Difference between revisions of "Affliction"
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(Created page with '{| border="1" cellpadding="4" cellspacing="0" |- |style="background:lightblue" |'''Affliction''' |style="background:lightblue" |'''Diagnosis''' |style="background:lightblue" |'…') |
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|- | |- | ||
|Amputated Limb | |Amputated Limb | ||
|<tt>without a {left | |<tt>without a {left/right} {arm/leg}.</tt> | ||
|Regeneration | |Regeneration | ||
|Prevents many actions that require the limb, such as standing, movement, and tumbling. When cured, the new limb is mangled. | |Prevents many actions that require the limb, such as standing, movement, and tumbling. When cured, the new limb is mangled. | ||
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|- | |- | ||
|Blood Clot | |Blood Clot | ||
|<tt>afflicted with a blood clot in the {left | |<tt>afflicted with a blood clot in the {left/right} {shoulder/hip}.</tt> | ||
|Yarrow | |Yarrow | ||
|Prevents curing blood vessels. | |Prevents curing blood vessels. | ||
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|- | |- | ||
|Broken Limb | |Broken Limb | ||
|<tt>afflicted by a crippled {left | |<tt>afflicted by a crippled {left/right} {arm/leg}.</tt> | ||
|Mending | |Mending | ||
|Prevents actions that require the limb, such as attacks or movement. Can cause items to be unwielded. | |Prevents actions that require the limb, such as attacks or movement. Can cause items to be unwielded. | ||
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|- | |- | ||
|Broken Wrist | |Broken Wrist | ||
|<tt>suffering a broken {left | |<tt>suffering a broken {left/right} wrist.</tt> | ||
|Mending to arms | |Mending to arms | ||
|Causes unwielding and prevents wielding. | |Causes unwielding and prevents wielding. | ||
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|- | |- | ||
|Clamped Arm | |Clamped Arm | ||
|<tt>clamped on the {left | |<tt>clamped on the {left/right} arm by a hound's jaws.</tt> | ||
|Writhe | |Writhe | ||
|Prevents many actions, especially those using that arm. | |Prevents many actions, especially those using that arm. | ||
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|- | |- | ||
|Collapsed Nerves | |Collapsed Nerves | ||
|<tt>suffering from a collapsed {left | |<tt>suffering from a collapsed {left/right} arm nerve.</tt> | ||
|Regeneration to arms | |Regeneration to arms | ||
|Periodically causes epilepsy. | |Periodically causes epilepsy. | ||
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|- | |- | ||
|Cracked Elbow | |Cracked Elbow | ||
|<tt>inflicted with a cracked {left | |<tt>inflicted with a cracked {left/right} elbow.</tt> | ||
|Regeneration to arms | |Regeneration to arms | ||
|Makes [[Combat]] parries not take effect. | |Makes [[Combat]] parries not take effect. | ||
|- | |- | ||
|Cracked Kneecap | |Cracked Kneecap | ||
|<tt>inflicted with a cracked {left | |<tt>inflicted with a cracked {left/right} kneecap.</tt> | ||
|Regeneration to legs | |Regeneration to legs | ||
|Makes[[Combat]] stances not take effect. | |Makes[[Combat]] stances not take effect. | ||
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|- | |- | ||
|Crushed Foot | |Crushed Foot | ||
|<tt>limping on a crushed {left | |<tt>limping on a crushed {left/right} foot.</tt> | ||
|Arnica to legs | |Arnica to legs | ||
|Slows movement. | |Slows movement. | ||
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|- | |- | ||
|Death Mark | |Death Mark | ||
|<tt>marked by a {small stain | |<tt>marked by a {small stain/murky blotch/dark mark/jagged scar/black miasma} on the throat.</tt> | ||
|Cleanse | |Cleanse | ||
|Various effects including slower crucify writhing and more vulnerability to contagion. See [[Necromancy]]. | |Various effects including slower crucify writhing and more vulnerability to contagion. See [[Necromancy]]. | ||
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|- | |- | ||
|Dislocated Limb | |Dislocated Limb | ||
|<tt>suffering from a dislocated {left | |<tt>suffering from a dislocated {left/right} {arm/leg}.</tt> | ||
|Marjoram | |Marjoram | ||
|Causes deep wounds to increase passively. | |Causes deep wounds to increase passively. | ||
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|- | |- | ||
|Eyepeck | |Eyepeck | ||
|<tt>without a {left | |<tt>without a {left/right} eye.</tt> | ||
|Regeneration to head | |Regeneration to head | ||
|Causes bleeding. If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown. | |Causes bleeding. If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown. | ||
