Difference between revisions of "Harmonics"

29 bytes removed ,  00:51, 15 October 2021
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|skillname = Turquoise
|skillname = Turquoise
|syntax = CRYSTALSPIN TURQUOISE
|syntax = CRYSTALSPIN TURQUOISE
Gems Turquoise
Gems: Turquoise
|Cost = Power: 1 (Matrix)
|Cost = Power: 1 (Matrix)
Offensive =   Chance to do additional damage<br>
Offensive:   Chance to do additional damage<br>
Defensive Chance to absorb damage<br>
Defensive: Chance to absorb damage<br>
Afflictions = Sensitivity, Asthenia<br>
Afflictions: Sensitivity, Asthenia<br>
|description = You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with timewarp, or get a small vitals heal.
|description = You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with timewarp, or get a small vitals heal.
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|skillname = Link
|skillname = Link
|syntax = CRYSTALSPIN LINK NODE [num]
|syntax = CRYSTALSPIN LINK NODE [num]
Gems  Any
Gems:   Any
|description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
|description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
}}
}}
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|skillname = Jade
|skillname = Jade
|syntax = CRYSTALSPIN JADE
|syntax = CRYSTALSPIN JADE
Gems  Jade
Gems: Jade
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =   Decreases mana healing from mana potions.<br>
Offensive:   Decreases mana healing from mana potions.<br>
Defensive =   Increases mana healing from mana potions.<br>
Defensive:   Increases mana healing from mana potions.<br>
Afflictions = Hallucinations, paranoia and recklessness<br>
Afflictions: Hallucinations, paranoia and recklessness<br>
|description = Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets.
|description = Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets.
}}
}}
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|syntax = CRYSTALSPIN RESONANCE <target>
|syntax = CRYSTALSPIN RESONANCE <target>
|cost = Power:  5 (Matrix)<br>
|cost = Power:  5 (Matrix)<br>
Gems Turquoise and Jade
Gems: Turquoise and Jade
|description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the  previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target.
|description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the  previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target.
}}
}}
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Gems  Garnet
Gems  Garnet
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =   Chance to drain mana and ego when taking damage.<br>
Offensive:   Chance to drain mana and ego when taking damage.<br>
Defensive Chance to heal mana and ego when taking damage.<br>
DefensiveChance to heal mana and ego when taking damage.<br>
Afflictions = Powersap and Dysentery<br>
Afflictions: Powersap and Dysentery<br>
|description = Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets.
|description = Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets.
}}
}}
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|syntax = CRYSTALSPIN MENDINGSTONE
|syntax = CRYSTALSPIN MENDINGSTONE
|cost = Power:  3 (Matrix)<br>
|cost = Power:  3 (Matrix)<br>
Gems Garnet and Jade
Gems: Garnet and Jade
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.
}}
}}
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|skillname = Beryl
|skillname = Beryl
|syntax = CRYSTALSPIN BERYL
|syntax = CRYSTALSPIN BERYL
Gems  Beryl
Gems:   Beryl
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive Decrease ego gained when sipping bromides.<br>
OffensiveDecrease ego gained when sipping bromides.<br>
Defensive =   Increase ego gained when sipping bromides.<br>
Defensive:   Increase ego gained when sipping bromides.<br>
Afflictions = Paralysis and Ablaze<br>
Afflictions: Paralysis and Ablaze<br>
|Spinning this crystal will create a harmonic field that increase/decreases the ego sipping of whoever it targets.
|Spinning this crystal will create a harmonic field that increase/decreases the ego sipping of whoever it targets.
}}
}}
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|syntax = CRYSTALSPIN BALESTONE
|syntax = CRYSTALSPIN BALESTONE
|cost = Power:  2 (Matrix) <br>
|cost = Power:  2 (Matrix) <br>
Gems  Garnet, Beryl <br>
Gems: Garnet, Beryl <br>
Damage Type: Magic
Damage Type: Magic
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them.
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them.
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|skillname = Opal
|skillname = Opal
|syntax = CRYSTALSPIN OPAL
|syntax = CRYSTALSPIN OPAL
Gems  Opal
Gems: Opal
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive Decrease Sparkleberry effect.<br>
OffensiveDecrease Sparkleberry effect.<br>
Defensive = Increase Sparkleberry effect.<br>
Defensive: Increase Sparkleberry effect.<br>
Afflictions = Temporary Insanity, Entangled, Transfixed<br>
Afflictions: Temporary Insanity, Entangled, Transfixed<br>
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of sparkleberry of whoever it targets.
