Systems

Revision as of 20:57, 18 September 2009 by Lendren (talk | contribs) (Removed dead links while I seek more current ones.)

In common parlance a "system" is a set of triggers, aliases, buttons, etc. for a MUD client (such as Nexus, zMUD, CMUD, or MUSHclient) which handle certain elements of combat automatically or semi-automatically. Commonly they will handle curing, and may also handle action queueing, offense, highlighting important situations, and handling the spam of combat. Some people develop their own; others download free systems or buy systems for credits. Here are some systems tailored for Lusternia: