Difference between revisions of "Pyromancy"

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2,666 bytes removed ,  22:49, 23 January 2016
Updated.
(Updating to templated skilltable.)
(Updated.)
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{{SkillTableRow|Fireproof|Master|0|Your body is less able to burn.}}
{{SkillTableRow|Fireproof|Master|0|Your body is less able to burn.}}
{{SkillTableRow|Fireball|Master|25|Blast everyone else with a massive fireball.}}
{{SkillTableRow|Fireball|Master|25|Blast everyone else with a massive fireball.}}
{{SkillTableRow|Combust|Master|50|Turn up the heat!}}
{{SkillTableRow|Meld|Master|75|Merge your magics with the tainted land.}}
{{SkillTableRow|Meld|Master|75|Merge your magics with the tainted land.}}
{{SkillTableRow|Influence|Gifted|0|Increase your sway over others in your demesne.}}
{{SkillTableRow|Influence|Gifted|0|Increase your sway over others in your demesne.}}
{{SkillTableRow|Smokehaze|Gifted|25|Inhibit the lungs and eyes with smoke.}}
{{SkillTableRow|Smokehaze|Gifted|25|Inhibit the lungs and eyes with smoke.}}
{{SkillTableRow|Center|Gifted|50|Move to the centre of your demesne.}}
{{SkillTableRow|Centre|Gifted|50|Move to the centre of your demesne.}}
{{SkillTableRow|Firestorm|Gifted|75|Ignite all your enemies at once.}}
{{SkillTableRow|Firestorm|Gifted|75|Ignite all your enemies at once.}}
{{SkillTableRow|Heatwave|Expert|0|Make others' skin more sensitive to the increasing heat.}}
{{SkillTableRow|Heatwave|Expert|0|Make others' skin more sensitive to the increasing heat.}}
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[[Image:Pyromancy.jpg|thumb|The Pyromancer (by Xiel)]]
[[Image:Pyromancy.jpg|thumb|The Pyromancer (by Xiel)]]


==Fireproof==
{{AB
|skillname = Fireproof
|syntax = PYROCAST FIREPROOF
|cost = Damage Modifier: 1/8 fire resistance
|description = You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the Elemental Plane of Fire.
}}


{|
{{AB
|-
|skillname = Fireball
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST FIREBALL
|-
|cost = Damage Type: 100% Fire
| style="background:lightblue"|<tt>PYROCAST FIREPROOF</tt>
|description = Cast forth a tremendous ball of fire that will rip through your location and blast your enemies.
|-
}}  
|}
You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the Elemental Plane of Fire.
 
==Fireball==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST FIREBALL</tt>
|-
|style="background:pink"|Damage Type: 100% Fire<br/>
Damage Source: Magical
 
|-
|}
Cast forth a tremendous ball of fire that will rip through your location and blast your enemies.
 
==Combust==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST COMBUST</tt><br/>
<tt>PYROCAST FORCECOMBUST</tt>
|-
|style="background:pink"|Power: 1 (Eternal Flame)
|-
|}
You can cause fires to spontaneously combust and burn almost any environment. If a location is currently the demesne of any druid or mage, you can <tt>FORCECOMBUST</tt> and break the meld in that location. Note that desert is considered the natural environment for a pyromancer demesne and needs not be combusted.
 
==Meld==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST MELD</tt><br/>
<tt>PYROCAST SENSE</tt><br/>
<tt>PYROCAST WATCH ON/OFF</tt><br/>
<tt>PYROCAST DISSOLVE</tt><br/>
<tt>PYROCAST DAMPEN <effect></tt><br/>
<tt>DEMESNE CENTER</tt><br/>
<tt>DEMESNE</tt>
|-
|}
The primary power of pyromancy is to build your own fiery demesne. By creating a <tt>MELD</tt> between a burning location and yourself, you thus build your demesne. Each new <tt>MELD</tt> must be adjacent to another. While in your demesne, you can <tt>SENSE</tt> who dares to enter your burning land and <tt>WATCH</tt> who enters and leaves. To check on its status, <tt>DEMESNE</tt> will show you where its center is, and what powers are curently active and how long they will last. <tt>DEMESNE CENTER</tt> will change the center of your demense to the current room. You can <tt>DISSOLVE</tt> your demesne at any time. If there is a demesne effect active that you wish to get rid of, you may <tt>DAMPEN</tt> it.
 
