Difference between revisions of "Pyromancy"

328 bytes added ,  22:44, 12 September 2019
New Melding update
(Updated.)
(New Melding update)
Line 5: Line 5:
|-
|-
|}
|}
{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Fireproof|Master|0|Your body is less able to burn.}}
{{SkillTableRow|FireProof|Master|0|your body is less able to burn.}}
{{SkillTableRow|Fireball|Master|25|Blast everyone else with a massive fireball.}}
{{SkillTableRow|FireBall|Master|25|blast everyone else with a massive fireball.}}
{{SkillTableRow|Combust|Master|50|Turn up the heat!}}
{{SkillTableRow|Combust|Master|50|turn up the heat!}}
{{SkillTableRow|Meld|Master|75|Merge your magics with the tainted land.}}
{{SkillTableRow|Meld|Master|75|merge your magics with the burning land.}}
{{SkillTableRow|Influence|Gifted|0|Increase your sway over others in your demesne.}}
{{SkillTableRow|Heatwave|Expert|25|make others' skin more sensitive to the increasing heat.}}
{{SkillTableRow|Smokehaze|Gifted|25|Inhibit the lungs and eyes with smoke.}}
{{SkillTableRow|FireStorm|Gifted|75|ignite all your enemies at once.}}
{{SkillTableRow|Centre|Gifted|50|Move to the centre of your demesne.}}
{{SkillTableRow|FireWalls|Expert|0|raise up the flames to inhibit passage.}}
{{SkillTableRow|Firestorm|Gifted|75|Ignite all your enemies at once.}}
{{SkillTableRow|Dissolve|Expert|20|easily remove an aura of protection around another.}}
{{SkillTableRow|Heatwave|Expert|0|Make others' skin more sensitive to the increasing heat.}}
{{SkillTableRow|SmokeHaze|Expert|40|inhibit the lungs and eyes with smoke.}}
{{SkillTableRow|Dissolve|Expert|20|Easily remove an aura of protection around another.}}
{{SkillTableRow|Travel|Expert|60|teleport yourself to anyone in your demesne.}}
{{SkillTableRow|Flashfire|Expert|40|A short burts of flame that singes the skin.}}
{{SkillTableRow|AshFall|Expert|80|a rain of ash harms the lungs, confuses the eye.}}
{{SkillTableRow|Travel|Expert|60|Teleport yourself to anyone in your demesne.}}
{{SkillTableRow|Salamanders|Virtuoso|0|summon forth fire-born lizards to attack your foes.}}
{{SkillTableRow|Salamanders|Expert|80|Summon forth fire-born lizards to attack your foes.}}
{{SkillTableRow|Phoenix|Virtuoso|33|summon a bird born of fire.}}
{{SkillTableRow|Firewalls|Virtuoso|0|Raise up the flames to inhibit passage.}}
{{SkillTableRow|FireRain|Virtuoso|66|drops of fire will bring your enemies down in flames.}}
{{SkillTableRow|Phoenix|Virtuoso|25|Summon a bird born of fire.}}
{{SkillTableRow|Mirage|Fabled|0|make all places in your demesne indistinguishable.}}
{{SkillTableRow|Mirage|Virtuoso|50|Make all places in your demesne indistinguishable.}}
{{SkillTableRow|Heatstroke|Fabled|33|excessive perspiration coats the skin with sweat.}}
{{SkillTableRow|Firerain|Fabled|0|Falling flames can burn the arms.}}
{{SkillTableRow|Missile|Fabled|66|seek out a target within your meld.}}
{{SkillTableRow|Heatstroke|Fabled|25|Excessive perspiration coats the skin with sweat.}}
{{SkillTableRow|FlashFire|Mythical|0|a short burst of flame that singes the skin.}}
{{SkillTableRow|Ashfall|Fabled|50|A rain of ash harms the lungs, confuses the eye.}}
{{SkillTableRow|Staff|Mythical|20|summon your elemental staff.}}
{{SkillTableRow|Flamering|Fabled|75|Protect yourself with a personal ring of fire.}}
{{SkillTableRow|Incinerate|Mythical|40|blast your enemies with the purity of fire.}}
{{SkillTableRow|Staff|Mythical|0|Summon your elemental staff.}}
{{SkillTableRow|Conflagration|Mythical|60|cast all the powers of the flame in one spell.}}
{{SkillTableRow|Incinerate|Mythical|20|Blast your enemies with the purity of fire.}}
{{SkillTableRow|Cremation|Mythical|80|blast an enemy into instant ashes.}}
{{SkillTableRow|Tuning|Mythical|40|Tune the energies of your elemental staff.}}
{{SkillTableRow|Inferno|Transcendent|0|unleash the unforgiving rage of elemental fire.}}
{{SkillTableRow|Conflagration|Mythical|60|Cast all the powers of the flame in one spell.}}
{{SkillTableRow|Cremation|Mythical|80|Blast an enemy into instant ashes.}}
{{SkillTableRow|Inferno|Transcendent|0|Unleash the unforgiving rage of elemental fire.}}
|}
|}
[[Image:Pyromancy.jpg|thumb|The Pyromancer (by Xiel)]]
[[Image:Pyromancy.jpg|thumb|The Pyromancer (by Xiel)]]


