Difference between revisions of "Tailoring"

2,977 bytes added ,  19:58, 10 June 2023
Updated skill table. Added pockets, sweaters and refinement
(Created page with '__NOTOC__ {| align="right" border="1" cellpadding="4" cellspacing="0" width="40%" |- | style="background:lightyellow"|Anyone may learn the tailoring trade skill. If you are a res…')
 
(Updated skill table. Added pockets, sweaters and refinement)
 
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{{SkillTableHeader}}
|-
{{SkillTableRow|AetherScarves|Inept|0|Stitch together magical scarves with aethergoop.}}
|[[#Shoes|Shoes]]||Inept||Basic cobbling for practical footwear.
{{SkillTableRow|Washing|Inept|0|Better do something about that dirty laundry!}}
|-
{{SkillTableRow|Shoes|Inept|0|Basic cobbling for practical footwear.}}
|[[#Underwear|Underwear]]||Inept +50%||Keep the family jewels snug and warm.
{{SkillTableRow|Underwear|Inept|50|Keep the family jewels snug and warm.}}
|-
{{SkillTableRow|Shirts|Novice|0|Some basic tailoring for everyday wear.}}
|[[#Shirts|Shirts]]||Novice||Some basic tailoring for every day wear.
{{SkillTableRow|Hats|Novice|25|What every haberdasher should know.}}
|-
{{SkillTableRow|Tunics|Novice|50|A most excellent choice for the stylish.}}
|[[#Hats|Hats]]||Novice +50%||What every haberdasher should know.
{{SkillTableRow|Refinement|Novice|75|Refine your creations to increase their value.}}
|-
{{SkillTableRow|InfluenceKnots|Apprentice|0|Knots to increase influence.}}
|[[#Tunics|Tunics]]||Apprentice||A most excellent choice for the stylish.
{{SkillTableRow|FabricAppraisal|Apprentice|33|Determine the warmth of an article of clothing.}}
|-
{{SkillTableRow|Mending|Apprentice|66|Stitch up and repair worn clothing, extending its life.}}
|[[#Mending|Mending]]||Apprentice +50%||Stitch up and repair worn clothing, extending its life.
{{SkillTableRow|Pants|Capable|0|Advanced stitching techniques for creating pants.}}
|-
{{SkillTableRow|Pockets|Capable|25|Add functional pockets to your garments.}}
|[[#Pants|Pants]]||Capable||Advanced stitching techniques for creating pants.
{{SkillTableRow|Sweaters|Capable|50|The warmest and most comfortable attire.}}
|-
{{SkillTableRow|Coats|Capable|75|Comfortable and very warm.}}
|[[#Coats|Coats]]||Capable +50%||Comfortable and very warm.
{{SkillTableRow|PhysicalKnots|Adept|0|Knots protecting against physical damage.}}
|-
{{SkillTableRow|Accessories|Adept|50|Gloves, scarves or backpacks, it's all about accessorizing.}}
|[[#Fireproof|Fireproof]]||Adept||Proof coats against fire and heat.
{{SkillTableRow|Lingerie|Master|0|Ooo la la! Create delicate and sensual creations.}}
|-
{{SkillTableRow|ElementalKnots|Gifted|0|Knots protecting against elemental damage.}}
|[[#Accessories|Accessories]]||Adept +50%||Gloves, scarves or backpacks, it's all about accessorizing.
{{SkillTableRow|Dresses|Gifted|50|Create dresses that are absolutely fabulous!}}
|-
{{SkillTableRow|Embroidery|Expert|0|Embroider messages onto clothing.}}
|[[#Lingerie|Lingerie]]||Master||Ooo la la! Create delicate and sensual creations.
{{SkillTableRow|Greatrobes|Expert|33|These great robes are mystical and magical delights.}}
|-
{{SkillTableRow|Thermal|Expert|66|Vastly improve the thermal performance of outerwear.}}
|[[#Coldproof|Coldproof]]||Gifted||Proof coats against cold.
{{SkillTableRow|Miniatures|Virtuoso|0|Battle figurines shouldn't go without!}}
|-
{{SkillTableRow|BiologicKnots|Virtuoso|50|Knots protecting against biological damage.}}
|[[#Dresses|Dresses]]||Gifted +50%||Create dresses that are absolutely fabulous!
{{SkillTableRow|Batting|Fabled|0|Line a leather vest with luxurious silk.}}
|-
{{SkillTableRow|Highfashion|Fabled|50|Only the rich can afford these fashion statements.}}
|[[#Embroidery|Embroidery]]||Expert||Embroider messages onto clothing.
{{SkillTableRow|Constructs|Mythical|0|A special cloak enormous enough to protect constructs.}}
|-
{{SkillTableRow|CosmicKnots|Expert|50|Knots protecting against cosmic damage.}}
|[[#Greatrobes|Greatrobes]]||Expert +50%||These great robes are mystical and magical delights.
{{SkillTableRow|Splendour|Transcendent|0|Only you can wear an outfit so well-tailored.}}
|-
|[[#Miniatures|Miniatures]]||Virtuoso||Battle figurines shouldn't go without!
|-
|[[#Magicproof|Magicproof]]||Virtuoso +50%||Proof great robes against magic.
|-
|[[#Batting|Batting]]||Fabled||Line a leather vest with luxurious silk.
|-
|[[#Highfashion|Highfashion]]||Fabled +50%||Only the rich can afford these fashion statements.
|-
|[[#Electricproof|Electricproof]]||Mythical +50%||Proof great robes against electricity.
|-
|[[#Splendour|Splendour]]||Transcendent||Only you can wear an outfit so well-tailored.
|-
|}
|}
[[Image:Tailoring.jpg|thumb|Wedding Portrait of Mortexia and Azaryu (by Fania)]]
[[Image:Tailoring.jpg|thumb|Wedding Portrait of Mortexia and Azaryu (by Fania)]]


