Difference between revisions of "Affliction"

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(Created page with '{| border="1" cellpadding="4" cellspacing="0" |- |style="background:lightblue" |'''Affliction''' |style="background:lightblue" |'''Diagnosis''' |style="background:lightblue" |'…')
 
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|-
|Amputated Limb
|Amputated Limb
|<tt>without a {left|right} {arm|leg}.</tt>
|<tt>without a {left/right} {arm/leg}.</tt>
|Regeneration
|Regeneration
|Prevents many actions that require the limb, such as standing, movement, and tumbling.  When cured, the new limb is mangled.
|Prevents many actions that require the limb, such as standing, movement, and tumbling.  When cured, the new limb is mangled.
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|-
|-
|Blood Clot
|Blood Clot
|<tt>afflicted with a blood clot in the {left|right} {shoulder|hip}.</tt>
|<tt>afflicted with a blood clot in the {left/right} {shoulder/hip}.</tt>
|Yarrow
|Yarrow
|Prevents curing blood vessels.
|Prevents curing blood vessels.
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|-
|Broken Limb
|Broken Limb
|<tt>afflicted by a crippled {left|right} {arm|leg}.</tt>
|<tt>afflicted by a crippled {left/right} {arm/leg}.</tt>
|Mending
|Mending
|Prevents actions that require the limb, such as attacks or movement.  Can cause items to be unwielded.
|Prevents actions that require the limb, such as attacks or movement.  Can cause items to be unwielded.
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|-
|Broken Wrist
|Broken Wrist
|<tt>suffering a broken {left|right} wrist.</tt>
|<tt>suffering a broken {left/right} wrist.</tt>
|Mending to arms
|Mending to arms
|Causes unwielding and prevents wielding.
|Causes unwielding and prevents wielding.
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|-
|Clamped Arm
|Clamped Arm
|<tt>clamped on the {left|right} arm by a hound's jaws.</tt>
|<tt>clamped on the {left/right} arm by a hound's jaws.</tt>
|Writhe
|Writhe
|Prevents many actions, especially those using that arm.
|Prevents many actions, especially those using that arm.
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|-
|-
|Collapsed Nerves
|Collapsed Nerves
|<tt>suffering from a collapsed {left|right} arm nerve.</tt>
|<tt>suffering from a collapsed {left/right} arm nerve.</tt>
|Regeneration to arms  
|Regeneration to arms  
|Periodically causes epilepsy.
|Periodically causes epilepsy.
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|-
|-
|Cracked Elbow
|Cracked Elbow
|<tt>inflicted with a cracked {left|right} elbow.</tt>
|<tt>inflicted with a cracked {left/right} elbow.</tt>
|Regeneration to arms
|Regeneration to arms
|Makes [[Combat]] parries not take effect.
|Makes [[Combat]] parries not take effect.
|-
|-
|Cracked Kneecap
|Cracked Kneecap
|<tt>inflicted with a cracked {left|right} kneecap.</tt>
|<tt>inflicted with a cracked {left/right} kneecap.</tt>
|Regeneration to legs
|Regeneration to legs
|Makes[[Combat]] stances not take effect.
|Makes[[Combat]] stances not take effect.
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|-
|Crushed Foot
|Crushed Foot
|<tt>limping on a crushed {left|right} foot.</tt>
|<tt>limping on a crushed {left/right} foot.</tt>
|Arnica to legs
|Arnica to legs
|Slows movement.
|Slows movement.
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|-
|Death Mark
|Death Mark
|<tt>marked by a {small stain|murky blotch|dark mark|jagged scar|black miasma} on the throat.</tt>
|<tt>marked by a {small stain/murky blotch/dark mark/jagged scar/black miasma} on the throat.</tt>
|Cleanse
|Cleanse
|Various effects including slower crucify writhing and more vulnerability to contagion.  See [[Necromancy]].
|Various effects including slower crucify writhing and more vulnerability to contagion.  See [[Necromancy]].
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|-
|-
|Dislocated Limb
|Dislocated Limb
|<tt>suffering from a dislocated {left|right} {arm|leg}.</tt>
|<tt>suffering from a dislocated {left/right} {arm/leg}.</tt>
|Marjoram
|Marjoram
|Causes deep wounds to increase passively.
|Causes deep wounds to increase passively.
