Difference between revisions of "Honour Quests"

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Honour quests are one type of the longer, more involved quests that Lusternia has to offer. When you check someone's <tt>HONOURS</tt>, you'll often see a line at the end directing you to <tt>HONOURS FULL <person></tt> and it's here where you may view all of the honours quests they have completed. As noted above, these range broadly in both difficulty and time to complete.
Honour [[Questing|quests]] are one type of the longer, more involved quests that Lusternia has to offer. When you check someone's <tt>HONOURS</tt>, you'll often see a line at the end directing you to <tt>HONOURS FULL <person></tt> and it's here where you may view all of the honours quests they have completed. As noted above, these range broadly in both difficulty and time to complete.


Honour quests may be done for a variety of reasons. Some yield rewards to help an organization or to hinder an opposing one. Some may be considered rites of passage for a certain characters. Many yield historical context in the game world, bits of information or secrets about the world of Lusternia that are available nowhere else. Most grant gold and karma rewards with some giving other personal blessings.
Honour quests may be done for a variety of reasons. Some yield rewards to help an organization or to hinder an opposing one. Some may be considered rites of passage for a certain characters. Many yield historical context in the game world, bits of information or secrets about the world of Lusternia that are available nowhere else. Most grant gold and karma rewards with some giving other personal blessings.
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Regarding level suggestions, bear in mind that some races and classes are more adept at hunting than others, and so outside of Newton Caverns these are all sweeping generalizations. If you know that you're out of your depth in a given area, grab a friend to help or return when you're a bit stronger.
Regarding level suggestions, bear in mind that some races and classes are more adept at hunting than others, and so outside of Newton Caverns these are all sweeping generalizations. If you know that you're out of your depth in a given area, grab a friend to help or return when you're a bit stronger.


Each organization has a prophecy quest associated with it, and a series of honours associated with the completion, leading up to an epic quest. Prophecy quests generally yield standard rhetoric associated with a given org. During times when that org or the Basin at large is in peril, they can be performed to glean valuable information about world-scale events. In addition to the organization quests, there are a couple of neutral-territory prophecy quests, which are not associated with epic quests.
Each organization has a prophecy quest associated with it, and a series of honours associated with the completion, leading up to the cycle of [[Epic Quests]]. Prophecy quests generally yield standard rhetoric associated with a given org. During times when that org or the Basin at large is in peril, they can be performed to glean valuable information about world-scale events. In addition to the organization quests, there are a couple of neutral-territory prophecy quests, which are not associated with epic quests.


{|cellpadding="5" cellspacing="2" border="1"
|+style="background: lightblue"|''Quests By Type''
|valign="top"|
'''Newton Honour Quests'''
*Hero of the Finks
*Savior of the Gnomes


'''Village Honour Quests'''
*Stewartsville Murder Mystery
*Delport Matchmaker
*Dwarven Kingmaker
*Dairuchi Shepherd of the Rocks
*The Slavemaster of Angkrag
*Caregiver of Estelbar
*Choose the Acknor Chieftan
*Restless Spirits of Paavik
*Helper of the Shanthmark Lodge
'''Light Honour Quests'''
*Summon Princess Marilynth
*Remembrance of the Spectres
*Sealing Castle Djarrakh
*Banishing the Gorgogs
*Saving Joiya in Carai Caroo
*Destroyer of the Soulforge
*Savior of the Golden Pegasus
*The Asylum of the Damned
*The Aslaran in the Kyrden Valik
*The Souls of the Malacoda Manor
|valign="top"|'''Dark Honour Quests'''
*Release the Ship of the Dead
*Horrors of Castle Djarrakh
*Releasing the Gorgogs
*The Kelpie Witch of Carai Caroo
*Assassinate the Traitor of the Presidio
*Awaken Marani Veloski
*Releasing the Hordes of Hifarae
*Slayer of the Golden Pegagus
*Repairing the Tainted Broadcasting Centre
*The Asylum of the Damned
*The Damned of Malacoda
*Bringer of the Soulforge
*Summoning the Shadow of Kyrden
'''Nature Honour Quests'''
*Aide to the Centaurs of Hifarae
*Summoning the Veil of Hifarae
*Vengeance of Kravch
*Vanquishing Verasavir Ghosts
*Summon the Great Cat Spirit of Snow Valley
*Balance the Kiakodan Reserve
*Helper of the Wydyr Lovers
*Awakener of the Old Ones of Grandmother Scorpion
*Maeve Sceptre Quest
*Bringing the Song of Ail'Fae Runia
*Summon the Lake Spirit of Tolborolla
|valign="top"|'''Aether Bubble Honour Quests'''
*The Trader of Dramube
*Aid to the Facility Gnomes
*Marshaling the Undead Legions of Cankermore
*Marshaling the Mold Warriors of Cankermore
*Restore the Workshop of Xion
*Restore the Finks of Mucklemarsh
*Destroyer of Mucklemarsh
*A Victory for the Toys
*Rally the Artisans of Bottledowns
*Venerator of Mother Moon
*Keeper of the Throne of Shadows
'''Miscellaneous Honour Quests'''
*Master of Tosha
*Aid the Dragon Turtles
*Curing the Children of the Kyrian Tribe
*Honorarium of the Clarramore Cloud Gardens
*Empowered the Black Tide of Taerin
*Empowered the Wounded Crust of Taerin
*Dracnari Hand of Tzaraziko
*Sabotage the Arthar'rt Observatory
*Uncover the Secrets of Mount Zoaka
*Summoner of the Mirror Armies of the Dracnari
*Lucidian Hand of Tzaraziko
*Aid the Lucidians of Arthar'rt Observatory
*Summoner of the Mirror Armies of the Lucidian
|}