==Influence==
 
Within your own demesne, you will find your ability of influence to be more effective.
 
==Smokehaze==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST SMOKEHAZE [DEMESNE]</tt>
|-
|}
This can be cast in a single burning location or throughout your demesne. Black smoke will rise up in a thick haze, coiling in the lungs of your enemies and afflicting your enemies with asthma.
 
==Center==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST CENTER</tt>
|-
|}
From anywhere in your demesne, you can instantly transport to the center of your demesne. If you are outside your demesne, but on the same plane and terrain type as your demesne, you may teleport back to the center of your demesne at a cost of two power.
 
==Firestorm==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST FIRESTORM [DEMESNE]</tt>
|-
|}
This can be cast in a single burning location or throughout your demesne. Uncontrolled fires will seek out and burn your enemies to cinders.
 
==Heatwave==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST HEATWAVE [DEMESNE]</tt>
|-
|}
This can be cast in a single burning location or throughout your demesne. Summon forth a parching heatwave, causing sun allergies to your enemies and increasing the severity of their burns.
 
==Dissolve==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DISSOLVE <target></tt>
|-
|}
You can dissolve the aura of protection around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack.
 
==Flashfire==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST FLASHFIRE [DEMESNE]</tt>
|-
|style="background:pink"|Damage Type: 100% Fire<br/>
Damage Source: Magical
|-
|}
This can be cast in a single burning location or throughout your demesne. Flash fires come as quickly as they disappear, but when they emerge, they can cause damage to your enemies, as well as increasing the severity of their burns.
 
==Travel==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST TRAVEL <player></tt>
|-
|style="background:pink"|Power: 3 (Eternal Flame)
|-
|}
You can travel to a target if both of you are in your demesne.
 
==Salamanders==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST SALAMANDERS [DEMESNE]</tt>
|-
|}
This can be cast in a single burning location or throughout your demesne. By opening up a channel to the Seven Sacred Pyres, you can call salamanders. Salamanders are small elemental creatures of fire, who will attack your enemies, causing a variety of afflictions.
 
==Firewalls==


{|
{{AB
|-
|skillname = Combust
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST COMBUST <br>
|-
PYROCAST FORCECOMBUST
| style="background:lightblue"|<tt>PYROCAST FIREWALLS</tt>
|cost = Power: 1 (Eternal Flame)  
|-
|description = You can cause fires to spontaneously combust and burn almost any environment. If a location is currently the demesne of any druid or mage, you can FORCECOMBUST and break the meld in that location.  
|}
<br>
This is cast throughout the demesne, raising walls of fire throughout. Any enemies who pass through the firewall will take damage and be set aflame.
Note that desert is considered the natural environment for a pyromancer demesne and needs not be combusted.
 
}}
==Phoenix==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST PHOENIX</tt><br/>
<tt>BEAST ORDER BREATHE FIRE <target></tt>
|-
|style="background:pink"|Power: 10 (Eternal Flame)
|-
|}
Create a phoenix egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Fire. The phoenix has the ability to fly as well as the inherent ability to breathe fire which a pyromancer may cast regardless of his or her level in [[Beastmastery]]. The fire breath of a phoenix has the unique property of setting others on fire.


NOTE: If you lose the phoenix skill, your phoenix will not abandon you; however, it will no longer have the ability to light people on fire when it breathes fire nor allow the owner to use breathe fire without the [[Beastmastery]] skill. Also note that the phoenix's inherent ability to fly will always need the flying skill in [[Beastmastery]] to use it.
{{AB
|skillname = Meld
|syntax = PYROCAST MELD <br>
PYROCAST SENSE <br>
PYROCAST WATCH ON/OFF <br>
PYROCAST DISSOLVE <br>
PYROCAST DAMPEN <effect> <br>
DEMESNE CENTER <br>
DEMESNE
|description = The primary power of pyromancy is to build your own fiery demesne. By creating a MELD between a burning location and yourself, you thus build your demesne. Each new MELD must be adjacent to another. While in your demesne, you can SENSE who dares to enter your burning land and WATCH who enters and leaves. To check on its status, DEMESNE will show you where its center is, and what powers are curently active and how long they will last. DEMESNE CENTER will change the center of your demense to the current room. You can DISSOLVE your demesne at any time. If there is a demesne effect active that you wish to get rid of, you may DAMPEN it.  
}}


