Difference between revisions of "Equipment"
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Here is a list of equipment that will likely help out with your hunting, questing, and even influencing!
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***Wetfold Origami will make you more charming while influencing, increase the [[esteem]] you earn from your ego battles, and refresh your health, mana, and ego when its [[time|day]]-long blessing ends. | ***Wetfold Origami will make you more charming while influencing, increase the [[esteem]] you earn from your ego battles, and refresh your health, mana, and ego when its [[time|day]]-long blessing ends. | ||
***Kirigami will make you a little more resistant to physical damage, increase your chance of critical hits when attacking, and will also refresh your health, mana, and ego when its [[time|day]]-long blessing ends. | ***Kirigami will make you a little more resistant to physical damage, increase your chance of critical hits when attacking, and will also refresh your health, mana, and ego when its [[time|day]]-long blessing ends. | ||
===Combat:===<br/> | ===Combat:===<br/> | ||
*Weapons. This entirely depends on what archetype, and sometimes what specialization. <br/> | |||
*Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle. Be sure you have a tinderbox as well, if the pipes aren't runed. <br/> | |||
*All cures. See HELP CURELIST for the details. <br/> | |||
*Protection, Healing and Disruption scrolls.<br/> | |||
*A number of useful Enchantments | |||
*** Levitation | |||
*** Waterwalk | |||
*** Waterbreathe | |||
*** Web | |||
*** Cleanse | |||
*** Mercy | |||
*** Perfection | |||
*** Kingdom | |||
*** Ignite | |||
*** Geyser. | |||
*Useful Sigils | |||
*** Monolith | |||
*** Eye | |||
*** Flame | |||
*** Fist.<br/> | |||
*An energy cube for recharging enchantments.<br/> | |||
*A shield, if you're not a warrior or monk.<br/> | |||
===Influencing:===<br/> | ===Influencing:===<br/> |
Revision as of 06:38, 11 August 2012
Here is a list of equipment that will likely help out with your hunting, questing, and even influencing!
General
- Armour.
- Bards, Mages, Druids, Wiccans and Guardians will generally wear enchanted robes.
- Monks will wear enchanted robes as well, except those who take the trade skill of tattoos, in which the transcendent skill works in place of armor.
- Warriors will start off generally with leather armours, then work their way up to plates.
- Food.
It's always a good idea to have some on hand, constitution platters and dexterity kabobs especially. Until you reach Level 80, food is a necessity, or you will pass out from hunger as well as be injured by your need for food!
- Origami
- Bookbinders are able to make various types of Origami. Each piece of Origami is categorized by it's type, and each serves a different purpose.
- Action Origami will function like a letter, scribed with magic ink and able to be mailed at a Post Office.
- Modular Origami are able to hold up to 25 items, and able to be mailed at a Post Office.
- Wetfold Origami will make you more charming while influencing, increase the esteem you earn from your ego battles, and refresh your health, mana, and ego when its day-long blessing ends.
- Kirigami will make you a little more resistant to physical damage, increase your chance of critical hits when attacking, and will also refresh your health, mana, and ego when its day-long blessing ends.
- Bookbinders are able to make various types of Origami. Each piece of Origami is categorized by it's type, and each serves a different purpose.
===Combat:===
- Weapons. This entirely depends on what archetype, and sometimes what specialization.
- Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle. Be sure you have a tinderbox as well, if the pipes aren't runed.
- All cures. See HELP CURELIST for the details.
- Protection, Healing and Disruption scrolls.
- A number of useful Enchantments
- Levitation
- Waterwalk
- Waterbreathe
- Web
- Cleanse
- Mercy
- Perfection
- Kingdom
- Ignite
- Geyser.
- Useful Sigils
- Monolith
- Eye
- Flame
- Fist.
- An energy cube for recharging enchantments.
- A shield, if you're not a warrior or monk.
===Influencing:===
- Beauty enchantment.
- Oils.
Use Vanilla for Weakening, Jasmine for Paranoia, Sandalwood for Charity, Dragonsblood for Empowering, and Musk for Secuction.