{{AB
{{AB
|skillname = Fireproof
|skillname = FireProof
|syntax = PYROCAST FIREPROOF
|syntax = PYROCAST FIREPROOF
|cost = Damage Modifier: 1/8 fire resistance
|cost = Damage Modifier: 1/8 fire resistance
|description = You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the Elemental Plane of Fire.
|description = You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the Elemental Plane of
}}  
Fire.}}


{{AB
{{AB
|skillname = Fireball
|skillname = FireBall
|syntax = PYROCAST FIREBALL
|syntax = PYROCAST FIREBALL [target|NODES]
|cost = Damage Type: 100% Fire
|cost = Power:  3 (Eternal Flame) (Nodes only)<br>
|description = Cast forth a tremendous ball of fire that will rip through your location and blast your enemies.
Damage Type: Fire
}}  
|description = Cast forth a tremendous ball of fire that will rip through your location and blast your enemies, burning them in the process.
<br>
You may target a single enemy or target all enemies between connecting nodes the the node you are standing on.
}}


{{AB
{{AB
|skillname = Combust
|skillname = Combust
|syntax = PYROCAST COMBUST <br>
|syntax = PYROCAST COMBUST<br>
PYROCAST FORCECOMBUST
PYROCAST FORCECOMBUST
|cost = Power: 1 (Eternal Flame)  
|cost = Power: 1 (Eternal Flame)
|description = You can cause fires to spontaneously combust and burn almost any environment. If a location is currently the demesne of any druid or mage, you can FORCECOMBUST and break the meld in that location.  
|description = You can cause fires to spontaneously combust and burn almost any environment.<br>
<br>
If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.
Note that desert is considered the natural environment for a pyromancer demesne and needs not be combusted.
}}
}}  


{{AB
{{AB
|skillname = Meld
|skillname = Meld
|syntax = PYROCAST MELD <br>
|syntax = PYROCAST MELD<br>
PYROCAST SENSE <br>
PYROCAST CLEAR<br>
PYROCAST WATCH ON/OFF <br>
PYROCAST SENSE<br>
PYROCAST DISSOLVE <br>
PYROCAST WATCH ON/OFF<br>
PYROCAST DAMPEN <effect> <br>
PYROCAST DISSOLVE<br>
DEMESNE CENTER <br>
PYROCAST BOND<br>
DEMESNE
PYROCAST UNBOND<br>
|description = The primary power of pyromancy is to build your own fiery demesne. By creating a MELD between a burning location and yourself, you thus build your demesne. Each new MELD must be adjacent to another. While in your demesne, you can SENSE who dares to enter your burning land and WATCH who enters and leaves. To check on its status, DEMESNE will show you where its center is, and what powers are curently active and how long they will last. DEMESNE CENTER will change the center of your demense to the current room. You can DISSOLVE your demesne at any time. If there is a demesne effect active that you wish to get rid of, you may DAMPEN it.  
DEMESNE<br>
}}  
DEMESNE [NODES{{!}}ROOMS{{!}}BONDS{{!}}EFFECTS]
|description = The primary power of pyromancy is to build your own combusted demesne. By using MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne.
 
You may also BOND to a fellow pyromancers demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.
 
