Timewarp

Revision as of 06:00, 13 October 2021 by Hinic (talk | contribs) (added links to Cloudcoils as the "meld aff")

When warped in time, you will find the quicksilver defence slower to rise and your equilibrium slower to return if disrupted. This effect has a scaling effect depending on how warped in time you are.

Cured By: Soothing steam blend.
Afflicted Line: Time warps around you.
Diagnose Line: $(level$) warped in time.
Cured Line: Time no longer warps around you.
Partial Cured Line: The warping of time lightens, but you are still $(level$) warped.


Below is the result of FORMULAS TIMEWARP as of 10-12-2021

Action Type Amount
Timewarp (max 75)
Soothing Steam cure 6-12, +50% if focused
Aeonfield add 4-5
Balestone add 6-8
Blink add 4-6
Cloudberry Tea add 4-5
CrypticFlux add 3-4 (harmonic, 7-11 (chaotic)
Insight add Adds 3 * number of spiritual afflictions, max 20
MalefactGem add 4-6
MalefactGem (Targetted) add 6-8
Offensive Crystals add 4-6 * crystals afflictions
Oracle add 1-2
Quantum (Aerochem) add 11-25
RedRubato(bard) add 4-5, additional 3-5 if ruby instrument
Resonator (discharge) add 30
Ruby add 7-12
Sever (target) add 8-14, when severing a target gem with kether/violet
Sever (multiple) add 11-20, when severing multiple gems with kether/viol
Singularity add 4-6 * distance
Skysforzando (bard) add 13-16 (sapphire instruments only)
Southwind (Aeromancy) add (3 * meld aff level) + random(3 * meld aff level)
Staticfield add 6-8
Timeflux add 3-4
Timewarp (Aeonics add 6-8