Difference between revisions of "Forging"

1,336 bytes added ,  01:16, 27 November 2022
m
Fixing a template error
(Finished converting to AB template. Added extensive notes.)
m (Fixing a template error)
 
(2 intermediate revisions by the same user not shown)
Line 17: Line 17:
For all forging commands, you should use the exact pattern number of the item. Once you've established that you have the proper ingredients, you may <tt>FORGE FOR <pattern number></tt>. The commodities will be removed from your inventory and put in the forge, at which point you cannot recover them.
For all forging commands, you should use the exact pattern number of the item. Once you've established that you have the proper ingredients, you may <tt>FORGE FOR <pattern number></tt>. The commodities will be removed from your inventory and put in the forge, at which point you cannot recover them.


The exception is leather items, in which case you <tt>CRAFT <item> <number></tt> in place of FORGE, e.g. <tt>CRAFT SCABBARD <design #></tt>. Full details can be found in the AB for each relevant ability, e.g <tt>AB FORGING SCABBARDS</tt>.
The exception is leather items, in which case you <tt>CRAFT <item> <number></tt> in place of <tt>FORGE</tt>, e.g. <tt>CRAFT SCABBARD <design #></tt>. Full details can be found in the AB for each relevant ability, e.g <tt>AB FORGING SCABBARDS</tt>.


Some items created with forging can be enhanced - see <tt>HELP ENHANCEMENTS</tt>.
Some items created with forging can be enhanced - see <tt>HELP ENHANCEMENTS</tt>.
Line 55: Line 55:
|syntax = CRAFT WEAPON <design #><br>
|syntax = CRAFT WEAPON <design #><br>
CRAFT WEAPON
CRAFT WEAPON
|description = For specific designs, see FORGING CLUBS and FORGING CLUBS <design #>.
|description = For specific designs, see <tt>FORGING CLUBS</tt> and <tt>FORGING CLUBS <design #></tt>.
}}
}}


Line 62: Line 62:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING BLADES and FORGING BLADES <design #>.
|description = For specific designs, see <tt>FORGING BLADES</tt> and <tt>FORGING BLADES <design #></tt>.


Once you've started an item, you must FORGE a few more times to finish it - taking the item out of the forge before that point will ruin it, wasting your commodities and effort.
Once you've started an item, you must <tt>FORGE</tt> a few more times to finish it - taking the item out of the forge before that point will ruin it, wasting your commodities and effort.
|notes = Includes designs for daggers, shortswords and one-handed, woodcutting axes.
|notes = Includes designs for daggers, shortswords and one-handed, woodcutting axes.
}}
}}
Line 72: Line 72:
|syntax = CRAFT ARMOUR <design #><br>
|syntax = CRAFT ARMOUR <design #><br>
CRAFT ARMOUR
CRAFT ARMOUR
|description = For specific designs, see FORGING LEATHER and FORGING LEATHER <design #>.
|description = For specific designs, see <tt>FORGING LEATHER</tt> and <tt>FORGING LEATHER <design #></tt>.
|notes = Leather armour, which includes leggings, vests, skullcaps and bracers, offer no damage reduction and can be worn by anyone. Leather armour can be padded for warmth and have bargain prestige. Vests can carry enhancements.<br><br>
|notes = Leather armour, which includes leggings, vests, skullcaps and bracers, offer no damage reduction and can be worn by anyone. Leather armour can be padded for warmth and have bargain prestige. Vests can carry enhancements.<br><br>
This skill also makes slings which are used with the [[Runes]] skillset.
This skill also makes slings which are used with the [[Runes]] skillset.
Line 81: Line 81:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING BLUDGEONS and FORGING BLUDGEONS <design #>.
|description = For specific designs, see <tt>FORGING BLUDGEONS</tt> and <tt>FORGING BLUDGEONS <design #></tt>.
|notes = Designs include flails, maces, morningstars, and hammers.
|notes = Designs include flails, maces, morningstars, and hammers. These are the blunt weapons that [[Bonecrusher]]s specialize in.
}}
}}


