Dreamweaving

Revision as of 20:17, 15 July 2018 by Xiran (talk | contribs) (updated ability order, updated Inept ability descs)
Dreamweaving is a recently discovered skill, last truly mastered by Emperor Ladantine. The main art of weaving dreams is the ability to disengage the spiritual body from the corporeal body. In this form, a dreamwalker cannot be seen by normal methods and is free to roam about in this dreambody form. As skill progresses, the dreamweaver can craft dream motes out of the fabric of the dreamrealm and use them to afflict others. Dreamwalkers have very few methods to interacting with those awake, though they can be quite fearsome against those that are asleep. The most feared ability of a dreamweaver is that of being able to possess those that are sleeping. It should be noted that dreamweaving is overall not considered a very offensive skill, though those who master its subtle strategies can be greatly feared.
Skill Learned At Description
DreamBody Inept+0% Separate your dreambody from your corporeal.
Burst Inept+25% An attack against noncorporeal beings.
Evaluate Inept+50% You can evaluate the state of corporeal bodies.
Slumber Inept+75% Bring sleep unto the waking.
Dreamcatchers Novice+0% Store your dream motes on a dreamcatcher.
Stupidity Novice+33% Cause a loss in concentration by addling the mind.
Bodysnap Novice+66% Snap back into your corporeal body from afar.
Pacification Apprentice+0% Soothe all violent thoughts from your subject's mind.
Dreamrealm Apprentice+25% Enter the dreamrealm.
DreamSearch Apprentice+50% Scan the dreamworld for other dreambodies.
Anchor Apprentice+75% Create an anchor to return to Nirvana.
Haunt Capable+0% Plague the waking with ghostly noises, sights and feelings.
Dreamspeak Capable+25% Communicate with the corporeal.
Illusion Capable+50% Create basic illusions while in the dreambody.
Control Capable+75% Gain complete control over your sleep.
Hallucination Adept+0% Project an illusion into the mind of your subject.
Interpretation Adept+33% Analyse your dreams to prepare for ominous futures.
Channel Adept+66% Extract ego from corporeal bodies to your dreambody.
Envelop Master+0% Absorb items your dreambody encounters.
Dreamjack Master+25% Bring someone into the dreamrealm.
Nightmare Master+50% Make your enemy's nightmares become reality!
Tether Master+75% Bind yourself to a friend.
Sap Gifted+0% Extract health from corporeal bodies to your dreambody.
Amnesia Gifted+33% Induce temporary forgetfulness into your subject.
Link Gifted+66% Join your dreambody to the spirit of others.
Epilepsy Expert+0% Throw your victim's nervous system into disarray.
Induce Expert+25% Force another to act upon your whims.
Embed Expert+50% Drop motes into your demesne.
Sleepsense Expert+75% Seek out the sleeping.
MemoryLoss Virtuoso+0% Cause a short-lived, total blackout to your subject.
MindSoothe Virtuoso+25% Soothe the ailments of the mind.
DeepDreams Virtuoso+50% Your mind creates more powerful dreams, even if awake.
Dreamblade Virtuoso+75% Create a disembodied blade in the dreamrealm.
Doldrums Fabled+0% A mental apathy that slows the minds.
Undoing Fabled+33% Strip the defences of your opponent.
Dreamtower Fabled+66% Trap an opponent with a mystical dreamtower.
Coalesce Mythical+0% Make your corporeal self coalesce around your dreambody.
DreamDrift Mythical+25% Let your dreambody drift to meet a friend.
EternalSleep Mythical+50% Induce a "sleep" that lasts forever.
DreamBeast Mythical+75% Summon a monster from the dreamrealm.
Possess Transcendent+0% Take complete control of the sleeping body!
Merian Dreamweaver (by Mederrach)

Dreambody

Syntax
DREAMWEAVE LEAVEBODY

DREAMWEAVE UNITEBODY

This basic dreamweaving ability allows the dreamwalker to leave his or her physical body and enter the dreambody, and also to unite them together again. The dreamwalker must be asleep and the physical body left behind. (If cast when awake then you will first attempt to go to sleep.) While in the dreambody, a dreamwalker will be able to see other dreamwalkers and also people in other non-corporeal forms. It is extremely important that the physical body is protected and in a safe location as if it dies, so too will the dreamwalker. Most dreamweaving abilities only function while you are in the dreambody.
Note that you cannot maintain the connection between your dreambody and physical one if they are on different planes of existence.


