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|[[#Northwind|Northwind]]||Mythical +40%||Coils of cloud from the north will suffocate your foes. | |[[#Northwind|Northwind]]||Mythical +40%||Coils of cloud from the north will suffocate your foes. | ||
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|[[#Tuning|Tuning]]||Mythical +40%||Tune the energies of your elemental staff. | |||
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|[[#Windstorm|Windstorm]]||Mythical +60%||Cast the powers of the wind in one spell. | |[[#Windstorm|Windstorm]]||Mythical +60%||Cast the powers of the wind in one spell. | ||
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This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the north, which will surround your foes with coils of cloud to slow them and delay their recovery. | This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the north, which will surround your foes with coils of cloud to slow them and delay their recovery. | ||
==Tuning== | |||
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| style="background:darkblue; color:white"|'''Syntax:''' | |||
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| style="background:lightblue"|<tt>TUNE STAFF <percent> ELECTRICITY <percent> COLD<br/> | |||
TUNE STAFF CLEAR</tt> | |||
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|style="background:pink"|Power: 1 (Matrix) | |||
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As your connection to the elemental air grows, so does your ability to control the staff you have fashioned from it. You may <tt>TUNE STAFF</tt> to choose what percentage of your damage is in the form of electricity or cold damage. You may also <tt>TUNE STAFF CLEAR</tt> to return your staff to its original balance. | |||
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100. | |||
==Windstorm== | ==Windstorm== |
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