Line 89: Line 89:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING SHIELDS and FORGING SHIELDS <design #>.
|description = For specific designs, see <tt>FORGING SHIELDS</tt> and <tt>FORGING SHIELDS <design #></tt>.
|notes = Wielding a shield provides +3% resistance to physical damage (stacks with armour) and permits use of [[Combat]] skills like [[Combat#ShieldParry|ShieldParry]], [[Combat#ShieldStun|ShieldStun]] and [[Combat#ShieldReposte|ShieldReposte]].
|notes = Wielding a shield provides +3% resistance to physical damage (stacks with armour) and permits use of [[Combat]] skills like [[Combat#ShieldParry|ShieldParry]], [[Combat#ShieldStun|ShieldStun]] and [[Combat#ShieldReposte|ShieldReposte]].
}}
}}
Line 97: Line 97:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING AXES and FORGING AXES <design #>.
|description = For specific designs, see <tt>FORGING AXES</tt> and <tt>FORGING AXES <design #></tt>.
|notes = Designs include battleaxe, greataxe, waraxe and klangaxe. These are the two-handed axes that [[Axelord]]s specialize in.
|notes = Designs include battleaxe, greataxe, waraxe and klangaxe. These are the two-handed axes that [[Axelord]]s specialize in.
}}
}}
Line 105: Line 105:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING SCALE and FORGING SCALE <design #>.
|description = For specific designs, see <tt>FORGING SCALE</tt> and <tt>FORGING SCALE <design #></tt>.
|notes = Scale armour is forged armour and thus provides 20% reduction of physical damage taken. Can be worn by any non-Acrobatics user. Designs include helmets, jackets, and leggings.
|notes = Scale armour is forged armour and thus provides 20% reduction of physical damage taken. Can be worn by any non-Acrobatics user. Designs include helmets, jackets, and leggings.
}}
}}
Line 117: Line 117:
Charm: Typed according to damage type. Requires one [[tailoring]] knot of the appropriate type. Provides 1/6 resistance of the selected damage type.<br>
Charm: Typed according to damage type. Requires one [[tailoring]] knot of the appropriate type. Provides 1/6 resistance of the selected damage type.<br>
Influence: Types according to influence type. Requires one tailoring knot of the appropriate type. Provides 1/6 buff to selected influence type.<br>
Influence: Types according to influence type. Requires one tailoring knot of the appropriate type. Provides 1/6 buff to selected influence type.<br>
Quickening: Requires 5 wood and 5 silk. Increased celerity/movement speed.<br>
Quickening: Requires 5 wood and 5 silk. Increased [[celerity]]/movement speed.<br>
Mass: Requires 10 steel. Increased rooting/summoning resistances.<br>
Mass: Requires 10 steel. Increased [[rooting]]/summoning resistances.<br>
Prestige: Requires 3 gold, 3 silver, 3 platinum, 1 silk. Increased prestige.<br>
Prestige: Requires 3 gold, 3 silver, 3 platinum, 1 silk. Increased prestige.<br>
Weatherproofing: Requires 10 cloth. Increased resistance to weather effects.
Weatherproofing: Requires 10 cloth. Increased resistance to weather effects.
|notes = Quickening provides +1 to Celerity
|notes = Quickening provides +1 to [[Celerity]]
}}
}}


Line 128: Line 128:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING SWORDS and FORGING SWORDS <design #>.
|description = For specific designs, see <tt>FORGING SWORDS</tt> and <tt>FORGING SWORDS <design #></tt>.
|notes = Designs include longsword, broadsword, scimitar, rapier, katana, claymore, bastard sword, greatsword.
|notes = Designs include longsword, broadsword, scimitar, rapier, katana, claymore, bastard sword, greatsword. These are the one-handed swords used by [[Blademaster]]s and the two-handed swords used by [[Pureblade]]s.
}}
}}


Line 141: Line 141:
|skillname = Scabbards
|skillname = Scabbards
|syntax = CRAFT SCABBARD <design #>
|syntax = CRAFT SCABBARD <design #>
|description = For specific designs, see FORGING SCABBARDS and FORGING SCABBARDS <design #>.
|description = For specific designs, see <tt>FORGING SCABBARDS</tt> and <tt>FORGING SCABBARDS <design #></tt>.
|notes = Designs are frogges and scabbards. Not every weapon will fit in every scabbard/frogge; the design info should tell you what it can hold.
|notes = Designs are frogges and scabbards. Not every weapon will fit in every scabbard/frogge; the design info should tell you what it can hold. They typically have poor prestige and occupy the <tt>Waist - Accessory</tt> clothing slot.
 
To see all designs that will hold a specific kind of weapon use the syntax FORGING SCABBARDS WEAPONTYPE <weapontype>
Weapon types include:
:SSWORD - one-handed swords
:LSWORD - two-handed swords
:SAXE - one-handed axes
:LAXE - two-handed axes
:SBLUDGEON - one-handed bludgeons
:LBLUDGEON - two-handed bludgeons
:DAGGER - daggers
:LPOLEARM - two-handed polearm
:SHOFA - shofas
:TAHTO - tahtos
:JAKARI - jakaris
:NEKAI - nekai
}}
}}


