Difference between revisions of "Transmology"

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You can raise a flesh mound at the base of any fleshpot on the Vortex plane. That mound will slowly regenerate flesh of that type (up to 100). The mound will last indefinitely so long as the caster uses it at least once a year. The more flesh is in the mound, the faster it will regenerate. You can STORE flesh in the mound or HARVEST flesh for your own use. The mound has several other benefits:
You can raise a flesh mound at the base of any fleshpot on the Vortex plane. That mound will slowly regenerate flesh of that type (up to 100). The mound will last indefinitely so long as the caster uses it at least once a year. The more flesh is in the mound, the faster it will regenerate. You can STORE flesh in the mound or HARVEST flesh for your own use. The mound has several other benefits:


Reanimate - You can place a corpse on the mound and reanimate that corpse to full life so long as there is 25 flesh within the mound (which will be consumed).
Reanimate - You can place a corpse on the mound and reanimate that corpse to full life so long as there is 25 flesh within the mound (which will be consumed). Alternatively, you can send a corpse to your mound for reamination from wherever you are, though that will consume 50 flesh from the mound.


Vortex Protection - If the caster dies on the Plane of Vortex, he or she will automatically be resurrected in the flesh mound at the cost of 25 flesh within the mound.
Vortex Protection - If the caster dies on the Plane of Vortex, he or she will automatically be resurrected in the flesh mound at the cost of 25 flesh within the mound.
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