Difference between revisions of "Highmagic"
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{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|Pentagram|Inept|0|The basic ritual protects you from most attacks.}} | {{SkillTableRow|Pentagram|Inept|0|The basic ritual protects you from most attacks.}} | ||
{{SkillTableRow|Malkuth| | {{SkillTableRow|Malkuth|Inept|42|Root yourself in the Sphere of the earth.}} | ||
{{SkillTableRow|Void| | {{SkillTableRow|Void|Novice|0|Cosmic emptiness from which returns all emanations.}} | ||
{{SkillTableRow|Yesod| | {{SkillTableRow|Yesod|Novice|50|Conceal yourself with the Sphere of Unseen.}} | ||
{{SkillTableRow|Netzach|Capable|0|Enhance charisma under the Sphere of the Beautiful One.}} | {{SkillTableRow|Netzach|Capable|0|Enhance charisma under the Sphere of the Beautiful One.}} | ||
{{SkillTableRow|Hod| | {{SkillTableRow|Hod|Capable|38|The Sphere of the Powerful Mind will clear thoughts.}} | ||
{{SkillTableRow|Tipheret|Master|0|True freedom is only gained under the Sphere of Perfection.}} | {{SkillTableRow|Tipheret|Master|0|True freedom is only gained under the Sphere of Perfection.}} | ||
{{SkillTableRow|Hexagram| | {{SkillTableRow|Hexagram|Master|45|A powerful ritual that reaches from the skies to the trees.}} | ||
{{SkillTableRow| | {{SkillTableRow|Gedulah|Master|45|The Sphere of the Merciful Hand shall ease your suffering.}} | ||
{{SkillTableRow| | {{SkillTableRow|Geburah|Gifted|0|Great strength emanates from the Sphere of the Strong Arm.}} | ||
{{SkillTableRow|Philosophy| | {{SkillTableRow|Philosophy|Gifted|36|The study of knowledge keeps the mind strong.}} | ||
{{SkillTableRow|Binah| | {{SkillTableRow|Binah|Gifted|68|Vengeance falls under the Sphere of the Bitter Mother.}} | ||
{{SkillTableRow|Chockmah| | {{SkillTableRow|Chockmah|Expert|0|Everything is revealed under the Sphere of the All Seeing.}} | ||
{{SkillTableRow|Kether| | {{SkillTableRow|Kether|Expert|47|The Sphere of the Crown evokes pure cosmic power.}} | ||
{{SkillTableRow|Greatpentagram| | {{SkillTableRow|Greatpentagram|Fabled|0|This great ritual will seal a location from intruders. | ||
}} | }} | ||
|} | |} | ||
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|skillname = Pentagram | |skillname = Pentagram | ||
|syntax = EVOKE PENTAGRAM [PSI] | |syntax = EVOKE PENTAGRAM [PSI] | ||
|description = The Lesser Ritual of the Pentagram is the most basic evocation of High Magic. Casting it will protect you against most attacks against your person. Alternatively, you can use it to protect you against psionic attack. | |description = The Lesser Ritual of the Pentagram is the most basic evocation of High Magic. Casting it will protect you against most attacks against your person. Alternatively, you can use it to protect you against [[Psionics|psionic]] attack. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Malkuth | |skillname = Malkuth | ||
|syntax = EVOKE MALKUTH | |syntax = EVOKE MALKUTH [OFF] | ||
|description = The first cabalistic sphere resides in the earth itself, and evoking its powers will help root you to the ground, offering some defense against an unwanted summons. | |description = The first cabalistic sphere resides in the earth itself, and evoking its powers will help root you to the ground, offering some defense against an unwanted summons.<br><br> | ||
Appending OFF will remove this defence. | |||
|notes = +3% to Universal Rooting according to BodyScan. | |||
}} | }} | ||
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|skillname = Void | |skillname = Void | ||
|syntax = EVOKE VOID <target> | |syntax = EVOKE VOID <target> | ||
|description = At the edges of the cosmos is the void, the Ain Soph from which all spheres manifest. Evoking its power will destroy protective | |cost = Can Target Denizens | ||
|description = At the edges of the cosmos is the void, the Ain Soph from which all spheres manifest. Evoking its power will destroy protective [[#Pentagram|pentagram]]s or magic [[Lowmagic#Circle|circle]]s. | |||
}} | }} | ||
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|skillname = Netzach | |skillname = Netzach | ||
|syntax = EVOKE NETZACH | |syntax = EVOKE NETZACH | ||
|cost = Vitals Bonus: 1/2 Ego | |||
|description = Oh, Beautiful One! Netzach will increase your charisma, thus strengthening your ego when evoking this powerful cabalistic sphere. | |description = Oh, Beautiful One! Netzach will increase your charisma, thus strengthening your ego when evoking this powerful cabalistic sphere. | ||
}} | }} | ||
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|syntax = EVOKE TIPHERET | |syntax = EVOKE TIPHERET | ||
|description = For those who embrace the Center of Perfection will be freed from all bonds, both physical and spiritual. | |description = For those who embrace the Center of Perfection will be freed from all bonds, both physical and spiritual. | ||
|notes = Tipheret will remove multiple entanglements at once. | |notes = Tipheret will remove multiple [[:Category:Restrictive Afflictions|entanglements]] at once. | ||
}} | }} | ||
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{{AB | {{AB | ||
|skillname = | |skillname = Gedulah | ||
|syntax = EVOKE | |syntax = EVOKE GEDULAH | ||
|cost = Power: 3 (any) | |cost = Power: 3 (any) | ||
