Difference between revisions of "Environment"

123 bytes added ,  21:41, 12 October 2022
added a note about the thin spectacles.
(Added quite a few additional notes)
(added a note about the thin spectacles.)
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|description = You can scale up to the highest peaks of a mountain.
|description = You can scale up to the highest peaks of a mountain.
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You are also able to peer into all the mountain elevations in a room, at
You are also able to peer into all the mountain elevations in a room, at an equilibrium cost.
an equilibrium cost.
|notes = Scaling uses balance. Mountain rooms have 10 special elevations between flying and the ground. Like how flying puts you in "Flying above <room name>", scaling up will put you "In the mountains above <room name>". If flying, one can use <tt>LAND MOUNTAINS</tt> to immediately reach the highest mountain elevation, however, without Mountaineering, the landed flyer will then rapidly drop down through these elevation rooms one at a time (taking health damage each time).<br><br>
|notes = Scaling uses balance. Mountain rooms have 10 special elevations between flying and the ground. Like how flying puts you in "Flying above <room name>", scaling up will put you "In the mountains above <room name>". If flying, one can use <tt>LAND MOUNTAINS</tt> to immediately reach the highest mountain elevation, however, without Mountaineering, the landed flyer will then rapidly drop down through these elevation rooms one at a time (taking health damage each time).
The effect of <tt>a pair of thin spectacles</tt> (see <tt>ASHOP 22</tt>) does apply to <tt>OBSERVE MOUNTAINS</tt>.
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