While in your demesne, you can SENSE who dares stand in your demesne and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.
}}


{{AB
{{AB
|skillname = Influence
|skillname = Heatwave
|description = Within your own demesne, you will find your ability of influence to be more effective as though you had more prestige.
|syntax = PYROCAST HEATWAVE [<target>|NODES|MELD]
}}  
|cost = Power:  2 (Eternal Flame) (Single Target)<br>
5 (Eternal Flame) (Nodes)<br>
8 (Eternal Flame) (Meld)
|description = Summon forth a wave of heat that causes sweat to pour and your enemies to black out.
}}


{{AB
{{AB
|skillname = Centre
|skillname = FireStorm
|syntax = PYROCAST CENTRE
|syntax = PYROCAST FIRESTORM [DAMPEN]
|description = From anywhere in your demesne, you can instantly transport to the centre of your demesne. If you are outside your demesne, but on the same plane and terrain type as your demesne, you may teleport back to the center of your demesne at a cost of two power.
|cost = Damage Type: 100% Fire
}}  
|description = Storms of fire will rip through your demesne, damaging and knocking over your enemies. If they are already knocked over, they'll be knocked off balance.
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}


{{AB
{{AB
|skillname = Firestorm
|skillname = FireWalls
|syntax = PYROCAST FIRESTORM [DEMESNE]
|syntax = PYROCAST FIREWALLS [DAMPEN]
|description = This can be cast in a single burning location or throughout your demesne. Uncontrolled fires will seek out and burn your enemies to cinders.  
|description = Walls of fire will have a chance of blocking your enemies and keeping them in the room if they attempt to leave, afflicting them with burns.
}}  
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}


{{AB
{{AB
|skillname = Heatwave
|skillname = Dissolve
|syntax = PYROCAST HEATWAVE [DEMESNE]
|syntax = DISSOLVE [<target>|NODES|MELD]
|description = This can be cast in a single burning location or throughout your demesne. Summon forth a parching heatwave, causing a pox to plague your enemies and increasing the severity of their burns.
|cost = Power:  5 (Matrix) (Nodes)<br>
}}  
10 (Matrix) (Meld)
|description = You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.
}}


{{AB
{{AB
|skillname = Dissolve
|skillname = SmokeHaze
|syntax = DISSOLVE <target>
|syntax = PYROCAST SMOKEHAZE [DAMPEN]
|description = You can dissolve the aura of protection around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack.
|description = Hazy smoke will drift across your demesne, causing random mental afflictions and building burns on your enemies.
}}  
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}


{{AB
{{AB
|skillname = Flashfire
|skillname = Travel
|syntax = PYROCAST FLASHFIRE [DEMESNE]
|syntax = PYROCAST TRAVEL [<player>|Node number]
|cost = Damage Type: 100% Fire
|cost = Power: 3 (Eternal Flame)
|description = This can be cast in a single burning location or throughout your demesne. Flash fires come as quickly as they disappear, but when they emerge, they can cause damage to your enemies, as well as increasing the severity of their burns.
|description = You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld.
}}  
|notes = The node number appears in DEMESNE NODES.
}}


{{AB
{{AB
|skillname = Salamanders
|skillname = AshFall
|syntax = PYROCAST SALAMANDERS [DEMESNE]
|syntax = PYROCAST ASHFALL [DAMPEN]
|description = This can be cast in a single burning location or throughout your demesne. By opening up a channel to the Seven Sacred Pyres, you can call salamanders. Salamanders are small elemental creatures of fire, who will attack your enemies, causing a variety of afflictions.
|description = You can raise a cloud of ash that will obfuscate locations and afflict your enemies with burns.
}}  
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}


{{AB
{{AB
|skillname = Firewalls
|skillname = Salamanders
|syntax = PYROCAST FIREWALLS
|syntax = PYROCAST SALAMANDERS [DAMPEN]
|description = This is cast throughout the demesne, raising walls of fire throughout. Any enemies who pass through the firewall will take damage and be set aflame.
|description = Hundreds of tiny salamanders will wander your demesne, stunning your enemies and burning them.
}}  
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}


