Difference between revisions of "Harmonics"

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| style="background:lightyellow"|Harmonics is a specialization of cosmic magic, allowing users to master the crystal technology on the Plane of the Continuum.
| style="background:lightyellow"|Harmonics was developed by the Matrix Institute after studying the cosmic plane of the Continuum. The Continuum is a 'dead' divine creche, meaning that whatever divine beings were born there have long since grown up and departed (as opposed to the cosmic planes with half-formed where the divine beings never fully developed--or as opposed to the cosmic plane of the Vortex where the divine beings had never formed). Researchers from the Matrix Institute have used the abandoned crystal creches to tap into the harmonic energies of the Continuum. They've also learned to harness these energies into gemstones. While this has given them very powerful abilities, it also ends up being very expensive as the Institute constantly looks to fill their supply of gemstones. Historically, this has led them to many conflicts (especially with dwarves) as the Institute believed that all gemstones should come to them for the greater good.
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The CRYSTALPLEX command will show you all gems that are currently spinning around you. Some gems can be activated or deactivated. While active, gems will slowly lose their charge until they are entirely consumed.
The <tt>CRYSTALPLEX</tt> command will show you all gems that are currently spinning around you. Some gems can be activated or deactivated. While active, gems will slowly lose their charge until they are entirely consumed.


==Link==
==Link==
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Travel to the astral plane and link to a wild energy node. This will
Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link.
automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link.


==GemAffinity==
==GemAffinity==
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Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane.<br/>
Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane.
<tt>INGEMRIFT</tt> (or <tt>INGR</tt>) puts a given number of a single type of gem (or all by default) into the GemRift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).<br/>
 
<tt>OUTGEMRIFT</tt> (or <tt>OGR</tt>) takes a given number of a single type of gem (or all by default) out of the GemRift. If no amount is specified, then the default is to take out only one gem.<br/>
<tt>INGEMRIFT</tt> (or <tt>INGR</tt>) puts a given number of a single type of gem (or all by default) into the GemRift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).
 
<tt>OUTGEMRIFT</tt> (or <tt>OGR</tt>) takes a given number of a single type of gem (or all by default) out of the GemRift. If no amount is specified, then the default is to take out only one gem.
 
<tt>INVGEMRIFT</tt> (or <tt>IGR</tt>) peeks into the GemRift to take a quick inventory of what is stored there.
<tt>INVGEMRIFT</tt> (or <tt>IGR</tt>) peeks into the GemRift to take a quick inventory of what is stored there.


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|style="background:pink"|Power:  2 (Matrix)<br/>
|style="background:pink"|Power:  2 (Matrix)<br/>
Gems:  Garnet, Beryl
Gems:  Garnet, Beryl<br/>
Damage Type: Magic<br/>
Damage Source: Magical
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Spinning this crystal will create a harmonic field that will sicken your
Spinning this crystal will create a harmonic field that will sicken your enemies.
enemies.


==Convoke==
==Convoke==
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You can create a crystal wand from either turquoise, jade, garnet, beryl, opal, onyx, bloodstone, amethyst or emerald. You'll need 10 of the type of gem you choose. So long as the wand is in your inventory, any crystal of the same type as the wand will have increased charges when spun.
You can create a crystal wand from either turquoise, jade, garnet, beryl, opal, onyx, bloodstone, amethyst or emerald. You'll need 10 of the type of gem you choose. So long as the wand is in your inventory, any crystal of the same type as the wand will have increased charges when spun.
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| style="background:lightblue"|<tt>POINT WAND <person></tt>
| style="background:lightblue"|<tt>POINT WAND <person></tt>
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|style="background:pink"|Damage Type: Magic<br/>
Damage Source: Magical
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The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against your enemies.
The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against your enemies.
==Ruby==
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| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>CRYSTALSPIN RUBY <target></tt>
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|style="background:pink"|Gem:    Ruby<br/>
Damage Type: Magic<br/>
Damage Source: Magical
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You can spin a charged ruby crystal, which will attack with balls of balefire that causes damage and a slight timewarp. Unlike other gems, this gem spins around the target and follows him or her. However, there is a 50% chance the gem will explode (and do the standard ruby damage to the target one last time) whenever the target moves (unless target is resonating with caster in which case there is only a 20% chance). You can have multiple rubies (up to 7) around a target.


==Diamond==
==Diamond==
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Diamond are the strong nature crystalline structure and can protect you by weaving shields intermittently around you.
The strong natural crystalline structure of diamonds can protect you by weaving shields intermittently around you.


==Heartstone==
==Heartstone==
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You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.
You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.
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| style="background:lightblue"|<tt>CRYSTALSPIN SHATTERPLEX <target></tt>
| style="background:lightblue"|<tt>CRYSTALSPIN SHATTERPLEX <target></tt>
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|style="background:pink"|Damage Type: Magic<br/>
Damage Source: Magical
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| style="background:lightblue"|<tt>CRYSTALSPIN SPIRE</tt>
| style="background:lightblue"|<tt>CRYSTALSPIN SPIRE</tt>
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|style="background:pink"|Gems:  10 turquoise, 10 jade, 10 garnet, 10 beryl, 10 opal, 10 onyx<br/>
|style="background:pink"|Gems:  10 turquoise, 10 jade, 10 garnet, 10 beryl, 10 opal, 10 onyx, 10 bloodstone, 10 amethyst, 10 emerald, 10 sapphire, 10 ruby, 10 diamond<br/>
10 bloodstone, 10 amethyst, 10 emerald, 10 sapphire, 10 ruby, 10 diamond<br/>
Power:  10 (Matrix)
Power:  10 (Matrix)
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You can create a crystal spire in a location in the Continuum. If you are about to die on the Continuum, the spire will automatically drain itself of 25 power and protect you from death. The spire can hold up to 100 power and will last indefinitely so long as the creator uses it at least once in a Lusternian year. Also, if you are physically in an adjacent room to the spire, your health, mana and ego will be doubled (note this benefit is ONLY in adjacent rooms, not the same room as the spire).
You can create a crystal spire in a location in the Continuum. If you are about to die on the Continuum, the spire will automatically drain itself of 25 power and protect you from death. The spire can hold up to 100 power and will last indefinitely so long as the creator uses it at least once in a Lusternian year. Also, if you are physically in an adjacent room to the spire, your health, mana and ego will be doubled (note this benefit is ONLY in adjacent rooms, not the same room as the spire).
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