Difference between revisions of "Bonecrusher"

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Updated to new knighthood
(Updating to templated skilltable.)
(Updated to new knighthood)
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Bonecrush|Master|0|Mastery of the one-handed bludgeoning weapons.}}
{{SkillTableRow|Bonecrush|Master|0|Mastery of the one-handed bludgeoning weapons.}}
{{SkillTableRow|BloodyNose|Master|20|Minor wounds to the nose.}}
{{SkillTableRow|BlackEye|Unknown|?|Damage the skull with a strike to the eye.}}
{{SkillTableRow|BreakJaw|Master|40|Major wounds to the jaw.}}
{{SkillTableRow|KnockDown|Unknown|?|Send a person tumbling to the ground.}}
{{SkillTableRow|BreakNose|Master|60|Major wounds to the nose.}}
{{SkillTableRow|SlapKnuckle|Unknown|?|Knock loose someone's grip on items.}}
{{SkillTableRow|Maneuvers|Master|80|Refine your attacks with more focus.}}
{{SkillTableRow|BreakLeg|Unknown|?|Damage an opponent's legs.}}
{{SkillTableRow|FractureArm|Gifted|0|Minor wounds to the arms.}}
{{SkillTableRow|BreakArm|Unknown|?|Damage an opponent's arms.}}
{{SkillTableRow|Wind|Gifted|25|Knock the wind out of your opponent.}}
{{SkillTableRow|Crush|Unknown|?|A stronger strike.}}
{{SkillTableRow|SlapKnuckle|Gifted|50|Knock loose someone's grip on items.}}
{{SkillTableRow|Wind|Unknown|?|Knock the breath from a target.}}
{{SkillTableRow|BreakChest|Gifted|75|Major wounds to the chest's ribs.}}
{{SkillTableRow|VomitBlood|Unknown|?|A nausea-inducing strike to the gut.}}
{{SkillTableRow|FractureSkull|Expert|0|Minor wounds to the head.}}
{{SkillTableRow|Warcry|Unknown|?|Bellow a furious roar to attract attention.}}
{{SkillTableRow|KnockDown|Expert|20|Send a person tumbling to the ground.}}
{{SkillTableRow|SnapSpine|Unknown|?|Inflict paralysis by breaking the spine.}}
{{SkillTableRow|CrushWindpipe|Expert|40|Inhibit communication and swallowing.}}
{{SkillTableRow|Bludgeoner|Unknown|?|Tailor your attacks to leave more bruises.}}
{{SkillTableRow|BreakArm|Expert|60|Major wounds to the arms.}}
{{SkillTableRow|CrushChest|Unknown|?|Cave in an opponent's chest.}}
{{SkillTableRow|ShieldSmash|Expert|80|Heavily damage shields by striking them directly.}}
{{SkillTableRow|Riposte|Unknown|?|Respond to a parry with a swift strike.}}
{{SkillTableRow|CrushChest|Virtuoso|0|Devastating wounds to the chest's ribs.}}
{{SkillTableRow|CrushWindpipe|Unknown|?|A devastating strike to the throat.}}
{{SkillTableRow|VomitBlood|Virtuoso|25|Serious internal organ damage.}}
{{SkillTableRow|Tenderize|Unknown|?|Inflict extra damage by striking at bruises.}}
{{SkillTableRow|Crush|Virtuoso|50|A stronger strike.}}
{{SkillTableRow|SmashChest|Unknown|?|Stun with a blow to the chest.}}
{{SkillTableRow|BlackEye|Virtuoso|75|Impairment of the visual senses.}}
{{SkillTableRow|SmashLeg|Unknown|?|Cause additional bruising when hitting wounded legs.}}
{{SkillTableRow|BreakLeg|Fabled|0|Major wounds to the legs.}}
{{SkillTableRow|HerniateLung|Unknown|?|Cause an enemy's lungs to collapse.}}
{{SkillTableRow|BreakWrist|Fabled|20|Major wounds to the wrists.}}
{{SkillTableRow|SmashSkull|Unknown|?|Knock the senses from your target.}}
{{SkillTableRow|Riposte|Fabled|40|Respond to a parry with a swift strike.}}
{{SkillTableRow|BashBrain|Unknown|?|Shatter an opponent's skull.}}
{{SkillTableRow|CrushLeg|Fabled|60|Devestating wounds to the legs.}}
{{SkillTableRow|Pulp|Unknown|?|Strike with overwhelming force.}}
{{SkillTableRow|CrackElbow|Fabled|80|Cracking the arm joint stops defensive moves.}}
{{SkillTableRow|Concussion|Mythical|0|Major wounds to the head.}}
{{SkillTableRow|CrushAorta|Mythical|25|Crush the important blood vessels of the chest.}}
{{SkillTableRow|BurstOrgans|Mythical|50|Complete internal organ failure.}}
{{SkillTableRow|BashBrain|Mythical|75|Crushing the skull and that which it contains.}}
{{SkillTableRow|Pulp|Transcendent|0|The strongest strike of all.}}
|}
|}
[[Image:Bonecrusher.jpg|thumb|A True Bonecrusher (by Sid)]]
[[Image:Bonecrusher.jpg|thumb|A True Bonecrusher (by Sid)]]


