Difference between revisions of "Harmonics"

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| style="background:lightyellow"|Harmonics was developed by the Matrix Institute after studying the cosmic plane of the Continuum. The Continuum is a 'dead' divine creche, meaning that whatever divine beings were born there have long since grown up and departed (as opposed to the cosmic planes with half-formed where the divine beings never fully developed--or as opposed to the cosmic plane of the Vortex where the divine beings had never formed). Researchers from the Matrix Institute have used the abandoned crystal creches to tap into the harmonic energies of the Continuum. They've also learned to harness these energies into gemstones. While this has given them very powerful abilities, it also ends up being very expensive as the Institute constantly looks to fill their supply of gemstones. Historically, this has led them to many conflicts (especially with dwarves) as the Institute believed that all gemstones should come to them for the greater good.
| style="background:lightyellow"|[[Harmonics]] was developed by the [[Matrix Institute]] after studying the cosmic plane of the [[Continuum]]. The Continuum is a 'dead' divine crèche, meaning that whatever divine beings were born there have long since grown up and departed (as opposed to the cosmic planes with [[half-formed]] where the divine beings never fully developed--or as opposed to the cosmic plane of the [[Vortex]] where the divine beings had never formed). Researchers from the Matrix Institute have used the abandoned crystal crèches to tap into the harmonic energies of the Continuum. They've also learned to harness these energies into gemstones. While this has given them very powerful abilities, it also ends up being very expensive as the Institute constantly looks to fill their supply of gemstones. Historically, this has led them to many conflicts (especially with [[dwarves]]) as the Institute believed that all gemstones should come to them for the greater good.
|-
|-
|}
|}


{|
{{SkillTableHeader}}
|-
{{SkillTableRow|Harvest|Master|0|Crystals may be harvested on the Continuum Plane.}}
|[[#Harvest|Harvest]]||Master||Crystals may be harvested on the Continuum Plane.
{{SkillTableRow|Turquoise|Master|0|Heavy vibrational field that offers protection.}}
|-
{{SkillTableRow|Link|Master|25|Channel the energy of wild astral nodes to your nexus.}}
|[[#Turquoise|Turquoise]]||Master||Heavy vibrational field that offers protection.
{{SkillTableRow|GemAffinity|Master|50|Store your gems in an interdimensional space.}}
|-
{{SkillTableRow|Jade|Master|75|Calm the mind with this meditative crystal.}}
|[[#Link|Link]]||Master +25%||Channel the energy of wild astral nodes to your nexus.
{{SkillTableRow|Resonance|Gifted|0|Magnify the strength of the vibrational harmonics.}}
|-
{{SkillTableRow|Garnet|Gifted|25|Erratic vibrations that enervate the energies of enemies.}}
|[[#GemAffinity|GemAffinity]]||Master +50%||Store your gems in an interdimensional space.
{{SkillTableRow|Mendingstone|Gifted|50|Create a stone that releases a healing cloud.}}
|-
{{SkillTableRow|Beryl|Gifted|75|Light vibrational field that energises the ego.}}
|[[#Jade|Jade]]||Master +75%||Calm the mind with this meditative crystal.
{{SkillTableRow|Balestone|Expert|0|Unstable vibration that creates a fiery destruction.}}
|-
{{SkillTableRow|Opal|Expert|25|Chaotic vibrations that drain personal energy.}}
|[[#Resonance|Resonance]]||Gifted||Magnify the strength of the vibrational harmonics.
{{SkillTableRow|Glorygem|Expert|50|Release glorious healing energies with this crafted crystal.}}
|-
{{SkillTableRow|Onyx|Expert|75|Sickening vibrations that infest others with ailments.}}
|[[#Garnet|Garnet]]||Gifted +25%||Erratic vibrations that enervate the energies of enemies.
{{SkillTableRow|Bloodstone|Virtuoso|25|Like its namesake, opens wounds that cause bleeding.}}
|-
{{SkillTableRow|Amethyst|Virtuoso|50|Strong physical vibration that heals the body.}}
|[[#Mendingstone|Mendingstone]]||Gifted +50%||Create a stone that releases a healing cloud.
{{SkillTableRow|Emerald|Virtuoso|75|Ultimate healing vibration that cures ailments.}}
|-
{{SkillTableRow|Malefactgem|Fabled|0|Craft a crystal that induces debilitating vibrations.}}
|[[#Beryl|Beryl]]||Gifted +75%||Light vibrational field that energises the ego.
{{SkillTableRow|CrystalWeapon|Fabled|25|The ultimate weapon of harmonic destruction.}}
|-
{{SkillTableRow|Sapphire|Fabled|50|Sharp vibrations that stab into the minds.}}
|[[#Balestone|Balestone]]||Expert||Unstable vibration that creates a fiery destruction.
{{SkillTableRow|ShockStone|Fabled|75|Unleash a powerful mental concussive force.}}
|-
{{SkillTableRow|Ruby|Mythical|0|A dangerous crystal when stuck on another.}}
|[[#Opal|Opal]]||Expert +25%||Chaotic vibrations that drain personal enregy.
{{SkillTableRow|Diamond|Mythical|20|The clarity of this vibration shields disruptive summons.}}
|-
{{SkillTableRow|Heartstone|Mythical|40|Protect others by encasing their hearts in crystal.}}
|[[#Glorygem|Glorygem]]||Expert +50%||Release glorious healing energies with this crafted crystal.
{{SkillTableRow|Shatterplex|Mythical|60|Use the power of rubies to create a massive explosion.}}
|-
{{SkillTableRow|Acceleratorgem|Mythical|80|A powerful vibration to fill your crystalplex.}}
|[[#Onyx|Onyx]]||Expert +75%||Sickening vibrations that infest others with ailments.
{{SkillTableRow|Spire|Transcendent|0|Create a crystal spire on the Continuum to generate power.}}
|-
|[[#Convoke|Convoke]]||Virtuoso||Fashion a vibration that acts as a strong magical summons.
|-
|[[#Bloodstone|Bloodstone]]||Virtuoso +25%||Like its namesake, opens wounds that cause bleeding.
|-
|[[#Amethyst|Amethyst]]||Virtuoso +50%||Strong physical vibration that heals the body.
|-
|[[#Emerald|Emerald]]||Virtuoso +75%||Ultimate healing vibration that cures ailments.
|-
|[[#Malefactgem|Malefactgem]]||Fabled||Craft a crystal that induces debilitating vibrations.
|-
|[[#CrystalWeapon|CrystalWeapon]]||Fabled +25%||The ultimate weapon of harmonic destruction.
|-
|[[#Sapphire|Sapphire]]||Fabled +50%||Sharp vibrations that stab into the minds.
|-
|[[#ShockStone|ShockStone]]||Fabled +75%||Unleash a powerful mental concussive force.
|-
|[[#Ruby|Ruby]]||Mythical||A dangerous crystal when stuck on another.
|-
|[[#Diamond|Diamond]]||Mythical +25%||The clarity of this vibration shields you from harm.
|-
|[[#Heartstone|Heartstone]]||Mythical +50%||Protect others by encasing their hearts in crystal.
|-
|[[#Shatterplex|Shatterplex]]||Mythical +75%||Use the power of rubies to create a massive explosion.
|-
|[[#Spire|Spire]]||Transcendent||Create a crystal spire on the Continuum to generate power.
|-
|}
|}
[[Image:Harmonics.jpg|thumb|Sketch of the Primary Generator (by Shyshaeia)]]
[[Image:Harmonics.jpg|thumb|Sketch of the Primary Generator (by Shyshaeia)]]


