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(Created based on what I could find. Not sure how to categorize) |
(added UndeadBlues as a way to gain the ability to influence undead.) |
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#The release of the [[Taint]] led to many mutations, even among corpses. The modern skill of [[Necromancy]] seems to descend from this most recent kind, but draws upon the legacy of the first two. | #The release of the [[Taint]] led to many mutations, even among corpses. The modern skill of [[Necromancy]] seems to descend from this most recent kind, but draws upon the legacy of the first two. | ||
Undead beings are not normally able to be [[influence]]d, even if they are ostensibly sentient. Just as with influencing animals, there exist several ways around this | Undead beings are not normally able to be [[influence]]d, even if they are ostensibly sentient. Just as with influencing animals, there exist several ways around this: [[Necromancy#Lichdom|Necromancy Lichdom]], [[Necroscream#UndeadBlues|Necroscream UndeadBlues]] and [[Crow#Cloak|Crow Cloak]]. | ||
Special note: Undeath appears to be distinct from the state of Ancestral Spirits, such as those conjured by [[Spiritsingers]] and consulted by the [[Listeners at the Veil]]. | Special note: Undeath appears to be distinct from the state of Ancestral Spirits, such as those conjured by [[Spiritsingers]] and consulted by the [[Listeners at the Veil]]. | ||
[[Category:Mythology]] | [[Category:Mythology]] |
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