{{AB
{{AB
|skillname = Phoenix
|skillname = Phoenix
|syntax = PYROCAST PHOENIX <br>
|syntax = PYROCAST PHOENIX<br>
BEAST ORDER BREATHE FIRE <target>
BEAST ORDER BREATHE FIRE <target>
|cost = Power: 10 (Eternal Flame)
|cost = Power: 10 (Eternal Flame)
|description = Create a phoenix egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Fire. The phoenix has the ability to fly as well as the inherent ability to breathe fire which a pyromancer may cast regardless of his or her level in Beastmastery. The fire breath of a phoenix has the unique property of setting others on fire.
|description = Create a phoenix egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Fire. The phoenix has the ability to fly as well as the inherent ability to
breathe fire which a pyromancer may cast regardless of his or her level in Beastmastery. The fire breath of a phoenix has the unique property of setting others on fire.
<br>
<br>
NOTE: If you lose the phoenix skill, your phoenix will not abandon you; however, it will no longer have the ability to light people on fire when it breathes fire nor allow the owner to use breathe fire without the Beastmastery skill. Also note that the phoenix's inherent ability to fly will always need the flying skill in Beastmastery to use it.
Every two years, you may summon forth another phoenix egg.
}}  
|notes = If you lose the phoenix skill, your phoenix will not abandon you; however, it will no longer have the ability to light people on fire when it breathes fire nor allow the owner to use breathe fire without the Beastmastery skill. Also note that the phoenix's inherent ability to fly will always need the flying skill in Beastmastery to use it.
}}


{{AB
{{AB
|skillname = Mirage
|skillname = FireRain
|syntax = PYROCAST MIRAGE [DEMESNE]
|syntax = PYROCAST FIRERAIN [DAMPEN]
|description = This can be cast in a single burning location or throughout your demesne. It will hide the appearance of any non-desert location so that it will appear to be a desert.
|description = Call a rain of fire to bring any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves caught in a net of air. It will also burn your enemies.
}}  
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}


{{AB
{{AB
|skillname = Firerain
|skillname = Mirage
|syntax = PYROCAST FIRERAIN [DEMESNE]
|syntax = PYROCAST MIRAGE [DAMPEN]
|cost = Damage Type  : 100% Fire
|description = Your allies will find their ice applications faster whle your enemies will find them slower.
|description = This spell can be cast in a single burning location or throughout your demesne. Not only is the liquid fire that rains down damaging, it can cause those flying and in trees to fall to the ground in pain. It can also stun targets. It will also block use of natural forest if cast.
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.
}}  
}}


{{AB
{{AB
|skillname = Heatstroke
|skillname = HeatStroke
|syntax = PYROCAST HEATSTROKE [DEMESNE]
|syntax = PYROCAST HEATSTROKE [DAMPEN]
|description = This can be cast in a single burning location or throughout your demesne. By raising the temperature, your enemies may suffer from excessive sweating.
|description = The heat will cause temporary insanity in your enemies depending on their levels of burns.
}}  
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}


{{AB
{{AB
|skillname = Ashfall
|skillname = Missile
|syntax = PYROCAST ASHFALL [DEMESNE]
|syntax = PYROCAST MISSILE <target>
|description = This can be cast in a single burning location or throughout your demesne. Black ash has a chance of giving your enemies black lung, as well as confusing them if they try to move.
|cost = Power:  2 (Eternal Flame)<br>
}}  
Damage Type: 100% Fire
|description = You may summon a missile of fire to attack anyone within your demesne. It will damage and build burns on them.}}


{{AB
{{AB
|skillname = Flamering
|skillname = Flashfire
|syntax = PYROCAST FLAMERING
|syntax = PYROCAST FLASHFIRE [DAMPEN]
|cost = Damage Type: 100% Fire
|description = A healing flashfire will heal your allies and burn your enemies.
|description = Surround yourself in a ring of fire, which increases the burn level of those who attack you, as well as having a chance of damaging and/or lighting your attacker on fire. Only those in the same room and elevation of yourself will be affected by the flame ring.
|notes = Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect.}}
}}  


{{AB
{{AB
|skillname = Staff
|skillname = Staff
|syntax = PYROCAST STAFF <br>
|syntax = PYROCAST STAFF<br>
:POINT STAFF <target> [direction] <br>
:POINT STAFF <target> [direction]<br>
:WHIRL STAFF <br>
:WHIRL STAFF
:RAISE STAFF <br>
|cost = Power: 10 (Eternal Flame)<br>
:TWIRL STAFF <target> <br>
Damage Type: 75% Fire, 25% Asphyxiation (point staff)<br>
|cost = Power: 10 (Eternal Flame) <br>
Damage Type: 75% Fire, 25% Asphyxiation (point staff) <br>
Can Target Denizens (in room only)
Can Target Denizens (in room only)
|description = The ultimate weapon of the pyromancer is a staff created from elemental fire. By wielding the staff you may POINT STAFF at a target and shoot a stream of fire at your target. You can RAISE STAFF to burn away an ailment. With WHIRL STAFF, you can reveal anyone hiding in your location. Finally, by TWIRL STAFF you can fan the flames in your location, and all enemies who are ablaze will suffer increased damage as well as an increase in their burn levels. The power cost will be significantly less if cast on the Elemental Plane of Fire.
|description = The ultimate weapon of the pyromancer is a staff created from elemental fire. By wielding the staff you may POINT STAFF at a target and shoot a stream of fire at your target. With WHIRL STAFF, you can reveal anyone hiding in your
}}  
location. The power cost will be significantly less if cast on the Elemental Plane of Fire.
 
