Aeromancers | |
---|---|
Guildmaster | Irillia |
Administrator | Zyphora |
Champion | Ciaran |
Patron | Zvoltz |
Envoy | Ioni |
Archetype | Mage |
Organization | Hallifax |
The Aeromancers Guild are mages who devote themselves to the element of air. Though originally founded many centuries ago, the guild was lost during the Taint Wars when the City of Hallifax was trapped in time and space for over 500 years. The Aeromancer Cririk Adom was the only survivor, and it was he who reopened the guild. Teaching the arts of wind, cloud and storm, the Aeromancers are a formidable force to be reckoned with, despite their academic and intellectual leanings.
Aeromancers are a mage archetype. Thus, they are required to take HighMagic as a common skill before being able to study the Elemental magic. Once having mastered Elemental magic, the Aeromancer then specializes in Aeromancy, allowing them to travel to the elemental plane of air. The main secondary skill of a mage is Illusions. Aeromancers also at some point decide to be a runic mage by taking the skill of Runes, or a dream mage by taking the skill of Dreamweaving, or a psionic mage by taking Psionics (with the choice of specialization between Telepathy and Telekinesis).
The Centre for Aeromantic Studies
The Aeromancers meet within their Centre, perched atop their Spire to the northwest of the Matrix, in Ward Two of Hallifax. Here can be found libraries, meteorological laboratories, lecture spaces, meeting halls, offices for guild leaders, and the guild's tutor, Malimli Fairquillion.