==Shoes==
{{AB
|skillname = AetherScarves
|syntax = AETHERGOOP SEW <scarf> CHARGES <1-100> - to create scarves<br/>
AETHERGOOP BREAK SCARF <amount> <scarf type><br/>
WEAR SCARF<br/>
WHIP SCARF [HEAVY<nowiki>|</nowiki>FIRE] <target><br/>
TAILORING AETHERSCARVES
|description = Aetherscarves are one time use only. The effects and costs vary and are listed under TAILORING AETHERSCARVES. Aetherscarves are riftable.


{|
Breaking aetherscarves cost 1 sulfur per scarf and will return values worth 1/4 aethergoop and 1/10 gold of the cost of creating them.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
 
|-
{{AB
| style="background:lightblue"|<tt>SEW <design number></tt>
|skillname = Washing
|-
|syntax = WASH <clothing>
|}
|description = You can wash items of clothing to remove any proofings on them, among other things.
You must be in a proper tailoring workshop to cobble shoes.<br/>
}}
 
{{AB
|skillname = Shoes
|syntax = SEW <design number>
|description = You must be in a proper tailoring workshop to cobble shoes.<br>
Also see <tt>TAILORING SHOES</tt>.
Also see <tt>TAILORING SHOES</tt>.
}}


==Underwear==
{{AB
|skillname = Underwear
|syntax = SEW <design number>
|description = You must be in a proper tailoring workshop to sew together underwear.<br>
Also see <tt>TAILORING UNDERWEAR</tt>.
}}


{|
{{AB
|-
|skillname = Shirts
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together shirts.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
Also see <tt>TAILORING SHIRTS</tt>.
|-
}}
|}
You must be in a proper tailoring workshop to sew together underwear.<br/>
Also see <tt>TAILORING UNDERWEAR</tt>.