==Harvest==
{{AB
{|
|skillname = Harvest
|-
|syntax = HARVEST [<number>] <gem>
| style="background:darkblue; color:white"|'''Syntax:'''
|description = With permission from a guild leader, you are able to harvest charged gemstones upon the Continuum Plane so long as you know the corresponding gem skill. For example, if you know the skill of [[#Turqoise|Turquoise]], you can harvest charged turquoise from the Turquoise Sphere of Flux Transmutation.
|-
}}
| style="background:lightblue"|<tt>HARVEST <gem></tt>
 
|-
{{AB
|}
|skillname = Turquoise
With permission from a guild leader, you are able to harvest charged gemstones upon the Continuum Plane so long as you know the corresponding gem skill. For example, if you know the skill of Turquoise, you can harvest charged turquoise from the Turquoise Sphere of Flux Transmutation.
|syntax = CRYSTALSPIN TURQUOISE
|cost = Gems: Turquoise<br>
Power: 1 (Matrix)<br>
Offensive: Chance to do additional damage<br>
Defensive: Chance to absorb damage<br>
Afflictions: [[Sensitivity]], [[Asthenia]]<br>
|description = You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with [[timewarp]], or get a small vitals heal.
{{sub
|syntax = CRYSTALPLEX<br>
CRYSTALPLEX ACTIVATE [<gem>{{!}}ALL]<br>
CRYSTALPLEX DEACTIVATE [<gem>{{!}}OFFENSE{{!}}DEFENSE{{!}}ALL]<br>
CRYSTALPLEX DESTROY [<gem>{{!}}ALL]<br>
CRYSTALPLEX TARGET [gem] [target]<br>
CRYSTALPLEX MASK [ON{{!}}OFF]
CRYSTALPLEX ATTACK <target> <gems>
CRYSTALPLEX DEFEND <target> <gems>
}}


==Turquoise==
The <tt>CRYSTALPLEX</tt> command will show you all gems that are currently spinning around you. Some gems can be activated or deactivated. Most gems require to be targeted after they are spun. While active, gems will slowly lose their charge until they are entirely consumed.
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CRYSTALSPIN TURQUOISE</tt>
|-
|style="background:pink"|Gem:    Turquoise
|-
|}
You can spin a charged turquoise gem around your head, which will create a field of protection which absorbs some damage.
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CRYSTALPLEX<br/>
CRYSTALPLEX ACTIVATE [<gem>|ALL]<br/>
CRYSTALPLEX DEACTIVATE [<gem>|ALL]<br/>
CRYSTALPLEX TARGET [gem] [target]</tt>
|-
|}
The <tt>CRYSTALPLEX</tt> command will show you all gems that are currently spinning around you. Some gems can be activated or deactivated. While active, gems will slowly lose their charge until they are entirely consumed.


Note you can optionally activate or deactivate ALL gems at once, if you have more than one gem in play.
Note you can optionally activate or deactivate ALL gems at once, if you have more than one gem in play.


WARNING: If you are afflicted by paranoia, your gems will turn against you.
You can mask the gems around you to prevent other people from casually seeing them around you.


==Link==
WARNING: If you are afflicted by [[paranoia]], your gems will turn against you.
{|
}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CRYSTALSPIN LINK NODE</tt>
|-
|style="background:pink"|Gem:    Any
|-
|}
Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link.


==GemAffinity==
{{AB
{|
|skillname = Link
|-
|syntax = CRYSTALSPIN LINK NODE [num]
| style="background:darkblue; color:white"|'''Syntax:'''
Gems: Any
|-
|description = Travel to the Astral Plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
| style="background:lightblue"|<tt>INGEMRIFT (INGR) [<amount>|ALL] <item><br/>
OUTGEMRIFT (OGR) [|ALL]<br/>
INVGEMRIFT -or- IGR</tt>
|-
|}
Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane.


<tt>INGEMRIFT</tt> (or <tt>INGR</tt>) puts a given number of a single type of gem (or all by default) into the GemRift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).
Nodes of power recoup drained energies faster the fuller they are, and so draining them beyond reasonable limits will seriously impair their potential.
}}


<tt>OUTGEMRIFT</tt> (or <tt>OGR</tt>) takes a given number of a single type of gem (or all by default) out of the GemRift. If no amount is specified, then the default is to take out only one gem.
{{AB
|skillname = GemAffinity
|syntax = INGEMRIFT (INGR) [<amount>{{!}}ALL] <item>
OUTGEMRIFT (OGR) [<amount>{{!}}ALL] <item> (optional)<br>
INVGEMRIFT -or- IGR
|description = Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane.


<tt>INVGEMRIFT</tt> (or <tt>IGR</tt>) peeks into the GemRift to take a quick inventory of what is stored there.
<tt>INGEMRIFT (INGR)</tt> puts a given number of a single type of gem (or all by default) into the GemRift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).


==Jade==
<tt>OUTGEMRIFT (OGR)</tt> takes a given number of a single type of gem (or all by default) out of the GemRift. If no amount is specified, then the default is to take out only one gem.
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CRYSTALSPIN JADE</tt>
|-
|style="background:pink"|Gem:    Jade
|-
|}
Spinning this crystal will create a harmonic field which regenerates the mana of you and your allies.


==Resonance==
<tt>INVGEMRIFT</tt> (or <tt>IGR</tt>) peeks into the GemRift to take a quick inventory of what is stored there.
{|
}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CRYSTALSPIN RESONANCE <target></tt>
|-
|style="background:pink"|Gems:  Turquoise and Jade<br/>
Power:  10 (Matrix)
|-
|}
Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your traget dies or you cast another resonance field to replace the previous one. A resonance effect will increase many harmonic effects that impact the target.


==Garnet==
{{AB
{|
|skillname = Jade
|-
|syntax = CRYSTALSPIN JADE
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Gems: Jade<br>
|-
Power: 1 (Matrix)<br>
| style="background:lightblue"|<tt>CRYSTALSPIN GARNET</tt>
Offensive: Decreases mana healing from mana potions.<br>
|-
Defensive: Increases mana healing from mana potions.<br>
|style="background:pink"|Gem:   Garnet
Afflictions: [[Hallucinations]], [[paranoia]] and [[recklessness]]
|-
|description = Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets.
|}
}}
Spinning this crystal will create a harmonic field which drains the mana of your enemies.


==Mendingstone==
{{AB
{|
|skillname = Resonance
|-
|syntax = CRYSTALSPIN RESONANCE <target>
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Power: 5 (Matrix)<br>
|-
Gems: 1 Turquoise and 1 Jade
| style="background:lightblue"|<tt>CRYSTALSPIN MENDINGSTONE</tt>
|description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target.
|-
}}
|style="background:pink"|Gems:  Garnet and Jade<br/>
Power: 3 (Matrix)
|-
|}
Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.