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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Vague directions are not really informative. Proceed on the assumption that the various side-quests in the area must be linked. Start point is clearer on the sealing the gorgogs side. The end result of freeing the gorgogs makes life difficult for city novices.
|width="85%"|Vague directions are not really informative. Proceed on the assumption that the various side-quests in the area must be linked. Start point is clearer on the sealing the gorgogs side. The end result of freeing the gorgogs makes life difficult for city novices. Releasing the gorgogs is part of the Magnagoran [[Epic_Quests|epic quest]] cycle.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Health, mana, ego blessing
|width="85%"| Health, mana, ego blessing
|}
==Cay of Cloadahi==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|He enacted the ritual of the Cay of Cloadahi, protecting the Inner Sea.
He foiled the ritual of the Cay of Cloadahi, releasing the lurkers of mist.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|70+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> Mid to high tier hunting and influencing. Some puzzling.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The two quests are very similar and very straightforward, if long. The starting points may be hardest to discover. Either side has some effect on the recurring Sea Battles which pertain to New Celest and Magnagora's [[Epic_Quests|epic quests]], and either is like to be unhappy if the opposing side is being worked on or is completed, with New Celest known to enemy, be warned! A must-do for explorers.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| 5000 gold, and relevant aid for either side in the Sea Battles.
|}
==Chancel of Clangoran Mysteries==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|He blessed the Altar of Clangorum and summoned forth the Flame Warriors.
He freed the Dwarven Kingdom from the clutches of the Dark Virago.
He aided the Dark Virago to take control of the Dwarven Kingdom.
He helped the Dark Virago banish the dwarven flame warriors.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> More or less an org-level quest. High-level hunting, influencing, hidden things, a maze - a very fun quest for the seasoned veteran. Some bugs in the script which have been known to frustrate.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|There are a whopping four honour lines to be had in this area. Two opposite ones, each with a meaningful effect on the game world, and one each to undo these effects. Even the best bashers in the game will need to bring a buddy along for some parts, and the whole process is quicker if your buddy sticks around the whole time. A prime area with sporadic enemy territory rooms throughout - it's not really possible to complete the quest without getting enemy status somewhere. The 'good' side is a bit harder to complete, as its emphasis is more on influencing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Aiding the Dark Virago in taking control of the Dwarven Kingdom means that wave after wave of high-level, aggressive spawns will invade the dwarf villages. You will make the organizations who hold these villages angry if you do it. Summoning the Flame Warriors protects the dwarf miners from being converted to undeath in Angkrag. Though this effect is more subtle, the organization which holds Angkrag will be equally perturbed if they catch you at it, so fair warning! Decent gold throughout.
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The most frustrating part of this quest may be in how quickly some denizens forget that you've given them things, so as a very helpful hint: hand in all the perfume components at once, rather than as you acquire them. A neat area to explore, particularly for [[trill]] players.
|width="85%"|The most frustrating part of this quest may be in how quickly some denizens forget that you've given them things, so as a very helpful hint: hand in all the perfume components at once, rather than as you acquire them. A neat area to explore, particularly for [[trill]] players. It is part of the Hallifax [[Epic_Quests|epic quest]] cycle.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|width="85%"|If you save her, Aestra will follow you around for a bit. If you help Morgfyre, there's a blessing available if you've got access to prime Magnagora.
|width="85%"|If you save her, Aestra will follow you around for a bit. If you help Morgfyre, there's a blessing available if you've got access to prime Magnagora.
  |}
  |}
==Frosticia==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She has crafted the Snowflake of Snoefaasia upon Frosticia.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|75+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> The quest is not tremendously hard, requiring mid-to-high level hunting, fairly easy hidden things, and an unfortunately long spate of influencing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The hunting portion goes faster with a group but the quest can easily be done solo; the influencing portion can only be done by one person at a time. The second half of the quest is 'locked,' that is, portions can only be done by the person who completed the first half. Doing this quest yields some interesting history with regard to the aetherbubble and its inhabitants.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|}