==Bonecrush==
{{AB
|skillname = Bonecrush
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|description = As a Bonecrusher, your skill with one-handed bludgeons is such that you now attack even faster. Additionally, as you train in the Bonecrusher skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK SLICEFOREHEAD</tt>
}}


You are now a master of one-handed bludgeoning weapons, and you will notice a drastic improvement while using them. See Knighthood's bashing and targetting abilities for information on how to use one-handed bludgeoning weapons.
{{AB
|skillname = BlackEye
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
Requirements: Light wounds <br>
Effects: Damagedskull affliction
|description = This modifier will cause your strike to damage your opponent's skull.
}}


==BloodyNose==
{{AB
{|
|skillname = KnockDown
|-
|syntax = Modifier
|style="background:pink"|Bodypart: Head<br/>
|cost = Targetable Body Parts: Right leg, left leg <br>
Minimum Wound State: Negligible<br/>
Requirements: Light wounds <br>
Maneuver: Jab, one-handed bludgeon weapon class
Effects: Prone affliction, balance loss
|-
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
|}
}}
A bloody nose, while rarely fatal, will result in a loss of blood.
 
==BreakJaw==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Light<br/>
Maneuver: Jab, one-handed bludgeon weapon class
|-
|}
A person with a broken jaw will take damage while eating.
 
==BreakNose==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Light<br/>
Maneuver: Swing, one-handed bludgeon weapon class
|-
|}
A broken nose not only bleeds heavily but will stun an opponent.
 
==Maneuvers==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANEUVER CREATE <name></tt><br/>
<tt>MANEUVER LIST</tt><br/>
<tt>MANEUVER DROP <name></tt><br/>
<tt>MANEUVER DEVELOP ACTION <maneuver> <attack></tt><br/>
<tt>MANEUVER DEVELOP WOUNDS <maneuver> <wound list, up to fifteen></tt><br/>
<tt>MANEUVER SHOW <maneuver></tt><br/>
<tt>MANEUVER PERFORM <maneuver> <inputs to maneuver's attack></tt>
|-
|}
You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training in Combat and Knighthood specializations increase. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)
 
When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of exeuting that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.
 
==FractureArm==
 
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Medium<br/>
Maneuver: Jab or Swing, one-handed bludgeon weapon class
|-
|}
Fracture the arms, slowing the balance on that arm.
 
==Wind==
 
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Medium<br/>
Maneuver: Jab or swing, one-handed bludgeon weapon class
|-
|}
Knocking the wind out of an opponent will cause him or her to lose balance.
 
==SlapKnuckle==
 
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Light<br/>
Maneuver: Jab, one-handed bludgeon weapon class
|-
|}
Slapping the knuckles with your bludgeoning weapon may make a wielded
item be unwielded.
 
==BreakChest==
 
{|
|-
|style="background:pink"|Bodypart: Chest<br/>
Minimum Wound State: Medium<br/>
Maneuver: Jab or swing, one-handed bludgeon weapon class
|-
|}
Fracturing the ribs of your opponent will briefly stun and reduce endurance.
 
==FractureSkull==
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Medium<br/>
Maneuver: Swing, one-handed bludgeon weapon class
|-
|}
Fracturing the skull will cause some brain damage.
 