==Beryl==
{{AB
{|
|skillname = Garnet
|-
|syntax = CRYSTALSPIN GARNET
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Gems: Garnet<br>Power: 1 (Matrix)<br>
|-
Offensive: Chance to drain mana and ego when taking damage.<br>
| style="background:lightblue"|<tt>CRYSTALSPIN BERYL</tt>
Defensive: Chance to heal mana and ego when taking damage.<br>
|-
Afflictions: [[Powersap]] and [[Dysentery]]<br>
|style="background:pink"|Gem:   Beryl
|description = Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets.
|-
}}
|}
Spinning this crystal will create a harmonic field that regenerates the ego of you and your allies.


==Balestone==
{{AB
{|
|skillname = MendingStone
|-
|syntax = CRYSTALSPIN MENDINGSTONE
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Power: 3 (Matrix)<br>
|-
Gems: 1 Garnet and 1 Jade
| style="background:lightblue"|<tt>CRYSTALSPIN BALESTONE</tt>
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.
|-
}}
|style="background:pink"|Power: 2 (Matrix)<br/>
Gems:   Garnet, Beryl<br/>
Damage Type: Magic<br/>
Damage Source: Magical
|-
|}
A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them.


==Opal==
{{AB
{|
|skillname = Beryl
|-
|syntax = CRYSTALSPIN BERYL
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Gems: Beryl<br>
|-
Power: 1 (Matrix)<br>
| style="background:lightblue"|<tt>CRYSTALSPIN OPAL</tt>
Offensive: Decrease ego gained when sipping bromides.<br>
|-
Defensive: Increase ego gained when sipping bromides.<br>
|style="background:pink"|Gem:   Opal
Afflictions: [[Paralysis]] and [[Ablaze]]
|-
|Spinning this crystal will create a harmonic field that increase/decreases the ego sipping of whoever it targets.
|}
}}
Spinning this crystal will create a harmonic field which drains the ego of your enemies.


==Glorygem==
{{AB
{|
|skillname = Balestone
|-
|syntax = CRYSTALSPIN BALESTONE
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Power: 2 (Matrix) <br>
|-
Gems: Garnet, Beryl <br>
| style="background:lightblue"|<tt>CRYSTALSPIN GLORYGEM</tt>
Damage Type: Magic
|-
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as [[timewarp]]ing them.
|style="background:pink"|Gems:  Opal and Jade
}}
|-
|}
Create a glorygem which will immediately release a cloud that refreshes the mana and ego of yourself and all your allies.


==Onyx==
{{AB
{|
|skillname = Opal
|-
|syntax = CRYSTALSPIN OPAL
| style="background:darkblue; color:white"|'''Syntax:'''
Gems: Opal
|-
|cost = Power: 1 (Matrix)
| style="background:lightblue"|<tt>CRYSTALSPIN ONYX</tt>
Offensive: Decrease Sparkleberry effect.<br>
|-
Defensive: Increase Sparkleberry effect.<br>
|style="background:pink"|Gem:    Onyx
Afflictions: [[Temporary Insanity]], [[Entangled]], [[Transfixed]]
|-
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of [[Herbs#Sparkleberry|sparkleberry]] of whoever it targets.
|}
}}
Spinning this crystal will create a harmonic field that will sicken your enemies.


==Convoke==
{{AB
{|
|skillname = Glorygem
|-
|syntax = CRYSTALSPIN GLORYGEM [<target>]
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Gems: Opal and Jade
|-
|description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves.
| style="background:lightblue"|<tt>CRYSTALSPIN CONVOKE <target></tt>
}}
|-
|style="background:pink"|Gems:   Onyx, beryl, and garnet<br/>
Power:  3 (Matrix)
|-
|}
Manifest a powerful vibration that will attempt to summon the person that you resonate with to you. The time it takes to summon that person depends on how warped they are (the more warped, the faster the summons).


==Bloodstone==
{{AB
{|
|skillname = Onyx
|-
|syntax = CRYSTALSPIN ONYX
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Gem: Onyx<br>
|-
Power: 1 (Matrix)<br>
| style="background:lightblue"|<tt>CRYSTALSPIN BLOODSTONE</tt>
Offensive: Gives random dust afflictions.<br>
|-
Defensive: Cures random dust afflictions.<br>
|style="background:pink"|Gem:   Bloodstone
Afflictions: [[Sickening]], [[Pox]], [[Scabies]], [[Vomiting]]
|-
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a [[:Category:Internal Afflictions|dust affliction]].
|}
}}
Not surprisingly, spinning this crystal will open up wounds in your enemies, causing them to bleed.


==Amethyst==
{{AB
{|
|skillname = Bloodstone
|-
|syntax = CRYSTALSPIN BLOODSTONE
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Gem: Bloodstone<br>
|-
Power: 1 (Matrix)<br>
| style="background:lightblue"|<tt>CRYSTALSPIN AMETHYST</tt>
Offensive: Deals bleeding scaling with [[timewarp]]<br>
|-
Defensive: Reduces bleeding.<br>
|style="background:pink"|Gem:   Amethyst
Afflictions: [[Haemophilia]], [[Internalbleeding]], [[Rigormortis]]
|-
|description = Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets.
|}
}}
This royal vibration will heal the physical body of you and your allies.


==Emerald==
{{AB
{|
|skillname = Amethyst
|-
|syntax = CRYSTALSPIN AMETHYST
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Gem: Amethyst<br>
|-
Power: 1 (Matrix)<br>
| style="background:lightblue"|<tt>CRYSTALSPIN EMERALD</tt>
Offensive: Decreases health gain when sipping health potions<br>
|-
Defensive: Increases health gain when sipping health potions.<br>
|style="background:pink"|Gem:   Emerald
Afflictions: [[Clumsiness]], [[Ataxia]]
|-
|description = This royal vibration will increase/decrease the gain to physical body of whoever it targets.
|}
}}
Invoking this strong healing vibration will cure ailments from both you and your allies.


==Malefactgem==
{{AB
{|
|skillname = Emerald
|-
|syntax = CRYSTALSPIN EMERALD
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Gem: Emerald<br>
|-
Power: 1 (Matrix)<br>
| style="background:lightblue"|<tt>CRYSTALSPIN MALEFACTGEM [<ENEMIES>|<target> <affliction>]</tt>
Offensive: Chance to relapse a cured affliction.<br>
|-
Defensive: Heals a random affliction<br>
|style="background:pink"|Gems:  Onyx, Amethyst, Bloodstone
Afflictions: [[Epilepsy]], [[Relapsing]]
|-
|description = Invoking this strong healing vibration will cure/afflict ailments from whomever it targets.
|}
}}
Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment.