==Shirts==
{{AB
|skillname = Hats
|syntax = SEW <design number>
|description = You must be in a proper tailoring workshop to sew together hats.<br>
Also see <tt>TAILORING HATS</tt>.
}}


{|
{{AB
|-
|skillname = Tunics
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together tunics.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
Also see <tt>TAILORING TUNICS</tt>.
|-
}}
|}
You must be in a proper tailoring workshop to sew together shirts.<br/>
Also see <tt>TAILORING SHIRTS</tt>.


==Hats==
{{AB
|skillname = Refinement
|syntax = REFINE <item> WITH GOLD<br>
REFINE <item> WITH <item>
|cost = Power: 10 (general)
|description = Whenever you craft an item, there is a valuation based on the number of commodities and your own skill. If the valuation is high enough, you can use it to trade with aethertraders who occasionally visit aetherbubbles and announce their presence on the MARKET channel. They will only trade a limited amount of items and you will have to compete with other merchants to find them.


{|
Refinement is the process of increasing the valuation of a crafted item with another crafted item of the EXACT same craft design. This will combine the valuation of the two items into one item and can be done repeatedly until the valuation reaches a maximum valuation. You can also bypass this process by simply using gold to increase the valuation, though this costs 12,000 gold per refinement. Also, it costs 10 power per refinement whichever method is used. Refinement also increases the decay time on any item refined.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together hats.<br/>
Also see <tt>TAILORING HATS</tt>.


==Tunics==
You can see the valuation when you PROBE crafted tailoring items.


{|
Also see HELP VALUATION, HELP AETHERTRADERS.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together tunics.<br/>
Also see <tt>TAILORING TUNICS</tt>.


==Mending==
{{AB
|skillname = InfluenceKnots
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|description = Using silk and various potions, you can tie special knots used by enchanters and forgers to enhance armour. Each knot requires 2 silk, and 50 sips of the appropriate potion. This ability allows the creation of the following knot types, using the indicated fluids.
<br><br>
Charity - Sandalwood oil<br>
Empower - Dragonsblood oil<br>
Weaken - Vanilla oil<br>
Seduction - Musk oil<br>
Paranoia - Jasmine oil
|notes = Knots are used as commodities for the enhancing of armour by enchanters.
}}


{|
{{AB
|-
|skillname = FabricAppraisal
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PROBE <item>
|-
|description = Your skills as a tailor allow you to determine not just the warmth factor of an article of clothing, but also whether it has been padded for that extra protection.
| style="background:lightblue"|<tt>MEND <clothes></tt>
}}
|-
|}
For a small gold outlay, you can mend clothing and make it almost as good as new. However, each time you mend an article of clothing, its prestige will drop lower and lower, until eventually it will drop to a negative prestige and become tattered rags. It should be noted that those with clothing of a negative prestige will perform better in a charity ego battle.


==Pants==
{{AB
|skillname = Mending
|syntax = MEND <clothes>
|description = For a small gold outlay, you can mend clothing and make it almost as good as new. However, each time you mend an article of clothing, its prestige will drop lower and lower, until eventually it will drop to a negative prestige and become tattered rags. It should be noted that those with clothing of a negative prestige will perform better in a charity ego battle.
}}


{|
{{AB
|-
|skillname = Pants
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together pants.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together pants.<br/>
Also see <tt>TAILORING PANTS</tt>.
Also see <tt>TAILORING PANTS</tt>.
}}


==Coats==
{{AB
|skillname = Pockets
|syntax = SEW POCKETS ONTO <item>
|cost = 5 cloth
|description = You can add pockets holding up to 3 items onto the following types of clothing: coats, dresses, greatrobes, highfashion, splendours, pants.
}}


{|
{{AB
|-
|skillname = Sweaters
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together sweaters. They provide a lot of warmth and can be worn over other clothes. Sweaters must always be knitted garments.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
Also see TAILORING SWEATERS.
|-
}}
|}
 
