Difference between revisions of "Harmonics"

83 bytes removed ,  00:46, 15 October 2021
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|skillname = Turquoise
|skillname = Turquoise
|syntax = CRYSTALSPIN TURQUOISE
|syntax = CRYSTALSPIN TURQUOISE
Gems = Turquoise
Gems Turquoise
|Cost = Power: 1 (Matrix)
|Cost = Power: 1 (Matrix)
Offensive =  Chance to do additional damage
Offensive =  Chance to do additional damage
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|skillname = Link
|skillname = Link
|syntax = CRYSTALSPIN LINK NODE [num]
|syntax = CRYSTALSPIN LINK NODE [num]
Gems =    Any
Gems   Any
|description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
|description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
}}
}}
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|skillname = Jade
|skillname = Jade
|syntax = CRYSTALSPIN JADE
|syntax = CRYSTALSPIN JADE
Gems Jade
Gems Jade
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Decreases mana healing from mana potions.
Offensive =  Decreases mana healing from mana potions.
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|syntax = CRYSTALSPIN RESONANCE <target>
|syntax = CRYSTALSPIN RESONANCE <target>
|cost = Power:  5 (Matrix)<br>
|cost = Power:  5 (Matrix)<br>
Gems Turquoise and Jade
Gems Turquoise and Jade
|description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the  previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target.
|description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the  previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target.
}}
}}
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|skillname = Garnet
|skillname = Garnet
|syntax = CRYSTALSPIN GARNET
|syntax = CRYSTALSPIN GARNET
Gems Garnet
Gems Garnet
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Chance to drain mana and ego when taking damage.
Offensive =  Chance to drain mana and ego when taking damage.
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|syntax = CRYSTALSPIN MENDINGSTONE
|syntax = CRYSTALSPIN MENDINGSTONE
|cost = Power:  3 (Matrix)<br>
|cost = Power:  3 (Matrix)<br>
Gems Garnet and Jade
Gems Garnet and Jade
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.
}}
}}
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|skillname = Beryl
|skillname = Beryl
|syntax = CRYSTALSPIN BERYL
|syntax = CRYSTALSPIN BERYL
Gems =    Beryl
Gems   Beryl
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Decrease ego gained when sipping bromides.
Offensive =  Decrease ego gained when sipping bromides.
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|syntax = CRYSTALSPIN BALESTONE
|syntax = CRYSTALSPIN BALESTONE
|cost = Power:  2 (Matrix) <br>
|cost = Power:  2 (Matrix) <br>
Gems Garnet, Beryl <br>
Gems Garnet, Beryl <br>
Damage Type: Magic
Damage Type: Magic
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them.
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them.
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|skillname = Opal
|skillname = Opal
|syntax = CRYSTALSPIN OPAL
|syntax = CRYSTALSPIN OPAL
Gems Opal
Gems Opal
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Decrease Sparkleberry effect.
Offensive =  Decrease Sparkleberry effect.
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|skillname = Glorygem
|skillname = Glorygem
|syntax = CRYSTALSPIN GLORYGEM [<target>]
|syntax = CRYSTALSPIN GLORYGEM [<target>]
Gems Opal and Jade
Gems Opal and Jade
|description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves.
|description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves.
}}
}}
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|skillname = Onyx
|skillname = Onyx
|syntax = CRYSTALSPIN ONYX
|syntax = CRYSTALSPIN ONYX
Gems =    Onyx
Gems Onyx
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Gives random dust afflictions.
Offensive =  Gives random dust afflictions.
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|skillname = Bloodstone
|skillname = Bloodstone
|syntax = CRYSTALSPIN BLOODSTONE
|syntax = CRYSTALSPIN BLOODSTONE
Gems =    Bloodstone
Gems   Bloodstone
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Deals bleeding scaling with timewarp
Offensive =  Deals bleeding scaling with timewarp
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|skillname = Amethyst
|skillname = Amethyst
|syntax = CRYSTALSPIN AMETHYST
|syntax = CRYSTALSPIN AMETHYST
Gems =    Amethyst
Gems   Amethyst
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Decreases health gain when sipping health potions
Offensive =  Decreases health gain when sipping health potions
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|skillname = Emerald
|skillname = Emerald
|syntax = CRYSTALSPIN EMERALD
|syntax = CRYSTALSPIN EMERALD
Gems Emerald
Gems Emerald
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
Offensive =  Chance to relapse a cured affliction.
Offensive =  Chance to relapse a cured affliction.
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|skillname = Malefactgem
|skillname = Malefactgem
|syntax =  CRYSTALSPIN MALEFACTGEM [<ENEMIES>{{!}}<target> <affliction>]
|syntax =  CRYSTALSPIN MALEFACTGEM [<ENEMIES>{{!}}<target> <affliction>]
Gems =    Onyx, Amethyst, Bloodstone <br>
Gems   Onyx, Amethyst, Bloodstone <br>
Ailments = Paralysis, Clumsiness, Asthma, Timewarp
Ailments = Paralysis, Clumsiness, Asthma, Timewarp
|description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment.
|description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment.
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|syntax = CRYSTALSPIN CRYSTALWEAPON <type> <crystal>
|syntax = CRYSTALSPIN CRYSTALWEAPON <type> <crystal>
|cost = Power:  10 (Matrix)<br>
|cost = Power:  10 (Matrix)<br>
|Gems Special
|Gems Special
|description = The twelve spheres of continuum are the detritus of the Elder Gods that were born there. When these Elder Gods shed their half-formed existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on Continuum today.
|description = The twelve spheres of continuum are the detritus of the Elder Gods that were born there. When these Elder Gods shed their half-formed existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on Continuum today.
These spheres form a natural bridge between the harmonic vibrations of continuum and the rest of reality. They are natural conductors of the primal energies of the cosmos which are caught and turned into vibrations by the plane of continuum. The Matrix Research Institute uses the spheres in the most basic of ways: by storing vibrations of the primal energies within crystals.
These spheres form a natural bridge between the harmonic vibrations of continuum and the rest of reality. They are natural conductors of the primal energies of the cosmos which are caught and turned into vibrations by the plane of continuum. The Matrix Research Institute uses the spheres in the most basic of ways: by storing vibrations of the primal energies within crystals.
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|skillname = Sapphire
|skillname = Sapphire
|syntax = CRYSTALSPIN SAPPHIRE
|syntax = CRYSTALSPIN SAPPHIRE
|cost = Gem:    Sapphire
Gems  Sapphire
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive:  Give random spiritual afflictions
|Offensive:  Give random spiritual afflictions
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|syntax = CRYSTALSPIN SHOCKSTONE <target>
|syntax = CRYSTALSPIN SHOCKSTONE <target>
|cost = Power:  3 (Matrix)<br>
|cost = Power:  3 (Matrix)<br>
|Gems Jade, Beryl, Onyx and Sapphire
Gems Jade, Beryl, Onyx and Sapphire
|description = Create a shockstone which will release a mental blast at a victim that will knock that person off his or her mental equilibrium.
|description = Create a shockstone which will release a mental blast at a victim that will knock that person off his or her mental equilibrium.