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of sparkleberry of whoever it targets.
}}
}}
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|skillname = Glorygem
|skillname = Glorygem
|syntax = CRYSTALSPIN GLORYGEM [<target>]
|syntax = CRYSTALSPIN GLORYGEM [<target>]
Gems  Opal and Jade
Gems: Opal and Jade
|description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves.
|description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves.
}}
}}
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|skillname = Onyx
|skillname = Onyx
|syntax = CRYSTALSPIN ONYX
|syntax = CRYSTALSPIN ONYX
Gems  Onyx
Gems: Onyx
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =   Gives random dust afflictions.<br>
Offensive:   Gives random dust afflictions.<br>
Defensive =   Cures random dust afflictions.<br>
Defensive:   Cures random dust afflictions.<br>
Afflictions = Sickening, Pox, Scabies, Vomiting<br>
Afflictions: Sickening, Pox, Scabies, Vomiting<br>
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a dust affliction.
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a dust affliction.
}}
}}
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|skillname = Bloodstone
|skillname = Bloodstone
|syntax = CRYSTALSPIN BLOODSTONE
|syntax = CRYSTALSPIN BLOODSTONE
Gems  Bloodstone
Gems:   Bloodstone
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive = Deals bleeding scaling with timewarp<br>
Offensive: Deals bleeding scaling with timewarp<br>
Defensive Reduces bleeding.<br>
Defensive: Reduces bleeding.<br>
Afflictions = Haemophilia, Internalbleeding, Rigormortis<br>
Afflictions: Haemophilia, Internalbleeding, Rigormortis<br>
|description = Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets.
|description = Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets.
}}
}}
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|skillname = Amethyst
|skillname = Amethyst
|syntax = CRYSTALSPIN AMETHYST
|syntax = CRYSTALSPIN AMETHYST
Gems  Amethyst
Gems:   Amethyst
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =   Decreases health gain when sipping health potions<br>
Offensive:   Decreases health gain when sipping health potions<br>
Defensive =   Increases health gain when sipping health potions.<br>
Defensive:   Increases health gain when sipping health potions.<br>
Afflictions = Clumsiness, Ataxia<br>
Afflictions: Clumsiness, Ataxia<br>
|description = This royal vibration will increase/decrease the gain to physical body of whoever it targets.
|description = This royal vibration will increase/decrease the gain to physical body of whoever it targets.
}}
}}
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|skillname = Emerald
|skillname = Emerald
|syntax = CRYSTALSPIN EMERALD
|syntax = CRYSTALSPIN EMERALD
Gems  Emerald
Gems: Emerald
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive Chance to relapse a cured affliction.<br>
Offensive: Chance to relapse a cured affliction.<br>
Defensive Heals a random affliction<br>
Defensive: Heals a random affliction<br>
Afflictions = Epilepsy, Relapsing<br>
Afflictions: Epilepsy, Relapsing<br>
|description = Invoking this strong healing vibration will cure/afflict ailments from whomever it targets.
|description = Invoking this strong healing vibration will cure/afflict ailments from whomever it targets.
}}
}}
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|skillname = Malefactgem
|skillname = Malefactgem
|syntax =  CRYSTALSPIN MALEFACTGEM [<ENEMIES>{{!}}<target> <affliction>]
|syntax =  CRYSTALSPIN MALEFACTGEM [<ENEMIES>{{!}}<target> <affliction>]
Gems   Onyx, Amethyst, Bloodstone <br>
GemsOnyx, Amethyst, Bloodstone <br>
Ailments = Paralysis, Clumsiness, Asthma, Timewarp
Ailments: Paralysis, Clumsiness, Asthma, Timewarp
|description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment.
|description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment.
}}
}}
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|syntax = CRYSTALSPIN CRYSTALWEAPON <type> <crystal>
|syntax = CRYSTALSPIN CRYSTALWEAPON <type> <crystal>
|cost = Power:  10 (Matrix)<br>
|cost = Power:  10 (Matrix)<br>
|Gems  Special
|Gems: Special
|description = The twelve spheres of continuum are the detritus of the Elder Gods that were born there. When these Elder Gods shed their half-formed existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on Continuum today.
|description = The twelve spheres of continuum are the detritus of the Elder Gods that were born there. When these Elder Gods shed their half-formed existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on Continuum today.
