Difference between revisions of "Herbs"

104 bytes added ,  02:49, 24 September 2022
adding some links
(Updated. Not actually sure why I bothered, in retrospect. So much of this AB text is badly badly out of date.)
(adding some links)
 
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| style="background:lightyellow"|Because of the need to recognize the auras of plants, low magic is a prerequisite for this skill. Very simply, an herbalist goes out to <tt>HARVEST <plant></tt> in the environments they are found growing. To see how many herbs are growing in a location, you can quickly see by the <tt>PLANTS</tt> command. Also, herbalists can use <tt>PLANTS ON/OFF</tt> to always see plants in a location. Plants may be transplanted by taking a freshly picked plant and planting it in the appropriate environment (<tt>PLANT <herb></tt>). Herbs are very susceptible to elemental magic and will slowly wither in locations where an Aquamancer or Geomancer has established a demesne. Also, herbs grow much slower on tainted ground. Those who know the Nature skill will be able to guard locations against elemental magic and fire. Furthermore, guarded locations repel rapacious harvesters from stripping herbs entirely. All plants have a peak month in which their growth increases during that month and, to a lesser degree, on adjacent months. The opposite month from the peak month is when they go into hibernation and very few plants of that type will be able to be found, though guarded locations will not hibernate.
| style="background:lightyellow"|Because of the need to recognize the auras of plants, [[lowmagic]] is a prerequisite for this skill. Very simply, an herbalist goes out to <tt>HARVEST <plant></tt> in the environments they are found growing. To see how many herbs are growing in a location, you can quickly see by the <tt>PLANTS</tt> command. Also, herbalists can use <tt>PLANTS ON/OFF</tt> to always see plants in a location. Plants may be transplanted by taking a freshly picked plant and planting it in the appropriate environment (<tt>PLANT <herb></tt>). Herbs are very susceptible to elemental magic and will slowly wither in locations where an [[Aquamancer]] or [[Geomancer]] has established a demesne. Also, herbs grow much slower on tainted ground. Those who know the [[Nature]] skill will be able to guard locations against elemental magic and fire. Furthermore, guarded locations repel rapacious harvesters from stripping herbs entirely. All plants have a peak month in which their growth increases during that month and, to a lesser degree, on adjacent months. The opposite month from the peak month is when they go into hibernation and very few plants of that type will be able to be found, though guarded locations will not hibernate.
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Flax|Inept|0|Farmers hate this weed, but useful to alchemists.}}
{{SkillTableRow|Flax|Inept|0|Farmers hate this weed, but useful to alchemists.}}
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|skillname = Chervil
|skillname = Chervil
|syntax = EAT CHERVIL
|syntax = EAT CHERVIL
|description = While chefs often use this aromatic herb in cooking, it is the herbalist who knows that it is renowned for helping to clot bleeding wounds.
|description = While chefs often use this aromatic herb in cooking, it is the herbalist who knows that it is renowned for helping to [[Blood Loss|clot bleeding wounds]].
|cost = Environment: Forest <br>
|cost = Environment: Forest <br>
Plane: The Prime Material Plane <br>
Plane: The Prime Material Plane <br>
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{{AB
{{AB
|skillname =  
|skillname = Kafe
|syntax = EAT KAFE
|syntax = EAT KAFE
|description = While not exactly considered a medicinal herb, the strong beans of the kafe bushes can be eaten to make one alert for when sleep is not desired.
|description = While not exactly considered a medicinal herb, the strong beans of the kafe bushes can be eaten to make one alert for when [[asleep|sleep]] is not desired.
|cost = Environment: Mountains <br>
|cost = Environment: Mountains <br>
Plane: The Prime Material Plane <br>
Plane: The Prime Material Plane <br>
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{{AB
{{AB
|skillname = Earwort
|skillname = Earwort
|description = This type of fungus only grows in the Mountains of Madness, and has no beneficial properties whatsoever. However, earwort is the home of tiny red snails, sometimes called cochleas or cockles, which when eaten travel up the eustachian tubes and wrap around the inner ear, telepathically passing sounds they hear to the deaf.
|description = This type of fungus only grows in the [[Earth (plane)|Mountains of Madness]], and has no beneficial properties whatsoever. However, earwort is the home of tiny red snails, sometimes called cochleas or cockles, which when eaten travel up the eustachian tubes and wrap around the inner ear, telepathically passing sounds they hear to the deaf.
|cost = Environment: Mountains <br>
|cost = Environment: Mountains <br>
Plane: The Earth Elemental Plane <br>
Plane: The Earth Elemental Plane <br>
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{{AB
{{AB
|skillname = Mistletoe
|skillname = Mistletoe
|description = Mistletoe is widely sought after by druids for their mystic qualities. Otherwise, there is very little demand for mistletoe, other than the occasional request from an alchemist. Note it is the only herb that actually grows in trees.
|description = Mistletoe is widely sought after by [[druid]]s for their mystic qualities. Otherwise, there is very little demand for mistletoe, other than the occasional request from an alchemist. Note it is the only herb that actually grows in trees.
|cost = Environment: Forest <br>
|cost = Environment: Forest <br>
Plane: The Prime Material Plane <br>
Plane: The Prime Material Plane <br>
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|skillname = Sparkleberry
|skillname = Sparkleberry
|syntax = EAT SPARKLEBERRY
|syntax = EAT SPARKLEBERRY
|description = The sparkleberry bush only grow in the wild energies of the astral plane. Indeed, the berries are seeped in power such that eating them will regenerate health, mana and ego.
|description = The sparkleberry bush only grow in the wild energies of the [[astral plane]]. Indeed, the berries are seeped in power such that eating them will regenerate health, mana and ego.
|cost = Environment: Astral <br>
|cost = Environment: Astral <br>
Plane: The Astral Plane <br>
Plane: The Astral Plane <br>
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|skillname = Constructs
|skillname = Constructs
|syntax = PREPARE SPARKLEBERRY JELLY
|syntax = PREPARE SPARKLEBERRY JELLY
|description = You can create sparkleberry jelly from 50 sparkleberries. This jelly can be used in a construct or colossus to enable the operator to heal the construct.
|description = You can create sparkleberry jelly from 50 sparkleberries. This jelly can be used in a [[construct]] or [[colossus]] to enable the operator to heal the construct.
}}
}}


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|description = As a master herbalist, your affinity to herbs is great indeed. So much, in fact, that you will be able to use herbs personally faster than others. Herblore also boosts the effects of the sparkleberry herb.
|description = As a master herbalist, your affinity to herbs is great indeed. So much, in fact, that you will be able to use herbs personally faster than others. Herblore also boosts the effects of the sparkleberry herb.
}}
}}
[[Category:Trade Skills]]
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