Difference between revisions of "Honour Quests"

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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|There are a whopping four honour lines to be had in this area. Two opposite ones, each with a meaningful effect on the game world, and one each to undo these effects. Even the best bashers in the game will need to bring a buddy along for some parts, and the whole process is quicker if your buddy sticks around the whole time. A prime area with sporadic enemy territory rooms throughout - it's not really possible to complete the quest without getting enemy status somewhere. The 'good' side is a bit harder to complete, as its emphasis is more on influencing. [[Ixion]] was the first to complete the entire cycle, though he had help and totally stole one of the lines to do it. ^_^
|width="85%"|There are a whopping four honour lines to be had in this area. Two opposite ones, each with a meaningful effect on the game world, and one each to undo these effects. Even the best bashers in the game will need to bring a buddy along for some parts, and the whole process is quicker if your buddy sticks around the whole time. A prime area with sporadic enemy territory rooms throughout - it's not really possible to complete the quest without getting enemy status somewhere. The 'good' side is a bit harder to complete, as its emphasis is more on influencing.
|-valign="top"
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|width="85%"| Gold.
|}
==Crumkindivia==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"| She is deemed the Valiant Defender of the Licorice Dynasty.
She is awarded the Medal of the Liberator of Pastries.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|80+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy.</span> Some higher level hunting with creatures that team, some hidden things.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Both sides of this quest are fairly straightforward. The most tedious part of this simple quest is waiting for the second spawn of creatures required, drawing out it's completion to just over an hour. Use the waiting time to search the area for the hidden things. This area in general is hilarious, and the quest's completion is no different. The pastry side releases a large, aggressive creature on the bubble. You'll enjoy helping either side get their just desserts.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold, and an amusing spectacle.
|}
|}


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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|width="85%"| Gold. Releasing the horrors also offers a soulless curio and ikon.
|}
|}


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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| A decent amount of gold throughout.
|width="85%"| A decent amount of gold throughout and a Waystation curio piece awarded with each dish turned in.
|}
|}


==Inner Sea==
==Inner Sea==
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==i'Xiia Asylum==
==Kiakodan Nature Reserve==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"| She did assist in the brutal mutilation of the i'Xiia asylum patients.
|width="85%"|She brought balance to the Kiakodan Reserve, preserving it for future generations.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|60+
|width="85%"|30+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;"> Medium.</span> Some higher level influence makes the quest a whole lot easier, but is not technically required. Lots of running back and forth and careful reading, timing is important for one component.
|width="85%"|<span style="background-color: orange;">Medium.</span> Low level hunting, some hidden things, a lot of 'figuring out'.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"| The asylum is an amazingly eerie area full of ambiance and the torturing the mugwumps side of things is even more delightfully macabre. Fair warning - it is not for the faint of heart or sensitive of stomach. One notable pet-peeve is that a denizen loyal to Alakar is holding 2 items, one which you need, and one which you don't. If you don't happen to get the one you need, he must be killed to retrieve it, which will require you to get amnesty from Alakar to finish the quest unless you get someone else who doesn't mind being enemied to do the killing.
|width="85%"|There are four sub-quests to the larger quest, and your progress is kept indefinitely. Several unique mechanics to be found here. Requires swimming. Climbing is helpful. Some truly memorable denizens in this area. A lot of dialog-based solving. Slight chance of death.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, Ceria's Elixir (sip it when you receive it during the quest for 50% personal power reserves at the cost of some lingering hallucinations), releasing Alakar's army of undead mugwumps into the mountains, and a quest component needed for completing another honour quest in a different area.
|width="85%"| Gold, vernal ikon and curio
|}
|}




==Kryden Valik==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She did subdue the insane residents of the i'Xiia asylum.
|width="85%"|She summoned a shadow of the Soulless God Crazen to possess the priestess Kiska.
She has freed the maiden Feyahi from the prison of the Kryden Valik.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|70+
|width="85%"|65+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;"> Medium.</span> Higher level bashing and influencing, a unique puzzle.
|width="85%"|<span style="background-color: red;">Difficult.</span> Though straightforward in execution, these quests are mixtures of mid to high level hunting and influencing, coupled with some puzzles and require very fine timing in places.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"| Getting enemied to Alakar's faction is unavoidable if you wish to complete the quest, but as you need some help from Ceria, you may wish to avoid it until it's forced on you by sticking to influencing when you can. This is the lighter quest in the area - temporarily subduing the mugwumps being the only peace you can grant them.  
|width="85%"|The two quests in this area can both be completed, despite the clear "good" and "bad" alignments. Assisting Feyahi requires visiting a different, high-traffic area so some patience may be required if the denizens you need to speak with have been killed. The Kiska side results in an encounter with a very strong, aggressive denizen.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, Ceria's Elixir, and the chance to find a power jewel which can be placed into an org nexus for 500 power (frequent, but not guaranteed).  
|width="85%"|Gold. The Crazen side also offers a soulless curio and ikon.
|}
|}




==Kiakodan Nature Reserve==
==Lirangsha Retreat==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She brought balance to the Kiakodan Reserve, preserving it for future generations.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|30+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium.</span> Low level hunting, some hidden things, a lot of 'figuring out'.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|There are four sub-quests to the larger quest, and your progress is kept indefinitely. Several unique mechanics to be found here. Requires swimming. Climbing is helpful. Some truly memorable denizens in this area. A lot of dialog-based solving. Slight chance of death.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|}
 
