Difference between revisions of "Aeromancy"

746 bytes added ,  01:29, 17 July 2011
Tuning
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(Tuning)
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|[[#Northwind|Northwind]]||Mythical +40%||Coils of cloud from the north will suffocate your foes.
|[[#Northwind|Northwind]]||Mythical +40%||Coils of cloud from the north will suffocate your foes.
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|[[#Tuning|Tuning]]||Mythical +40%||Tune the energies of your elemental staff.
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|[[#Windstorm|Windstorm]]||Mythical +60%||Cast the powers of the wind in one spell.
|[[#Windstorm|Windstorm]]||Mythical +60%||Cast the powers of the wind in one spell.
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This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the north, which will surround your foes with coils of cloud to slow them and delay their recovery.
This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the north, which will surround your foes with coils of cloud to slow them and delay their recovery.
==Tuning==
{|
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| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>TUNE STAFF <percent> ELECTRICITY <percent> COLD<br/>
TUNE STAFF CLEAR</tt>
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|style="background:pink"|Power: 1 (Matrix)
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As your connection to the elemental air grows, so does your ability to control the staff you have fashioned from it. You may <tt>TUNE STAFF</tt> to choose what percentage of your damage is in the form of electricity or cold damage. You may also <tt>TUNE STAFF CLEAR</tt> to return your staff to its original balance.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.


==Windstorm==
==Windstorm==
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