==Mirage==
{{AB
|skillname = Influence
|description = Within your own demesne, you will find your ability of influence to be more effective as though you had more prestige.
}}


{|
{{AB
|-
|skillname = Centre
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST CENTRE
|-
|description = From anywhere in your demesne, you can instantly transport to the centre of your demesne. If you are outside your demesne, but on the same plane and terrain type as your demesne, you may teleport back to the center of your demesne at a cost of two power.
| style="background:lightblue"|<tt>PYROCAST MIRAGE [DEMESNE]</tt>
}}
|-
|}
This can be cast in a single burning location or throughout your demesne. It will hide the appearance of any non-desert location so that it will appear to be a desert.


==Firerain==
{{AB
|skillname = Firestorm
|syntax = PYROCAST FIRESTORM [DEMESNE]
|description = This can be cast in a single burning location or throughout your demesne. Uncontrolled fires will seek out and burn your enemies to cinders.
}}


{|
{{AB
|-
|skillname = Heatwave
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST HEATWAVE [DEMESNE]
|-
|description = This can be cast in a single burning location or throughout your demesne. Summon forth a parching heatwave, causing a pox to plague your enemies and increasing the severity of their burns.
| style="background:lightblue"|<tt>PYROCAST FIRERAIN [DEMESNE]</tt>
}}
|-
|}
This can be cast in a single burning location or throughout your demesne. Fire rain releases extremely an powerful, though erratic, rain of fire. Not only is the liquid fire that rains down damaging, it can cause those flying and in trees to fall to the ground in pain.  It can also stun targets. It will also block use of natural forest if cast.


==Heatstroke==
{{AB
|skillname = Dissolve
|syntax = DISSOLVE <target>
|description = You can dissolve the aura of protection around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack.
}}


{|
{{AB
|-
|skillname = Flashfire
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST FLASHFIRE [DEMESNE]
|-
|cost = Damage Type: 100% Fire
| style="background:lightblue"|<tt>PYROCAST HEATSTROKE [DEMESNE]</tt>
|description = This can be cast in a single burning location or throughout your demesne. Flash fires come as quickly as they disappear, but when they emerge, they can cause damage to your enemies, as well as increasing the severity of their burns.
|-
}}
|}
This can be cast in a single burning location or throughout your demesne. By raising the temperature, your enemies may suffer from excessive sweating.


==Ashfall==
{{AB
|skillname = Salamanders
|syntax = PYROCAST SALAMANDERS [DEMESNE]
|description = This can be cast in a single burning location or throughout your demesne. By opening up a channel to the Seven Sacred Pyres, you can call salamanders. Salamanders are small elemental creatures of fire, who will attack your enemies, causing a variety of afflictions.
}}


{|
{{AB
|-
|skillname = Firewalls
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST FIREWALLS
|-
|description = This is cast throughout the demesne, raising walls of fire throughout. Any enemies who pass through the firewall will take damage and be set aflame.
| style="background:lightblue"|<tt>PYROCAST ASHFALL [DEMESNE]</tt>
}}
|-
|}
This can be cast in a single burning location or throughout your demesne. Black ash has a chance of giving your enemies black lung, as well as confusing them if they try to move.