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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|width="85%"| Gold. Releasing the horrors also offers a soulless curio and ikon.
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She used the Hand of Tzaraziko in an attempt to free Hallifax.
|width="85%"|She used the Hand of Tzaraziko in an attempt to free Hallifax. (deprecated)
She used the Hand of Tzaraziko in an attempt to free Gaudiguch.
She used the Hand of Tzaraziko in an attempt to free Gaudiguch. (deprecated)
 
He has used the Hand of Tzaraziko to empower Hallifax.
 
He has used the Hand of Tzaraziko to empower Gaudiguch.


[[Saaga]] bears the singular honour:
[[Saaga]] bears the singular honour:
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Preserved for posterity... '''these quests are no longer available for completion''' with the rediscovery of [[Hallifax]] and [[Gaudiguch]]! A true test of questing dedication here. While these are known as the Hallifax and Gaudiguch quests, the bulk of the work is done in the Skarch Desert. These quests tend to be undertaken by [[Dracnari]], [[Lucidian]], and [[Trill]] players as something of a rite of passage, or by masochists of any race. Leave when it gets to motes.
|width="85%"|Three sets of lines, all for the same quest. The changes occurred with the rediscovery of [[Hallifax]] and [[Gaudiguch]]. A true test of questing dedication here. While these are known as the Hallifax and Gaudiguch quests, the bulk of the work is done in the Skarch Desert. These quests tend to be undertaken by [[Dracnari]], [[Lucidian]], and [[Trill]] players as something of a rite of passage, or by masochists of any race. They are also now a part of the Hallifax and Gaudiguch [[Epic Quests]]. Leave when it gets to motes.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|A full power node is created at the site of Hallifax or Gaudiguch which can be linked to or coned like an astral node, though without the monsters.
|width="85%"|A full power node is created at the site of Hallifax or Gaudiguch which can be linked to or coned like an astral node, though without the monsters.
|}
|}