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|-
|-
|Eyepeck  
|Eyepeck  
|<tt>without a {left|right} eye.</tt>
|<tt>without a {left/right} eye.</tt>
|Regeneration to head  
|Regeneration to head  
|Causes bleeding.  If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown.
|Causes bleeding.  If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown.
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|-
|-
|Fractured Arm
|Fractured Arm
|<tt>suffering from a fractured {left|right} arm.</tt>
|<tt>suffering from a fractured {left/right} arm.</tt>
|Arnica to arms
|Arnica to arms
|Slows recovery of arm balance.
|Slows recovery of arm balance.
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|-
|-
|Hemiplegy
|Hemiplegy
|<tt>paralysed on the {{left|right} side|lower body}.</tt>
|<tt>paralysed on the {left/right side/lower body}.</tt>
|Myrtle
|Myrtle
|Hinders many actions on that side of the body.
|Hinders many actions on that side of the body.
|-
|-
|HerbBane
|HerbBane
|<tt>cursed with {name} Bane.</tt>
|<tt>cursed with Herb Bane.</tt>
|60 seconds
|60 seconds
|Causes a 50% chance the body will reject any herb, draining health instead.
|Causes a 50% chance the body will reject any herb, draining health instead.
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|-
|-
|Lacerated Limb
|Lacerated Limb
|<tt>suffering from a lacerated {left|right} {arm|leg}.</tt>
|<tt>suffering from a lacerated {left/right} {arm/leg}.</tt>
|Yarrow
|Yarrow
|Increases bleeding.
|Increases bleeding.
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|-
|-
|Mangled Limb
|Mangled Limb
|<tt>has a mangled {left|right} {arm|leg}.</tt>
|<tt>has a mangled {left/right} {arm/leg}.</tt>
|Regeneration
|Regeneration
|Prevents most use of the limb.  When cured, limb is still broken.
|Prevents most use of the limb.  When cured, limb is still broken.
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|-
|-
|Numbed Limbs
|Numbed Limbs
|<tt>has a numbed {head|chest|gut|{left|right} {arm|leg}}.</tt>
|<tt>has a numbed {head/chest/gut/{left/right} {arm/leg}}.</tt>
|Health to limb
|Health to limb
|Slows balance recovery of the afflicted limb.
|Slows balance recovery of the afflicted limb.
|-
|-
|}
|}

Revision as of 02:14, 22 September 2009

Affliction Diagnosis Cure Effect
Ablaze ablaze. Frost Causes damage periodically. Increases damage of some skills.
Achromatic Aura afflicted with an achromatic aura. Horehound Increases damage 10% from all magic-sourced attacks.
Addiction addicted to elixirs. Galingale; Focus Mind Slows sip balance recovery; consumes potions faster.
Aeon afflicted with the curse of the Aeon. Phlegmatic; Reishi Causes a one-second delay before actions take effect; another action during that time will preclude the previous one. Prevented by the Quicksilver defense.
Afterimage suffering from a dazzling afterimage. 20 seconds Prevents raising the sixth sense defense.
Agoraphobia agoraphobic. Wormwood; Focus Mind Victim will avoid going from indoors to outdoors.
Amnesia suffering from amnesia. None The next command entered doesn't take effect.
Amputated Limb without a {left/right} {arm/leg}. Regeneration Prevents many actions that require the limb, such as standing, movement, and tumbling. When cured, the new limb is mangled.
Anorexia anorexic. Coltsfoot; Focus mind Victim cannot eat or drink, including cures.
Asthma afflicted by horrible asthma. Melancholic to chest Victim cannot smoke pipes. Swift movement causes damage.
Astrospheres afflicted by the {name} sphere. variable amount of time Varies depending on the Astrology sphere.
Attraction attracted to {name}. Earwort and leaving the room Prevents the victim from voluntarily leaving the bard's presence.
Aura Warp suffering under a warped aura of infirmity. Leave the room, then Reishi or Focus Spirit Prevents all cures from working when not in remission.
BatBane cursed with Bat Bane. 60 seconds Increases damage from attacks caused by sound.
Bedevil plagued by a bedeviling sickness. Leave, then Focus Spirit When you cure one affliction, other afflictions replace it.
Binah surrounded by the Binah Sphere. Focus Spirit Reduces constitution.
Black Lung coughing up dreadful black phlegm. Melancholic to chest Steals balance occasionally.
Blackout devoid of senses. Allheale Blocks seeing the prompt and most messages.