==CrystalWeapon==
{{AB
|skillname = Malefactgem
|syntax = CRYSTALSPIN MALEFACTGEM [ENEMIES {{!}} <target> <affliction>]
|cost = Gems: Onyx, Amethyst, Bloodstone<br>
Ailments: [[Paralysis]], [[Clumsiness]], [[Asthma]], [[Timewarp]]
|description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment.
}}


The twelve spheres of continuum are the detritus of the Elder Gods that were born there. When these Elder Gods shed their half-formed existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on continuum today. These spheres form a natural bridge between the harmonic vibrations of continuum and the rest of reality. They are natural conductors of the primal energies of the cosmos which are caught and turned into vibrations by the plane of continuum. The Matrix Research Institute uses the spheres in the most basic of ways: by storing vibrations of the primal energies within crystals.
{{AB
|skillname = CrystalWeapon
|syntax = CRYSTALSPIN CRYSTALWEAPON <type> <crystal>
|cost = Power:  10 (Matrix)<br>
|Gems:  Special
|description = The twelve spheres of [[Continuum]] are the detritus of the [[:Category:Continuum Creche-Mates|Elder Gods that were born there]]. When these Elder Gods shed their [[half-formed]] existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on Continuum today. These spheres form a natural bridge between the harmonic vibrations of continuum and the rest of reality. They are natural conductors of the primal energies of the cosmos which are caught and turned into vibrations by the plane of continuum. The [[Matrix Research Institute]] uses the spheres in the most basic of ways: by storing vibrations of the primal energies within crystals.


At this point in the study of harmonics, the researcher chooses to specialize in the utilization and manipulation of one of these primal energies: arcane, aetheric, temporal, dimensional, or domotheon. The doctoral thesis culminates in the creation of a tool within the confines of the appropriate department.
At this point in the study of harmonics, the researcher chooses to specialize in the utilization and manipulation of one of these primal energies: arcane, aetheric, temporal, dimensional, or domotheon. The doctoral thesis culminates in the creation of a tool within the confines of the appropriate department.


{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CRYSTALSPIN CRYSTALWEAPON <type> <crystal></tt>
|-
|style="background:pink"|Power:  10<br/>
Gems:  Special
|-
|}
You can create a crystal weapon (or tool) from either turquoise, jade, garnet, beryl, opal, onyx, bloodstone, amethyst or emerald. You'll need 10 of the type of gem you choose. So long as the tool is in your inventory, any crystal of the same type will have increased charges and improved effects when spun. These tools must be created in the appropriate laboratory.
You can create a crystal weapon (or tool) from either turquoise, jade, garnet, beryl, opal, onyx, bloodstone, amethyst or emerald. You'll need 10 of the type of gem you choose. So long as the tool is in your inventory, any crystal of the same type will have increased charges and improved effects when spun. These tools must be created in the appropriate laboratory.
 
{{sub
{|
|syntax = POINT <weapon> <person>
|-
|cost = Damage Type: 100% Magic*
| style="background:darkblue; color:white"|'''Syntax:'''
Can Target Denizens
|-
}}
| style="background:lightblue"|<tt>POINT <weapon> <person></tt>
|-
|style="background:pink"|Damage Type: Magic<br/>
Damage Source: Magical
|-
|}
This will release a harmonic attack upon the target. Each attack charges your weapon. Once a weapon is fully charged, the charge may be discharged for a unique effect (as discussed below).
This will release a harmonic attack upon the target. Each attack charges your weapon. Once a weapon is fully charged, the charge may be discharged for a unique effect (as discussed below).


'''LABORATORY OF ARCANE METAPHYSICS'''
'''LABORATORY OF ARCANE METAPHYSICS'''<br>
{|
Weapon/Tool: wand<br>
|-
|style="background:pink"|Weapon/Tool: wand
|-
|}
This department is devoted to the study of arcane or magical energies. Most Arcana Researchers posit that magical energies arise through the willpower of an individual made manifest or perhaps sometimes the energies arise from subverting the will of others. Arcane energy is the energy that is most frequently used by mortals. Wands that harness these energies may be created in this laboratory.
This department is devoted to the study of arcane or magical energies. Most Arcana Researchers posit that magical energies arise through the willpower of an individual made manifest or perhaps sometimes the energies arise from subverting the will of others. Arcane energy is the energy that is most frequently used by mortals. Wands that harness these energies may be created in this laboratory.
{{sub 
|syntax = DISCHARGE <wand>
}}
Discharging the wand will create a magical shield that will last 60 seconds and provide 6/10 magical resistance.


{|
'''OBSERVATORY OF AETHEREAL ASTROPHYSICS'''<br>
|-
Weapon/Tool: '''amplifier'''<br>
| style="background:darkblue; color:white"|'''Syntax:'''
Energies of the deep aether energies also include the astrological energies. Historically, in the early days of the Holy Celestine Empire, this section of the Institute was focused mainly on the astrological energies. However, it was [[Emperor Ladantine VII|Emperor Ladantine]]'s interest in the hypothetical (at that time) aethereal space that the study of Aethereal Astrophysics was borne and the Institute was then considered the leading experts in the field. Aethereal energy is the canvas on which reality is painted. In its purest form, it forms what is best known as the aetherways. Aetheric amplifiers can be created in the Observatory.
|-
{{sub 
| style="background:lightblue"|<tt>DISCHARGE <wand></tt>
|syntax = DISCHARGE <amplifier>
|-
}}
|}
Discharging the wand will create a magical shield that will last 60 seconds and cut all magic damage by 50%.
 
'''OBSERVATORY OF AETHEREAL ASTROPHYSICS'''
{|
|-
|style="background:pink"|Weapon/Tool: amplifier
|-
|}
Energies of the deep aether energies also include the astrological energies. Historically, in the early days of the Holy Celestine Empire, this section of the Institute was focused mainly on the astrological energies. However, it was Emperor Ladantine's interest in the hypothetical (at that time) aethereal space that the study of Aethereal Astrophysics was borne and the the Institute was then considered the leading experts in the field. Aethereal energy is the canvas on which reality is painted. In its purest form, it forms what is best known as the aetherways. Aetheric amplifiers can be created in the Observatory.
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DISCHARGE <amplifier></tt>
|-
|}
Discharging the amplifier will create an aetheric shield that will last 60 seconds and increase equilibrium speed somewhat.
Discharging the amplifier will create an aetheric shield that will last 60 seconds and increase equilibrium speed somewhat.


'''LABORATORY OF THE TEMPORAL CONTINUUM'''
'''LABORATORY OF THE TEMPORAL CONTINUUM'''<br>
{|
Weapon/Tool: resonator<br>
|-
|style="background:pink"|Weapon/Tool: resonator
|-
|}
Perhaps the most notable field within the Institute, this department studies time in its multivarious manifestations. The temporal energy is the movement of time, the designator of passing that creates the flow that allows action and reaction to take place. Without temporal energy, all would be in permanent stasis. Resonators can be built in this laboratory.
Perhaps the most notable field within the Institute, this department studies time in its multivarious manifestations. The temporal energy is the movement of time, the designator of passing that creates the flow that allows action and reaction to take place. Without temporal energy, all would be in permanent stasis. Resonators can be built in this laboratory.
{{sub 
|syntax = DISCHARGE <resonator> <target>
}}
Discharging the resonator will cause a major [[timewarp]] on the target.


