Affliction
|
Diagnosis
|
Cure
|
Effect
|
Ablaze
|
ablaze.
|
Frost
|
Causes damage periodically. Increases damage of some skills.
|
Achromatic Aura
|
afflicted with an achromatic aura.
|
Horehound
|
Increases damage 10% from all magic-sourced attacks.
|
Addiction
|
addicted to elixirs.
|
Galingale; Focus Mind
|
Slows sip balance recovery; consumes potions faster.
|
Aeon
|
afflicted with the curse of the Aeon.
|
Phlegmatic; Reishi
|
Causes a one-second delay before actions take effect; another action during that time will preclude the previous one. Prevented by the Quicksilver defense.
|
Afterimage
|
suffering from a dazzling afterimage.
|
20 seconds
|
Prevents raising the sixth sense defense.
|
Agoraphobia
|
agoraphobic.
|
Wormwood; Focus Mind
|
Victim will avoid going from indoors to outdoors.
|
Amnesia
|
suffering from amnesia.
|
None
|
The next command entered doesn't take effect.
|
Amputated Limb
|
right} {arm|leg}.
|
Regeneration
|
Prevents many actions that require the limb, such as standing, movement, and tumbling. When cured, the new limb is mangled.
|
Anorexia
|
anorexic.
|
Coltsfoot; Focus mind
|
Victim cannot eat or drink, including cures.
|
Asthma
|
afflicted by horrible asthma.
|
Melancholic to chest
|
Victim cannot smoke pipes. Swift movement causes damage.
|
Astrospheres
|
afflicted by the {name} sphere.
|
variable amount of time
|
Varies depending on the Astrology sphere.
|
Attraction
|
attracted to {name}.
|
Earwort and leaving the room
|
Prevents the victim from voluntarily leaving the bard's presence.
|
Aura Warp
|
suffering under a warped aura of infirmity.
|
Leave the room, then Reishi or Focus Spirit
|
Prevents all cures from working when not in remission.
|
BatBane
|
cursed with Bat Bane.
|
60 seconds
|
Increases damage from attacks caused by sound.
|
Bedevil
|
plagued by a bedeviling sickness.
|
Leave, then Focus Spirit
|
When you cure one affliction, other afflictions replace it.
|
Binah
|
surrounded by the Binah Sphere.
|
Focus Spirit
|
Reduces constitution.
|
Black Lung
|
coughing up dreadful black phlegm.
|
Melancholic to chest
|
Steals balance occasionally.
|
Blackout
|
devoid of senses.
|
Allheale
|
Blocks seeing the prompt and most messages.
|
Blindness
|
blind.
|
Myrtle; Faeleaf; Health to head
|
Can't see anything, including targets, unless Sixth Sense defense is up. Protects against many visual attacks such as illusions.
|
Blood Clot
|
right} {shoulder|hip}.
|
Yarrow
|
Prevents curing blood vessels.
|
Broken Chest
|
suffering from a broken chest.
|
Arnica to chest
|
Drains endurance.
|
Broken Jaw
|
suffering from a broken jaw.
|
Mending to head
|
Causes a small amount of damage on eating and drinking.
|
Broken Limb
|
right} {arm|leg}.
|
Mending
|
Prevents actions that require the limb, such as attacks or movement. Can cause items to be unwielded.
|
Broken Nose
|
suffering a broken nose.
|
Arnica to head
|
Causes some bleeding, and prevents snorting wiccan spores.
|
Broken Wrist
|
right} wrist.
|
Mending to arms
|
Causes unwielding and prevents wielding.
|
Burst Organs
|
suffering from massive organ failure.
|
Regeneration to gut
|
Kills in twelve seconds if not cured.
|
Burst Vessels
|
suffering {number} burst blood vessels.
|
Sparkleberry; Health
|
Lots of bleeding; makes you vulnerable to Telekinesis instakill.
|
Captivation
|
captivated by the music of {name}.
|
Earwort; Leaving the room for 6 seconds
|
The victim is only affected by the captivating bard's song effects, not those of other bards.
|
Chest Pain
|
experiencing heavy chest pain.
|
Regeneration to chest
|
Prepares the victim for Gahtirak'sho (see Tahtetso).
|
Clamped Arm
|
right} arm by a hound's jaws.
|
Writhe
|
Prevents many actions, especially those using that arm.
|
Claustrophobia
|
claustrophobic.
|
Wormwood; Focus Mind
|
Prevents moving from indoor to outdoor areas.
|
Clumsiness
|
afflicted with clumsiness.
|
Kombu
|
Makes warriors and monks miss more often and do less damage. Lets the victim attack himself.
|
Collapsed Lungs
|
suffering from collapsed lungs.
|
Regeneration to chest
|
Causes blackout periodically. Prevents smoking pipes. When cured, the lungs are punctured.
|
Collapsed Nerves
|
right} arm nerve.
|
Regeneration to arms
|
Periodically causes epilepsy.
|
Concussion
|
has a serious concussion.
|
Regeneration to head
|
Periodically causes amnesia. When cured, the head is still damaged.
