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(→Influencing: Correcting the section about prestigious and tawdry clothing.) |
(→Combat: added links and updated some things.) |
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==Combat== | ==Combat== | ||
*Weapons. This entirely depends on what archetype, and sometimes what specialization. | *Weapons. This entirely depends on what [[archetype]], and sometimes what specialization. | ||
** | **[[Mage]]s, [[druid]]s, [[wiccan]]s and [[guardian]]s will typically function without a weapon until their primary skill lets them generate one. | ||
***Those who practice [[telekinesis]] may want a dagger. | ***Those who practice [[telekinesis]] may want a dagger. | ||
** | **[[Bard]]s will require an instrument which are made by artisans. | ||
** | **[[Warrior]]s and [[monk]]s will need a weapon appropriate to their specialization forged by a smith. | ||
*Poisons | **Poisons - used to envenom weapons or for pets that spit. | ||
*Teas | *Teas - White, Green, Black and Oolong. | ||
* | *2 pipes, ideally with mechanical pipetanks | ||
**1st pipe for soothing steam blend, a core cure. | |||
**2nd pipe for faeleaf, which provides a defensive aura that causes weapons to rebound. | |||
**Be sure to have a way to light the pipes, such as a tinderbox, if the pipes are not runed. | **Be sure to have a way to light the pipes, such as a tinderbox, if the pipes are not runed. | ||
*All cures. See HELP CURELIST for the details. | *All cures. See HELP CURELIST for the details. | ||
*Protection | *Magic Scrolls | ||
**Healing scrolls heal all 3 vitals at once. | |||
**Protection scrolls shield you from a mage/druid's demesne. | |||
**Disruption scrolls unlock a psionics channels. | |||
*An energy cube for recharging enchantments. | *An energy cube for recharging enchantments. | ||
**These are made with [[Jewelry#EnergyCubes|Jewelry]] but charged by [[Tinkering#Cubes|Tinkerers]] and [[Spellcraft#Cubes|Spellcrafters]]. | **These are made with [[Jewelry#EnergyCubes|Jewelry]] but charged by [[Tinkering#Cubes|Tinkerers]] and [[Spellcraft#Cubes|Spellcrafters]]. |
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