Difference between revisions of "Athletics"

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70 bytes removed ,  09:02, 28 July 2022
Updated what consciousness does. linked to celerity.
m (fixing the links for Buff)
(Updated what consciousness does. linked to celerity.)
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{{AB
{{AB
|skillname = Weathering
|skillname = Weathering
|syntax = WEATHERING <br>
|syntax = WEATHERING<br>
WEATHERING RELAX
WEATHERING RELAX
|cost = Vitals Bonus: 1/2 Health
|cost = Vitals Bonus: 1/2 Health
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|skillname = Vitality
|skillname = Vitality
|syntax = VITALITY
|syntax = VITALITY
|description = You may only activate this ability when on full health and mana. Once active, when you drop to less than twenty-five percent of your maximum health without dying, you will get a sudden rush of adrenaline that will heal you significantly.
|description = You may only activate this ability when on full health and mana. Once active, when you drop to less than twenty-five percent of your maximum health without dying, you will get a sudden rush of adrenaline that will heal you significantly.
|notes = Once your vitality defense has triggered, you cannot reraise vitality for XXX seconds.
|notes = Once your vitality defense has triggered, you cannot reraise vitality for XXX seconds.
}}
}}
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|cost = Damage Resistance: 1/3 Asphyxiation
|cost = Damage Resistance: 1/3 Asphyxiation
|description = With the increased lung power you have gained from your bodily mastery, you are able to resist becoming out of breath, allowing you to move faster and resist asphyxiation damage.
|description = With the increased lung power you have gained from your bodily mastery, you are able to resist becoming out of breath, allowing you to move faster and resist asphyxiation damage.
|notes = Increases celerity by 1
|notes = Increases [[celerity]] by 1.
}}
}}


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|skillname = Sturdiness
|skillname = Sturdiness
|syntax = STAND FIRM
|syntax = STAND FIRM
|description = By concentrating on increasing your mass, you are able to increase resistance to most attempts to move you against your will. It is lost when you next use balance or equilibrium.
|description = By concentrating on increasing your mass, you are able to increase [[rooting|resistance to most attempts to move you against your will]]. It is lost when you next use balance or equilibrium.
|notes = Sturdiness also fails on movement.
|notes = Sturdiness also falls if the user moves to another room.
}}
}}


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|skillname = Headslam
|skillname = Headslam
|syntax = HEADSLAM <target>
|syntax = HEADSLAM <target>
|description = By slamming your thick skull against your opponent's head, you can briefly stun them. You may headslam even while tied up or with both arms broken, though you must be standing.
|description = By slamming your thick skull against your opponent's head, you can briefly stun them. You may headslam even while tied up or with both arms broken, though you must be standing.
}}
}}


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{{AB
{{AB
|skillname = Blocking
|skillname = Blocking
|syntax = BLOCK <direction> [FIRM] <br>
|syntax = BLOCK <direction> [FIRM]<br>
UNBLOCK
UNBLOCK
|cost = Power: 1 (any) (Only when "firm")
|cost = Power: 1 (any) (Only when "firm")
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|description = At an ongoing mental drain, you are able to channel your mental energy into healing yourself (1/5 health regen).
|description = At an ongoing mental drain, you are able to channel your mental energy into healing yourself (1/5 health regen).
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br>
*Athletics Regeneration now has a mana malus equal to half of the health regen bonus (i.e. a -1 malus without boosting, a -2 malus with boosting. '''(#531 on 03-08-2016)'''  
*Athletics Regeneration now has a mana malus equal to half of the health regen bonus (i.e. a -1 malus without boosting, a -2 malus with boosting. '''(#531 on 03-08-2016)'''  


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|skillname = Barging
|skillname = Barging
|syntax = BARGE <player> <direction>
|syntax = BARGE <player> <direction>
|description = This ability will barge a player to the direction you choose. To start the ability, you must be in a room adjacent to the room where the target player resides, and you must choose to barge him in a direction that wouldn't take him into the room you are in. So, for instance, say that Bob is in a room to the north of you, and that his room has another exit to the northeast. You would do BARGE BOB NE to carry Bob into the room northeast of him.
|description = This ability will barge a player to the direction you choose. To start the ability, you must be in a room adjacent to the room where the target player resides, and you must choose to barge him in a direction that wouldn't take him into the room you are in. So, for instance, say that Bob is in a room to the north of you, and that his room has another exit to the northeast. You would do <tt>BARGE BOB NE</tt> to carry Bob into the room northeast of him.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br>
*Athletics Barging will no longer bypass walls or other exit obstructions. '''(#149 on 05-01-2012)'''  
*Athletics Barging will no longer bypass walls or other exit obstructions. '''(#149 on 05-01-2012)'''  


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|syntax = CONSTITUTION
|syntax = CONSTITUTION
|description = This ability will gain you a stomach of steel.
|description = This ability will gain you a stomach of steel.
|notes = Creates a chance to avoid the Vomiting affliction
|notes = Creates a chance to avoid the [[Vomiting]] affliction
}}
}}


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|syntax = CONSCIOUSNESS ON/OFF
|syntax = CONSCIOUSNESS ON/OFF
|description = Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it.
|description = Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it.
|notes = Prevents the unconsciousness affliction. [OUTDATED] [NO SUCH AFFLICTION] [PLEASE UPDATE]
|notes = Prevents others from making you fall [[asleep]].
}}
}}


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|skillname = Boosting
|skillname = Boosting
|syntax = BOOST REGENERATION
|syntax = BOOST REGENERATION
|cost = Regeneration: 2/6 Health (with [Athletics#Regeneration] active)
|description = This ability, when used in conjunction with Regeneration, alters the rate of regeneration to a more favourable mana-to-health ratio (2/6 health regen).
|description = This ability, when used in conjunction with Regeneration, alters the rate of regeneration to a more favourable mana-to-health ratio (2/6 health regen).
}}
}}
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|notes = Used to last 15 seconds. Please verify.
|notes = Used to last 15 seconds. Please verify.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br>
*Athletics Numbness has been changed to be a temporary defense that grants 25/25 universal resistance for 15 seconds. '''(#1178 on 12-05-2017)'''  
*Athletics Numbness has been changed to be a temporary defense that grants 25/25 universal resistance for 15 seconds. '''(#1178 on 12-05-2017)'''  


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