==Flamering==
{{AB
|skillname = Phoenix
|syntax = PYROCAST PHOENIX <br>
BEAST ORDER BREATHE FIRE <target>
|cost = Power: 10 (Eternal Flame)
|description = Create a phoenix egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Fire. The phoenix has the ability to fly as well as the inherent ability to breathe fire which a pyromancer may cast regardless of his or her level in Beastmastery. The fire breath of a phoenix has the unique property of setting others on fire.
<br>
NOTE: If you lose the phoenix skill, your phoenix will not abandon you; however, it will no longer have the ability to light people on fire when it breathes fire nor allow the owner to use breathe fire without the Beastmastery skill. Also note that the phoenix's inherent ability to fly will always need the flying skill in Beastmastery to use it.
}}


{|
{{AB
|-
|skillname = Mirage
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST MIRAGE [DEMESNE]
|-
|description = This can be cast in a single burning location or throughout your demesne. It will hide the appearance of any non-desert location so that it will appear to be a desert.
| style="background:lightblue"|<tt>PYROCAST FLAMERING</tt>
}}
|-
|style="background:pink"|Damage Type: 100% Fire<br/>
Damage Source: Magical
|-
|}
Surround yourself in a ring of fire, which increases the burn level of those who attack you, as well as having a chance of damaging and/or lighting your attacker on fire. Only those in the same room and elevation of yourself will be affected by the flame ring.


==Staff==
{{AB
|skillname = Firerain
|syntax = PYROCAST FIRERAIN [DEMESNE]
|cost = Damage Type  : 100% Fire
|description = This spell can be cast in a single burning location or throughout your demesne. Not only is the liquid fire that rains down damaging, it can cause those flying and in trees to fall to the ground in pain. It can also stun targets. It will also block use of natural forest if cast.
}}


{|
{{AB
|-
|skillname = Heatstroke
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST HEATSTROKE [DEMESNE]
|-
|description = This can be cast in a single burning location or throughout your demesne. By raising the temperature, your enemies may suffer from excessive sweating.
| style="background:lightblue"|<tt>PYROCAST STAFF</tt><br/>
}}
<tt>POINT STAFF <target> [direction]</tt><br/>
<tt>WHIRL STAFF</tt><br/>
<tt>RAISE STAFF</tt><br/>
<tt>TWIRL STAFF <target></tt>
|-
|style="background:pink"|Power: 10 (Eternal Flame)<br/>
Damage Type: 75% Fire, 25% Asphyxiation (point staff)<br/>
Damage Source: Magical
|-
|}
The ultimate weapon of the pyromancer is a staff created from elemental fire. By wielding the staff you may <tt>POINT STAFF</tt> at a target and shoot a stream of fire at your target. You can <tt>RAISE STAFF</tt> to burn away an ailment. With <tt>WHIRL STAFF</tt>, you can reveal anyone hiding in your location. Finally, by <tt>TWIRL STAFF</tt> you can fan the flames in your location, and all enemies who are ablaze will suffer increased damage as well as an increase in their burn levels. The power cost will be significantly less if cast on the Elemental Plane of Fire.


==Incinerate==
{{AB
|skillname = Ashfall
|syntax = PYROCAST ASHFALL [DEMESNE]
|description = This can be cast in a single burning location or throughout your demesne. Black ash has a chance of giving your enemies black lung, as well as confusing them if they try to move.
}}


{|
{{AB
|-
|skillname = Flamering
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST FLAMERING
|-
|cost = Damage Type: 100% Fire
| style="background:lightblue"|<tt>PYROCAST INCINERATE <target></tt>
|description = Surround yourself in a ring of fire, which increases the burn level of those who attack you, as well as having a chance of damaging and/or lighting your attacker on fire. Only those in the same room and elevation of yourself will be affected by the flame ring.
|-
}}
|style="background:pink"|Power: 3 (Eternal Flame)<br/>
Damage Type: 100% Fire<br/>
Damage Source: Magical
|-
|}
By opening up channels to the Five Sacred Flames, you can release blasts of pure elemental energies that have the power to incinerate the flesh. If the target survives, he or she will suffer significant burns as well as momentarily blacking out. There is also a chance of his or her limbs being severely damaged.


