Difference between revisions of "Deepwounds"

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→‎How many do you have?: initial updates, more will be needed.
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==Deep Wounds==
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Within the world of Lusternia, deep wounds may be quite unlike anything you'll find in other worlds. With a judicious slice, a warrior can inflict painful blows that can result in deep wounds. Deep wounds are damage so deep within your body that they cannot be cured by normal means. The greater your deep wounds, the more chance that the next blow against you by a trained warrior could have devastating effects, including broken bones, severed arteries, punctured lungs, and even mortal wounds or beheading.
Within the world of Lusternia, deep wounds may be quite unlike anything you'll find in other worlds. With a judicious slice, a warrior can inflict painful blows that can result in deep wounds. Deep wounds are damage so deep within your body that they cannot be cured by normal means. The greater your deep wounds, the more chance that the next blow against you by a trained warrior could have devastating effects, including broken bones, severed arteries, punctured lungs, and even mortal wounds or beheading.
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There are three main methods of tracking how many deep wounds you have.
There are three main methods of tracking how many deep wounds you have.


* '''Wounds skill''': Use the Discernment skill <tt>WOUNDS</tt> (or <tt>WOUNDS SIMPLE</tt>) to check on your wounds. This is the only way to be certain, but it requires balance and consumes equilibrium, so you can't do it too often in a fight.
* '''Wounds skill''': Use the [[Discernment#Wounds|Discernment skill]] <code>WOUNDS [SIMPLE]</code> (or <code>WS</code>) to check on your wounds. This is the only way to be certain, but <del>it requires balance and consumes equilibrium</del>, so you can't do it too often in a fight.


* '''Estimate by hits''': Every time a warrior or monk hits you, you take some wounds. How many can vary widely depending on the characteristics of the attacker and weapons, but estimating about 800 per warrior combo and 250 per monk combo is better than nothing.
* '''Estimate by hits''': Every time a warrior or monk hits you, you take some wounds. How many can vary widely depending on the characteristics of the attacker and weapons, but estimating about 800 per warrior combo and 250 per monk combo is better than nothing.[Chronicler's note: this method can be used but the numbers themselves are likely out of date. Expect this to be updated in time.]


* '''Estimate by requirements''': Warrior afflictions require a certain wound level, so if you just got an affliction, you know that you have at least that many deep wounds. Consult the following chart.
* '''Estimate by requirements''': Warrior afflictions require a certain wound level, so if you just got an affliction, you know that you have at least that many deep wounds. Consult the following chart.


==Warrior Attacks and Deep Wounds==
==Warrior Attacks and Deep Wounds==
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