 
==Kryden Valik==
{|cellpadding="5" cellspacing="2"
{|cellpadding="5" cellspacing="2"
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She summoned a shadow of the Soulless God Crazen to possess the priestess Kiska.
|width="85%"|He defeated the Last Goloth and thus kept the Heart of Shallah pure.
She has freed the maiden Feyahi from the prison of the Kryden Valik.
He resurrected a fragment of the Last Goloth in the Heart of Shallah.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|65+
|width="85%"|100+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> Though straightforward in execution, these quests are mixtures of mid to high level hunting and influencing, coupled with some puzzles and require very fine timing in places.
|width="85%"|<span style="background-color: red;">Difficult.</span> A lot of high level bashing or influencing, plus boss fights (hard-hitting, high health) that some players may need help with, even at demi+ level.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|The two quests in this area can both be completed, despite the clear "good" and "bad" alignments. Assisting Feyahi requires visiting a different, high-traffic area so some patience may be required if the denizens you need to speak with have been killed. The Kiska side results in an encounter with a very strong, aggressive denizen.
|width="85%"|Like Mount Dio and Icewynd, the area is separate from the main continent and accessed via a mini-quest on prime. The quests in the area must be alternated between (you cannot resurrect something that has not yet been defeated and vice versa), but attempts to complete either side can be interrupted up to a point by simply beginning the opposing side. The quest has no global effects, but when the resurrection side is in-progress or completed, the area contains more denizens which are independently hunted/influenced by stronger players. If you need assistance with the boss fights, remember that it is the person who gets the final kill that gets the honours line.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, exploration.
|width="85%"|Gold, vernal or soulless curios (up to 4 on each side)
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|width="85%"|75+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, and either the True Crown of D'varsha (allows listening to tell) or the Sulfurous Spear of Abyssal Torment (a weapon).
|width="85%"|Gold, and either the [[True Crown of D'varsha]] (allows listening to tell) or the [[Sulfurous Spear of Abyssal Torment]] (a weapon).
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|width="85%"|75+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium-Difficult.</span> Finding the starting point to the quest might be difficult. It is more likely to be accidentally stumbled upon. Navigating a series of pitfalls in the beginning runs a high risk of instantaneous death. A lot of influencing and puzzling out with some challenging hiding places.
|width="85%"|<span style="background-color: red;">Difficult.</span> Lots of puzzling, very hidden objects, some influencing.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"| This quest can be completed in addition to the other one in this area, and is similar in some regards, particularly the very last segment which requires a small amount of higher level bashing. One of the early pitfalls can only be escaped by making a certain amount of attacks in a small time frame - so bringing a friend to assist is required for some classes.
|width="85%"|Finding this quest is a quest in itself, and the first section offers a few opportunities for instant and horrible death as you figure things out. Walk it off. The scenes that play out once you get toward the end are incredibly well done, absolutely worth the effort.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, Golden Frei, Wind Rider (a loyal creature, with inherent Bodyguard), a medium health blessing.
|width="85%"|Lore, exploration, and an eagle that will follow you around and offer additional bodyguard-like (See [[Beastmastery]]) support.
|}
|}


==Mount Dio==
==Mount Dio==
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Repairing the spire gives +1 regeneration during daylight to everyone except those who are undead (Lich) or imbued with Dark Spirit (Crow). Instead, these people are stripped of 1 level of regeneration during daylight, though this doesn't go less than zero. Destroying the spire cancels this effect.
|width="85%"| Repairing the spire offers a vernal ikon and curio. Repairing gives +1 regeneration during daylight to everyone except those who are undead (Lich) or imbued with Dark Spirit (Crow). Instead, these people are stripped of 1 level of regeneration during daylight, though this doesn't go less than zero. Destroying the spire cancels this effect.
|}
|}


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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|1-21
|width="85%"|1-31
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
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|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Once you reach level 21, you'll be unable to return to Newton Caverns, so start early! There are two honours quests in this area, and you'll be able to complete both if you wish. The quests are similar, but by no means identical. Before level 10, you'll have unlimited <tt>PORTALS</tt>, make use of them.
|width="85%"|Once you reach level 31, you'll be unable to return to Newton Caverns, so start early! There are two honours quests in this area, and you'll be able to complete both if you wish. The quests are similar, but by no means identical. Before level 10, you'll have unlimited <tt>PORTALS</tt>, make use of them.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|width="85%"|Gold.
|}
|}


==Presidio of the Damned==
==Presidio of the Damned==
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.
|width="85%"|The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.
|}
==Waste Storage Facility==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She helped the viscanti guards of the Gutter seal away their secret.
She freed the prisoners of the Gutter, uncovering lost secrets.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> High level bashing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Both sides are fairly straightforward and involve killing a whole lot of zombies. The area has at least one pitfall, and even strong bashers can get overwhelmed by aggressive spawns if you are not careful. This is a popular bashing and influencing area, and the quest is often left nearly-complete on one side or the other.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|A very cool lore. For helping the guards, a HME blessing. For freeing the prisoners, a single-use instant transport device. Freeing the prisoners is literal. A few dozen aggressive zombies appear along the Ackleberry Highway, and will continue to spawn until they are contained by the counter quest.
|}
|}


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