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|syntax = SWIM <direction> | |syntax = SWIM <direction> | ||
|description = Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly. | |description = Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly. | ||
|notes = You will take health damage unless you can breathe water or know [[#Fluidswim|Fluidswim]]. | |||
}} | }} | ||
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|syntax = GLANCE <direction><br> | |syntax = GLANCE <direction><br> | ||
GLANCE [GROUND{{!}}SKIES{{!}}ROOFTOPS{{!}}TREES] | GLANCE [GROUND{{!}}SKIES{{!}}ROOFTOPS{{!}}TREES] | ||
|description = Take a quick glance into an adjacent location. Alternatively, you can glance at different elevations, assuming you have the pre-requisite Environment skill. | |description = Take a quick glance into an adjacent location. Alternatively, you can glance at different elevations, assuming you have the pre-requisite Environment skill. <tt>GL</tt> is also a pre-set alias for <tt>GLANCE</tt> that is usable with any of its other arguments. | ||
}} | }} | ||
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|syntax = SURVEY | |syntax = SURVEY | ||
|description = You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance. If you have the [[Planar#Gatemaster|Gatemaster ability in Planar]], you can also see where rifts in your location lead whenever you survey your surroundings. | |description = You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance. If you have the [[Planar#Gatemaster|Gatemaster ability in Planar]], you can also see where rifts in your location lead whenever you survey your surroundings. | ||
|notes = This will show what area and plane you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. | |notes = This will show what area and [[Planescape|plane]] you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. Note that the environment it shows might be false if a [[mage]] or [[druid]] has imbued the area (even if not melded), or if an [[Phantasms#Terrain|illusory terrain]] is placed, or both. | ||
}} | }} | ||
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|syntax = FORECAST | |syntax = FORECAST | ||
|description = Perceive the weather conditions in the environment around you with a remarkable degree of accuracy. | |description = Perceive the weather conditions in the environment around you with a remarkable degree of accuracy. | ||
|notes = Despite the name it doesn't actually tell you what the weather will be, just what it is right now | |notes = Requires being outdoors. Despite the name it doesn't actually tell you what the weather will be, just what it is right now. | ||
}} | }} | ||
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|syntax = SQUINT <direction> | |syntax = SQUINT <direction> | ||
|description = Glance through all locations within your line of sight. | |description = Glance through all locations within your line of sight. | ||
|notes = Outputs glance information for all rooms adjacent along a single direction. | |||
}} | }} | ||
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|skillname = TrueGround | |skillname = TrueGround | ||
|syntax = TRUEGROUND | |syntax = TRUEGROUND | ||
|cost = Power: | |cost = Power: 2 (Any) | ||
|description = In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature. | |description = In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature. | ||
}} | }} | ||
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|syntax = DISARM <trap> [CAREFULLY] | |syntax = DISARM <trap> [CAREFULLY] | ||
|cost = Power: 2 (to disarm carefully) | |cost = Power: 2 (to disarm carefully) | ||
|description = If you know the trap that is in the room, you can attempt to disarm it.<br><br> | |description = If you know the trap that is in the room, you can attempt to disarm it. | ||
If you disarm a trap carefully, you will expend some power to enhance your dexterity and sensitivity to the trap's mechanisms, allowing you a much greater chance at disarming it without triggering the trap.<br><br> | <br><br> | ||
If you disarm a trap carefully, you will expend some power to enhance your dexterity and sensitivity to the trap's mechanisms, allowing you a much greater chance at disarming it without triggering the trap. | |||
<br><br> | |||
<nowiki>*</nowiki>NOTE - You are very unlikely to succeed in disarming an active trap without doing so carefully so be warned. | <nowiki>*</nowiki>NOTE - You are very unlikely to succeed in disarming an active trap without doing so carefully so be warned. | ||
}} | }} | ||
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{{AB | {{AB | ||
|skillname = Mountaineering | |skillname = Mountaineering | ||
|syntax = SCALE [UP{{!}}DOWN] | |syntax = SCALE [UP{{!}}DOWN]<br> | ||
OBSERVE MOUNTAINS | |||
|description = You can scale up to the highest peaks of a mountain. | |description = You can scale up to the highest peaks of a mountain. | ||
<br><br> | |||
You are also able to peer into all the mountain elevations in a room, at | |||
an equilibrium cost. | |||
|notes = Scaling uses balance. Mountain rooms have 10 special elevations between flying and the ground. Like how flying puts you in "Flying above <room name>", scaling up will put you "In the mountains above <room name>". If flying, one can use <tt>LAND MOUNTAINS</tt> to immediately reach the highest mountain elevation, however, without Mountaineering, the landed flyer will then rapidly drop down through these elevation rooms one at a time (taking health damage each time). | |||
}} | }} | ||
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|skillname = Crashing | |skillname = Crashing | ||
|syntax = CRASH <direction> | |syntax = CRASH <direction> | ||
|description = Using this ability, you will be able to crash through any unnatural wall (except a firewall). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others. | |description = Using this ability, you will be able to crash through any unnatural wall (except a [[Elementalism#Firewall|firewall]]). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others. | ||
}} | }} | ||
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|skillname = Stargazing | |skillname = Stargazing | ||
|syntax = STARGAZE | |syntax = STARGAZE | ||
|description = By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. Only an Astrologer can make accurate predictions and reveal the full readings of the heavenly bodies. | |description = By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. Only an [[Astrology|Astrologer]] can make accurate predictions and reveal the full readings of the heavenly bodies. | ||
}} | }} | ||
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