Difference between revisions of "Honour Quests"

10,771 bytes added ,  01:27, 19 April 2022
→‎Meliashmora of Imperial Secrets: added links to the Vernal Artifacts
(Inner Sea)
(→‎Meliashmora of Imperial Secrets: added links to the Vernal Artifacts)
 
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Health, mana, ego blessing
|width="85%"| Health, mana, ego blessing
|}
==Cay of Cloadahi==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|He enacted the ritual of the Cay of Cloadahi, protecting the Inner Sea.
He foiled the ritual of the Cay of Cloadahi, releasing the lurkers of mist.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|70+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> Mid to high tier hunting and influencing. Some puzzling.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The two quests are very similar and very straightforward, if long. The starting points may be hardest to discover. Either side has some effect on the recurring Sea Battles which pertain to New Celest and Magnagora's [[Epic_Quests|epic quests]], and either is like to be unhappy if the opposing side is being worked on or is completed, with New Celest known to enemy, be warned! A must-do for explorers.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| 5000 gold, and relevant aid for either side in the Sea Battles.
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|There are a whopping four honour lines to be had in this area. Two opposite ones, each with a meaningful effect on the game world, and one each to undo these effects. Even the best bashers in the game will need to bring a buddy along for some parts, and the whole process is quicker if your buddy sticks around the whole time. A prime area with sporadic enemy territory rooms throughout - it's not really possible to complete the quest without getting enemy status somewhere. The 'good' side is a bit harder to complete, as its emphasis is more on influencing. [[Ixion]] was the first to complete the entire cycle, though he had help and totally stole one of the lines to do it. ^_^
|width="85%"|There are a whopping four honour lines to be had in this area. Two opposite ones, each with a meaningful effect on the game world, and one each to undo these effects. Even the best bashers in the game will need to bring a buddy along for some parts, and the whole process is quicker if your buddy sticks around the whole time. A prime area with sporadic enemy territory rooms throughout - it's not really possible to complete the quest without getting enemy status somewhere. The 'good' side is a bit harder to complete, as its emphasis is more on influencing.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|width="85%"|If you save her, Aestra will follow you around for a bit. If you help Morgfyre, there's a blessing available if you've got access to prime Magnagora.
|width="85%"|If you save her, Aestra will follow you around for a bit. If you help Morgfyre, there's a blessing available if you've got access to prime Magnagora.
  |}
  |}
==Frosticia==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She has crafted the Snowflake of Snoefaasia upon Frosticia.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|75+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> The quest is not tremendously hard, requiring mid-to-high level hunting, fairly easy hidden things, and an unfortunately long spate of influencing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The hunting portion goes faster with a group but the quest can easily be done solo; the influencing portion can only be done by one person at a time. The second half of the quest is 'locked,' that is, portions can only be done by the person who completed the first half. Doing this quest yields some interesting history with regard to the aetherbubble and its inhabitants.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|}




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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|width="85%"| Gold. Releasing the horrors also offers a soulless curio and ikon.
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| A decent amount of gold throughout.
|width="85%"| A decent amount of gold throughout and a Waystation curio piece awarded with each dish turned in.
|}
|}


==Inner Sea==
==Inner Sea==
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|width="85%"| Gold, vernal ikon and curio
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, exploration.
|width="85%"|Gold. The Crazen side also offers a soulless curio and ikon.
|}
 
 
==Lirangsha Retreat==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|He defeated the Last Goloth and thus kept the Heart of Shallah pure.
He resurrected a fragment of the Last Goloth in the Heart of Shallah.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|100+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> A lot of high level bashing or influencing, plus boss fights (hard-hitting, high health) that some players may need help with, even at demi+ level.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Like Mount Dio and Icewynd, the area is separate from the main continent and accessed via a mini-quest on prime. The quests in the area must be alternated between (you cannot resurrect something that has not yet been defeated and vice versa), but attempts to complete either side can be interrupted up to a point by simply beginning the opposing side. The quest has no global effects, but when the resurrection side is in-progress or completed, the area contains more denizens which are independently hunted/influenced by stronger players. If you need assistance with the boss fights, remember that it is the person who gets the final kill that gets the honours line.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, vernal or soulless curios (up to 4 on each side)
|}
|}


