Pyrochemantics

Revision as of 22:53, 10 July 2023 by Hinic (talk | contribs) (added the new Arson damage as a note)

Pyrochemantics is a skillchoice specialization after learning Elementalism and is an alternative to Pyromancy. It was taught by Scuchemi Tliwx, who came from an alternate timeline. Pyrochemantics utilises potent reagents in lieu of directly channeling elemental power. Pyrochemantics revolves around four main types of abilities:

  • Rigged devices - provides buffs to the user
  • Effluvia - passively afflict their focused target
  • Smoke Clouds - defensive abilities that afflicts those who attack the user
  • Explosions - powerful abilities that damage enemies in addition to providing special affects
Skill Learned At Description
Fireproof Master+0% Your body is less able to burn.
FusedFlasks Master+0% Golden flasks will stopper your effluvia.
Incendiary Master+50% A scorching effluvium to harm your foes.
Pyroaugmentorius Gifted+0% Rig this gadget to help stoke your flames.
Scorching Gifted+33% Set fire to those who would harm you.
Opiate Gifted+66% Befuddle their minds with this effluvium.
Dampeners Expert+0% Ease the shock of the situation.
ThermalPumps Expert+25% Burn away what ails you.
Narcotic Expert+50% Too much of this smoke will drive them mad.
Doping Unknown+?% Flood your effluvia with a dumbing drug.
Psychedelic Expert+75% This explosion will leave their heads reeling.
Pyrocannon Virtuoso+0% Ready! Aim! Fire!
Phrenic Virtuoso+20% Combine your effluvia into a mind-blowing experience.
Pyrrhic Unknown+?% A smoke to make them question their intelligence.
Embed Virtuoso+40% Embed motes onto your pyrocannon.
Fuse Virtuoso+60% Fuse runes into your pyrocannon.
Hallucinatory Virtuoso+80% This smoke will play tricks with their eyes.
Goggles Fabled+0% Everything is so much clearer now.
Pyrokinetic Fabled+25% A huge display of pyrokinetic technique.
GutterGang Fabled+50% The Gutter Gang has got your back.
Pyrobourne Fabled+75% Secrete all of your effluvia at once.
Muzzle Mythical+0% Focus your pyrocannon's flames.
Pyretic Mythical+25% Where are the munchies?
Fevered Mythical+50% Some smoke to help them forget.
Arson Mythical+75% Rig your effluvia into an enormous explosion.
EmberDance Transcendent+0% A mesmerising dance to heat things up.


Fireproof

Syntax
PYROWORK FIREPROOF

Damage Modifier: 1/8 fire resistance

You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the Elemental Plane of Fire.


FusedFlasks

Syntax
FUSEDFLASKS CREATE

FUSEDFLASKS STATUS
FUSEDFLASKS TRANSMUTE [#] TO <reagent>
FUSEDFLASKS RELEASE # <reagent>

Power: 10 (Flame) (to create)

Outlay: gold 50 (to create)
fireessence 1 (to transmute)

Flasks are the focal point of any Pyrochemantic effect, storing the raw power of reagents transmuted from fire essence. A single piece of essence can be transmuted to create five units of reagent. Your flasks can hold up to 2000 reagents total and you may release reagents to make room for other types.


Incendiary

Syntax
PYROWORK SECRETE INCENDIARY

PYROWORK BLOCK INCENDIARY
PYROWORK FOCUS [<target>|NOBODY]
PYROWORK STATUS
PYROWORK CONCENTRATE

Outlay: incendiary 1

Damage Type: 100% Fire

By secreting incendiary reagent from your flasks you can coat yourself in an effluvium that will last one Lusternian day. When you focus your effluvium upon a target, they will periodically suffer from fire damage while in your presence. This passive effect will occur once every 10 seconds.

Concentrating on your effluvia will bring them all into sync so that they fire at the same time.


Pyroaugmentorius

Syntax
RIG PYROAUGMENTORIUS
Outlay: gold 10, incendiary 100

Damage Modifier: 1/8 fire increase

By rigging up a pyroaugmentorius gadget using gold and your reagents you are better able to channel heat, bolstering the amount of fire damage you do. The rigged up gadget will fall apart after 50 Lusternian months.


