Difference between revisions of "Undead"

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40 bytes added ,  22:23, 30 November 2021
added UndeadBlues as a way to gain the ability to influence undead.
(Created based on what I could find. Not sure how to categorize)
 
(added UndeadBlues as a way to gain the ability to influence undead.)
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#The release of the [[Taint]] led to many mutations, even among corpses. The modern skill of [[Necromancy]] seems to descend from this most recent kind, but draws upon the legacy of the first two.
#The release of the [[Taint]] led to many mutations, even among corpses. The modern skill of [[Necromancy]] seems to descend from this most recent kind, but draws upon the legacy of the first two.


Undead beings are not normally able to be [[influence]]d, even if they are ostensibly sentient. Just as with influencing animals, there exist several ways around this, particularly [[Necromancy#Lichdom|Necromancy Lichdom]] and [[Crow#Cloak|Crow Cloak]].
Undead beings are not normally able to be [[influence]]d, even if they are ostensibly sentient. Just as with influencing animals, there exist several ways around this: [[Necromancy#Lichdom|Necromancy Lichdom]], [[Necroscream#UndeadBlues|Necroscream UndeadBlues]] and [[Crow#Cloak|Crow Cloak]].


Special note: Undeath appears to be distinct from the state of Ancestral Spirits, such as those conjured by [[Spiritsingers]] and consulted by the [[Listeners at the Veil]].
Special note: Undeath appears to be distinct from the state of Ancestral Spirits, such as those conjured by [[Spiritsingers]] and consulted by the [[Listeners at the Veil]].


[[Category:Mythology]]
[[Category:Mythology]]
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