You must be in a proper tailoring workshop to sew together coats. A master tailor may cure coats to add extra protection against fire, cold, electricity or magic.<br/>
{{AB
|skillname = Coats
|syntax = SEW <design number>
|description = You must be in a proper tailoring workshop to sew together coats. A master tailor may cure coats to add extra protection against fire, cold, electricity or magic.<br>
Also see <tt>TAILORING COATS</tt>.
Also see <tt>TAILORING COATS</tt>.
}}


==Fireproof==
{{AB
|skillname = PhysicalKnots
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|description = This ability allows the creation of the following knot types, using the
indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
<br><br>
Cutting - Mineral oil<br>
Blunt - Mineral oil
}}


{|
{{AB
|-
|skillname = Accessories
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to craft accessories.<br>
| style="background:lightblue"|<tt>FIREPROOF <item></tt>
|-
|style="background:pink"|Damage Modifier: 10
|-
|}
You can cure a coat, cloak, or robes in a fire potion, which will give the wearer some protection against fire and other sources of heat. This uses a full potion of fire.
 
==Accessories==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to craft accessories.<br/>
Also see <tt>TAILORING ACCESSORIES</tt>.
Also see <tt>TAILORING ACCESSORIES</tt>.
}}


==Lingerie==
{{AB
 
|skillname = Lingerie
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together lingerie.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together lingerie.<br/>
Also see <tt>TAILORING LINGERIE</tt>.
Also see <tt>TAILORING LINGERIE</tt>.
}}


==Coldproof==
{{AB
 
|skillname = ElementalKnots
{|
|syntax = TIE KNOT <type>
|-
|cost = Comms: 2 silk
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This ability allows the creation of the following knot types, using the indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
|-
<br><br>
| style="background:lightblue"|<tt>COLDPROOF <item></tt>
Fire - Fire potion<br>
|-
Cold - Frost potion<br>
|style="background:pink"|Damage Modifier: 10
Electric - Galvanism potion<br>
|-
Magic - Vitae potion
|}
}}
You can cure a coat, cloak or robes in a frost potion, which will give the wearer some protection against cold. This uses a full potion of frost.


==Dresses==


{|
{{AB
|-
|skillname = Dresses
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together dresses.<br>
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together dresses.<br/>
Also see <tt>TAILORING DRESSES</tt>.
Also see <tt>TAILORING DRESSES</tt>.
}}


==Embroidery==
{{AB
|skillname = Embroidery
|syntax = EMBROIDER <clothing> <text>
|description = You can embroider script upon articles of clothing. This costs 10 gold pieces per letter.
}}


{|
{{AB
|-
|skillname = Greatrobes
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together great robes.  Great robes may be enchanted to protect against physical damage by a qualified enchanter. Also, it may be  cured by a tailor against many non-physical forms of damage.<br>
| style="background:lightblue"|<tt>EMBROIDER <clothing> <text></tt>
Also see <tt>TAILORING GREATROBES</tt>.
|-
}}
|}
You can embroider script upon articles of clothing. This costs 10 gold pieces per letter.


==Greatrobes==
{{AB
 
|skillname = Thermal
{|
|syntax = PAD <item>
|-
|cost = Outlay: 10 cloth
| style="background:darkblue; color:white"|'''Syntax:'''
|description = By carefully stitching a thick cloth padding onto the interior of some outerwear clothing, you can vastly improve its ability to retain the heat of the wearer.<br>
|-
}}
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together great robes.  Great robes may be enchanted to protect against physical damage by a qualified enchanter. Also, it may be  cured by a tailor against many non-physical forms of damage.<br/>
Also see <tt>TAILORING GREATROBES</tt>.