==Hifarae Hills==
==Hifarae Hills==
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|style="background: lightblue" width="15%"|'''Honours'''
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She did lower the veil over the Hifarae hills and release Gromagh's horde.
|width="85%"|She did lower the veil over the Hifarae hills and release Gromagh's horde.
She did raise the veil over the Hifarae hills and drive back Gromagh's horde.
She did aid the centaurs of the Hifarae hills drive out Gromagh's horde.
She did aid the centaurs of the Hifarae hills drive out Gromagh's horde.
|-valign="top"
|-valign="top"
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Not the easiest quest, but a decent introductory venture. Releasing the horde creates lower level aggressive creatures in the near vicinity, the counter vanquishes them. Clear starting points and clear instructions.
|width="85%"|Not the easiest quest, but a decent introductory venture. There are three lines in this area, to "drive out" the horde, which prevents them from being released for a time, to "release" the horde, which creates lower level aggressive creatures in the near vicinity, and to "drive back" the horde, vanquishing them. Clear starting points and clear instructions. Part of the commune [[Epic_Quests|epic quest]] cycles.  
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold throughout, releasing or banishing the horde.
|width="85%"| Gold throughout, releasing or banishing the horde.
|}
==Highway Waystations==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She is known as a Sous Chef of the Waystation Circuit.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|40+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium-Easy.</span> Though the quest is largely straightforward, it points to a number of lesser quest pieces in a variety of areas, a couple of which are in organization territory. Requires flying, swimming, and a shovel.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|A very cute quest which will have you roaming the basin, high and low. There are a couple of tricky parts, as well as a couple of ingredients that are restricted from gathering by time of day or time of year. The very nice thing about this quest is that multiple people can work on it at the same time, progress is saved for each individual, so you needn't worry about someone snagging the last piece and getting the honour and having all your work be reset. Asking about the specific ingredients is generally helpful, though sometimes acquiring them even with additional information is a quest in itself.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| A decent amount of gold throughout and a Waystation curio piece awarded with each dish turned in.
|}
==Inner Sea==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She summoned the spirit of Princess Marilynth to cleanse the Sea of Despair.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|50+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;"> Medium.</span> A relatively straightforward fetch and deliver quest, but one which is only open for completion during a small window of time following the victory of the dragon turtles over the seawolves in their recurring battles. Requires underwater swimming.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|A counterpart to the [[Honour_Quests#Sea_of_Despair|Sea of Despair]] quest, this one is part of the Celestian [[Epic Quests|epic quest]] cycle. For those who happen upon this quest when it is available, it is a relatively simple venture. The challenge is in ensuring a victory of the dragon turtles. This becomes an organization-level undertaking with many parts that will usually be contested by players vying for a victory on the opposite side.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold. Marilynth will sing prettily throughout the Sea of Despair, staving off any further sea battles and annoying Magnagorans until she is weakened and banished. It has been noted that banishing her may be slightly more difficult than banishing Ladantine, but raising her is slightly more difficult than raising Ladantine.
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|width="85%"| Gold, vernal ikon and curio
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, exploration.
|width="85%"|Gold. The Crazen side also offers a soulless curio and ikon.
|}
 
