Difference between revisions of "Elementalism"

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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
|-
|-
| style="background:lightyellow"|The prime skill of all mages is to master the primal elements of earth, wind, fire and water. Once mastery is complete, the goal of every mage is to move on to specialize in the one element associated with their city's nexus of power.
| style="background:lightyellow"|The prime skill of all [[mage]]s is to master the primal elements of earth, wind, fire and water. Once mastery is complete, the goal of every mage is to move on to specialize in the one element associated with their city's [[nexus of power]].
|-
|-
|}
|}
{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Sense|Inept|0|You can sense elementals infused in the ground.}}
{{SkillTableRow|Sense|Inept|0|You can sense elementals infused in the ground.}}
{{SkillTableRow|Dig|Inept|0|Unearth buried treasures and burrowing people.}}
{{SkillTableRow|Blast|Inept|0|Release a blast of elemental power.}}
{{SkillTableRow|Cleanse|Inept|25|Wash yourself squeaky clean.}}
{{SkillTableRow|Cleanse|Inept|25|Wash yourself squeaky clean.}}
{{SkillTableRow|Scry|Inept|50|Locate another player.}}
{{SkillTableRow|Scry|Inept|50|Locate another player.}}
{{SkillTableRow|Gust|Inept|75|Blow someone in a direction with a gust of wind.}}
{{SkillTableRow|Gust|Inept|75|Blow someone in a direction with a gust of wind.}}
{{SkillTableRow|Blast|Novice|0|Release a blast of elemental power.}}
{{SkillTableRow|Dig|Novice|0|Unearth buried treasures and burrowing people.}}
{{SkillTableRow|Levitate|Novice|33|Float on a cushion of air.}}
{{SkillTableRow|Levitate|Novice|33|Float on a cushion of air.}}
{{SkillTableRow|Stoneskin|Novice|66|Protect yourself from physical damage.}}
{{SkillTableRow|Stoneskin|Novice|66|Protect yourself from physical damage.}}
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{{SkillTableRow|Magelock|Capable|66|Freeze the latch of a door.}}
{{SkillTableRow|Magelock|Capable|66|Freeze the latch of a door.}}
{{SkillTableRow|Freeze|Adept|0|Chill another player.}}
{{SkillTableRow|Freeze|Adept|0|Chill another player.}}
{{SkillTableRow|Trance|Adept|0|Channel the power of the Elemental planes.}}
{{SkillTableRow|Icewall|Adept|25|Conjure up an obstructing icewall.}}
{{SkillTableRow|Icewall|Adept|25|Conjure up an obstructing icewall.}}
{{SkillTableRow|Ignite|Adept|50|Attack with elemental fire.}}
{{SkillTableRow|Ignite|Adept|50|Attack with elemental fire.}}
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[[Image:Elementalism.jpg|thumb|Fun With Fire (by Kothargix)]]
[[Image:Elementalism.jpg|thumb|Fun With Fire (by Kothargix)]]


==Sense==
{{AB
|skillname = Sense
|syntax =
|cost =
|description = If you can survey a location, you will be able to sense whether or not an elemental is infused in that room. You can also sense any runes or dream motes infused at that location.
}}
{{AB
|skillname = Blast
|syntax = CAST BLAST <target>
|cost = Damage Type: 100% Fire<br>
Can target both adventurers and denizens.
|description = Attack your target with a blast of pure elemental power.
}}
{{AB
|skillname = Cleanse
|syntax = CAST CLEANSE [<target>]
|description = Create refreshing, cleansing water to bathe in, washing away unwanted odours for ourself or for another.
|notes = Cures [[:Category: Cleanse Cured Afflictions|Cleanse Cured Afflictions]].
}}
{{AB
|skillname = Scry
|syntax = CAST SCRY <target>
|description = Create a scrying mirror with a handful of water and reveal the location of another adventurer.
}}
{{AB
|skillname = Gust
|syntax = CAST GUST [<target> <direction>]
|description = By channeling the element of air, you can either blow a fog or cloud out of the room, or blow a target in a particular direction.
}}
{{AB
|skillname = Dig
|syntax = CAST DIG
|description = Manual labour is a thing of the past for the mage who can simply command the earth to expose its hidden treasures.
}}
{{AB
|skillname = Levitate
|syntax = CAST LEVITATE
|description = Make yourself light as a feather and lift yourself up on a cushion of air, making yourself immune from falling damage.
}}
{{AB
|skillname = Stoneskin
|syntax = CAST STONESKIN
|cost = Damage Resistance: 2/10 to Blunt and Cutting
|description = This incantation coats much of your body in stone, providing some protection against physical attacks.
}}
{{AB
|skillname = Waterbreathe
|syntax = CAST WATERBREATHE
|description = You can create a magical mask over your mouth which will filter oxygen from water and allow you to breathe underwater without consequence.
}}
{{AB
|skillname = Firewall
|syntax = CAST FIREWALL <direction>
|description = Channeling the power of elemental fire, you will create walls of burning flame that singe your enemies.
}}
{{AB
|skillname = Geyser
|syntax = CAST GEYSER AT <target><br>
CAST GEYSER <direction>
|description = Using this ability, you may knock your target out of the trees or skies with a powerful spout of elemental water.