Line 158: Line 173:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING CHAIN and FORGING CHAIN <design #>.
|description = For specific designs, see <tt>FORGING CHAIN</tt> and <tt>FORGING CHAIN <design #></tt>.
|notes = Designs for chain shirt, coif, and leggings. Seem to have posh prestige.
|notes = Designs for chain shirt, coif, and leggings. Seem to have posh prestige.
}}
}}
Line 166: Line 181:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING KATA and FORGING KATA <design #>.
|description = For specific designs, see <tt>FORGING KATA</tt> and <tt>FORGING KATA <design #></tt>.
|notes = Designs include tahto, shofa, nekai, jakari, tessen and nunchaku.
|notes = Designs include tahto, shofa, nekai, jakari, tessen and nunchaku.
}}
}}
Line 174: Line 189:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING POLEARMS and FORGING POLEARMS <design #>.
|description = For specific designs, see <tt>FORGING POLEARMS</tt> and <tt>FORGING POLEARMS <design #></tt>.
|notes = Designs include halberds, lances, and bardiches.
|notes = Designs include halberds, lances, and bardiches.
}}
}}
Line 208: Line 223:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING PLATE and FORGING PLATE <design #>.
|description = For specific designs, see <tt>FORGING PLATE</tt> and <tt>FORGING PLATE <design #></tt>.
|notes = Designs for fullplate and field plate.
|notes = Designs for fullplate and field plate. May have opulent prestige. Occupies clothing slots for: Chest - Armour, Gut - Armour, Arms - Armour, Legs - Armour, Back - Armour, and Waist - Armour. May hold 1 enhancement.
}}
}}


Line 227: Line 242:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING GREATHELMS and FORGING GREATHELMS <design #>.
|description = For specific designs, see <tt>FORGING GREATHELMS</tt> and <tt>FORGING GREATHELMS <design #></tt>.
|notes = Greathelms no longer add to armor; however, they can be padded and add to prestige. They typically occupy the <tt>Head - Armour</tt> clothing slot.
|notes = Greathelms no longer add to armor; however, they can be padded and add to prestige. They typically occupy the <tt>Head - Armour</tt> clothing slot.
}}
}}
Line 234: Line 249:
|skillname = Standards
|skillname = Standards
|syntax = CRAFT STANDARD <design #>
|syntax = CRAFT STANDARD <design #>
|For specific designs, see FORGING STANDARDS and FORGING STANDARDS <design #>.
|For specific designs, see <tt>FORGING STANDARDS</tt> and <tt>FORGING STANDARDS <design #></tt>.
|notes = For use with [[Knighthood#StandardBearer|KNIGHTOOD STANDARDBEARER]] to tank denizen attacks while in a [[Combat#Squads|squad]].
|notes = For use with [[Knighthood#StandardBearer|KNIGHTOOD STANDARDBEARER]] to tank denizen attacks while in a [[Combat#Squads|squad]].
}}
}}
Line 242: Line 257:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING GREATSHIELDS and FORGING GREATSHIELDS <design #>.
|description = For specific designs, see <tt>FORGING GREATSHIELDS</tt> and <tt>FORGING GREATSHIELDS <design #></tt>.
|notes = Greatshields are now functionally the same as regular shields.
|notes = Greatshields are now functionally the same as regular shields.
}}
}}
Line 260: Line 275:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING MASTERKATA and FORGING MASTERKATA <design #>.
|description = For specific designs, see <tt>FORGING MASTERKATA</tt> and <tt>FORGING MASTERKATA <design #></tt>.
}}
}}


Line 267: Line 282:
|syntax = FORGE FOR <design #><br>
|syntax = FORGE FOR <design #><br>
FORGE
FORGE
|description = For specific designs, see FORGING MASTERWEAPONS and FORGING MASTERWEAPONS <design #>.
|description = For specific designs, see <tt>FORGING MASTERWEAPONS</tt> and <tt>FORGING MASTERWEAPONS <design #></tt>.
|notes = Master weapons can hold 2 enhancements instead of 1.
}}
}}


Line 274: Line 290:
|syntax = MASTERARMOUR <armour>
|syntax = MASTERARMOUR <armour>
|cost = Power: 50% of reserves
|cost = Power: 50% of reserves
|description = This skill will allow you to transform [[#Plate|platemail]], [[#Chain|chainmail]], or [[#Scale|scalemail]] into your personal master armour. Note that this will drain your personal power reserves which need to be at least at 50%. Because only one such master armour can exist, if you mark another set of armour, the old one will be destroyed. Marking will increase the armour's protection from 20% to 25% and that armour will not decay.
|description = This skill will allow you to transform [[#Plate|platemail]], [[#Chain|chainmail]], or [[#Scale|scalemail]] into your personal master armour. Note that this will drain your personal power reserves which need to be at least at 50%. Because only one such master armour can exist, if you mark another set of armour, the old one will be destroyed. Marking will increase the armour's protection from 20% to 25% and that armour will not decay. This armour must be a set you have personally crafted.


You may continue to wear your masterarmour after you have forgotten the forging skill, but not after you forget the [[knighthood]] skill.
You may continue to wear your masterarmour after you have forgotten the forging skill, but not after you forget the [[knighthood]] skill.
2,562

edits