Difference between revisions of "Equipment"

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***Wetfold Origami will make you more charming while influencing, increase the [[esteem]] you earn from your ego battles, and refresh your health, mana, and ego when its [[time|day]]-long blessing ends.
***Wetfold Origami will make you more charming while influencing, increase the [[esteem]] you earn from your ego battles, and refresh your health, mana, and ego when its [[time|day]]-long blessing ends.
***Kirigami will make you a little more resistant to physical damage, increase your chance of critical hits when attacking, and will also refresh your health, mana, and ego when its [[time|day]]-long blessing ends.
***Kirigami will make you a little more resistant to physical damage, increase your chance of critical hits when attacking, and will also refresh your health, mana, and ego when its [[time|day]]-long blessing ends.
*<b>Useful [[Enchantment|Enchantments]]</b>
** Waterwalk (Allows you to walk on water)
** Waterbreathe (Allows you to go underwater and not drown)
** Web (Used to cast an entangling web at an enemy)
** Cleanse (Used to clean a number of afflictions off of you)
** Mercy (Health regeneration)
** Perfection (Mana Regeneration)
** Beauty (Ego Regeneration)
** Kingdom (Clotting assistance)
** Ignite (Set someone else, or in some cases yourself, on fire)
** Geyser (Knock an enemy out of the sky)
*<b>Useful Sigils</b>
** Monolith (When dropped, people cannot Teleport to you)
** Eye (Stops Dreamweavers and Ghosts from entering the room)
** Flame (Prevents an item from being picked up)
** Fist (Prevents forcible unwielding of a weapon)
** Teardrop (When attached to a vial, it links it directly to your [[Planar|Liquid Rift]], automatically filling your vials until it empties)




===Combat:===<br/>
===Combat===
*Weapons. This entirely depends on what archetype, and sometimes what specialization. <br/>
*Weapons. This entirely depends on what archetype, and sometimes what specialization. <br/>
*Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle. Be sure you have a tinderbox as well, if the pipes aren't runed. <br/>
*Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle. Be sure you have a tinderbox as well, if the pipes aren't runed. <br/>
*All cures. See HELP CURELIST for the details. <br/>
*All cures. See HELP CURELIST for the details. <br/>
*Protection, Healing and Disruption scrolls.<br/>
*Protection, Healing and Disruption scrolls.<br/>
*A number of useful Enchantments
*** Levitation
*** Waterwalk
*** Waterbreathe
*** Web
*** Cleanse
*** Mercy
*** Perfection
*** Kingdom
*** Ignite
*** Geyser.
*Useful Sigils
*** Monolith
*** Eye
*** Flame
*** Fist.<br/>
*An energy cube for recharging enchantments.<br/>
*An energy cube for recharging enchantments.<br/>
*A shield, if you're not a warrior or monk.<br/>
*A shield, if you're not a warrior or monk.<br/>


===Influencing:===<br/>
===Influencing===
- Beauty enchantment.<br/>
- Beauty enchantment.
- Oils.  
- Oils.  
Use Vanilla for Weakening, Jasmine for Paranoia, Sandalwood for Charity, Dragonsblood for Empowering, and Musk for Secuction.<br/>
Use Vanilla for Weakening, Jasmine for Paranoia, Sandalwood for Charity, Dragonsblood for Empowering, and Musk for Secuction.<br/>
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