 
==Lirangsha Retreat==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|He defeated the Last Goloth and thus kept the Heart of Shallah pure.
He resurrected a fragment of the Last Goloth in the Heart of Shallah.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|100+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> A lot of high level bashing or influencing, plus boss fights (hard-hitting, high health) that some players may need help with, even at demi+ level.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Like Mount Dio and Icewynd, the area is separate from the main continent and accessed via a mini-quest on prime. The quests in the area must be alternated between (you cannot resurrect something that has not yet been defeated and vice versa), but attempts to complete either side can be interrupted up to a point by simply beginning the opposing side. The quest has no global effects, but when the resurrection side is in-progress or completed, the area contains more denizens which are independently hunted/influenced by stronger players. If you need assistance with the boss fights, remember that it is the person who gets the final kill that gets the honours line.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, vernal or soulless curios (up to 4 on each side)
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Malacoda is an interesting but potentially frustrating area, spanning multiple planes. The lower levels are easy hunting but groups of spectres can hurt. Be sure to read the rules when you play the fate game, card values differ from the normal game. A lot of history here. Dealing with respawns gets taxing. Best to do all the figuring out that you can before you begin solving, as timing may require you to do handins twice.
|width="85%"|Malacoda is an interesting but potentially frustrating area, spanning multiple planes. The lower levels are easy hunting but groups of spectres can hurt. Be sure to read the rules when you play the fate game, card values differ from the normal game. A lot of history here. Dealing with respawns gets taxing. Best to do all the figuring out that you can before you begin solving, as timing may require you to do handins twice. This is a part of Celest's [[Epic_Quests|epic quest]] cycle.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Lower level people may need someone to help with the influencing bit, it's a very small portion. Not exactly an org-specific quest, but usually only done by those of Serenwilde. Use caution, successive mistakes become increasingly painful. Nearly a mirror image to the quest on the Night Bubble.
|width="85%"|Lower level people may need someone to help with the influencing bit, it's a very small portion. Not exactly an org-specific quest, but usually only done by those of Serenwilde. Use caution, successive mistakes become increasingly painful. Nearly a mirror image to the quest on the Night Bubble. This is a part of Serenwilde's [[Epic_Quests|epic quest]] cycle.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Lower level people may need someone to help with the influencing bit, it's a very small portion. Not exactly an org-specific quest, but usually only done by those of Glomdoring. Use caution, successive mistakes become increasingly painful. Nearly a mirror image to the quest on the Moon Bubble.  
|width="85%"|Lower level people may need someone to help with the influencing bit, it's a very small portion. Not exactly an org-specific quest, but usually only done by those of Glomdoring. Use caution, successive mistakes become increasingly painful. Nearly a mirror image to the quest on the Moon Bubble. This is a part of Glomdoring's [[Epic_Quests|epic quest]] cycle.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, and a temporary portal is created near the Faethorn archway in the Ethereal forest.
|width="85%"|Gold, and a temporary portal is created near the Faethorn archway in the Ethereal forest.
|}
==Meliashmora of Imperial Secrets==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"| She has completed the story of Merenir, the Aspiring Hero.
She has completed the story of Alodale, the Villainous Lord.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|75+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> A relatively straightforward quest. If you've having trouble getting started, make sure you aren't ignoring any methods of communication. Requires some mid-to-high-level hunting, hidden things, a puzzle-ish sort of thing, and some mentally scarring influencing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The enemies at the very beginning and very end can be painful for those of mid-to-high levels of squish; a friend or two can be very helpful. There are two paths you can take, but both begin the same way. You get a different reward depending upon whether you choose to aid the protagonist or the antagonist. While a friend can help with the influencing, they must be of the same gender as you, or else the accouterments won't work properly.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, and either the [[True Crown of D'varsha]] (allows listening to tell) or the [[Sulfurous Spear of Abyssal Torment]] (a weapon).
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"| She has completed the story of Queen Serelyn, the Righteous Mother.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|75+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> Lots of puzzling, very hidden objects, some influencing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Finding this quest is a quest in itself, and the first section offers a few opportunities for instant and horrible death as you figure things out. Walk it off. The scenes that play out once you get toward the end are incredibly well done, absolutely worth the effort.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Lore, exploration, and an eagle that will follow you around and offer additional bodyguard-like (See [[Beastmastery]]) support.
|}
==Mount Dio==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She destroyed the healing energies emanating from the Spire of Dionamus.
He restored the Spire of Dionamus, spreading healing energies across Lusternia.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|80+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium-Hard.</span> High level bashing, hidden things, easier puzzles, a lot of 'figuring out'. Requires digging.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The start point for destroying the spire is easier to find than it is in restoring it, but both sides in general contain no small amount of blind prodding until you figure out what all these parts you receive are for. It's good to do this quest with a friend, both to help with the bashing and because one portion requires you to be in two places at once. You can easily tell if the spire is active by the pinkish global messages at dusk and dawn, or by checking your defenses.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Repairing the spire offers a vernal ikon and curio. Repairing gives +1 regeneration during daylight to everyone except those who are undead (Lich) or imbued with Dark Spirit (Crow). Instead, these people are stripped of 1 level of regeneration during daylight, though this doesn't go less than zero. Destroying the spire cancels this effect.
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|A [[Dracnari]] favorite. There are many parts to the quest, but it's easy enough to accomplish on one's own. Clear steps to completion. A very neat area to explore.
|width="85%"|A [[Dracnari]] favorite. There are many parts to the quest, but it's easy enough to accomplish on one's own. Clear steps to completion. A very neat area to explore. This is a part of Gaudiguch's [[Epic_Quests|epic quest]] cycle.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|1-21
|width="85%"|1-31
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Once you reach level 21, you'll be unable to return to Newton Caverns, so start early! There are two honours quests in this area, and you'll be able to complete both if you wish. The quests are similar, but by no means identical. Before level 10, you'll have unlimited <tt>PORTALS</tt>, make use of them.
|width="85%"|Once you reach level 31, you'll be unable to return to Newton Caverns, so start early! There are two honours quests in this area, and you'll be able to complete both if you wish. The quests are similar, but by no means identical. Before level 10, you'll have unlimited <tt>PORTALS</tt>, make use of them.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|width="85%"|Gold.
|}
|}


==Presidio of the Damned==
==Presidio of the Damned==
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|width="85%"| Gold.
|}
==Project Eternity==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She infused the Throne of Urlach with Light, completing Project Eternity.
He restored the Throne of Urlach, unleashing its dark powers.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|80+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> Higher level hunting, hidden things, a logic puzzle, a square puzzle, and some influencing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Both sides of the quest are identical right until the very last part where you can solve the puzzle one way for the 'light' side, and the opposite way for the 'dark'. Undead cave fishers are annoying, you may wish to bring a friend to help bash them. The logic puzzle is quite easy if you collect all the clues.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| A notable health/mana/ego blessing available to multiple people depending on which way it was solved. If the dark side, it is available only to undead, if the light side, anyone else.
|}
|}