==KnockDown==
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Medium<br/>
Maneuver: Jab or swing, one-handed bludgeon weapon class
|-
|}
Sweeps the legs out from under your opponent, knocking him or her to the ground and causing a loss of balance.
 
==BreakArm==


{|
{{AB
|-
|skillname = SlapKnuckle
|style="background:pink"|Bodypart: Arm<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Right arm, left arm <br>
Maneuver: Swing or jab, one-handed bludgeon weapon class
Requirements: Light wounds <br>
|-
Effect: Disarmament
|}
|description = This modifier will attempt to knock any wielded items from your opponent's hands.
Break the bones of the arms with a thrusting attack with your bludgeoning weapon.
}}


==CrushWindpipe==
{{AB
|skillname = BreakLeg
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
Requirements: Light wounds <br>
Effects: Damagedleftleg or damagedrightleg affliction
|description = This modifier will cause your strikes to damage your target's legs.
}}


{|
{{AB
|-
|skillname = BreakArm
|style="background:pink"|Bodypart: Head<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Right arm, left arm <br>
Maneuver: Jab, one-handed bludgeon weapon class
Requirements: Light wounds <br>
|-
Effects: Damagedleftarm or damagedrightarm affliction
|}
|description = This modifier will cause your strikes to damage your target's arms.
A crushed windpipe will prevent swallowing and speaking.
}}


==ShieldSmash==
{{AB
|skillname = Crush
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
Requirements: None <br>
Effects: Double wounding, bypass parry <br>
Power: 2 (any)
|description = This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike.
}}


{|
{{AB
|-
|skillname = Wind
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = Modifier
|-
|cost = Targetable Body Parts: Gut <br>
| style="background:lightblue"|<tt>SHIELDSMASH <target></tt>
Requirements: Light wounds <br>
|-
Effects: Balance loss <br>
|}
Weaponstyle: Blunt
This does no damage against an opponent, but is aimed to splinter and destroy his or her shield.
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
}}


==CrushChest==
{{AB
|skillname = VomitBlood
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
Requirements: Light wounds <br>
Effects: Vomiting affliction
|description = This modifier will afflict your target with vomiting.
}}


{|
{{AB
|-
|skillname = Warcry
|style="background:pink"|Bodypart: Chest<br/>
|syntax = WARCRY
Minimum Wound State: Heavy<br/>
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
Maneuver: Swing, one-handed bludgeon weapon class
}}
|-
|}
If the ribs are already fractured, this will cause them to splinter. The result is the same as fractured ribs, except amplified much, much worse.


==VomitBlood==
{{AB
|skillname = SnapSpine
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
Requirements: Heavy wounds <br>
Effects: Paralysis affliction
|description = This modifier will shatter your opponent's spine, paralysing them.
}}


{|
{{AB
|-
|skillname = Bludgeoner
|style="background:pink"|Bodypart: Gut<br/>
|syntax = COMBATSTYLE BLUDGEONER
Minimum Wound State: Heavy<br/>
|description = Choosing a bludgeoner fighting style will increase the bruising caused by your attacks at the
Maneuver: Jab or swing, one-handed bludgeon weapon class
expense of damage.
|-
}}
|}
Internal organs are damaged, causing the vomiting of blood.


==Crush==
{{AB
|skillname = CrushChest
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
Requirements: Heavy wounds <br>
Effects: Crushedchest affliction
|description = This modifier will crush your target's chest.
}}


{|
{{AB
|-
|skillname = Riposte
| style="background:darkblue; color:white"|'''Syntax:'''
|description = You will make an automatic strike back against a parry that succeeds in blocking an attack.
|-
}}
| style="background:lightblue"|<tt>CRUSH <target> <body part></tt>
|-
|style="background:pink"|Power: 2 (Any)
|-
|}
You will cause more deep wounds and increase your chance of specialty results with this targetted, crushing attack that bypasses defenses such as stances and rebounding. This counts as a jab.


==BlackEye==
{{AB
|skillname = CrushWindpipe
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
Requirements: Heavy wounds <br>
Effects: Damagedthroat affliction
|description = This modifier will damage your target's throat.
}}


{|
{{AB
|-
|skillname = Tenderize
|style="background:pink"|Bodypart: Head<br/>
|description = This passive ability will increase the damage dealt by your strikes as your target grows more bruised.
Minimum Wound State: Heavy<br/>
}}
Maneuver: Swing, one-handed bludgeon weapon class
|-
|}
Blackening your opponent's eye will cause blindness and a chance of a blackout.