Blindness blind. Myrtle; Faeleaf; Health to head Can't see anything, including targets, unless Sixth Sense defense is up. Protects against many visual attacks such as illusions.
Blood Clot afflicted with a blood clot in the {left/right} {shoulder/hip}. Yarrow Prevents curing blood vessels.
Broken Chest suffering from a broken chest. Arnica to chest Drains endurance.
Broken Jaw suffering from a broken jaw. Mending to head Causes a small amount of damage on eating and drinking.
Broken Limb afflicted by a crippled {left/right} {arm/leg}. Mending Prevents actions that require the limb, such as attacks or movement. Can cause items to be unwielded.
Broken Nose suffering a broken nose. Arnica to head Causes some bleeding, and prevents snorting wiccan spores.
Broken Wrist suffering a broken {left/right} wrist. Mending to arms Causes unwielding and prevents wielding.
Burst Organs suffering from massive organ failure. Regeneration to gut Kills in twelve seconds if not cured.
Burst Vessels suffering {number} burst blood vessels. Sparkleberry; Health Lots of bleeding; makes you vulnerable to Telekinesis instakill.
Captivation captivated by the music of {name}. Earwort; Leaving the room for 6 seconds The victim is only affected by the captivating bard's song effects, not those of other bards.
Chest Pain experiencing heavy chest pain. Regeneration to chest Prepares the victim for Gahtirak'sho (see Tahtetso).
Clamped Arm clamped on the {left/right} arm by a hound's jaws. Writhe Prevents many actions, especially those using that arm.
Claustrophobia claustrophobic. Wormwood; Focus Mind Prevents moving from indoor to outdoor areas.
Clumsiness afflicted with clumsiness. Kombu Makes warriors and monks miss more often and do less damage. Lets the victim attack himself.
Collapsed Lungs suffering from collapsed lungs. Regeneration to chest Causes blackout periodically. Prevents smoking pipes. When cured, the lungs are punctured.
Collapsed Nerves suffering from a collapsed {left/right} arm nerve. Regeneration to arms Periodically causes epilepsy.
Concussion has a serious concussion. Regeneration to head Periodically causes amnesia. When cured, the head is still damaged.
Confusion confused. Pennyroyal; Sanguine; Focus Mind Doubles equilibrium recovery time.
Cracked Elbow inflicted with a cracked {left/right} elbow. Regeneration to arms Makes Combat parries not take effect.
Cracked Kneecap inflicted with a cracked {left/right} kneecap. Regeneration to legs MakesCombat stances not take effect.
Crotamine dying from crotamine. Antidote Kills in twenty-five seconds.
Crushed Chest suffering a crushed chest. Regeneration to chest Drains endurance quickly.
Crushed Foot limping on a crushed {left/right} foot. Arnica to legs Slows movement.
Crushed Windpipe muted by a crushed windpipe. Myrtle; Arnica to head Prevents speaking, and eating and drinking.
Damaged Head has a partially damaged head. Regeneration to head Periodically causes concussion.
Dark Moon under the curse of the dark moon. Focus Spirit; Time Periodically strips defenses or causes disease afflictions.
Darkseed afflicted with the darkseed inplanted beneath the skin. 30 seconds Periodically entangles and causes damage.
Daydreaming plagued by childish daydreams. Kafe Periodically causes loss of balance.
Deadening of a deadened mind. Kombu Slows the recovery of focus balance.
Deafness deaf. Myrtle; Earwort; Health to head Prevents hearing speech and channels, and periodically causes dizziness, except with Truehearing defense. Protects against musical attacks.
Death Mark marked by a {small stain/murky blotch/dark mark/jagged scar/black miasma} on the throat. Cleanse Various effects including slower crucify writhing and more vulnerability to contagion. See Necromancy.
Dementia demented. Pennyroyal Shows randomly-selected and false locations, objects, and players.
Disembowelment disemboweled. Regeneration to gut Kills in twelve seconds if not cured.
Dislocated Limb suffering from a dislocated {left/right} {arm/leg}. Marjoram Causes deep wounds to increase passively.
Disloyalty has an aura of repugnance. Love Prevents ordering loyal denizens, and causes them to attack the victim.
Dizziness overcome by dizziness. Kombu; Focus Mind; Melancholic to head Causes victim to fall down when moving sometimes.
Dysentery suffering from a bad bout of dysentery. Choleric Periodically causes damage; increases hunger levels.