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|- | |- | ||
|Fractured Arm | |Fractured Arm | ||
|<tt>suffering from a fractured {left | |<tt>suffering from a fractured {left/right} arm.</tt> | ||
|Arnica to arms | |Arnica to arms | ||
|Slows recovery of arm balance. | |Slows recovery of arm balance. | ||
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|- | |- | ||
|Hemiplegy | |Hemiplegy | ||
|<tt>paralysed on the | |<tt>paralysed on the {left/right side/lower body}.</tt> | ||
|Myrtle | |Myrtle | ||
|Hinders many actions on that side of the body. | |Hinders many actions on that side of the body. | ||
|- | |- | ||
|HerbBane | |HerbBane | ||
|<tt>cursed with | |<tt>cursed with Herb Bane.</tt> | ||
|60 seconds | |60 seconds | ||
|Causes a 50% chance the body will reject any herb, draining health instead. | |Causes a 50% chance the body will reject any herb, draining health instead. | ||
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|- | |- | ||
|Lacerated Limb | |Lacerated Limb | ||
|<tt>suffering from a lacerated {left | |<tt>suffering from a lacerated {left/right} {arm/leg}.</tt> | ||
|Yarrow | |Yarrow | ||
|Increases bleeding. | |Increases bleeding. | ||
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|- | |- | ||
|Mangled Limb | |Mangled Limb | ||
|<tt>has a mangled {left | |<tt>has a mangled {left/right} {arm/leg}.</tt> | ||
|Regeneration | |Regeneration | ||
|Prevents most use of the limb. When cured, limb is still broken. | |Prevents most use of the limb. When cured, limb is still broken. | ||
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|- | |- | ||
|Numbed Limbs | |Numbed Limbs | ||
|<tt>has a numbed {head | |<tt>has a numbed {head/chest/gut/{left/right} {arm/leg}}.</tt> | ||
|Health to limb | |Health to limb | ||
|Slows balance recovery of the afflicted limb. | |Slows balance recovery of the afflicted limb. | ||
|- | |- | ||
|} | |} |
Revision as of 02:14, 22 September 2009
Affliction | Diagnosis | Cure | Effect |
Ablaze | ablaze. | Frost | Causes damage periodically. Increases damage of some skills. |
Achromatic Aura | afflicted with an achromatic aura. | Horehound | Increases damage 10% from all magic-sourced attacks. |
Addiction | addicted to elixirs. | Galingale; Focus Mind | Slows sip balance recovery; consumes potions faster. |
Aeon | afflicted with the curse of the Aeon. | Phlegmatic; Reishi | Causes a one-second delay before actions take effect; another action during that time will preclude the previous one. Prevented by the Quicksilver defense. |
Afterimage | suffering from a dazzling afterimage. | 20 seconds | Prevents raising the sixth sense defense. |
Agoraphobia | agoraphobic. | Wormwood; Focus Mind | Victim will avoid going from indoors to outdoors. |
Amnesia | suffering from amnesia. | None | The next command entered doesn't take effect. |
Amputated Limb | without a {left/right} {arm/leg}. | Regeneration | Prevents many actions that require the limb, such as standing, movement, and tumbling. When cured, the new limb is mangled. |
Anorexia | anorexic. | Coltsfoot; Focus mind | Victim cannot eat or drink, including cures. |
Asthma | afflicted by horrible asthma. | Melancholic to chest | Victim cannot smoke pipes. Swift movement causes damage. |
Astrospheres | afflicted by the {name} sphere. | variable amount of time | Varies depending on the Astrology sphere. |
Attraction | attracted to {name}. | Earwort and leaving the room | Prevents the victim from voluntarily leaving the bard's presence. |
Aura Warp | suffering under a warped aura of infirmity. | Leave the room, then Reishi or Focus Spirit | Prevents all cures from working when not in remission. |
BatBane | cursed with Bat Bane. | 60 seconds | Increases damage from attacks caused by sound. |
Bedevil | plagued by a bedeviling sickness. | Leave, then Focus Spirit | When you cure one affliction, other afflictions replace it. |
Binah | surrounded by the Binah Sphere. | Focus Spirit | Reduces constitution. |
Black Lung | coughing up dreadful black phlegm. | Melancholic to chest | Steals balance occasionally. |
Blackout | devoid of senses. | Allheale | Blocks seeing the prompt and most messages. |
Blindness | blind. | Myrtle; Faeleaf; Health to head | Can't see anything, including targets, unless Sixth Sense defense is up. Protects against many visual attacks such as illusions. |
Blood Clot | afflicted with a blood clot in the {left/right} {shoulder/hip}. | Yarrow | Prevents curing blood vessels. |
