Difference between revisions of "Magnagora"

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[[Magnagora]] was the only city to survive the [[Taint Wars]], itself twisted by the [[Taint]]. The mutated and [[undead]] flocked there, claiming it as their own, interbreeding and giving birth to the [[viscanti]] race. Innately distrustful of the other races, they are especially vocal against the [[merian|merians]] and [[elfen]] who wish to cleanse the Taint. These races are greeted as inferiors, and do not receive the same benefits of the other citizens.
[[Magnagora]] was the only city to survive the [[Taint Wars]], itself twisted by the [[Taint]]. The mutated and [[undead]] flocked there, claiming it as their own, interbreeding and giving birth to the [[viscanti]] race. Innately distrustful of the other races, they are especially vocal against the [[merian|merians]] and [[elfen]] who wish to cleanse the Taint. These races are greeted as inferiors, and do not receive the same benefits of the other citizens.


Embracing their heritage, the city quickly became a force to reckon with, pulling their power from the Tainted [[plane of earth]] and the transformed plane of [[Nil]], now home to the [[Demon Lords]]. Bent on conquest and domination, they quickly adapted to the prejudices of the peoples of the [[Basin of Life|Basin]], learning that brute force was not always the answer and instead finding more subtle manipulations were just as effective. They are now a major player in the game of power, poised to fundamentally change the landscape of the Basin of Life.
Embracing their heritage, the city quickly became a force to reckon with, pulling their power from the Tainted [[Elemental_Plane_of_Earth|plane of earth]] and the transformed plane of [[Nil]], now home to the [[:Category:Demon Lords|Demon Lords]]. Bent on conquest and domination, they quickly adapted to the prejudices of the peoples of the [[Basin of Life|Basin]], learning that brute force was not always the answer and instead finding more subtle manipulations were just as effective. They are now a major player in the game of power, poised to fundamentally change the landscape of the Basin of Life.


During the events of the year 473 CoE the guilds were closed ending the age of separation of the Engine merely by the forces of which powers one might control or call upon, and set into motion the age of Transformation for the whole of the basin. Guilds which represented more than could be understood at the original opening of them rose in their place all around the basin of life. In Magnagora those guilds were [[The Infernal Mandate|Mandate]], [[The Iniquitous Society|Society]], and [[The Heralds of Dark Fates|Heralds]] which now stand as pillars of Magnagorian culture to ensure that the Engine presses forward into the future to gain dominance and supremacy.
During the events of the year 473 CoE the guilds were closed ending the age of separation of the Engine merely by the forces of which powers one might control or call upon, and set into motion the age of Transformation for the whole of the basin. Guilds which represented more than could be understood at the original opening of them rose in their place all around the basin of life. In Magnagora those guilds were [[The Infernal Mandate|Mandate]], [[The Iniquitous Society|Society]], and [[The Heralds of Dark Fates|Heralds]] which now stand as pillars of Magnagorian culture to ensure that the Engine presses forward into the future to gain dominance and supremacy.
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