==BreakLeg==
{{AB
|skillname = SmashChest
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
Requirements: Light wounds <br>
Effect: Stun affliction
|description = This modifier will stun your target for a duration that scales with their wounds.
}}


{|
{{AB
|-
|skillname = SmashLeg
|style="background:pink"|Bodypart: Leg<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Right leg, left leg <br>
Maneuver: Swing or jab, one-handed bludgeon weapon class
Requirements: Light wounds <br>
|-
Effect: Increased bruising
|}
|description = This modifier will increase the amount of bruising dealt to your target, increasing with their wounds.
Break the bones of the legs with your bludgeoning weapon.
}}


==BreakWrist==
{{AB
{|
|skillname = HerniateLung
|-
|syntax = Modifier
|style="background:pink"|Bodypart: Arm<br/>
|cost = Targetable Body Parts: Chest <br>
Minimum Wound State: Critical (unless arm i<br/>s broken, which makes the wrist more vulnerable to additional breaking)
Requirements: Critical wounds <br>
Maneuver: Swing, one-handed bludgeon weapon class
Effects: Collapsedlung affliction
|-
|description = This strike will impact your target's chest with enough force to collapse their lung.
|}
}}
No matter what abilities an opponent may have, he or she will not be able to wield anything with a broken wrist.
 
==Riposte==
 
You will make an automatic strike back against a parry that succeeds in fully blocking an attack. This counts as a swing.


==CrushLeg==
{{AB
|skillname = SmashedSkull
|syntax = Modifier
|cost = Targetable Body Parts: head <br>
Requirements: Light wounds <br>
Effects: Blackout affliction
|description = This modifier will cause your target to black out, its duration scaling with their wounds.
}}


{|
{{AB
|-
|skillname = BashBrain
|style="background:pink"|Bodypart: Leg<br/>
|syntax = Modifier
Minimum Wound State: Critical (unless leg is broken, which makes it more vulnerable to being crushed)
|cost = Targetable Body Parts: Head <br>
Maneuver: Swing, one-handed bludgeon weapon class
Requirements: Critical wounds, blacked out, damagedskull <br>
|-
Effects: Death <br>
|}
Power: 3 (any)
Completely crush the legs into pulp.
|description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.
}}


==CrackElbow==
{{AB
 
|skillname = Pulp
{|
|syntax = Modifier
|-
|cost = Targetable Body Parts: Any <br>
|style="background:pink"|Bodypart: Arm<br/>
Requirements: Prone, bruising over 300. <br>
Minimum Wound State: Critical Critical (unless arm is broken, which makes it more vulnerable to being cracked)
Power: 3 (any)
Maneuver: Jab, one-handed bludgeon weapon class
|description = This modifier will cause extreme damage to a fallen and bruised opponent.
|-
}}
|}
Crack the poor victim's elbow, which will inhibit his ability to parry.
 
==Concussion==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Critical<br/>
Maneuver: Jab, one-handed bludgeon weapon class
|-
|}
An opponent with a concussion will be at a great disadvantage.
 
==CrushAorta==
 
{|
|-
|style="background:pink"|Bodypart: Chest<br/>
Minimum Wound State: Critical<br/>
Maneuver: Jab or swing, one-handed bludgeon weapon class
|-
|}
This mighty wound to the chest will cause a blood vessels to burst. If the ribs are already splintered then it your damage will be enhanced.
 
==BurstOrgans==
 
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Critical<br/>
Maneuver: Jab, one-handed bludgeon weapon class
|-
|}
A burst organ is a mortal wound, which will lead to certain death if not treated immediately.
 
==BashBrain==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, one-handed bludgeon weapon class
|-
|}
If you manage to get your opponent's head in critical condition, you have a chance of splattering his or her brains from here to kingdom come. The result is an instant death.
 
==Pulp==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PULP <target> <body part></tt>
|-
|style="background:pink"|Power: 4 per hand that hits (Any)
|-
|}
You will cause more deep wounds and increase your chance of specialty results with this targetted attack aimed to turn your opponent into pulp. This counts as a swing.
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