If you can survey a location, you will be able to sense whether or not an elemental is infused in that location. You can also sense any runes infused at that location.
<br>If cast in a direction, it will douse any firewalls that may be there.
}}
{{AB
|skillname = Elementshield
|syntax = CAST ELEMENTSHIELD
|cost = Works on/against:  Self<br>
Damage Resistance: 1/8 to Fire, Cold, and Electricity
|description = Surround yourself with a magical shield that absorbs some damage from elemental damage such as fire, cold, and electricity. This shield will also provide a slight benefit against the effects of extreme hot and cold weather.
}}
{{AB
|skillname = Doorblast
|syntax = CAST DOORBLAST <direction>
|description = Locked doors will not stop the diligent mage who can summon a wind to blow it open. Some doors will resist attempts to be blasted open while others will be altogether impossible to open with this spell.
}}
{{AB
|skillname = Fog
|syntax = CAST FOG
|description = With the powers of air and water, you can obfuscate a room with elemental fog.
}}
{{AB
|skillname = Magelock
|syntax = CAST MAGELOCK <direction>
|direction = No key is needed for the mage to lock doors; simply freeze the lock in place.
}}
{{AB
|skillname = Freeze
|syntax = CAST FREEZE <GROUND{{!}}target>
|description = Cast at the ground, you will create a layer of ice to cover the area, causing passersby to slip occasionally. This frost is also powerful enough to put out a wildfire in your location.


==Dig==
<br>When cast at another person, you will first clear off the Fire potion defense if your target has one on, then cause him or her to shiver uncontrollably, before finally freezing them stiff.
 
}}
{|
{{AB
|-
|skillname = Trance
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Vitals Modification: 5/10 mana
|-
|description = So great is your link with the Elemental Plane that you receive a 5/10 bonus to mana.
| style="background:lightblue"|<tt>CAST DIG</tt>
}}
|-
{{AB
|}
|skillname = Icewall
Manual labour is a thing of the past for the mage who can simply command the earth to expose its hidden treasures.
|syntax = CAST ICEWALL <direction>
 
|description = This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by.
==Cleanse==
}}
 
{{AB
{|
|skillname = Ignite
|-
|syntax = CAST IGNITE <target><br>
| style="background:darkblue; color:white"|'''Syntax:'''
CAST IGNITE <ice/briarwall> AT <direction><br>
|-
CAST IGNITE GROUND (to melt frozen ground)
| style="background:lightblue"|<tt>CAST CLEANSE <target|ME></tt>
|cost = Damage Type: 100% Fire<br>
|-
|}
Create refreshing, cleansing water to bathe in, washing away unwanted odours.
 
==Scry==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST SCRY <target></tt>
|-
|}
Create a scrying mirror with a handful of water, and reveal with the location of another.
 
==Gust==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST GUST</tt><br/>
<tt>CAST GUST <player> <direction></tt>
|-
|}
By channeling the element of air, you can either blow a fog or cloud out of the room, or blow a player in a particular direction.
 