{|
'''LABORATORY OF METAPLANAR AND TRANSDIMENSIONAL PHYSICS'''<br>
|-
Weapon/Tool: modulator<br>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DISCHARGE <resonator> <target></tt>
|-
|}
Discharging the resonator will cause a major timewarp on the target.
 
'''LABORATORY OF METAPLANAR AND TRANSDIMENSIONAL PHYSICS'''
{|
|-
|style="background:pink"|Weapon/Tool: modulator
|-
|}
This department is devoted to the study of planar energies and dimensional shifts. Planar energy is the energy that makes up what most mortals perceive as reality. This energy tends to consolidate and create solid locations. Modulators can be built in this laboratory.
This department is devoted to the study of planar energies and dimensional shifts. Planar energy is the energy that makes up what most mortals perceive as reality. This energy tends to consolidate and create solid locations. Modulators can be built in this laboratory.
{{sub 
|syntax = DISCHARGE <modulator>
}}
Discharging the modulator charge will speed up next [[Planar#AdvancedTeleport|teleport]] and decrease power cost.


{|
'''LABORATORY OF THE NATURAL SCIENCES AND HIGHER ENERGIES'''<br>
|-
Weapon/Tool: scalpel<br>
| style="background:darkblue; color:white"|'''Syntax:'''
<nowiki>*</nowiki>Damage Type: 100% Divinus<br>
|-
This was historically the smallest department of the Institute, being that the life sciences were overshadowed by considerable advances made in the field by the [[Illuminati]], and Hallifax in general considered this the least reputable study for researchers at the Institute (indeed, the small department attracted only a few who were focused only on medical research). However, in modern times, the field was expanded to include the higher, domotheon energies (sometimes called divine or spiritual energies) which could not only be used for healing purposes but also could be availed upon for a wide range of purposes. Scalpels can be made here.
| style="background:lightblue"|<tt>DISCHARGE <modulator></tt>
{{sub 
|-
|syntax = DISCHARGE <scalpel> <target>
|}
}}
Discharging the modulator charge will speed up next teleport and decrease power cost.
 
'''LABORATORY OF THE NATURAL SCIENCES AND HIGHER ENERGIES'''
{|
|-
|style="background:pink"|Weapon/Tool: scalpel
|-
|}
This was historically the smallest department of the Institute, being that the life sciences were overshadowed by considerable advances made in the field by the Illuminati, and Hallifax in general considered this the least reputable study for researchers at the Institute (indeed, the small department attracted only a few who were focused only on medical research). However, in modern times, the field was expanded to include the higher, domotheon energies (sometimes called divine or spiritual energies) which could not only be used for healing purposes but also could be availed upon for a wide range of purposes. Scalpels can be made here.
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DISCHARGE <scalpel> <target></tt>
|-
|}
Discharging the scalpel will heal an individual in superior energies.
Discharging the scalpel will heal an individual in superior energies.


'''LABORATORY OF THE VOID'''
'''LABORATORY OF THE VOID'''<br>
{|
Weapon/Tool: '''blaster'''<br>
|-
<nowiki>*</nowiki>Damage Type: 100% Excorable<br>
|style="background:pink"|Weapon/Tool: blaster
|-
|}
There is rumoured to be a highly secret military/weaponry research arm of the Institute that studies void energy, which is the null energy of reality. It is sometimes referred to as the silent vibration. The void is everywhere and nowhere at once, and in its pure vibration is incredibly unstable and destructive. Blasters can be made here.
There is rumoured to be a highly secret military/weaponry research arm of the Institute that studies void energy, which is the null energy of reality. It is sometimes referred to as the silent vibration. The void is everywhere and nowhere at once, and in its pure vibration is incredibly unstable and destructive. Blasters can be made here.
{{sub 
|syntax = DISCHARGE <blaster> <target>
}}
Discharging will release an incredible blast of damaging excorable energy at the target.
}}


==Sapphire==
{{AB
{|
|skillname = Sapphire
|-
|syntax = CRYSTALSPIN SAPPHIRE
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Gem: Sapphire<br>
|-
Power: 1 (Matrix)<br>
| style="background:lightblue"|<tt>CRYSTALSPIN SAPPHIRE</tt>
Offensive: Give random spiritual afflictions<br>
|-
Defensive: Protect against spiritual afflictions<br>
|style="background:pink"|Gem:   Sapphire
Afflictions: [[Anorexia]], [[Fear]]
|-
|description = The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target. It will randomly protect from or afflict [[:Category:Spiritual Afflictions|spiritual afflictions]].
|}
}}
The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against your enemies.
'''Changelog'''
*Report 49: [[Harmonics#Sapphire|Sapphire gem]], [[Aeonics#TimeEchoes|timeechoes]], and [[Aeromancy#EastWind|eastwind]] can no longer passively give [[aeon]]. '''(#2564 on 2021-Nov-25)'''


==ShockStone==
{{AB
{|
|skillname = Shockstone
|-
|syntax = CRYSTALSPIN SHOCKSTONE <target>
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Power: 3 (Matrix)<br>
|-
Gems: Jade, Beryl, Onyx and Sapphire
| style="background:lightblue"|<tt>CRYSTALSPIN SHOCKSTONE</tt>
|description = Create a shockstone which will release a mental blast at a victim that will [[disrupted|knock that person off his or her mental equilibrium]].
|-
|style="background:pink"|Power: 5 (Matrix)<br/>
Gems:   Jade, Beryl, Onyx and Sapphire
|-
|}
Create a shockstone which will release a mental blast that will knock all your enemies off their mental equilibrium.


Note that the time it takes to concentrate and recover from this loss of mental equilibrium increases with the amount of timewarp afflicts the individual.
Note that the time it takes to concentrate and recover from this loss of mental equilibrium increases with the amount of [[timewarp]] afflicts the individual.
}}


==Ruby==
{{AB
{|
|skillname = Ruby
|-
|syntax = CRYSTALSPIN RUBY <target>
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Gem: Ruby <br>
|-
Power: 1 (Matrix)<br>
| style="background:lightblue"|<tt>CRYSTALSPIN RUBY <target></tt>
Offensive: Afflicts with [[timewarp]]<br>
|-
Defensive: Protects against timewarp<br>
|style="background:pink"|Gem:   Ruby<br/>
Afflictions: [[Crushedchest]], [[CollapsedLung]], [[DamagedThroat]], [[DamagedOrgans]]<br>
Damage Type: Magic<br/>
|description = Your ruby can protect or weaken the temporal auras around the target.
Damage Source: Magical
}}
|-
|}
You can spin a charged ruby crystal, which will attack with balls of balefire that causes damage and a slight timewarp. Unlike other gems, this gem spins around the target and follows him or her. However, there is a 50% chance the gem will explode (and do the standard ruby damage to the target one last time) whenever the target moves (unless target is resonating with caster in which case there is only a 20% chance). You can have multiple rubies (up to 7) around a target.
 
==Diamond==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CRYSTALSPIN DIAMOND</tt>
|-
|style="background:pink"|Gem:    Diamond
|-
|}
The strong natural crystalline structure of diamonds can protect you by weaving shields intermittently around you.


