Difference between revisions of "Athletics"

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7 bytes added ,  19:01, 28 July 2022
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(Updated what consciousness does. linked to celerity.)
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|skillname = Headslam
|skillname = Headslam
|syntax = HEADSLAM <target>
|syntax = HEADSLAM <target>
|description = By slamming your thick skull against your opponent's head, you can briefly stun them. You may headslam even while tied up or with both arms broken, though you must be standing.
|description = By slamming your thick skull against your opponent's head, you can briefly [[stun]] them. You may headslam even while tied up or with both arms broken, though you must be standing.
}}
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|skillname = Intimidation
|skillname = Intimidation
|syntax = INTIMIDATE <target>
|syntax = INTIMIDATE <target>
|description = Instill fear in your opponent by your impressive strength and bulk...assuming you are indeed bulkier and stronger.
|description = Instill [[fear]] in your opponent by your impressive strength and bulk...assuming you are indeed bulkier and stronger.
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|skillname = Hunger
|skillname = Hunger
|syntax = HUNGER
|syntax = HUNGER
|description = Force yourself to become hungry, even if you don't want to eat. You should be warned, however, that this will indeed make you hungrier than normal.
|description = Force yourself to become hungry, even if you don't want to eat. You should be warned, however, that this will indeed make you hungrier than normal.
|notes = Cures the [[Anorexia]] affliction.
|notes = Cures the [[Anorexia]] affliction.
}}
}}
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|description = If your target is within your line of sight, your charge will carry you the entire length of your line of sight, much like sprint, only you will ram into your target and carry him or her with you. Your target will be slammed into the ground and take damage.
|description = If your target is within your line of sight, your charge will carry you the entire length of your line of sight, much like sprint, only you will ram into your target and carry him or her with you. Your target will be slammed into the ground and take damage.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br>
*Athletics Charge will now properly respect movement barriers (e.g. icewalls, greatpentagrams, etc.) along the path between the caster and target. If the target is unreachable, then the caster is unmoved, otherwise both players will be moved as far along the path as possible. '''(#404 on 02-25-2014)'''  
*Athletics Charge will now properly respect movement barriers (e.g. icewalls, greatpentagrams, etc.) along the path between the caster and target. If the target is unreachable, then the caster is unmoved, otherwise both players will be moved as far along the path as possible. '''(#404 on 02-25-2014)'''  


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|syntax = PUISSANCE
|syntax = PUISSANCE
|cost = Power: 3 (Any)
|cost = Power: 3 (Any)
|description = Your next 3 physical attack will do puissant damage, granting the ability to lower the wounding requirements for any modifiers by one level. For example, if it requires critical wounds, with puissance, it will require heavy wounds.<br><br>
|description = Your next 3 physical attack will do puissant damage, granting the ability to lower the wounding requirements for any modifiers by one level. For example, if it requires critical wounds, with puissance, it will require heavy wounds.
Wounding attacks will not use up a puissant strike. If you do not use your puissant strikes within 5 minutes, the effect will fade.<br><br>
<br><br>
Wounding attacks will not use up a puissant strike. If you do not use your puissant strikes within 5 minutes, the effect will fade.
<br><br>
Puissant strikes will not help you with killing modifiers.
Puissant strikes will not help you with killing modifiers.
}}
}}
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