870
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(Created page with '{| border="1" cellpadding="4" cellspacing="0" |- |style="background:lightblue" |'''Affliction''' |style="background:lightblue" |'''Diagnosis''' |style="background:lightblue" |'…') |
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|- | |- | ||
|Amputated Limb | |Amputated Limb | ||
|<tt>without a {left | |<tt>without a {left/right} {arm/leg}.</tt> | ||
|Regeneration | |Regeneration | ||
|Prevents many actions that require the limb, such as standing, movement, and tumbling. When cured, the new limb is mangled. | |Prevents many actions that require the limb, such as standing, movement, and tumbling. When cured, the new limb is mangled. | ||
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|- | |- | ||
|Blood Clot | |Blood Clot | ||
|<tt>afflicted with a blood clot in the {left | |<tt>afflicted with a blood clot in the {left/right} {shoulder/hip}.</tt> | ||
|Yarrow | |Yarrow | ||
|Prevents curing blood vessels. | |Prevents curing blood vessels. | ||
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|- | |- | ||
|Broken Limb | |Broken Limb | ||
|<tt>afflicted by a crippled {left | |<tt>afflicted by a crippled {left/right} {arm/leg}.</tt> | ||
|Mending | |Mending | ||
|Prevents actions that require the limb, such as attacks or movement. Can cause items to be unwielded. | |Prevents actions that require the limb, such as attacks or movement. Can cause items to be unwielded. | ||
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|- | |- | ||
|Broken Wrist | |Broken Wrist | ||
|<tt>suffering a broken {left | |<tt>suffering a broken {left/right} wrist.</tt> | ||
|Mending to arms | |Mending to arms | ||
|Causes unwielding and prevents wielding. | |Causes unwielding and prevents wielding. | ||
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|- | |- | ||
|Clamped Arm | |Clamped Arm | ||
|<tt>clamped on the {left | |<tt>clamped on the {left/right} arm by a hound's jaws.</tt> | ||
|Writhe | |Writhe | ||
|Prevents many actions, especially those using that arm. | |Prevents many actions, especially those using that arm. | ||
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|- | |- | ||
|Collapsed Nerves | |Collapsed Nerves | ||
|<tt>suffering from a collapsed {left | |<tt>suffering from a collapsed {left/right} arm nerve.</tt> | ||
|Regeneration to arms | |Regeneration to arms | ||
|Periodically causes epilepsy. | |Periodically causes epilepsy. | ||
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|- | |- | ||
|Cracked Elbow | |Cracked Elbow | ||
|<tt>inflicted with a cracked {left | |<tt>inflicted with a cracked {left/right} elbow.</tt> | ||
|Regeneration to arms | |Regeneration to arms | ||
|Makes [[Combat]] parries not take effect. | |Makes [[Combat]] parries not take effect. | ||
|- | |- | ||
|Cracked Kneecap | |Cracked Kneecap | ||
|<tt>inflicted with a cracked {left | |<tt>inflicted with a cracked {left/right} kneecap.</tt> | ||
|Regeneration to legs | |Regeneration to legs | ||
|Makes[[Combat]] stances not take effect. | |Makes[[Combat]] stances not take effect. | ||
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|- | |- | ||
|Crushed Foot | |Crushed Foot | ||
|<tt>limping on a crushed {left | |<tt>limping on a crushed {left/right} foot.</tt> | ||
|Arnica to legs | |Arnica to legs | ||
|Slows movement. | |Slows movement. | ||
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|- | |- | ||
|Death Mark | |Death Mark | ||
|<tt>marked by a {small stain | |<tt>marked by a {small stain/murky blotch/dark mark/jagged scar/black miasma} on the throat.</tt> | ||
|Cleanse | |Cleanse | ||
|Various effects including slower crucify writhing and more vulnerability to contagion. See [[Necromancy]]. | |Various effects including slower crucify writhing and more vulnerability to contagion. See [[Necromancy]]. | ||
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|- | |- | ||
|Dislocated Limb | |Dislocated Limb | ||
|<tt>suffering from a dislocated {left | |<tt>suffering from a dislocated {left/right} {arm/leg}.</tt> | ||
|Marjoram | |Marjoram | ||
|Causes deep wounds to increase passively. | |Causes deep wounds to increase passively. | ||
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|- | |- | ||
|Eyepeck | |Eyepeck | ||
|<tt>without a {left | |<tt>without a {left/right} eye.</tt> | ||
|Regeneration to head | |Regeneration to head | ||
|Causes bleeding. If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown. | |Causes bleeding. If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown. | ||
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|- | |- | ||
|Fractured Arm | |Fractured Arm | ||
|<tt>suffering from a fractured {left | |<tt>suffering from a fractured {left/right} arm.</tt> | ||
|Arnica to arms | |Arnica to arms | ||
|Slows recovery of arm balance. | |Slows recovery of arm balance. | ||
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|- | |- | ||
|Hemiplegy | |Hemiplegy | ||
|<tt>paralysed on the | |<tt>paralysed on the {left/right side/lower body}.</tt> | ||
|Myrtle | |Myrtle | ||
|Hinders many actions on that side of the body. | |Hinders many actions on that side of the body. | ||
|- | |- | ||
|HerbBane | |HerbBane | ||
|<tt>cursed with | |<tt>cursed with Herb Bane.</tt> | ||
|60 seconds | |60 seconds | ||
|Causes a 50% chance the body will reject any herb, draining health instead. | |Causes a 50% chance the body will reject any herb, draining health instead. | ||
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|- | |- | ||
|Lacerated Limb | |Lacerated Limb | ||
|<tt>suffering from a lacerated {left | |<tt>suffering from a lacerated {left/right} {arm/leg}.</tt> | ||
|Yarrow | |Yarrow | ||
|Increases bleeding. | |Increases bleeding. | ||
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|- | |- | ||
|Mangled Limb | |Mangled Limb | ||
|<tt>has a mangled {left | |<tt>has a mangled {left/right} {arm/leg}.</tt> | ||
|Regeneration | |Regeneration | ||
|Prevents most use of the limb. When cured, limb is still broken. | |Prevents most use of the limb. When cured, limb is still broken. | ||
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|- | |- | ||
|Numbed Limbs | |Numbed Limbs | ||
|<tt>has a numbed {head | |<tt>has a numbed {head/chest/gut/{left/right} {arm/leg}}.</tt> | ||
|Health to limb | |Health to limb | ||
|Slows balance recovery of the afflicted limb. | |Slows balance recovery of the afflicted limb. | ||
|- | |- | ||
|} | |} |
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