Scorching

Syntax
PYROWORK SCORCHING SMOKE
Outlay: gold 10, incendiary 100

You can release a cloud of smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to knock those who attack you off balance for 1.0 seconds. It will disperse after 50 months.


Opiate

Syntax
PYROWORK SECRETE OPIATE

PYROWORK FOCUS [<target>|NOBODY]

Outlay: opiate 1 (to secrete)

You are now able to transmute the opiate reagent. By secreting the opiate reagent you can create an effluvium around yourself that will last one Lusternian day. When you focus your effluvium upon a target, they will be periodically be afflicted with confusion. This passive effect will occur once every 10 seconds.


Dampeners

Syntax
RIG DAMPENERS
Outlay: gold 25, incendiary 100, opiate 100

Damage Modifier: 1/8 electric resistance

By rigging up some dampeners you are able to better insulate your body against electricity. The rigged up device will lose its dampening ability after 50 Lusternian months.


ThermalPumps

Syntax
RIG THERMAL PUMPS
Outlay: gold 25, opiate 100, incendiary 100

By rigging up thermal pumps, you are better able to channel heat to your benefit. When ablaze, you will only take 10% of the normal damage from being on fire. In addition, being ablaze will not increase your burn level and the fire will cure a random affliction when you burn. Your rigged up pumps will fall apart after 50 months.

Exception: If you have rigged these, FireProof will no longer protect you from becoming ablaze.


Narcotic

Syntax
PYROWORK SECRETE NARCOTIC

PYROWORK FOCUS [<target>|NOBODY]

Outlay: narcotic 1 (to secrete)

You are now able to transmute the narcotic reagent. By secreting the narcotic reagent you can create an effluvium around yourself that will last one Lusternian day. When you focus your effluvium upon a target, they will be periodically be afflicted with clumsiness. This passive effect will occur once every 10 seconds.


Doping

Syntax
PYROWORK DOPING [ON|OFF]

By secreting a mind-dulling substance into your effluvia, you can stupefy your focused target, making them stumble around as they try to leave.


Psychedelic

Syntax
PYROWORK PSYCHEDELIC EXPLOSION
Power: 5 (Flame)

Effluvia: opiate, incendiary
Damage Type: 50% Fire, 50% Asphyxiation

Mixing the effects of your opiate and incendiary effluvia will consume them to give a different kind of high. The resulting psychedelic explosion will cause damage to all enemies in your room as well as confusing them and giving them clumsiness. The explosion from this effect will occur 10 seconds after casting.

Your enemy's movements will be greatly hindered while the effect is growing. Enemy movement within the radius of effect has an 80% chance to fail and cause a base balance loss of 2 seconds.


Pyrocannon

Syntax
RIG PYROCANNON

PYROCANNON BLAST <target> [<direction>]

Outlay: gold 50, opiate 100, incendiary 100, narcotic 100

Power: 10 (Flame) (to create)
Damage Type: 50% Fire, 50% Asphyxiation
Can Target Denizens (in room only)

By heating up some gold and mixing up a cocktail of pyrochemantic reagents you can rig up a pyrocannon. The range on this cannon allows you to blast away foes in your room or adventurers in adjacent rooms.


Phrenic

Syntax
PYROWORK PHRENIC EXPLOSION
Power: 5 (Flame)

Effluvia: opiate, narcotic
Damage Type: 50% Fire, 50% Asphyxiation

Mixing the effects of your opiate and narcotic effluvia will consume them to give a different kind of high. The resulting phrenic explosion will cause damage to all enemies in your room as well as increasing their temporary insanity. The explosion from this effect will occur 10 seconds after casting.


Pyrrhic

Syntax
PYROWORK SECRETE PYRRHIC

PYROWORK FOCUS [<target>|NOBODY]

Outlay: pyrrhic 1 (to secrete)

You are now able to transmute the pyrrhic reagent. By secreting the pyrrhic reagent you can create an effluvium around yourself that will last one Lusternian day. When you focus your effluvium upon a target, they will be periodically be afflicted with stupidity. This passive effect will occur once every 10 seconds.


Embed

Syntax
PYROCANNON EMBED <dream mote list>

WIPE PYROCANNON (to remove motes)

You can now embed up to ten motes on your rigged pyrocannon. Every time you perform an attack with your pyrocannon, one of the motes will be triggered.