Burst

Syntax
DREAMWEAVE BURST <target>

DREAMWEAVE BURST SEVER <target>
DREAMWEAVE BURST SEVER <target> <gem>
DREAMWEAVE BURST SEVER <target> <astrosphere>
DREAMWEAVE BURST SEVER <dreamtower|dreambeast|haunt|dreamblade>

Damage Type: 100% Magic

By weaving a burst of pure dream energy, you can attack other people and denizens while they are in dreambody form as well as other insubstantial forms. Can be used in both dream body and corporeal form. This ability does more damage when in the dreamrealm.
Alternatively, you can use the energies against the aura around an individual in an attempt to weaken and sever the link created by charged harmonic gems. Your spell can target a specific gem or dilute across a random selection of gems, or also be used to destroy astrospheres around a person. Against those in dream body who are linked to others, you can sever that link. You can also send dreamweaving manifestations back to the dreamrealm, though some manifestations will take more effort than others.


Evaluate

Syntax
DREAMWEAVE EVALUATE <target>

By evaluating the corporeal form of another, you will gain an understanding of their level of tiredness and state of consciousness. If you are in dreambody, you will also gain an understanding of the target's vitals.


Slumber

Syntax
DREAMWEAVE SLUMBER <target>

This spell will attempt to put others to sleep. It may be cast regardless of if you are in dreamform or not. While in the Dream Realm it will stun.


Hallucination

Syntax
DREAMWEAVE HALLUCINATION (to create a mote)

DREAMCAST HALLUCINATION <target> <hallucination text>

Power: 1 (any) (to create a mote)

You can weave a hallucination dream mote, which can then be cast at others.
Note on dream motes in general: all dream motes may be cast regardless of if you are in dreamform, though they can only be created while you are a dreamwalker. Also, all dream motes will successfully strike a person if he or she is in dreamform (provided you also are) or if the target is asleep.


Anchor

Syntax
DREAMWEAVE ANCHOR FORM <dreamcatcher>

Creates an anchor in a Nirvana dreamland where you stand using a dreamcatcher. This anchor can store a large volume of dream motes for your later use. Like a hung dreamcatcher, you can also DREAMWEAVE DREAM in the presence of your anchor.


Syntax:
DREAMWEAVE ANCHOR

Shows the current status of your anchor.

Syntax:
DREAMWEAVE ANCHOR SIPHON [<amount>] INTO
DREAMWEAVE ANCHOR SIPHON [<amount>] FROM

|syntax = DREAMWEAVE ANCHOR SIPHON [<amount>] INTO
|DREAMWEAVE ANCHOR SIPHON [<amount>] FROM |description = When you stand by a hanging dream catcher, you can siphon some of its motes INTO your dream anchor. You can also load up your marked dreamcatcher with motes in the anchor by siphoning FROM it. }}

Needs "skillname"!

Syntax
DREAMWEAVE SLIP ANCHOR

When you slip into the dream realm, if you have an anchor there you can specify that you want to arrive at your anchor.


Dreamcatchers

Syntax
INDR <number> <mote>

OUTDR <number> <mote>
DRL/DREAMCATCHERLIST (to view contents of dreamcatchers)

This ability allows the use of magical dreamcatchers to hold your valuable dream motes. When you have a dreamcatcher, you can see what it contains by probing it. INDR (for INDREAMCATCHER) <mote> will stick a mote on the dreamcatcher and OUTDR <mote> will pull it off again. You may INDR and OUTDR up to 50 motes at once by doing INDR 50 HALLUCINATION, or OUTDR 50 HALLUCINATION for instance.


Bodysnap

Syntax
DREAMWEAVE BODYSNAP
Power: 3 (Any)

This will allow you to snap your dreambody back into your physical body, no matter how far away you are. Be prepared for a very long equilibrium loss.