These spheres form a natural bridge between the harmonic vibrations of continuum and the rest of reality. They are natural conductors of the primal energies of the cosmos which are caught and turned into vibrations by the plane of continuum. The Matrix Research Institute uses the spheres in the most basic of ways: by storing vibrations of the primal energies within crystals.
These spheres form a natural bridge between the harmonic vibrations of continuum and the rest of reality. They are natural conductors of the primal energies of the cosmos which are caught and turned into vibrations by the plane of continuum. The Matrix Research Institute uses the spheres in the most basic of ways: by storing vibrations of the primal energies within crystals.
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|skillname = Sapphire
|skillname = Sapphire
|syntax = CRYSTALSPIN SAPPHIRE
|syntax = CRYSTALSPIN SAPPHIRE
Gems  Sapphire
Gems: Sapphire
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive:  Give random spiritual afflictions<br>
Offensive:  Give random spiritual afflictions<br>
|Defensive:  Protect against spiritual afflictions<br>
Defensive:  Protect against spiritual afflictions<br>
|Afflictions: Anorexia, Fear<br>
Afflictions: Anorexia, Fear<br>
|description = The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target. It will randomly protect from or afflict spiritual afflictions
|description = The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target. It will randomly protect from or afflict spiritual afflictions
}}
}}
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Gems  Ruby <br>
Gems  Ruby <br>
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive =   Afflicts with timewarp<br>
Offensive:   Afflicts with timewarp<br>
|Defensive = Protects against timewarp<br>
Defensive: Protects against timewarp<br>
|Afflictions = Crushedchest, CollapsedLung, DamagedThroat, DamagedOrgans<br>
Afflictions: Crushedchest, CollapsedLung, DamagedThroat, DamagedOrgans<br>
|description = Your ruby can protect or weaken the temporal auras around the target.
|description = Your ruby can protect or weaken the temporal auras around the target.
}}
}}
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|skillname = Diamond
|skillname = Diamond
|syntax = CRYSTALSPIN DIAMOND
|syntax = CRYSTALSPIN DIAMOND
Gems  Diamond<br>
Gems: Diamond<br>
Power: 1 (The Matrix)
Power: 1 (The Matrix)
Offensive =   Reduce Rooting<br>
Offensive:   Reduce Rooting<br>
Defensive Increase Rooting<br>
Defensive: Increase Rooting<br>
Afflictions = Stupidity, Confusion, DamagedSkull<br>
Afflictions: Stupidity, Confusion, DamagedSkull<br>
|description = The strong natural crystalline structure of diamonds will bind or loosen your target's bodyto the ground, increasing or decreasing resistance to forcible movement.
|description = The strong natural crystalline structure of diamonds will bind or loosen your target's bodyto the ground, increasing or decreasing resistance to forcible movement.
}}
}}
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|syntax = CRYSTALSPIN HEARTSTONE <target>
|syntax = CRYSTALSPIN HEARTSTONE <target>
|cost = Power:  5 (Matrix)<br>
|cost = Power:  5 (Matrix)<br>
Gems  Diamond, Ruby, Sapphire
Gems: Diamond, Ruby, Sapphire
|description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.
|description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.
{{Sub
{{Sub
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|cost =  5 (Matrix)
|cost =  5 (Matrix)
|description = For a period of one minute, you can interfere with your targets healing
|description = For a period of one minute, you can interfere with your targets healing
auras and make their timewarp curing only half effective for the period
auras and make their timewarp curing only half effective for the period of time.
of time.
   
   
As the auras reform, the target will cure all the timewarp they have
As the auras reform, the target will cure all the timewarp they have
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|syntax = CRYSTALSPIN ACCELERATORGEM
|syntax = CRYSTALSPIN ACCELERATORGEM
|cost = Power:  10 (Matrix) (5 if on the Continuum)<br>
|cost = Power:  10 (Matrix) (5 if on the Continuum)<br>
Gems  All except Ruby
Gems: All except Ruby
|description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed.
|description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed.
}}
}}
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|syntax = CRYSTALSPIN SPIRE
|syntax = CRYSTALSPIN SPIRE
|cost = Power:  10 (Matrix) <br>
|cost = Power:  10 (Matrix) <br>
Gems  1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond.
Gems:   1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond.
|description = The ultimate crystalspin, you can take your twelve gems and have them form a intricate pattern around the target that will cause them to form a crystalline spire in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well.
|description = The ultimate crystalspin, you can take your twelve gems and have them form a intricate pattern around the target that will cause them to form a crystalline spire in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well.
   
   
All spires will cure at the same time.
All spires will cure at the same time.
}}
}}
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