Difference between revisions of "Honour Quests"

5,463 bytes removed ,  19:11, 13 August 2012
m
no edit summary
m (→‎Floating Island of the Forgotten: -- Per Morgfyre, temple no longer in Mag. Oops!)
m
Line 184: Line 184:
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|There are a whopping four honour lines to be had in this area. Two opposite ones, each with a meaningful effect on the game world, and one each to undo these effects. Even the best bashers in the game will need to bring a buddy along for some parts, and the whole process is quicker if your buddy sticks around the whole time. A prime area with sporadic enemy territory rooms throughout - it's not really possible to complete the quest without getting enemy status somewhere. The 'good' side is a bit harder to complete, as its emphasis is more on influencing. [[Ixion]] was the first to complete the entire cycle, though he had help and totally stole one of the lines to do it. ^_^
|width="85%"|There are a whopping four honour lines to be had in this area. Two opposite ones, each with a meaningful effect on the game world, and one each to undo these effects. Even the best bashers in the game will need to bring a buddy along for some parts, and the whole process is quicker if your buddy sticks around the whole time. A prime area with sporadic enemy territory rooms throughout - it's not really possible to complete the quest without getting enemy status somewhere. The 'good' side is a bit harder to complete, as its emphasis is more on influencing.
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
Line 208: Line 208:
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold.
|width="85%"| Gold.
|}
==Crumkindivia==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"| She is deemed the Valiant Defender of the Licorice Dynasty.
She is awarded the Medal of the Liberator of Pastries.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|80+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy.</span> Some higher level hunting with creatures that team, some hidden things.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|Both sides of this quest are fairly straightforward. The most tedious part of this simple quest is waiting for the second spawn of creatures required, drawing out it's completion to just over an hour. Use the waiting time to search the area for the hidden things. This area in general is hilarious, and the quest's completion is no different. The pastry side releases a large, aggressive creature on the bubble. You'll enjoy helping either side get their just desserts.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"| Gold, and an amusing spectacle.
|}
|}


Line 330: Line 309:
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|If you save her, Aestra will follow you around for a bit. If you help Morgfyre, there's a blessing available if you visit his temple.
|width="85%"|If you save her, Aestra will follow you around for a bit. If you help Morgfyre, there's a blessing available if you've got access to prime Magnagora.
  |}
  |}


==Frosticia==
==Frosticia==
Line 468: Line 448:
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold. Marilynth will sing prettily throughout the Sea of Despair, staving off any further sea battles and annoying Magnagorans until she is weakened and banished. It has been noted that banishing her may be slightly more difficult than banishing Ladantine, but raising her is slightly more difficult than raising Ladantine.
|width="85%"|Gold. Marilynth will sing prettily throughout the Sea of Despair, staving off any further sea battles and annoying Magnagorans until she is weakened and banished. It has been noted that banishing her may be slightly more difficult than banishing Ladantine, but raising her is slightly more difficult than raising Ladantine.
|}
==i'Xiia Asylum==
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"| She did assist in the brutal mutilation of the i'Xiia asylum patients.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|60+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;"> Medium.</span> Some higher level influence makes the quest a whole lot easier, but is not technically required. Lots of running back and forth and careful reading, timing is important for one component.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"| The asylum is an amazingly eerie area full of ambiance and the torturing the mugwumps side of things is even more delightfully macabre. Fair warning - it is not for the faint of heart or sensitive of stomach. One notable pet-peeve is that a denizen loyal to Alakar is holding 2 items, one which you need, and one which you don't. If you don't happen to get the one you need, he must be killed to retrieve it, which will require you to get amnesty from Alakar to finish the quest unless you get someone else who doesn't mind being enemied to do the killing.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, Ceria's Elixir (sip it when you receive it during the quest for 50% personal power reserves at the cost of some lingering hallucinations), releasing Alakar's army of undead mugwumps into the mountains, and a quest component needed for completing another honour quest in a different area.
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honours'''
|width="85%"|She did subdue the insane residents of the i'Xiia asylum.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|70+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;"> Medium.</span> Higher level bashing and influencing, a unique puzzle.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"| Getting enemied to Alakar's faction is unavoidable if you wish to complete the quest, but as you need some help from Ceria, you may wish to avoid it until it's forced on you by sticking to influencing when you can. This is the lighter quest in the area - temporarily subduing the mugwumps being the only peace you can grant them.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, Ceria's Elixir, and the chance to find a power jewel which can be placed into an org nexus for 500 power (frequent, but not guaranteed).
|}
|}


Line 620: Line 561:
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|width="85%"|75+
|-valign="top"
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
Line 630: Line 571:
|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, and either the True Crown of D'varsha (allows listening to tell) or the Sulfurous Spear of Abyssal Torment (a weapon).
|width="85%"|Gold, and either the True Crown of D'varsha (allows listening to tell) or the Sulfurous Spear of Abyssal Torment (a weapon).
|}
{|cellpadding="5" cellspacing="2"
|-valign="top"
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"| She has completed the story of Queen Serelyn, the Righteous Mother.
|-valign="top"
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|90+
|-valign="top"
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: orange;">Medium-Difficult.</span> Finding the starting point to the quest might be difficult. It is more likely to be accidentally stumbled upon. Navigating a series of pitfalls in the beginning runs a high risk of instantaneous death. A lot of influencing and puzzling out with some challenging hiding places.
|-valign="top"
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"| This quest can be completed in addition to the other one in this area, and is similar in some regards, particularly the very last segment which requires a small amount of higher level bashing. One of the early pitfalls can only be escaped by making a certain amount of attacks in a small time frame - so bringing a friend to assist is required for some classes.
|-valign="top"
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|Gold, Golden Frei, Wind Rider (a loyal creature, with inherent Bodyguard), a medium health blessing.
|}
|}


77

edits