==Heartstone==
{{AB
{|
|skillname = Diamond
|-
|syntax = CRYSTALSPIN DIAMOND
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Gem: Diamond<br>
|-
Power: 1 (The Matrix)<br>
| style="background:lightblue"|<tt>CRYSTALSPIN HEARTSTONE <target></tt>
Offensive: Reduce Rooting<br>
|-
Defensive: Increase Rooting<br>
|style="background:pink"|Gems:  diamond, ruby, sapphire<br/>
Afflictions: [[Stupidity]], [[Confusion]], [[DamagedSkull]]
Power: 5 (Matrix)
|description = The strong natural crystalline structure of diamonds will bind or loosen your target's body to the ground, increasing or decreasing resistance to forcible movement.
|-
}}
|}
You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.


{|
{{AB
|-
|skillname = Heartstone
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CRYSTALSPIN HEARTSTONE <target>
|-
|cost = Gems: Diamond, Ruby, Sapphire<br>
| style="background:lightblue"|<tt>HEARTSTONE LIST<br/>
Power: 5 (Matrix)
HEARTSTONE RESURRECT<br/>
|description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.
HEARTSTONE BREAK </tt>
{{Sub
|-
|syntax = HEARTSTONE LIST<br>
|}
HEARTSTONE RESURRECT <target><br>
HEARTSTONE BREAK <target>
}}
Once a heartstone has been placed within another, you can use it to resurrect that person. Though you can resurrect remotely and do not need a body to do so, note that you will be transported to your target's ghost. Alternatively, you can break the heartstone, killing that person immediately (thus, there needs to be a high amount of trust to allow another to hold one's heart in your hand).
Once a heartstone has been placed within another, you can use it to resurrect that person. Though you can resurrect remotely and do not need a body to do so, note that you will be transported to your target's ghost. Alternatively, you can break the heartstone, killing that person immediately (thus, there needs to be a high amount of trust to allow another to hold one's heart in your hand).
}}


==Shatterplex==
{{AB
{|
|skillname = Shatterplex
|-
|syntax = CRYSTALSPIN SHATTERPLEX <target>
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Gems: 7 Ruby (5 if resonance)<br>
|-
Power: 5 (Matrix)
| style="background:lightblue"|<tt>CRYSTALSPIN SHATTERPLEX <target></tt>
|description = For a period of one minute, you can interfere with your targets healing auras and make their [[timewarp]] curing only half effective for the period of time.<br><br>
|-
As the auras reform, the target will cure all the [[timewarp]] they have when it ends.
|style="background:pink"|Damage Type: Magic<br/>
|notes = Coordinating with others to immediately follow this with a [[Aeonics#TimeQuake|TimeQuake]] can be a kill condition.
Damage Source: Magical
}}
|-
|}
If 7 rubies surround the victim (only 5 rubies if the target resonates with caster), you can detonate them for a powerful balefire explosion that causes extreme timewarp.


==Spire==
{{AB
{|
|skillname = AcceleratorGem
|-
|syntax = CRYSTALSPIN ACCELERATORGEM
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Power: 10 (Matrix) (5 if on the [[Continuum]])<br>
|-
Gems: 1 of each gem
| style="background:lightblue"|<tt>CRYSTALSPIN SPIRE</tt>
|description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed.
|-
}}
|style="background:pink"|Gems:  10 turquoise, 10 jade, 10 garnet, 10 beryl, 10 opal, 10 onyx, 10 bloodstone, 10 amethyst, 10 emerald, 10 sapphire, 10 ruby, 10 diamond<br/>
Power: 10 (Matrix)
|-
|}
You can create a crystal spire in a location in the Continuum. If you are about to die on the Continuum, the spire will automatically drain itself of 25 power and protect you from death. The spire can hold up to 100 power and will last indefinitely so long as the creator uses it at least once in a Lusternian year. Also, if you are physically in an adjacent room to the spire, your health, mana and ego will be doubled (note this benefit is ONLY in adjacent rooms, not the same room as the spire).


{|
{{AB
|-
|skillname = Spire
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CRYSTALSPIN SPIRE
|-
|cost = Power: 10 (Matrix) <br>
| style="background:lightblue"|<tt>CRYSTALSPIRE STATUS<br/>
Gems: 1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond.
CRYSTALSPIRE DRAIN<br/>
|description = The ultimate crystalspin, you can take your twelve gems and have them form an intricate pattern around the target that will cause them to [[Crystalspire|form a crystalline spire]] in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well.
CRYSTALSPIRE CHANNEL</tt>
|-
All spires will cure at the same time.
|}
}}
To use the spire, the creator can check the status which will show how much power is in the spire. The creator can drain power from the spire into his or her personal power reserves or channel power from his or her personal reserves into the spire. The spire will generate power on its own, though it generates faster, the fuller it is and vice versa (much like the astral nodes).
[[Category:Class Skills]]

Latest revision as of 23:58, 24 July 2022

Harmonics was developed by the Matrix Institute after studying the cosmic plane of the Continuum. The Continuum is a 'dead' divine crèche, meaning that whatever divine beings were born there have long since grown up and departed (as opposed to the cosmic planes with half-formed where the divine beings never fully developed--or as opposed to the cosmic plane of the Vortex where the divine beings had never formed). Researchers from the Matrix Institute have used the abandoned crystal crèches to tap into the harmonic energies of the Continuum. They've also learned to harness these energies into gemstones. While this has given them very powerful abilities, it also ends up being very expensive as the Institute constantly looks to fill their supply of gemstones. Historically, this has led them to many conflicts (especially with dwarves) as the Institute believed that all gemstones should come to them for the greater good.


Skill Learned At Description
Harvest Master+0% Crystals may be harvested on the Continuum Plane.
Turquoise Master+0% Heavy vibrational field that offers protection.
Link Master+25% Channel the energy of wild astral nodes to your nexus.
GemAffinity Master+50% Store your gems in an interdimensional space.
Jade Master+75% Calm the mind with this meditative crystal.
Resonance Gifted+0% Magnify the strength of the vibrational harmonics.
Garnet Gifted+25% Erratic vibrations that enervate the energies of enemies.
Mendingstone Gifted+50% Create a stone that releases a healing cloud.
Beryl Gifted+75% Light vibrational field that energises the ego.
Balestone Expert+0% Unstable vibration that creates a fiery destruction.
Opal Expert+25% Chaotic vibrations that drain personal energy.
Glorygem Expert+50% Release glorious healing energies with this crafted crystal.
Onyx Expert+75% Sickening vibrations that infest others with ailments.
Bloodstone Virtuoso+25% Like its namesake, opens wounds that cause bleeding.
Amethyst Virtuoso+50% Strong physical vibration that heals the body.
Emerald Virtuoso+75% Ultimate healing vibration that cures ailments.
Malefactgem Fabled+0% Craft a crystal that induces debilitating vibrations.
CrystalWeapon Fabled+25% The ultimate weapon of harmonic destruction.
Sapphire Fabled+50% Sharp vibrations that stab into the minds.
ShockStone Fabled+75% Unleash a powerful mental concussive force.
Ruby Mythical+0% A dangerous crystal when stuck on another.
Diamond Mythical+20% The clarity of this vibration shields disruptive summons.
Heartstone Mythical+40% Protect others by encasing their hearts in crystal.
Shatterplex Mythical+60% Use the power of rubies to create a massive explosion.
Acceleratorgem Mythical+80% A powerful vibration to fill your crystalplex.
Spire Transcendent+0% Create a crystal spire on the Continuum to generate power.
File:Harmonics.jpg
Sketch of the Primary Generator (by Shyshaeia)


Harvest

Syntax
HARVEST [<number>] <gem>

With permission from a guild leader, you are able to harvest charged gemstones upon the Continuum Plane so long as you know the corresponding gem skill. For example, if you know the skill of Turquoise, you can harvest charged turquoise from the Turquoise Sphere of Flux Transmutation.


