Difference between revisions of "Harmonics"

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144 bytes added ,  00:47, 15 October 2021
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Gems Turquoise
Gems Turquoise
|Cost = Power: 1 (Matrix)
|Cost = Power: 1 (Matrix)
Offensive =  Chance to do additional damage
Offensive =  Chance to do additional damage<br>
Defensive =  Chance to absorb damage
Defensive =  Chance to absorb damage<br>
Afflictions = Sensitivity, Asthenia
Afflictions = Sensitivity, Asthenia<br>
|description = You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with timewarp, or get a small vitals heal.
|description = You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with timewarp, or get a small vitals heal.
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Gems  Jade
Gems  Jade
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Decreases mana healing from mana potions.
Offensive =  Decreases mana healing from mana potions.<br>
Defensive =  Increases mana healing from mana potions.
Defensive =  Increases mana healing from mana potions.<br>
Afflictions = Hallucinations, paranoia and recklessness
Afflictions = Hallucinations, paranoia and recklessness<br>
|description = Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets.
|description = Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets.
}}
}}
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Gems  Garnet
Gems  Garnet
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Chance to drain mana and ego when taking damage.
Offensive =  Chance to drain mana and ego when taking damage.<br>
Defensive =  Chance to heal mana and ego when taking damage.
Defensive =  Chance to heal mana and ego when taking damage.<br>
Afflictions = Powersap and Dysentery
Afflictions = Powersap and Dysentery<br>
|description = Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets.
|description = Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets.
}}
}}
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Gems  Beryl
Gems  Beryl
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Decrease ego gained when sipping bromides.
Offensive =  Decrease ego gained when sipping bromides.<br>
Defensive =  Increase ego gained when sipping bromides.
Defensive =  Increase ego gained when sipping bromides.<br>
Afflictions = Paralysis and Ablaze
Afflictions = Paralysis and Ablaze<br>
|Spinning this crystal will create a harmonic field that increase/decreases the ego sipping of whoever it targets.
|Spinning this crystal will create a harmonic field that increase/decreases the ego sipping of whoever it targets.
}}
}}
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Gems  Opal
Gems  Opal
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Decrease Sparkleberry effect.
Offensive =  Decrease Sparkleberry effect.<br>
Defensive =  Increase Sparkleberry effect.
Defensive =  Increase Sparkleberry effect.<br>
Afflictions = Temporary Insanity, Entangled, Transfixed
Afflictions = Temporary Insanity, Entangled, Transfixed<br>
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of sparkleberry of whoever it targets.
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of sparkleberry of whoever it targets.
}}
}}
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Gems  Onyx
Gems  Onyx
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Gives random dust afflictions.
Offensive =  Gives random dust afflictions.<br>
Defensive =  Cures random dust afflictions.
Defensive =  Cures random dust afflictions.<br>
Afflictions = Sickening, Pox, Scabies, Vomiting
Afflictions = Sickening, Pox, Scabies, Vomiting<br>
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a dust affliction.
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a dust affliction.
}}
}}
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Gems  Bloodstone
Gems  Bloodstone
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Deals bleeding scaling with timewarp
Offensive =  Deals bleeding scaling with timewarp<br>
Defensive =  Reduces bleeding.
Defensive =  Reduces bleeding.<br>
Afflictions = Haemophilia, Internalbleeding, Rigormortis
Afflictions = Haemophilia, Internalbleeding, Rigormortis<br>
|description = Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets.
|description = Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets.
}}
}}
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Gems  Amethyst
Gems  Amethyst
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Decreases health gain when sipping health potions
Offensive =  Decreases health gain when sipping health potions<br>
Defensive =  Increases health gain when sipping health potions.
Defensive =  Increases health gain when sipping health potions.<br>
Afflictions = Clumsiness, Ataxia
Afflictions = Clumsiness, Ataxia<br>
|description = This royal vibration will increase/decrease the gain to physical body of whoever it targets.
|description = This royal vibration will increase/decrease the gain to physical body of whoever it targets.
}}
}}
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Gems  Emerald
Gems  Emerald
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Chance to relapse a cured affliction.
Offensive =  Chance to relapse a cured affliction.<br>
Defensive =  Heals a random affliction
Defensive =  Heals a random affliction<br>
Afflictions = Epilepsy, Relapsing
Afflictions = Epilepsy, Relapsing<br>
|description = Invoking this strong healing vibration will cure/afflict ailments from whomever it targets.
|description = Invoking this strong healing vibration will cure/afflict ailments from whomever it targets.
}}
}}
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Gems  Sapphire
Gems  Sapphire
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive:  Give random spiritual afflictions
|Offensive:  Give random spiritual afflictions<br>
|Defensive:  Protect against spiritual afflictions
|Defensive:  Protect against spiritual afflictions<br>
|Afflictions: Anorexia, Fear
|Afflictions: Anorexia, Fear<br>
|description = The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target. It will randomly protect from or afflict spiritual afflictions
|description = The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target. It will randomly protect from or afflict spiritual afflictions
}}
}}
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Gems  Ruby <br>
Gems  Ruby <br>
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive =  Afflicts with timewarp
|Offensive =  Afflicts with timewarp<br>
|Defensive = Protects against timewarp
|Defensive = Protects against timewarp<br>
|Afflictions = Crushedchest, CollapsedLung, DamagedThroat, DamagedOrgans
|Afflictions = Crushedchest, CollapsedLung, DamagedThroat, DamagedOrgans<br>
|description = Your ruby can protect or weaken the temporal auras around the target.
|description = Your ruby can protect or weaken the temporal auras around the target.
}}
}}
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Gems  Diamond<br>
Gems  Diamond<br>
Power: 1 (The Matrix)
Power: 1 (The Matrix)
Offensive =  Reduce Rooting
Offensive =  Reduce Rooting<br>
Defensive =  Increase Rooting
Defensive =  Increase Rooting<br>
Afflictions = Stupidity, Confusion, DamagedSkull
Afflictions = Stupidity, Confusion, DamagedSkull<br>
|description = The strong natural crystalline structure of diamonds will bind or loosen your target's bodyto the ground, increasing or decreasing resistance to forcible movement.
|description = The strong natural crystalline structure of diamonds will bind or loosen your target's bodyto the ground, increasing or decreasing resistance to forcible movement.
}}
}}
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