|
Confusion
|
confused.
|
Pennyroyal; Sanguine; Focus Mind
|
Doubles equilibrium recovery time.
|
Cracked Elbow
|
right} elbow.
|
Regeneration to arms
|
Makes Combat parries not take effect.
|
Cracked Kneecap
|
right} kneecap.
|
Regeneration to legs
|
MakesCombat stances not take effect.
|
Crotamine
|
dying from crotamine.
|
Antidote
|
Kills in twenty-five seconds.
|
Crushed Chest
|
suffering a crushed chest.
|
Regeneration to chest
|
Drains endurance quickly.
|
Crushed Foot
|
right} foot.
|
Arnica to legs
|
Slows movement.
|
Crushed Windpipe
|
muted by a crushed windpipe.
|
Myrtle; Arnica to head
|
Prevents speaking, and eating and drinking.
|
Damaged Head
|
has a partially damaged head.
|
Regeneration to head
|
Periodically causes concussion.
|
Dark Moon
|
under the curse of the dark moon.
|
Focus Spirit; Time
|
Periodically strips defenses or causes disease afflictions.
|
Darkseed
|
afflicted with the darkseed inplanted beneath the skin.
|
30 seconds
|
Periodically entangles and causes damage.
|
Daydreaming
|
plagued by childish daydreams.
|
Kafe
|
Periodically causes loss of balance.
|
Deadening
|
of a deadened mind.
|
Kombu
|
Slows the recovery of focus balance.
|
Deafness
|
deaf.
|
Myrtle; Earwort; Health to head
|
Prevents hearing speech and channels, and periodically causes dizziness, except with Truehearing defense. Protects against musical attacks.
|
Death Mark
|
murky blotch|dark mark|jagged scar|black miasma} on the throat.
|
Cleanse
|
Various effects including slower crucify writhing and more vulnerability to contagion. See Necromancy.
|
Dementia
|
demented.
|
Pennyroyal
|
Shows randomly-selected and false locations, objects, and players.
|
Disembowelment
|
disemboweled.
|
Regeneration to gut
|
Kills in twelve seconds if not cured.
|
Dislocated Limb
|
right} {arm|leg}.
|
Marjoram
|
Causes deep wounds to increase passively.
|
Disloyalty
|
has an aura of repugnance.
|
Love
|
Prevents ordering loyal denizens, and causes them to attack the victim.
|
Dizziness
|
overcome by dizziness.
|
Kombu; Focus Mind; Melancholic to head
|
Causes victim to fall down when moving sometimes.
|
Dysentery
|
suffering from a bad bout of dysentery.
|
Choleric
|
Periodically causes damage; increases hunger levels.
|
Earache
|
suffering from the effects of blank note.
|
6-8 seconds
|
Prevents raising the Truehearing defense.
|
Ectoplasm
|
covered in ectoplasm.
|
Cleanse
|
Slows the recovery of balance.
|
Egovice
|
cursed by ego vice.
|
Horehound
|
Causes health damage whenever ego is used or damaged.
|
Enfeeble
|
enfeebled.
|
Time
|
Reduces strength.
|
Entanglement
|
entangled.
|
Writhe
|
Can't do most actions.
|
Epilepsy
|
suffering from epilepsy.
|
Kombu; Focus Mind
|
Periodically steals balance.
|
Eyepeck
|
right} eye.
|
Regeneration to head
|
Causes bleeding. If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown.
|
FaerieFire
|
surrounded by a colourful light.
|
Focus Spirit; passage of time
|
Temporarily cancels being shrouded.
|
Fear
|
afflicted by fear.
|
Compose
|
Periodically moves you in random directions.
|
Fractured Arm
|
right} arm.
|
Arnica to arms
|
Slows recovery of arm balance.
|
Fractured Skull
|
suffering from a fractured skull.
|
Mending to head
|
One third of commands fail to take effect.
|
Frozen
|
frozen stiff.
|
Fire
|
Prevents movement. When cured, victim is still shivering.
|
Furrowed Brow
|
bleeding through a furrowed brow.
|
Sanguine
|
Bleeding, plus periodic blindness.
|
Gashed Cheek
|
twitching in the face due to a gash.
|
Marjoram
|
Periodically steals balance.
|
Generosity
|
extremely generous.
|
Galingale; Phlegmatic
|
Victim randomly gives away things from the inventory.
|
Gluttony
|
gluttonous.
|
Galingale
|
Victim periodically eats a random edible thing in his inventory.
|
Grappled
|
grappled by {name}.
|
Writhe
|
Prevents most actions. Requirement for many Kata attacks.
|
Haemophilia
|
afflicted by haemophilia.
|
Yarrow; Sanguine
|
Prevents clotting.
|
Hallucinations
|
hallucinating.
|
Pennyroyal
|
Periodically stuns, causes fear, or knocks down.
|
Healthleech
|
cursed with the healthleech.
|
Horehound; Sanguine
|
Drains health to random passersby.
|
Hemiplegy
|
paralysed on the Template:Left.
|
Health to limb
|
Slows balance recovery of the afflicted limb.
|