==Tuning==
{{AB
|skillname = Staff
|syntax = PYROCAST STAFF <br>
:POINT STAFF <target> [direction] <br>
:WHIRL STAFF <br>
:RAISE STAFF <br>
:TWIRL STAFF <target> <br>
|cost = Power: 10 (Eternal Flame) <br>
Damage Type: 75% Fire, 25% Asphyxiation (point staff) <br>
Can Target Denizens (in room only)
|description = The ultimate weapon of the pyromancer is a staff created from elemental fire. By wielding the staff you may POINT STAFF at a target and shoot a stream of fire at your target. You can RAISE STAFF to burn away an ailment. With WHIRL STAFF, you can reveal anyone hiding in your location. Finally, by TWIRL STAFF you can fan the flames in your location, and all enemies who are ablaze will suffer increased damage as well as an increase in their burn levels. The power cost will be significantly less if cast on the Elemental Plane of Fire.
}}


{|
{{AB
|-
|skillname = Incinerate
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST INCINERATE <target>
|-
|cost = Power: 3 (Eternal Flame) <br>
| style="background:lightblue"|<tt>TUNE STAFF <percent> FIRE <percent> ASPHYXIATION<br/>
Damage Type: 100% Fire
TUNE STAFF CLEAR</tt>
|description = By opening up channels to the Five Sacred Flames, you can release blasts of pure elemental energies that have the power to incinerate the flesh. If the target survives, he or she will suffer significant burns as well as momentarily blacking out. There is also a chance of his or her limbs being severely damaged.
|-
}}
|style="background:pink"|Power: 1 (Vortex)
|-
|}
As your connection to the elemental fire grows, so does your ability to control the staff you have fashioned from it. You may <tt>TUNE STAFF</tt> to choose what percentage of your damage is in the form of fire or asphyxiation damage. You may also <tt>TUNE STAFF CLEAR</tt> to return your staff to its original balance.


{{AB
|skillname = Tuning
|syntax = TUNE STAFF <percent> FIRE <percent> ASPHYXIATION <br>
TUNE STAFF CLEAR
|cost = Power: 1 (Eternal Flame)
|description = As your connection to the elemental fire grows, so does your ability to control the staff you have fashioned from it. You may TUNE STAFF to choose what percentage of your damage is in the form of fire or asphyxiation damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
}}


==Conflagration==
{{AB
 
|skillname = Conflagration
{|
|syntax = PYROCAST CONFLAGRATION
|-
|cost = Power: 8 (Eternal Flame)
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Your demesne will surge with elemental fires and become imbued with firestorm, heatwave, flashfire, salamanders, smokehaze, firerain, heatstroke and ashfall.
|-
}}
| style="background:lightblue"|<tt>PYROCAST CONFLAGRATION</tt>
|-
|style="background:pink"|Power: 8 (Eternal Flame)
|-
|}
Your demesne will surge with elemental fires and become imbued with firestorm, heatwave, flashfire, salamanders, smokehaze, firerain, heatstroke and ashfall.


==Cremation==
{{AB
|skillname = Cremation
|syntax = PYROCAST CREMATE <target>
|cost = Power: 5 (Eternal Flame)
|description = This extremely devestating spell will only work if the target has fourth degree burns. Quite simply, you can utterly destroy a person, literally reducing him or her to nothing but a pile of ash.
}}


{|
{{AB
|-
|skillname = Inferno
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = UNLEASH STAFF
|-
|cost = Power: 10 (Eternal Flame) <br>
| style="background:lightblue"|<tt>PYROCAST CREMATE <target></tt>
Damage Type: 100% Fire <br>
|-
|description = By releasing an inferno, you demonstrate the most intense and potent powers of the Elemental Plane of Fire. Bonfires will form throughout your demesne, growing into pyres and then blazing infernos that will seek out and consume your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle.
|style="background:pink"|Power: 5 (Eternal Flame)
}}
|-
|}
This extremely devestating spell will only work if the target has fourth degree burns. Quite simply, you can utterly destroy a person, literally reducing him or her to nothing but a pile of ash.
 
==Inferno==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>UNLEASH STAFF</tt>
|-
|style="background:pink"|Power: 10 (Eternal Flame)<br/>
Damage Type: 100% Fire<br/>
Damage Source: None
|-
|}
By releasing an inferno, you demonstrate the most intense and potent powers of the Elemental Plane of Fire. Bonfires will form throughout your demesne, growing into pyres and then blazing infernos that will seek out and consume your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle.
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