Turquoise

Syntax
CRYSTALSPIN TURQUOISE
Gems: Turquoise

Power: 1 (Matrix)
Offensive: Chance to do additional damage
Defensive: Chance to absorb damage
Afflictions: Sensitivity, Asthenia

You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with timewarp, or get a small vitals heal.

Syntax
CRYSTALPLEX

CRYSTALPLEX ACTIVATE [<gem>|ALL]
CRYSTALPLEX DEACTIVATE [<gem>|OFFENSE|DEFENSE|ALL]
CRYSTALPLEX DESTROY [<gem>|ALL]
CRYSTALPLEX TARGET [gem] [target]
CRYSTALPLEX MASK [ON|OFF] CRYSTALPLEX ATTACK <target> <gems> CRYSTALPLEX DEFEND <target> <gems>


The CRYSTALPLEX command will show you all gems that are currently spinning around you. Some gems can be activated or deactivated. Most gems require to be targeted after they are spun. While active, gems will slowly lose their charge until they are entirely consumed.

Note you can optionally activate or deactivate ALL gems at once, if you have more than one gem in play.

You can mask the gems around you to prevent other people from casually seeing them around you.

WARNING: If you are afflicted by paranoia, your gems will turn against you.


Link

Syntax
CRYSTALSPIN LINK NODE [num]

Gems: Any

Travel to the Astral Plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.

Nodes of power recoup drained energies faster the fuller they are, and so draining them beyond reasonable limits will seriously impair their potential.


GemAffinity

Syntax
INGEMRIFT (INGR) [<amount>|ALL] <item>

OUTGEMRIFT (OGR) [<amount>|ALL] <item> (optional)
INVGEMRIFT -or- IGR

Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane.

INGEMRIFT (INGR) puts a given number of a single type of gem (or all by default) into the GemRift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).

OUTGEMRIFT (OGR) takes a given number of a single type of gem (or all by default) out of the GemRift. If no amount is specified, then the default is to take out only one gem.

INVGEMRIFT (or IGR) peeks into the GemRift to take a quick inventory of what is stored there.


Jade

Syntax
CRYSTALSPIN JADE
Gems: Jade

Power: 1 (Matrix)
Offensive: Decreases mana healing from mana potions.
Defensive: Increases mana healing from mana potions.
Afflictions: Hallucinations, paranoia and recklessness

Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets.


Resonance

Syntax
CRYSTALSPIN RESONANCE <target>
Power: 5 (Matrix)

Gems: 1 Turquoise and 1 Jade

Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target.


Garnet

Syntax
CRYSTALSPIN GARNET
Gems: Garnet
Power: 1 (Matrix)

Offensive: Chance to drain mana and ego when taking damage.
Defensive: Chance to heal mana and ego when taking damage.
Afflictions: Powersap and Dysentery

Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets.


MendingStone

Syntax
CRYSTALSPIN MENDINGSTONE
Power: 3 (Matrix)

Gems: 1 Garnet and 1 Jade

Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.


Beryl

Syntax
CRYSTALSPIN BERYL
Gems: Beryl

Power: 1 (Matrix)
Offensive: Decrease ego gained when sipping bromides.
Defensive: Increase ego gained when sipping bromides.
Afflictions: Paralysis and Ablaze

Needs "description"!


Balestone

Syntax
CRYSTALSPIN BALESTONE
Power: 2 (Matrix)

Gems: Garnet, Beryl
Damage Type: Magic

A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them.


Opal

Syntax
CRYSTALSPIN OPAL

Gems: Opal

Power: 1 (Matrix)

Offensive: Decrease Sparkleberry effect.
Defensive: Increase Sparkleberry effect.
Afflictions: Temporary Insanity, Entangled, Transfixed

Spinning this crystal will create a harmonic field which increases/decreases the effect of sparkleberry of whoever it targets.


Glorygem

Syntax
CRYSTALSPIN GLORYGEM [<target>]
Gems: Opal and Jade

Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves.


Onyx

Syntax
CRYSTALSPIN ONYX
Gem: Onyx

Power: 1 (Matrix)
Offensive: Gives random dust afflictions.
Defensive: Cures random dust afflictions.
Afflictions: Sickening, Pox, Scabies, Vomiting

Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a dust affliction.


Bloodstone

Syntax
CRYSTALSPIN BLOODSTONE
Gem: Bloodstone

Power: 1 (Matrix)
Offensive: Deals bleeding scaling with timewarp
Defensive: Reduces bleeding.
Afflictions: Haemophilia, Internalbleeding, Rigormortis

Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets.


Amethyst

Syntax
CRYSTALSPIN AMETHYST
Gem: Amethyst

Power: 1 (Matrix)
Offensive: Decreases health gain when sipping health potions
Defensive: Increases health gain when sipping health potions.
Afflictions: Clumsiness, Ataxia

This royal vibration will increase/decrease the gain to physical body of whoever it targets.


Emerald

Syntax
CRYSTALSPIN EMERALD
Gem: Emerald

Power: 1 (Matrix)
Offensive: Chance to relapse a cured affliction.
Defensive: Heals a random affliction
Afflictions: Epilepsy, Relapsing

Invoking this strong healing vibration will cure/afflict ailments from whomever it targets.


Malefactgem

Syntax
CRYSTALSPIN MALEFACTGEM [ENEMIES | <target> <affliction>]
Gems: Onyx, Amethyst, Bloodstone

Ailments: Paralysis, Clumsiness, Asthma, Timewarp

Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment.


CrystalWeapon

Syntax
CRYSTALSPIN CRYSTALWEAPON <type> <crystal>
Power: 10 (Matrix)

The twelve spheres of Continuum are the detritus of the Elder Gods that were born there. When these Elder Gods shed their half-formed existence, the part of their being that was not compatible with their new divine forms was shed and replaced with aspects of their divinity. This shed essence formed the gem spheres that still exist on Continuum today. These spheres form a natural bridge between the harmonic vibrations of continuum and the rest of reality. They are natural conductors of the primal energies of the cosmos which are caught and turned into vibrations by the plane of continuum. The Matrix Research Institute uses the spheres in the most basic of ways: by storing vibrations of the primal energies within crystals.