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|skillname = Ruby
|skillname = Ruby
|syntax = CRYSTALSPIN RUBY <target>
|syntax = CRYSTALSPIN RUBY <target>
|Gems =    Ruby <br>
Gems Ruby <br>
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive =  Afflicts with timewarp
|Offensive =  Afflicts with timewarp
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|skillname = Diamond
|skillname = Diamond
|syntax = CRYSTALSPIN DIAMOND
|syntax = CRYSTALSPIN DIAMOND
|Gems =    Diamond<br>
Gems Diamond<br>
Power: 1 (The Matrix)
Power: 1 (The Matrix)
Offensive =  Reduce Rooting
Offensive =  Reduce Rooting
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|syntax = CRYSTALSPIN HEARTSTONE <target>
|syntax = CRYSTALSPIN HEARTSTONE <target>
|cost = Power:  5 (Matrix)<br>
|cost = Power:  5 (Matrix)<br>
|Gems Diamond, Ruby, Sapphire
Gems Diamond, Ruby, Sapphire
|description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.
|description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.
{{Sub
{{Sub
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|syntax = CRYSTALSPIN ACCELERATORGEM
|syntax = CRYSTALSPIN ACCELERATORGEM
|cost = Power:  10 (Matrix) (5 if on the Continuum)<br>
|cost = Power:  10 (Matrix) (5 if on the Continuum)<br>
Gems All except Ruby
Gems All except Ruby
|description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed.
|description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed.
}}
}}
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|syntax = CRYSTALSPIN SPIRE
|syntax = CRYSTALSPIN SPIRE
|cost = Power:  10 (Matrix) <br>
|cost = Power:  10 (Matrix) <br>
|Gems =   1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond.
Gems  1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond.
|description = The ultimate crystalspin, you can take your twelve gems and have them form a intricate pattern around the target that will cause them to form a crystalline spire in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well.
|description = The ultimate crystalspin, you can take your twelve gems and have them form a intricate pattern around the target that will cause them to form a crystalline spire in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well.
   
   
All spires will cure at the same time.
All spires will cure at the same time.
}}
}}
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