Earache suffering from the effects of blank note. 6-8 seconds Prevents raising the Truehearing defense.
Ectoplasm covered in ectoplasm. Cleanse Slows the recovery of balance.
Egovice cursed by ego vice. Horehound Causes health damage whenever ego is used or damaged.
Enfeeble enfeebled. Time Reduces strength.
Entanglement entangled. Writhe Can't do most actions.
Epilepsy suffering from epilepsy. Kombu; Focus Mind Periodically steals balance.
Eyepeck without a {left/right} eye. Regeneration to head Causes bleeding. If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown.
FaerieFire surrounded by a colourful light. Focus Spirit; passage of time Temporarily cancels being shrouded.
Fear afflicted by fear. Compose Periodically moves you in random directions.
Fractured Arm suffering from a fractured {left/right} arm. Arnica to arms Slows recovery of arm balance.
Fractured Skull suffering from a fractured skull. Mending to head One third of commands fail to take effect.
Frozen frozen stiff. Fire Prevents movement. When cured, victim is still shivering.
Furrowed Brow bleeding through a furrowed brow. Sanguine Bleeding, plus periodic blindness.
Gashed Cheek twitching in the face due to a gash. Marjoram Periodically steals balance.
Generosity extremely generous. Galingale; Phlegmatic Victim randomly gives away things from the inventory.
Gluttony gluttonous. Galingale Victim periodically eats a random edible thing in his inventory.
Grappled grappled by {name}. Writhe Prevents most actions. Requirement for many Kata attacks.
Haemophilia afflicted by haemophilia. Yarrow; Sanguine Prevents clotting.
Hallucinations hallucinating. Pennyroyal Periodically stuns, causes fear, or knocks down.
Healthleech cursed with the healthleech. Horehound; Sanguine Drains health to random passersby.
Hemiplegy paralysed on the {left/right side/lower body}. Myrtle Hinders many actions on that side of the body.
HerbBane cursed with Herb Bane. 60 seconds Causes a 50% chance the body will reject any herb, draining health instead.
Heretic marked with the aura of a heretic. passage of time Periodically gives random afflictions. Prepares victim for Sacraments Inquisition.
Hypersomnia hypersomnic. Choleric Prevents raising the Insomnia defense.
HypnoticPattern bewitched by hypnotic patterns of lights. Time; Dispel Illusion Periodically steals equilibrium.
Hypochondria a certified hypochondriac. Wormwood Gives affliction lines of random, fake afflictions.
Impatience impatient. Coltsfoot; Focus Mind Prevents focusing other than focusing mind.
Infidel marked with the aura of an infidel. passage of time Periodically gives random afflictions. Prepares victim for Sacraments Inquisition.
Insomnia an insomniac. Coltsfoot Prevents sleeping.
Jinx cursed with a powerful jinx. cure all other afflictions, then Reishi One third chance of commands failing to happen.
Justice surrounded by the aura of justice. Reishi 10% of damage done by the victim rebounds on him.
Lacerated Limb suffering from a lacerated {left/right} {arm/leg}. Yarrow Increases bleeding.
Lethargy feeling rather lethargic. Yarrow; Sanguine Slows equilibrium recovery slightly.
Locked Legs suffering locked leg muscles. Focus Body Prevents actions that use the legs.
Locked Throat suffering a locked throat. Focus Body Prevents eating and drinking.
Loneliness very lonely. Coltsfoot; Focus Mind Causes random movement until victim is in the same room as someone else.
Love Potion under the influence of a love potion. Choleric Periodically causes victim to lust (forced ally) random passersby, or them to lust the victim.
Lover's Curse Desperately in love with {name}. Galingale Prevents any attacks on the specified person.
Manabarbs cursed by manabarbs. Horehound Any use or loss of mana will cause health damage as well.
Mangled Limb has a mangled {left/right} {arm/leg}. Regeneration Prevents most use of the limb. When cured, limb is still broken.
Mangled Tongue muted by a mangled tongue. Marjoram Prevents speech and singing.
Masochism masochistic. Coltsfoot; Focus Mind Periodically causes damage.
Mud covered in sticky mud. Cleanse Slows movement.
Narcolepsy narcoleptic. Kafe Periodically causes sleep.
Numbed Limbs has a numbed {head/chest/gut/{left/right} {arm/leg}}. Health to limb Slows balance recovery of the afflicted limb.