At this point in the study of harmonics, the researcher chooses to specialize in the utilization and manipulation of one of these primal energies: arcane, aetheric, temporal, dimensional, or domotheon. The doctoral thesis culminates in the creation of a tool within the confines of the appropriate department.

You can create a crystal weapon (or tool) from either turquoise, jade, garnet, beryl, opal, onyx, bloodstone, amethyst or emerald. You'll need 10 of the type of gem you choose. So long as the tool is in your inventory, any crystal of the same type will have increased charges and improved effects when spun. These tools must be created in the appropriate laboratory.

Syntax
POINT <weapon> <person>
Damage Type: 100% Magic*

Can Target Denizens

This will release a harmonic attack upon the target. Each attack charges your weapon. Once a weapon is fully charged, the charge may be discharged for a unique effect (as discussed below).

LABORATORY OF ARCANE METAPHYSICS
Weapon/Tool: wand
This department is devoted to the study of arcane or magical energies. Most Arcana Researchers posit that magical energies arise through the willpower of an individual made manifest or perhaps sometimes the energies arise from subverting the will of others. Arcane energy is the energy that is most frequently used by mortals. Wands that harness these energies may be created in this laboratory.

Syntax
DISCHARGE <wand>

Discharging the wand will create a magical shield that will last 60 seconds and provide 6/10 magical resistance.

OBSERVATORY OF AETHEREAL ASTROPHYSICS
Weapon/Tool: amplifier
Energies of the deep aether energies also include the astrological energies. Historically, in the early days of the Holy Celestine Empire, this section of the Institute was focused mainly on the astrological energies. However, it was Emperor Ladantine's interest in the hypothetical (at that time) aethereal space that the study of Aethereal Astrophysics was borne and the Institute was then considered the leading experts in the field. Aethereal energy is the canvas on which reality is painted. In its purest form, it forms what is best known as the aetherways. Aetheric amplifiers can be created in the Observatory.

Syntax
DISCHARGE <amplifier>

Discharging the amplifier will create an aetheric shield that will last 60 seconds and increase equilibrium speed somewhat.

LABORATORY OF THE TEMPORAL CONTINUUM
Weapon/Tool: resonator
Perhaps the most notable field within the Institute, this department studies time in its multivarious manifestations. The temporal energy is the movement of time, the designator of passing that creates the flow that allows action and reaction to take place. Without temporal energy, all would be in permanent stasis. Resonators can be built in this laboratory.

Syntax
DISCHARGE <resonator> <target>

Discharging the resonator will cause a major timewarp on the target.

LABORATORY OF METAPLANAR AND TRANSDIMENSIONAL PHYSICS
Weapon/Tool: modulator
This department is devoted to the study of planar energies and dimensional shifts. Planar energy is the energy that makes up what most mortals perceive as reality. This energy tends to consolidate and create solid locations. Modulators can be built in this laboratory.

Syntax
DISCHARGE <modulator>

Discharging the modulator charge will speed up next teleport and decrease power cost.

LABORATORY OF THE NATURAL SCIENCES AND HIGHER ENERGIES
Weapon/Tool: scalpel
*Damage Type: 100% Divinus
This was historically the smallest department of the Institute, being that the life sciences were overshadowed by considerable advances made in the field by the Illuminati, and Hallifax in general considered this the least reputable study for researchers at the Institute (indeed, the small department attracted only a few who were focused only on medical research). However, in modern times, the field was expanded to include the higher, domotheon energies (sometimes called divine or spiritual energies) which could not only be used for healing purposes but also could be availed upon for a wide range of purposes. Scalpels can be made here.

Syntax
DISCHARGE <scalpel> <target>

Discharging the scalpel will heal an individual in superior energies.

LABORATORY OF THE VOID
Weapon/Tool: blaster
*Damage Type: 100% Excorable
There is rumoured to be a highly secret military/weaponry research arm of the Institute that studies void energy, which is the null energy of reality. It is sometimes referred to as the silent vibration. The void is everywhere and nowhere at once, and in its pure vibration is incredibly unstable and destructive. Blasters can be made here.

Syntax
DISCHARGE <blaster> <target>

Discharging will release an incredible blast of damaging excorable energy at the target.


Sapphire

Syntax
CRYSTALSPIN SAPPHIRE
Gem: Sapphire

Power: 1 (Matrix)
Offensive: Give random spiritual afflictions
Defensive: Protect against spiritual afflictions
Afflictions: Anorexia, Fear

The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target. It will randomly protect from or afflict spiritual afflictions.

Changelog


Shockstone

Syntax
CRYSTALSPIN SHOCKSTONE <target>
Power: 3 (Matrix)

Gems: Jade, Beryl, Onyx and Sapphire

Create a shockstone which will release a mental blast at a victim that will knock that person off his or her mental equilibrium.

Note that the time it takes to concentrate and recover from this loss of mental equilibrium increases with the amount of timewarp afflicts the individual.


Ruby

Syntax
CRYSTALSPIN RUBY <target>
Gem: Ruby

Power: 1 (Matrix)
Offensive: Afflicts with timewarp
Defensive: Protects against timewarp
Afflictions: Crushedchest, CollapsedLung, DamagedThroat, DamagedOrgans

Your ruby can protect or weaken the temporal auras around the target.


Diamond

Syntax
CRYSTALSPIN DIAMOND
Gem: Diamond

Power: 1 (The Matrix)
Offensive: Reduce Rooting
Defensive: Increase Rooting
Afflictions: Stupidity, Confusion, DamagedSkull

The strong natural crystalline structure of diamonds will bind or loosen your target's body to the ground, increasing or decreasing resistance to forcible movement.


Heartstone

Syntax
CRYSTALSPIN HEARTSTONE <target>
Gems: Diamond, Ruby, Sapphire

Power: 5 (Matrix)

You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.

Syntax
HEARTSTONE LIST

HEARTSTONE RESURRECT <target>
HEARTSTONE BREAK <target>

Once a heartstone has been placed within another, you can use it to resurrect that person. Though you can resurrect remotely and do not need a body to do so, note that you will be transported to your target's ghost. Alternatively, you can break the heartstone, killing that person immediately (thus, there needs to be a high amount of trust to allow another to hold one's heart in your hand).


Shatterplex

Syntax
CRYSTALSPIN SHATTERPLEX <target>
Gems: 7 Ruby (5 if resonance)

Power: 5 (Matrix)

For a period of one minute, you can interfere with your targets healing auras and make their timewarp curing only half effective for the period of time.

As the auras reform, the target will cure all the timewarp they have when it ends.

Additional Notes:
Coordinating with others to immediately follow this with a TimeQuake can be a kill condition.


AcceleratorGem

Syntax
CRYSTALSPIN ACCELERATORGEM
Power: 10 (Matrix) (5 if on the Continuum)

Gems: 1 of each gem

Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed.


Spire

Syntax
CRYSTALSPIN SPIRE
Power: 10 (Matrix)

Gems: 1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond.

The ultimate crystalspin, you can take your twelve gems and have them form an intricate pattern around the target that will cause them to form a crystalline spire in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well.

All spires will cure at the same time.