Broken Chest | suffering from a broken chest. | Arnica to chest | Drains endurance. |
Broken Jaw | suffering from a broken jaw. | Mending to head | Causes a small amount of damage on eating and drinking. |
Broken Limb | afflicted by a crippled {left/right} {arm/leg}. | Mending | Prevents actions that require the limb, such as attacks or movement. Can cause items to be unwielded. |
Broken Nose | suffering a broken nose. | Arnica to head | Causes some bleeding, and prevents snorting wiccan spores. |
Broken Wrist | suffering a broken {left/right} wrist. | Mending to arms | Causes unwielding and prevents wielding. |
Burst Organs | suffering from massive organ failure. | Regeneration to gut | Kills in twelve seconds if not cured. |
Burst Vessels | suffering {number} burst blood vessels. | Sparkleberry; Health | Lots of bleeding; makes you vulnerable to Telekinesis instakill. |
Captivation | captivated by the music of {name}. | Earwort; Leaving the room for 6 seconds | The victim is only affected by the captivating bard's song effects, not those of other bards. |
Chest Pain | experiencing heavy chest pain. | Regeneration to chest | Prepares the victim for Gahtirak'sho (see Tahtetso). |
Clamped Arm | clamped on the {left/right} arm by a hound's jaws. | Writhe | Prevents many actions, especially those using that arm. |
Claustrophobia | claustrophobic. | Wormwood; Focus Mind | Prevents moving from indoor to outdoor areas. |
Clumsiness | afflicted with clumsiness. | Kombu | Makes warriors and monks miss more often and do less damage. Lets the victim attack himself. |
Collapsed Lungs | suffering from collapsed lungs. | Regeneration to chest | Causes blackout periodically. Prevents smoking pipes. When cured, the lungs are punctured. |
Collapsed Nerves | suffering from a collapsed {left/right} arm nerve. | Regeneration to arms | Periodically causes epilepsy. |
Concussion | has a serious concussion. | Regeneration to head | Periodically causes amnesia. When cured, the head is still damaged. |
Confusion | confused. | Pennyroyal; Sanguine; Focus Mind | Doubles equilibrium recovery time. |
Cracked Elbow | inflicted with a cracked {left/right} elbow. | Regeneration to arms | Makes Combat parries not take effect. |
Cracked Kneecap | inflicted with a cracked {left/right} kneecap. | Regeneration to legs | MakesCombat stances not take effect. |
Crotamine | dying from crotamine. | Antidote | Kills in twenty-five seconds. |
Crushed Chest | suffering a crushed chest. | Regeneration to chest | Drains endurance quickly. |
Crushed Foot | limping on a crushed {left/right} foot. | Arnica to legs | Slows movement. |
Crushed Windpipe | muted by a crushed windpipe. | Myrtle; Arnica to head | Prevents speaking, and eating and drinking. |
Damaged Head | has a partially damaged head. | Regeneration to head | Periodically causes concussion. |
Dark Moon | under the curse of the dark moon. | Focus Spirit; Time | Periodically strips defenses or causes disease afflictions. |
Darkseed | afflicted with the darkseed inplanted beneath the skin. | 30 seconds | Periodically entangles and causes damage. |
Daydreaming | plagued by childish daydreams. | Kafe | Periodically causes loss of balance. |
Deadening | of a deadened mind. | Kombu | Slows the recovery of focus balance. |
Deafness | deaf. | Myrtle; Earwort; Health to head | Prevents hearing speech and channels, and periodically causes dizziness, except with Truehearing defense. Protects against musical attacks. |
Death Mark | marked by a {small stain/murky blotch/dark mark/jagged scar/black miasma} on the throat. | Cleanse | Various effects including slower crucify writhing and more vulnerability to contagion. See Necromancy. |
Dementia | demented. | Pennyroyal | Shows randomly-selected and false locations, objects, and players. |
Disembowelment | disemboweled. | Regeneration to gut | Kills in twelve seconds if not cured. |
Dislocated Limb | suffering from a dislocated {left/right} {arm/leg}. | Marjoram | Causes deep wounds to increase passively. |
Disloyalty | has an aura of repugnance. | Love | Prevents ordering loyal denizens, and causes them to attack the victim. |
Dizziness | overcome by dizziness. | Kombu; Focus Mind; Melancholic to head | Causes victim to fall down when moving sometimes. |
Dysentery | suffering from a bad bout of dysentery. | Choleric | Periodically causes damage; increases hunger levels. |
Earache | suffering from the effects of blank note. | 6-8 seconds | Prevents raising the Truehearing defense. |