{{sub
|syntax = TUNE STAFF <percent> FIRE <percent> ASPHYXIATION<br>
TUNE STAFF CLEAR
|cost = Power: 1 (Eternal Flame)}}
You may TUNE STAFF to choose what percentage of your damage is in the form of fire or
asphyxiation damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.
|notes = Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
}}


{{AB
{{AB
|skillname = Incinerate
|skillname = Incinerate
|syntax = PYROCAST INCINERATE <target>
|syntax = PYROCAST INCINERATE [HERE|NODES]
|cost = Power: 3 (Eternal Flame) <br>
|cost = Power: 3 (Eternal Flame) (Current Room)<br>
Damage Type: 100% Fire
5 (Eternal Flame) (All Nodes)
|description = By opening up channels to the Five Sacred Flames, you can release blasts of pure elemental energies that have the power to incinerate the flesh. If the target survives, he or she will suffer significant burns as well as momentarily blacking out. There is also a chance of his or her limbs being severely damaged.
|description = Incinerate your location, or all of the nodes in your demesne. This will force your enemies away from you, or away from each node in your demesne.}}
}}
 
{{AB
|skillname = Tuning
|syntax = TUNE STAFF <percent> FIRE <percent> ASPHYXIATION <br>
TUNE STAFF CLEAR
|cost = Power: 1 (Eternal Flame)
|description = As your connection to the elemental fire grows, so does your ability to control the staff you have fashioned from it. You may TUNE STAFF to choose what percentage of your damage is in the form of fire or asphyxiation damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
}}  


{{AB
{{AB
|skillname = Conflagration
|skillname = Conflagration
|syntax = PYROCAST CONFLAGRATION
|syntax = PYROCAST CONFLAGRATION
|cost = Power: 8 (Eternal Flame)
|cost = Power: 5 (Eternal Flame)
|description = Your demesne will surge with elemental fires and become imbued with firestorm, heatwave, flashfire, salamanders, smokehaze, firerain, heatstroke and ashfall.
|description = Your demesne will surge with elemental winds, and become imbued with firestorm, firewalls, smokehaze, ashfall, salamanders, firerain, mirage, heatstroke and flashfire.                                               }}
}}  


{{AB
{{AB
Line 203: Line 217:
|syntax = PYROCAST CREMATE <target>
|syntax = PYROCAST CREMATE <target>
|cost = Power: 5 (Eternal Flame)
|cost = Power: 5 (Eternal Flame)
|description = This extremely devestating spell will only work if the target has fourth degree burns. Quite simply, you can utterly destroy a person, literally reducing him or her to nothing but a pile of ash.
|description = This extremely devestating spell will only work if the target has fourth degree burns. If they do, you will utterly destroy them, literally reducing them to nothing but a pile of ash.
}}  
<br>
If they do not have fourth degree burns, they will be stunned and burned some more.
}}


{{AB
{{AB
|skillname = Inferno
|skillname = Inferno
|syntax = UNLEASH STAFF
|syntax = UNLEASH STAFF
|cost = Power: 10 (Eternal Flame) <br>
|cost = Power: 10 (Eternal Flame)<br>
Damage Type: 100% Fire <br>
Damage Type: 100% Fire
|description = By releasing an inferno, you demonstrate the most intense and potent powers of the Elemental Plane of Fire. Bonfires will form throughout your demesne, growing into pyres and then blazing infernos that will seek out and consume your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle.
|description = By releasing an inferno, you demonstrate the most intense and potent powers of the Elemental Plane of Fire. An enormous firestorm will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Inferno will depend on how many  burns your enemies have, though it will entirely dissipate all their burns when it hits.
<br>
Bonded melders will reduce how long this takes to cast.
}}
}}
575

edits