Difference between revisions of "Undead"

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105 bytes added ,  21:47, 3 April 2022
refined the initial definition a bit more. added mention of ur'dead and gar'dead. added metaphysical category.
(added UndeadBlues as a way to gain the ability to influence undead.)
(refined the initial definition a bit more. added mention of ur'dead and gar'dead. added metaphysical category.)
 
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Undeath is the state of being dead but recalled to the living world. Includes many sub-types such as ghosts, zombies, wights, skeletons, ghasts, liches, archliches.
'''Undeath''' is the state of being dead but continuing to interact bodily and/or spiritually with the living world. Many sub-types exist such as ur'dead, gar'dead, ghosts, zombies, wights, skeletons, ghasts, liches, and archliches.


Undeath has not always been and occurred in 3 separate instances.
Undeath has not always been and occurred in 3 separate instances.
#The reanimation of [[Orlachmar]] with [[Fain's Elixir]] brought the dead [[Elder God|Elder]] back but with a hunger and the ability to devour the essence of others.
#The reanimation of [[Orlachmar]] with [[Fain's Elixir]] brought the dead [[Elder God|Elder]] back but with a hunger and the ability to devour the essence of others.
#[[Urlach]], himself a shard of [[Orlachmar]], invented the first method of creating intentional undead to use as shock troops in the [[Vernal Wars]]. Most of these were [[orclach]], who seemed to have an affinity for the state, and never [[dwarves]].
#[[Urlach]], himself a shard of [[Orlachmar]], invented the first method of creating intentional undead to use as shock troops in the [[Vernal Wars]]. Most of these were [[orclach]], who seemed to have inherited an affinity for the state, and never [[dwarves]].
#The release of the [[Taint]] led to many mutations, even among corpses. The modern skill of [[Necromancy]] seems to descend from this most recent kind, but draws upon the legacy of the first two.
#The release of the [[Taint]] led to many mutations, even among corpses. The modern skill of [[Necromancy]] seems to descend from this most recent kind but draws upon the legacy of the first two.


Undead beings are not normally able to be [[influence]]d, even if they are ostensibly sentient. Just as with influencing animals, there exist several ways around this: [[Necromancy#Lichdom|Necromancy Lichdom]], [[Necroscream#UndeadBlues|Necroscream UndeadBlues]] and [[Crow#Cloak|Crow Cloak]].
Undead beings are not normally able to be [[influence]]d, even if they are ostensibly sentient. Just as with influencing animals, there exist several ways around this: [[Necromancy#Lichdom|Necromancy Lichdom]], [[Necroscream#UndeadBlues|Necroscream UndeadBlues]] and [[Crow#Cloak|Crow Cloak]].
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Special note: Undeath appears to be distinct from the state of Ancestral Spirits, such as those conjured by [[Spiritsingers]] and consulted by the [[Listeners at the Veil]].
Special note: Undeath appears to be distinct from the state of Ancestral Spirits, such as those conjured by [[Spiritsingers]] and consulted by the [[Listeners at the Veil]].


[[Category:Mythology]]
[[Category: Mythology]]
[[Category: Metaphysical]]
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