==Miniatures==
{{AB
|skillname = BiologicKnots
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|description = This ability allows the creation of the following knot types, using the indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
<br><br>
Psychic - Lucidity slush potion<br>
Poison - Antidote potion<br>
Asphyxiation - Quicksilver potion<br>
}}


{|
{{AB
|-
|skillname = Miniatures
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW MINICLOAK</tt><br>
|-
<tt>DRESS <figurine> WITH <cloak>
| style="background:lightblue"|<tt>SEW MINICLOAK</tt><br/>
|description = At a tailoring workbench, you can sew miniature cloaks that will protect against breath weapons.<br>
<tt>DRESS <figurine> WITH <cloak></tt>
|-
|}
At a tailoring workbench, you can sew miniature cloaks that will protect
against breath weapons.<br/>
Note: This requires 2 cloth commodities.
Note: This requires 2 cloth commodities.
}}


==Magicproof==
{{AB
|skillname = Batting
|syntax = BATT <vest>
|cost = Cost:  silk 50
|description = On any leather vest, you can batt it with silk, making it a much more expensive and desirable item.
}}


{|
{{AB
|-
|skillname = Constructs
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW CLOAK
|-
|cost = Comms:   cloth 25 silk 25
| style="background:lightblue"|<tt>MAGICPROOF <item></tt>
|description = Construct cloaks are protective in nature and can help prevent poison damage. They are limited in usage, however, so time it appropriately.
|-
}}
|style="background:pink"|Damage Modifier: 10
|-
|}
You can cure a coat, cloak, or robes in an elixir vitae, which will give the wearer some protection against magic. This requires a full vial of elixir vitae.


==Batting==
{{AB
 
|skillname = Highfashion
{|
|syntax = SEW <design number>
|-
|description = You must be in a proper tailoring workshop to sew together high fashion items.<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>BATT <vest></tt>
|-
|style="background:pink"|Cost:  silk 100
|-
|}
On any leather vest, you can batt it with silk, making it a much more expensive and desirable item. Batted vests can be proofed just like greatrobes (but do not stack with greatrobes).
 
==Highfashion==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
You must be in a proper tailoring workshop to sew together high fashion items.<br/>
Also see <tt>TAILORING HIGHFASHION</tt>.
Also see <tt>TAILORING HIGHFASHION</tt>.
}}


==Electricproof==
{{AB
|skillname = CosmicKnots
|syntax = TIE KNOT <type>
|cost = Comms: 2 silk
|description = This ability allows the creation of the following knot types, using the indicated fluids. See AB [[Tailoring#InfluenceKnots{{!}}TAILORING INFLUENCEKNOTS]] for details.
<br><br>
Divinus - Love potion<br>
Excoro - Allheale potion<br>
}}


{|
{{AB
|-
|skillname = Splendour
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SEW <design number>
|-
|description = The epitome of every tailor is to create for him or herself an outfit of splendor. The fit of a splendor outfit is such that only the tailor it is made for can wear it. A splendor outfit can be enchanted and cured like great robes, though its quality makes enchantments upon it greater than those of great robes. Splendor outfits seem to have a life of their own, and creating another will cause the previous one to disintegrate in a fit of jealousy.<br>
| style="background:lightblue"|<tt>ELECTRICPROOF <item></tt>
|-
|style="background:pink"|Damage Modifier: 10
|-
|}
You can cure a coat, cloak or robes in a quicksilver potion, which will give the wearer some protection against electricity. This requires a full vial of quicksilver.
 
==Splendour==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SEW <design number></tt>
|-
|}
The epitome of every tailor is to create for him or herself an outfit of splendor. The fit of a splendor outfit is such that only the tailor it is made for can wear it. A splendor outfit can be enchanted and cured like great robes, though its quality makes enchantments upon it greater than those of great robes. Splendor outfits seem to have a life of their own, and creating another will cause the previous one to disintegrate in a fit of jealousy.<br/>
Also see <tt>TAILORING SPLENDOR</tt>.
Also see <tt>TAILORING SPLENDOR</tt>.
 
|notes = Splendour robes have an additional enhancement slot, for a total of three.  
{|
}}
|-
[[Category:Trade Skills]]
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Splendour robes can take all four proofings, and provide twice as much protection with each proofing, but they do not stack with proofed coats or cloaks.
|-
|}
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