==Blast==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST BLAST <target></tt>
|-
|style="background:pink"|Damage Type: 100% Heat<br/>
Damage Source: Magical
Damage Source: Magical
|-
|description = You can ignite a hapless target, thaw frozen ground or destroy ice/briar walls with the fury of elemental fire.
|}
}}
Attack your target with a blast of pure elemental power.
{{AB
 
|skillname = Gate
==Levitate==
|syntax = TRANSVERSE <plane>
 
|description = You can travel to or from the [[:Category: Elemental Planes|elemental realms]] from any planar gate.
{|
}}
|-
{{AB
| style="background:darkblue; color:white"|'''Syntax:'''
|skillname = Master
|-
|description = At this point in your training of Elementalism, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
| style="background:lightblue"|<tt>CAST LEVITATE</tt>
|notes = Specializations depend on citizenship.
|-
:Gaudiguch: [[Pyromancy]], [[Pyrochemantics]]
|}
:Hallifax: [[Aeromancy]], [[Aerochemantics]]
Make yourself light as a feather and lift yourself up on a cushion of air, making yourself immune from falling damage.
:Magnagora: [[Geomancy]], [[Geochemantics]]
 
:New Celest: [[Aquamancy]], [[Aquachemantics]]
==Stoneskin==
}}
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST STONESKIN</tt>
|-
|style="background:pink"|Damage Modifier: variable depending on skill level, max of 24
|-
|}
Stoneskin coats much of your body in stone, providing some protection against physical attacks. As your skill in elementalism increases, so will the protection this ability affords you.
 
==Waterbreathe==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST WATERBREATHE</tt>
|-
|}
You can create a magical mask over your mouth which will filter oxygen from water and allow you to breathe underwater without consequence.
 
==Firewall==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST FIREWALL <direction></tt>
|-
|}
Channeling the power of elemental fire, you will create walls of burning flame.
 
==Geyser==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST GEYSER AT <player></tt><br/>
<tt>CAST GEYSER <direction></tt>
|-
|}
Using this ability, you may knock a flying or "treed" player out of the skies or trees.
 
If cast in a direction, it will douse any firewalls that may be there.
 
==Elementshield==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST ELEMENTSHIELD</tt>
|-
|style="background:pink"|Damage Modifier: 15
|-
|}
Surround yourself with a magical shield that absorbs some damage from elemental damage, such as fire, cold and electricity.
 
==Doorblast==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST DOORBLAST <direction></tt>
|-
|}
Locked doors will not stop the diligent mage who can summon a wind to blow it open. Some doors will resist attempts to be blast open while others will be impossible to open with this spell.
 
==Fog==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST FOG</tt>
|-
|}
With the powers of air and water, you can obfuscate a room with elemental fog.<br />
'''Changelog:'''<br />
*Elementalism Fog will prevent looking, glancing, or squinting into a room on the ground level. '''(#1446 on 6-24-2018)'''
 
==Magelock==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST MAGELOCK <direction></tt>
|-
|}
No key is needed for the mage to lock doors, simply freeze the lock in place.
 
==Freeze==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST FREEZE GROUND</tt><br/>
<tt>CAST FREEZE <player></tt>
|-
|}
When casting freeze at the ground, you will cause a coating of ice to cover it, causing people to slip occassionally. When casting it at another person, you will first clear off the fire potion defense if the person has one on, then cause the target to shiver, and finally freeze him.
 
==Icewall==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST ICEWALL <direction></tt>
|-
|}
This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by.
 
==Ignite==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAST IGNITE <target></tt><br/>
<tt>CAST IGNITE <ice/briarwall> AT <direction></tt>
|-
|style="background:pink"|Damage Type: Heat<br/>
Damage Source: Magical
|-
|}
You can ignite a hapless target, or destroy ice/briar walls with the fury of fire.
 
==Gate==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TRANSVERSE <plane></tt>
|-
|}
You can travel to or from the elemental realms from any planar gate.
 
==Master==
At this point in your training of Elementalism, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.


[[category:Outdated]]
[[Category: Class Skills]]
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