Ectoplasm | covered in ectoplasm. | Cleanse | Slows the recovery of balance. |
Egovice | cursed by ego vice. | Horehound | Causes health damage whenever ego is used or damaged. |
Enfeeble | enfeebled. | Time | Reduces strength. |
Entanglement | entangled. | Writhe | Can't do most actions. |
Epilepsy | suffering from epilepsy. | Kombu; Focus Mind | Periodically steals balance. |
Eyepeck | without a {left/right} eye. | Regeneration to head | Causes bleeding. If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown. |
FaerieFire | surrounded by a colourful light. | Focus Spirit; passage of time | Temporarily cancels being shrouded. |
Fear | afflicted by fear. | Compose | Periodically moves you in random directions. |
Fractured Arm | suffering from a fractured {left/right} arm. | Arnica to arms | Slows recovery of arm balance. |
Fractured Skull | suffering from a fractured skull. | Mending to head | One third of commands fail to take effect. |
Frozen | frozen stiff. | Fire | Prevents movement. When cured, victim is still shivering. |
Furrowed Brow | bleeding through a furrowed brow. | Sanguine | Bleeding, plus periodic blindness. |
Gashed Cheek | twitching in the face due to a gash. | Marjoram | Periodically steals balance. |
Generosity | extremely generous. | Galingale; Phlegmatic | Victim randomly gives away things from the inventory. |
Gluttony | gluttonous. | Galingale | Victim periodically eats a random edible thing in his inventory. |
Grappled | grappled by {name}. | Writhe | Prevents most actions. Requirement for many Kata attacks. |
Haemophilia | afflicted by haemophilia. | Yarrow; Sanguine | Prevents clotting. |
Hallucinations | hallucinating. | Pennyroyal | Periodically stuns, causes fear, or knocks down. |
Healthleech | cursed with the healthleech. | Horehound; Sanguine | Drains health to random passersby. |
Hemiplegy | paralysed on the {left/right side/lower body}. | Myrtle | Hinders many actions on that side of the body. |
HerbBane | cursed with Herb Bane. | 60 seconds | Causes a 50% chance the body will reject any herb, draining health instead. |
Heretic | marked with the aura of a heretic. | passage of time | Periodically gives random afflictions. Prepares victim for Sacraments Inquisition. |
Hypersomnia | hypersomnic. | Choleric | Prevents raising the Insomnia defense. |
HypnoticPattern | bewitched by hypnotic patterns of lights. | Time; Dispel Illusion | Periodically steals equilibrium. |
Hypochondria | a certified hypochondriac. | Wormwood | Gives affliction lines of random, fake afflictions. |
Impatience | impatient. | Coltsfoot; Focus Mind | Prevents focusing other than focusing mind. |
Infidel | marked with the aura of an infidel. | passage of time | Periodically gives random afflictions. Prepares victim for Sacraments Inquisition. |
Insomnia | an insomniac. | Coltsfoot | Prevents sleeping. |
Jinx | cursed with a powerful jinx. | cure all other afflictions, then Reishi | One third chance of commands failing to happen. |
Justice | surrounded by the aura of justice. | Reishi | 10% of damage done by the victim rebounds on him. |
Lacerated Limb | suffering from a lacerated {left/right} {arm/leg}. | Yarrow | Increases bleeding. |
Lethargy | feeling rather lethargic. | Yarrow; Sanguine | Slows equilibrium recovery slightly. |
Locked Legs | suffering locked leg muscles. | Focus Body | Prevents actions that use the legs. |
Locked Throat | suffering a locked throat. | Focus Body | Prevents eating and drinking. |
Loneliness | very lonely. | Coltsfoot; Focus Mind | Causes random movement until victim is in the same room as someone else. |
Love Potion | under the influence of a love potion. | Choleric | Periodically causes victim to lust (forced ally) random passersby, or them to lust the victim. |
Lover's Curse | Desperately in love with {name}. | Galingale | Prevents any attacks on the specified person. |
Manabarbs | cursed by manabarbs. | Horehound | Any use or loss of mana will cause health damage as well. |
Mangled Limb | has a mangled {left/right} {arm/leg}. | Regeneration | Prevents most use of the limb. When cured, limb is still broken. |
Mangled Tongue | muted by a mangled tongue. | Marjoram | Prevents speech and singing. |
Masochism | masochistic. | Coltsfoot; Focus Mind | Periodically causes damage. |
Mud | covered in sticky mud. | Cleanse | Slows movement. |
Narcolepsy | narcoleptic. | Kafe | Periodically causes sleep. |
Numbed Limbs | has a numbed {head/chest/gut/{left/right} {arm/leg}}. | Health to limb | Slows balance recovery of the afflicted limb. |