific ailment when using the slush, dust, and steam cures. There are several different focus types, granted by various abilities. This ability grants the basic FOCUS focus type, which will cause the cure to use a 50% longer balance time.
|}
}}


==Selfishness==
{{AB
|skillname = Restoration
|syntax = RESTORE
|description = By channeling mental power into healing, you can heal any broken limbs you may have at one time.
|notes = The length of the equilibrium loss depends on how many broken limbs you have.
}}


{|
{{AB
|-
|skillname = Metawake
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = METAWAKE [ON{{!}}OFF]
|-
|description = Though it will quickly drain your mana, turning metawake on will ensure that you will quickly wake up if [[asleep|put to sleep]].
| style="background:lightblue"|<tt>SELFISHNESS</tt><br/>
}}
<tt>GENEROSITY</tt>
|-
|}
With this ability, you may cause yourself to become so selfish that you can't give away a thing.


{|
{{AB
|-
|skillname = HeartStop
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = HEARTSTOP
|-
|description = This lethal ability will cause your heart to immediately stop, killing yourself in an instant. Use it with caution, for it will cost you more experience than a standard death.
| style="background:lightgreen"|This is an effective counter to most forms of theft, and also protects against losing clothing to vestiphobia (you only take it off but hold it).
}}
|-
|}


==FocusMind==
{{AB
|skillname = Breathing
|syntax = HOLD BREATH
|cost = Damage Resistance: 13/13 Asphyxiation,  maximum
|description = You can begin to hold your breath, granting yourself a massive resistance to most forms of asphyxiation damage. This defence will gradually wear down over time until you can hold your breath no longer, at which point you will hyperventilate for a minute. <br><br>
The resistance begins at 13/13 and scales down with time.
}}


{|
{{AB
|-
|skillname = Suppression
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SUPPRESS <BUFFS{{!}}RESISTANCES{{!}}AGILITY{{!}}REGENERATION><br>
|-
SUPPRESS OFF (to cancel suppression)
| style="background:lightblue"|<tt>FOCUS MIND</tt>
|description = In the arena you can suppress anything within the [[Discernment#BodyScan|bodyscan]] system so that your added bonus or malus is at 0.
|-
}}
|}
Your mental survival skills have adapted to the point where you can cure mental afflictions merely by focusing your mind. Be warned though that the mana cost for this is high.


==EnergyLink==
{{AB
|skillname = Selfishness
|syntax = SELFISHNESS
GENEROSITY
|description = With this ability, you may cause yourself to become so selfish that you can't give away a thing.
|notes = This is an effective counter to most forms of theft.
}}


{|
{{AB
|-
|skillname = Endurance
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FOCUS MIND
|-
|cost = Vitals Bonus: 1/4 Health
| style="background:lightblue"|<tt>ENERGYLINK <player> <percent> ENERGY</tt>
|description = Your many hours of endurance training grant you a 1/4 bonus to health.
|-
}}
|}
This will drain your energy reserves and transfer it to another player, though some of the energy is lost in the transfer process.


{|
{{AB
|-
|skillname = DamageShift
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|description = Your mastery of discipline allows you to reserve the energy of critical strikes and fortify your next attack with the remaining strength. Waste not, want not.
|-
|notes = A passive effect.  When hunting, whenever your killing blow includes a critical and does more damage than was needed for the kill, the next blow you make on your next target will be increased.
| style="background:lightgreen"|Only half of the energy you give up will be received.
}}
|-
|}


==FocusSpirit==
{{AB
|skillname = EnergyLink
|syntax = ENERGYLINK <player> <percent> ENERGY
|description = This will drain your energy reserves and transfer it to another player, though some of the energy is lost in the transfer process.
|notes = Only half of the energy you give up will be received.
}}


{|
{{AB
|-
|skillname = PowerFocus
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SIP SLUSH [POWERFOCUS <affliction>] <br>
|-
EAT DUST [POWERFOCUS <affliction>] <br>
| style="background:lightblue"|<tt>FOCUS SPIRIT</tt>
SMOKE STEAM [POWERFOCUS <affliction>]
|-
|cost = Power: 1 (Any)
|}
|description = Focusing will allow you to cure a specific ailment when using the slush, dust, and steam cures. There are several different focus types, granted by various abilities. This ability grants the POWERFOCUS focus type, which will requires and consumes power to fuel the focus.
You can lift curses from your spirit, though the mana cost for this is extraordinary.
}}
[[Category: Core Skills]]
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