Difference between revisions of "Honour Quests"

2,605 bytes added ,  01:27, 19 April 2022
→‎Meliashmora of Imperial Secrets: added links to the Vernal Artifacts
(Lirangsha)
(→‎Meliashmora of Imperial Secrets: added links to the Vernal Artifacts)
 
(5 intermediate revisions by 3 users not shown)
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|width="85%"| Gold. Releasing the horrors also offers a soulless curio and ikon.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| A decent amount of gold throughout.
|width="85%"| A decent amount of gold throughout and a Waystation curio piece awarded with each dish turned in.
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==Inner Sea==
==Inner Sea==
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|width="85%"| Gold, vernal ikon and curio
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, exploration.
|width="85%"|Gold. The Crazen side also offers a soulless curio and ikon.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, Vernal or Soulless curio pieces - up to 4 on each side.
|width="85%"|Gold, vernal or soulless curios (up to 4 on each side)
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, and either the True Crown of D'varsha (allows listening to tell) or the Sulfurous Spear of Abyssal Torment (a weapon).
|width="85%"|Gold, and either the [[True Crown of D'varsha]] (allows listening to tell) or the [[Sulfurous Spear of Abyssal Torment]] (a weapon).
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{|cellpadding="5" cellspacing="2"
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|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"| She has completed the story of Queen Serelyn, the Righteous Mother.
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|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|75+
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|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> Lots of puzzling, very hidden objects, some influencing.
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|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Finding this quest is a quest in itself, and the first section offers a few opportunities for instant and horrible death as you figure things out. Walk it off. The scenes that play out once you get toward the end are incredibly well done, absolutely worth the effort.
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|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Lore, exploration, and an eagle that will follow you around and offer additional bodyguard-like (See [[Beastmastery]]) support.
|}


==Mount Dio==
==Mount Dio==
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Repairing the spire gives +1 regeneration during daylight to everyone except those who are undead (Lich) or imbued with Dark Spirit (Crow). Instead, these people are stripped of 1 level of regeneration during daylight, though this doesn't go less than zero. Destroying the spire cancels this effect.
|width="85%"| Repairing the spire offers a vernal ikon and curio. Repairing gives +1 regeneration during daylight to everyone except those who are undead (Lich) or imbued with Dark Spirit (Crow). Instead, these people are stripped of 1 level of regeneration during daylight, though this doesn't go less than zero. Destroying the spire cancels this effect.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|1-21
|width="85%"|1-31
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Once you reach level 21, you'll be unable to return to Newton Caverns, so start early! There are two honours quests in this area, and you'll be able to complete both if you wish. The quests are similar, but by no means identical. Before level 10, you'll have unlimited <tt>PORTALS</tt>, make use of them.
|width="85%"|Once you reach level 31, you'll be unable to return to Newton Caverns, so start early! There are two honours quests in this area, and you'll be able to complete both if you wish. The quests are similar, but by no means identical. Before level 10, you'll have unlimited <tt>PORTALS</tt>, make use of them.
|-valign="top"
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold.
|width="85%"|Gold.
|}
|}


==Presidio of the Damned==
==Presidio of the Damned==
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.
|width="85%"|The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.
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==Waste Storage Facility==
{|cellpadding="5" cellspacing="2"
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|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|She helped the viscanti guards of the Gutter seal away their secret.
She freed the prisoners of the Gutter, uncovering lost secrets.
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|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
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|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: red;">Difficult.</span> High level bashing.
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|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Both sides are fairly straightforward and involve killing a whole lot of zombies. The area has at least one pitfall, and even strong bashers can get overwhelmed by aggressive spawns if you are not careful. This is a popular bashing and influencing area, and the quest is often left nearly-complete on one side or the other.
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|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|A very cool lore. For helping the guards, a HME blessing. For freeing the prisoners, a single-use instant transport device. Freeing the prisoners is literal. A few dozen aggressive zombies appear along the Ackleberry Highway, and will continue to spawn until they are contained by the counter quest.
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