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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, and a temporary portal is created near the Faethorn archway in the Ethereal forest.
|width="85%"|Gold, and a temporary portal is created near the Faethorn archway in the Ethereal forest.
|}
==Meliashmora of Imperial Secrets==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"| She has completed the story of Merenir, the Aspiring Hero.
She has completed the story of Alodale, the Villainous Lord.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|75+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> A relatively straightforward quest. If you've having trouble getting started, make sure you aren't ignoring any methods of communication. Requires some mid-to-high-level hunting, hidden things, a puzzle-ish sort of thing, and some mentally scarring influencing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The enemies at the very beginning and very end can be painful for those of mid-to-high levels of squish; a friend or two can be very helpful. There are two paths you can take, but both begin the same way. You get a different reward depending upon whether you choose to aid the protagonist or the antagonist. While a friend can help with the influencing, they must be of the same gender as you, or else the accouterments won't work properly.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, and either the [[True Crown of D'varsha]] (allows listening to tell) or the [[Sulfurous Spear of Abyssal Torment]] (a weapon).
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"| She has completed the story of Queen Serelyn, the Righteous Mother.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|75+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> Lots of puzzling, very hidden objects, some influencing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Finding this quest is a quest in itself, and the first section offers a few opportunities for instant and horrible death as you figure things out. Walk it off. The scenes that play out once you get toward the end are incredibly well done, absolutely worth the effort.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Lore, exploration, and an eagle that will follow you around and offer additional bodyguard-like (See [[Beastmastery]]) support.
|}
==Mount Dio==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She destroyed the healing energies emanating from the Spire of Dionamus.
He restored the Spire of Dionamus, spreading healing energies across Lusternia.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|80+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium-Hard.</span> High level bashing, hidden things, easier puzzles, a lot of 'figuring out'. Requires digging.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The start point for destroying the spire is easier to find than it is in restoring it, but both sides in general contain no small amount of blind prodding until you figure out what all these parts you receive are for. It's good to do this quest with a friend, both to help with the bashing and because one portion requires you to be in two places at once. You can easily tell if the spire is active by the pinkish global messages at dusk and dawn, or by checking your defenses.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Repairing the spire offers a vernal ikon and curio. Repairing gives +1 regeneration during daylight to everyone except those who are undead (Lich) or imbued with Dark Spirit (Crow). Instead, these people are stripped of 1 level of regeneration during daylight, though this doesn't go less than zero. Destroying the spire cancels this effect.
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|1-21
|width="85%"|1-31
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Once you reach level 21, you'll be unable to return to Newton Caverns, so start early! There are two honours quests in this area, and you'll be able to complete both if you wish. The quests are similar, but by no means identical. Before level 10, you'll have unlimited <tt>PORTALS</tt>, make use of them.
|width="85%"|Once you reach level 31, you'll be unable to return to Newton Caverns, so start early! There are two honours quests in this area, and you'll be able to complete both if you wish. The quests are similar, but by no means identical. Before level 10, you'll have unlimited <tt>PORTALS</tt>, make use of them.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|width="85%"|Gold.
|}
|}


==Presidio of the Damned==
==Presidio of the Damned==
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|width="85%"| Gold.
|}
==Project Eternity==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She infused the Throne of Urlach with Light, completing Project Eternity.
He restored the Throne of Urlach, unleashing its dark powers.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|80+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> Higher level hunting, hidden things, a logic puzzle, a square puzzle, and some influencing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Both sides of the quest are identical right until the very last part where you can solve the puzzle one way for the 'light' side, and the opposite way for the 'dark'. Undead cave fishers are annoying, you may wish to bring a friend to help bash them. The logic puzzle is quite easy if you collect all the clues.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| A notable health/mana/ego blessing available to multiple people depending on which way it was solved. If the dark side, it is available only to undead, if the light side, anyone else.
|}
|}


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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.
|width="85%"|The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.
|}
==Waste Storage Facility==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She helped the viscanti guards of the Gutter seal away their secret.
She freed the prisoners of the Gutter, uncovering lost secrets.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> High level bashing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Both sides are fairly straightforward and involve killing a whole lot of zombies. The area has at least one pitfall, and even strong bashers can get overwhelmed by aggressive spawns if you are not careful. This is a popular bashing and influencing area, and the quest is often left nearly-complete on one side or the other.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|A very cool lore. For helping the guards, a HME blessing. For freeing the prisoners, a single-use instant transport device. Freeing the prisoners is literal. A few dozen aggressive zombies appear along the Ackleberry Highway, and will continue to spawn until they are contained by the counter quest.
|}
|}


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