Fuse

Syntax
PYROCANNON FUSE <rune list>

WIPE PYROCANNON (to remove runes)

You can now fuse up to ten runes to your rigged pyrocannon. Every time you perform an attack with your pyrocannon, one of the runes will be triggered. You can also append SUPER at the end of your pyrocannon attack to trigger two runes at once, assuming you have Supersling in Runes.


Hallucinatory

Syntax
PYROWORK HALLUCINATORY SMOKE
Outlay: gold 50, narcotic 100, opiate 100, pyrrhic 100

You can release a cloud of hallucinatory smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to cause hallucinations in those who attack you. It will disperse after 50 months.


Goggles

Syntax
RIG GOGGLES
Outlay: gold 25, opiate 100, narcotic 100, pyrrhic 100

By rigging up some goggles, you can be sure that your drug-induced hallucinations show you the right path. Your goggles will allow you to see through anything that may obscure an exit from view.


Pyrokinetic

Syntax
PYROWORK PYROKINETIC EXPLOSION
Power: 5 (Flame)

Effluvia: pyrrhic, incendiary
Damage Type: 50% Fire, 50% Asphyxiation

Mixing the effects of your incendiary and pyrrhic effluvia will consume them to give a different kind of high. The resulting pyrokinetic explosion will cause damage to all enemies in your room as well as setting them ablaze and afflicting them with unnatural stupidity. The explosion from this effect will occur 10 seconds after casting.


GutterGang

Syntax
PYROWORK LINK <pyrochemantic or pyromancer>

You can get higher better when you do it together, so link up with the members of your gutter gang. Each link will increase the radius of your effects by one room. Any damage caused by the explosions will be increased by a pyromancers's demesne.


Pyrobourne

Syntax
PYROWORK SECRETE ALL
Power: 3 (Flame)

Outlay: incendiary 1, opiate 1, pyrrhic 1, narcotic 1

You have mastered the contents of your flasks and can secrete all four effluvia at once.


Muzzle

Syntax
RIG MUZZLE

PYROCANNON INCINERATE <target> [<direction>]

Outlay (to create): gold 50, pyrrhic 100

Outlay (to use): pyrrhic 1
Damage Type: 100% Fire

Muzzling your pyrocannon allows you to incinerate a foe, burning them with pure fire damage and setting them ablaze. This will use up one pyrrhic reagent from your flasks.


Pyretic

Syntax
PYROWORK PYRETIC SMOKE
Outlay: gold 50, pyrrhic 100, narcotic 100

You can release a cloud of hallucinatory smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to cause addiction in those who attack you. It will disperse after 50 months.


Fevered

Syntax
PYROWORK FEVERED SMOKE
Outlay: gold 50, pyrrhic 100, opiate 100

You can release a cloud of hallucinatory smoke around you by mixing up a pyrochemantic brew. The smoke has a 20% chance to cause amnesia in those who attack you. It will disperse after 50 months.


Arson

Syntax
PYROWORK ARSON EXPLOSION
Power: 10 (Flame)

Effluvia: opiate, incendiary, pyrrhic, narcotic
Damage Type: 50% Fire, 50% Asphyxiation

Mixing the effects of your incendiary, pyrrhic, opiate, and narcotic effluvia will consume them to give a different kind of high. The resulting conflagration will cause damage to all enemies in the room. This effect will cause more damage to those who are addicted, ablaze, unnaturally stupid, confused, or hallucinating. The explosion from this effect will occur 10 seconds after casting.

Enemies with the afflictions above will also be stunned, with the stun length being 1.5 seconds per affliction.

Additional Notes:
Base damage increased to 300 + random 300 + 20% of maximum target health. Each affliction increases damage by 10% of maximum target health (Changelog #2840)


Emberdance

Syntax
PYROWORK SECRETE EMBERDANCE
Power: 5 (Flame)

Outlay: incendiary 10, pyrrhic 10, opiate 10, narcotic 10
Damage Type: 100% Fire

While embers dance around you, your enemies will catch ablaze. If an enemy is already ablaze, they will burn anew and cause extra damage. Your embers will lose their frantic pace over time, causing this effect to fire less often. When the embers first begin their dance they will combust every 9 seconds, trailing away to every 15 seconds as the embers fade after a Lusternian day.