Pacification

Syntax
DREAMWEAVE PACIFICATION (to create a mote)

DREAMCAST PACIFICATION <target>

Power: 1 (any) (to create a mote)

You can weave a pacification dream mote, which can then be cast at others.


Dreamrealm

Syntax
DREAMWEAVE SLIP

When in dreamform, you can now slip to and from the dreamrealm. While in the realm of dreams, you will still be in dreamform but will have access to all the attacks of your corporeal body. As you progress in Dreamweaving, you will discover some abilities that are stronger when in the dreamrealm or can only be cast there.
Note: This is not usable from arenas.


DreamSearch

Syntax
DREAMSEARCH

You can now search the dream world for signs of other dreambodies near you.


Haunt

Syntax
DREAMWEAVE HAUNT <target>

You can weave a haunt and send it at another, which inflicts various ailments of the mind.
This ability is usable only while in dreamform.


DreamSpeak

Syntax
DREAMSPEAK <target> <text>

You can speak into the minds of those awake while you are dreamwalking. They will not, however, be able to tell who is speaking to them.


Control

Syntax
DREAMWEAVE CONTROL

You have progressed in the arts of weaving dreams to the point where you have almost total control over when you need to sleep.
With this ability active you may use the command DEEPSLEEP to enter a state of sleep from which you shall not attempt to wake naturally: only damage, death or the WAKE command will bring you from it. This cannot be forced.


Stupidity

Syntax
DREAMWEAVE STUPIDITY (to create a mote)

DREAMCAST STUPIDITY <target>

Power: 1 (any) (to create a mote)

You can weave a stupidity dream mote which can then be cast at others. This will cause stupidity.


Nightmare

Syntax
DREAMWEAVE NIGHTMARE <target>
Damage Type: 100% Psychic

If your target is sleeping, you can inflict nightmares upon him, damaging him. Note that in the dreamrealm it is always castable since everyone there is asleep.
This ability is only usable while in dreamform.


Illusion

Syntax
DREAMWEAVE ILLUSION <illusion>

While walking within the realm of dreams, you can create illusions and push them into reality.


Interpretation

Syntax
DREAMWEAVE INTERPRETATION
Defense: 1/7

Types:
WARFARE (cutting/blunt)
CALAMITY (cold/fire/electric)
MYSTERY (magic/psychic)

While wandering the dreamrealm as a dreambody, you can encourage your mind to receive dreams of possible futures. By the careful interpretation of these visions, you will discover ways to protect yourself from these events should similar things happen to you in the corporeal realm.

Additional Notes:
When cast, you will receive a random dream of one of the noted three types, and will benefit from that defensive set until you cast interpretation again.


Envelop

Syntax
ENVELOP <item>

Your aura is now strong enough that you can envelop items, which can be taken back with you to your corporeal body.
This ability is only usable while in dreamform. Note that in the dreamrealm you can just use the normal GET command.


DreamJack

Syntax
DREAMWEAVE JACK <target>

You can now slip into the dreamrealm and force someone to come along with you. Your target will be forced into dreamform and taken to the dreamrealm, unable to escape while you remain there with him.
When you cast this, your target will have some time to escape into a new area. He can also slow the spell by dropping an eye sigil where you stand.
Note: in PK restricted zones (Prime Material Plane, not in enemy territory, etc.) it cannot be used unless your target initiated the attack against you.


Amnesia

Syntax
DREAMWEAVE AMNESIA (to create a mote)

DREAMCAST AMNESIA <target>

Power: 1 (any) (to create a mote)

You can weave an amnesia dream mote, which can then be cast at others.


Channel

Syntax
DREAMWEAVE CHANNEL <target>

You can channel ego from your enemies. If in a dream state, you will restore your own ego in the process.


Tether

Syntax
DREAMWEAVE TETHER <ally>

DREAMWEAVE TETHER WALK

Power: 1 (any)

By forming a tether to a conscious ally, you will join your dreambody to their corporeal one. At any time, you may walk back along the tether to quickly arrive by their side.