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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold, prophecy.
|width="85%"| Gold, prophecy.
|}
==Sea of Despair==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She did release the ship of the dead to plague the Inner Sea.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|50+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> While the quest itself is incredibly simple, it only opens for completion during a small window of time following the victory of the seawolves over the dragon turtles in their recurring battles. Requires underwater swimming.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Part of the Magnagoran [[Epic Quests|epic quest]] cycle. For the lucky few who happen across this quest when it's open, it is a simple fetch and deliver which can be completed in a matter of minutes. For those involved in winning the sea battle to set this up, it becomes an organization-level endeavour that is significantly more complicated and will be hotly contested. New Celest will not be pleased with anyone working on this quest in any capacity.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold. Ladantine and the ship of the dead will float around the inner sea corrupting it and preventing further sea battles from occurring until they are weakened and banished.
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Reaching Shallamurine is a mini-quest in itself. A really great area to explore for game history. The priestesses have no connection to any organization, and the result of this quest reflects that.
|width="85%"|Reaching Shallamurine is a mini-quest in itself. A really great area to explore for game history. The priestesses have no connection to any organization, and the result of this quest reflects that. This is a part of Magnagora's [[Epic_Quests|epic quest]] cycle.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The biggest challenge in this area might be finding it when it's not hunted out. The quest has no hunting, but does require interacting with denizens used in Magnagora's power quest. Those who aren't able to visit Magnagora for the ferry will need to swim to visit the island.
|width="85%"|The biggest challenge in this area might be finding it when it's not hunted out. The quest has no hunting, but does require interacting with denizens used in Magnagora's power quest. Those who aren't able to visit Magnagora for the ferry will need to swim to visit the island. This is a part of Celest's [[Epic_Quests|epic quest]] cycle.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Requires climbing and swimming. There are some low quantity collection tasks, which can get slightly frustrating. Keep in mind that the quest generally won't take more than two hours, on the absolute outside, to complete. This is a prophecy quest.
|width="85%"|Requires swimming. There are some low quantity collection tasks, which can get slightly frustrating. Keep in mind that the quest generally won't take more than two hours, on the absolute outside, to complete. This is a prophecy quest.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Flying is required for either side. Some higher level hunting might be required to start the quest. There are two upper peaks areas, one in the Southern Mountains, one in the Razines. The two quests are very similar. You can only complete one side or the other, doing a second cancels out the first.
|width="85%"|Flying is required for either side. Some higher level hunting might be required to start the quest. There are two upper peaks areas, one in the Southern Mountains, one in the Razines. The two quests are very similar. You can only complete one side or the other, doing a second cancels out the first. Part of the [[Epic_Quests|epic quest]] cycles for Hallifax and Gaudiguch.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|There are two honors quests in this area, and doing either side will get you enemied to the opposing faction. For the ghost wolves, this means little, but for the taurians, it will inhibit you from doing other quests. A good time to learn about [[Influence#Amnesty | amnesty]].
|width="85%"|There are two honors quests in this area, and doing either side will get you enemied to the opposing faction. For the ghost wolves, this means little, but for the taurians, it will inhibit you from doing other quests. A good time to learn about [[Influence#Amnesty | amnesty]]. These quests are part of the [[Epic_Quests|epic quest]] cycles in the communes.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|SShe is a Master of Ice-picking in the Village of Rikenfriez.
|width="85%"|She is a Master of Ice-picking in the Village of Rikenfriez.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.
|width="85%"|The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.
|}
==Waste Storage Facility==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She helped the viscanti guards of the Gutter seal away their secret.
She freed the prisoners of the Gutter, uncovering lost secrets.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> High level bashing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Both sides are fairly straightforward and involve killing a whole lot of zombies. The area has at least one pitfall, and even strong bashers can get overwhelmed by aggressive spawns if you are not careful. This is a popular bashing and influencing area, and the quest is often left nearly-complete on one side or the other.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|A very cool lore. For helping the guards, a HME blessing. For freeing the prisoners, a single-use instant transport device. Freeing the prisoners is literal. A few dozen aggressive zombies appear along the Ackleberry Highway, and will continue to spawn until they are contained by the counter quest.
|}
|}


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