Difference between revisions of "Squad"

(For now, this will redirect to the ability in Combat. There are enough interfacing effects for this to be its own page though.)
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#redirect [[Combat#Squads]]
A '''squad''' is a group of adventurers, typically formed for [[hunting]] (PvE) or militant (PvP) endeavors. Core commands and basic functionality comes from [[Combat#Squads|(Combat) Squads]].
 
Below are various mechanics that interact with Squads.
*[[Combat#Unity|(Combat) Unity]] prevents squads from leaving members behind when moving.
*[[Influence#Leadership|(Influence) Leadership]] allows one to lead larger squads.
*[[Warrior]]s can [[Knighthood#StandardBearer|bear]] a [[Forging#Standards|standard]] to defend their squadmates from attacks.
 
*Immaculate Gestalt is an [[Archpower]]-fueled ability that increases gold and XP gains based on how many city members are in the squad.
*Telepaths can [[Telepathy#Mindlink|mindlink]] their squad to earn more xp.
*[[Merian]] Demigod+ trait increases [[critical hit]] rate of squadmates.
*Respect [[Demigod#Powers|Demigod Power]] generate more XP, power and gold when leading a squad.

Latest revision as of 07:39, 25 January 2024

A squad is a group of adventurers, typically formed for hunting (PvE) or militant (PvP) endeavors. Core commands and basic functionality comes from (Combat) Squads.

Below are various mechanics that interact with Squads.

  • Immaculate Gestalt is an Archpower-fueled ability that increases gold and XP gains based on how many city members are in the squad.
  • Telepaths can mindlink their squad to earn more xp.
  • Merian Demigod+ trait increases critical hit rate of squadmates.
  • Respect Demigod Power generate more XP, power and gold when leading a squad.