Sap

Syntax
DREAMWEAVE SAP <target>
Damage Type: 100% Magic

While dreamwalking, you can channel health from the waking body to restore your own.


Link

Syntax
DREAMWEAVE LINK <target>

By linking yourself to a corporeal person's soul while dreamwalking, you will follow him or her around.


Epilepsy

Syntax
DREAMWEAVE EPILEPSY (to create a mote)

DREAMCAST EPILEPSY <target>

Power: 1 (any) (to create a mote)

You can weave an epilepsy dream mote, which can then be cast at others.


Induce

Syntax
INDUCE <person>

ORDER <person> <action>

A suitably drowsy mind can be incredibly susceptible to follow orders given by a commanding, confident individual. The closer your target is to falling asleep, the quicker you can manipulate them. You can only focus on inducing one person at a time.


SleepSense

Syntax
DREAMWEAVE SLEEPSENSE

Seek out those who are sleeping anywhere on the plane. This spell can be cast regardless of whether or not you are in dreambody.


Memoryloss

Syntax
DREAMWEAVE MEMORYLOSS (to create a mote)

DREAMCAST MEMORYLOSS <target>

Power: 1 (any) (to create a mote)

You can weave a memory loss dream mote which can then be cast at others. This will cause mental blackouts.


MindSoothe

Syntax
DREAMWEAVE MINDSOOTHE (to create a mote)

DREAMCAST MINDSOOTHE <target>

Power: 1 (any) (to create a mote)

You can weave a mote that cures mental afflictions.


DreamBlade

Syntax
DREAMWEAVE BLADE <target>

Only castable while in the dreamrealm. Summon a disembodied blade that will passively attack your opponent. It cannot follow you into another room if you move.


DeepDreams

Syntax
DREAMWEAVE INTERPRETATION [<type>]
Types:

ILLNESS (asphyxiation/poison)
RETRIBUTION (divinus/excorable)

You have mastered the dreamrealm to such an extend that you can now manifest dreams at will and while awake. Furthermore, you have an understanding of more advanced dream types.


SleepMist

Syntax
DREAMWEAVE SLEEPMIST [DEMESNE]

You can cause mists of sleep to rise up in your location or throughout your demesne. The mists will rise up to all elevations, from the ground to the skies. They will caress your personal enemies, making them tire quickly. Furthermore, if they move around in the sleepmist, their mental fortitude will be drained. This cannot be cast while in dreambody.
Users of the elemental -chemantics abilities, as well as Wildewoods and Wyrdenwoods, can also make use of this ability; it will function analagously to expelled or grown reagents.


Undoing

Syntax
DREAMWEAVE UNDOING (to create a mote)

DREAMCAST UNDOING <target>

Power: 1 (any) (to create a mote)

You can weave an undoing dream mote that strips defenses, which can then be cast at others.


DreamTower

Syntax
DREAMWEAVE TOWER
Power: 5

Only castable while in the dreamrealm. Summon a tower of dreams that makes all exits from the location impossible to find for a period of time.


Coalesce

Syntax
DREAMWEAVE COALESCE
Power: 5 (Any)

Instead of snapping your dreambody back into your corporeal body, you can instead move your corporeal body to you and unite with it. Be prepared for a long equilibrium loss.


DreamDrift

Syntax
DREAMDRIFT <target>
Power: 3 (any)

Focusing in on another, you can drift your dreambody to a target on the same plane.


EternalSleep

Syntax
DREAMWEAVE ETERNALSLEEP <target>
Power: 8 (any) 4 if target is asleep

You can entice victims to wander deeper into the dream realm while in your normal body or dream body. If your target's ego is below 50% of its max, you will be able to draw him far enough into the dream realm to sever his link with his body, killing his instantly.


DreamBeast

Syntax
DREAMWEAVE BEAST <target>

Only castable while in the dreamrealm. Summon a dreambeast that will throw random motes at your opponent. It cannot follow you into another room if you move.


Possess

Syntax
DREAMWEAVE POSSESS <target>
Power: 10 (any)

The most feared power of the dreamwalker is the ability to possess the sleeping body of another. This can only be maintained for short periods of time, though the mischief that may be done during this time can be dramatic.