Difference between revisions of "Aquamancy"

770 bytes added ,  01:29, 17 July 2011
Tuning
m (Envoy changes)
(Tuning)
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|[[#Preserve|Preserve]]||Mythical +25%||Freeze your enemies, preserving their corpse for all time.
|[[#Preserve|Preserve]]||Mythical +25%||Freeze your enemies, preserving their corpse for all time.
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|[[#Tuning|Tuning]]||Mythical +40%||Tune the energies of your elemental staff.
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|[[#Flashflood|Flashflood]]||Mythical +50%||Cast the powers of the waters in one spell.
|[[#Flashflood|Flashflood]]||Mythical +50%||Cast the powers of the waters in one spell.
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This powerful attack attempts to freeze your target. If the target is not chilled already, it will cost 2 power to chill the target. If the target is chilled already, it will cost 4 power and freeze the target as well as do damage. If your foe is frozen already, it will cost 4 power and greatly damage your target. If your target is frozen and at or below half health already, he or she will die and the body will be preserved in this frozen state.
This powerful attack attempts to freeze your target. If the target is not chilled already, it will cost 2 power to chill the target. If the target is chilled already, it will cost 4 power and freeze the target as well as do damage. If your foe is frozen already, it will cost 4 power and greatly damage your target. If your target is frozen and at or below half health already, he or she will die and the body will be preserved in this frozen state.
==Tuning==
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| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>TUNE STAFF <percent> COLD <percent> BLUNT <percent> ASPHYXIATION<br/>
TUNE STAFF CLEAR</tt>
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|style="background:pink"|Power: 1 (Pool of Stars)
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As your connection to the elemental air grows, so does your ability to control the staff you have fashioned from it. You may <tt>TUNE STAFF</tt> to choose what percentage of your damage is in the form of electricity or cold damage. You may also <tt>TUNE STAFF CLEAR</tt> to return your staff to its original balance.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.


==Flashflood==
==Flashflood==
870

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