|description = | |description = When you are ill and in pain, the Merciful Hand of Gedulah will touch you and ease your suffering. | ||
|notes = Cures two random afflictions. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Geburah | ||
|syntax = EVOKE | |syntax = EVOKE GEBURAH | ||
|cost = Power: 3 (any) | |cost = Power: 3 (any) | ||
|description = | |description = Embrace the left hand of destruction with the sphere of the Warrior. Evoking it will grant you a 1/2 universal damage increase. | ||
}} | }} | ||
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|syntax = EVOKE BINAH <target> | |syntax = EVOKE BINAH <target> | ||
|cost = Power: 2 (Any) | |cost = Power: 2 (Any) | ||
|description = This cold and vengeful sphere of the cabala is not called the Bitter Mother for nothing. Evoking the curse upon your target will weaken the body, thus | |description = This cold and vengeful sphere of the cabala is not called the Bitter Mother for nothing. Evoking the curse upon your target will weaken the body, thus reducing maximum health (-2/-2). | ||
}} | }} | ||
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|cost = Damage Type: 100% Magic | |cost = Damage Type: 100% Magic | ||
Damage Source: Magical | Damage Source: Magical | ||
|description = Kether is the highest sphere of the cabala, representing the Crown of Power. Evoking its pure spiritual energy can damage those who are in non-corporeal form. Alternatively, you can use the kether energies against the aura around an individual in an attempt to weaken and sever the link created by charged harmonic gems. Your spell can target a specific gem or dilute | |description = Kether is the highest sphere of the cabala, representing the Crown of Power. Evoking its pure spiritual energy can damage those who are in non-corporeal form. Alternatively, you can use the kether energies against the aura around an individual in an attempt to weaken and sever the link created by [[Harmonics|charged harmonic gems]]. Your spell can target a specific gem or dilute across a random selection of gems, or also be used to destroy Astrospheres around a person. Against those in [[Dreamweaving#DreamBody|dream body]] who are [[Dreamweaving#Link|linked]] to others, you can sever that link. You can also send dreamweaver's manifestations back to the dreamrealm, though some manifestations will take more effort than others.<br><br> | ||
| | <nowiki>*</nowiki>Note: You can only kether [[Astrology#Volcano|astrospheres]] while you are unable to be masochistic. | ||
}} | }} | ||
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|syntax = EVOKE GREATPENTAGRAM | |syntax = EVOKE GREATPENTAGRAM | ||
|cost = Power: 10 (any) | |cost = Power: 10 (any) | ||
|description = The Greater Ritual of the Pentagram will enclose your location with a protective, sequestoring field. Neither friend nor foe may enter the location through physical means until you first cross its borders. Though entry is not possible even by flying in from an adjacent location, it does not prevent people from exiting. The spell lasts for a limited time. | |description = The Greater Ritual of the Pentagram will enclose your location with a protective, sequestoring field. Neither friend nor foe may enter the location through physical means until you first cross its borders. Though entry is not possible even by flying in from an adjacent location, it does not prevent people from exiting. The spell lasts for a limited time.<br><br> | ||
Note that Great Pentagrams do not prevent the entry of denizens. | |||
}} | }} | ||
[[Category: | [[Category: Core Skills]] |
Latest revision as of 20:06, 24 July 2022
Highmagic is a branch of magical knowledge surrounding the study of the cabala, or spheres of energies, also known as sephiroth, that compose the universe. These spheres are symbolically arranged on a diagram called the Tree of Life and connected by a network of paths. A variety of useful and beneficial spellcraft can be learned through mastering this occult philosophy. This branch of arcane studies is highly ritualized and intellectualized, and is also a prerequisite for studying cosmic or elemental magic. |
Skill | Learned At | Description |
---|---|---|
Pentagram | Inept+0% | The basic ritual protects you from most attacks. |
Malkuth | Inept+42% | Root yourself in the Sphere of the earth. |
Void | Novice+0% | Cosmic emptiness from which returns all emanations. |
Yesod | Novice+50% | Conceal yourself with the Sphere of Unseen. |
Netzach | Capable+0% | Enhance charisma under the Sphere of the Beautiful One. |
Hod | Capable+38% | The Sphere of the Powerful Mind will clear thoughts. |
Tipheret | Master+0% | True freedom is only gained under the Sphere of Perfection. |
Hexagram | Master+45% | A powerful ritual that reaches from the skies to the trees. |
Gedulah | Master+45% | The Sphere of the Merciful Hand shall ease your suffering. |
Geburah | Gifted+0% | Great strength emanates from the Sphere of the Strong Arm. |
Philosophy | Gifted+36% | The study of knowledge keeps the mind strong. |
Binah | Gifted+68% | Vengeance falls under the Sphere of the Bitter Mother. |
Chockmah | Expert+0% | Everything is revealed under the Sphere of the All Seeing. |
Kether | Expert+47% | The Sphere of the Crown evokes pure cosmic power. |
Greatpentagram | Fabled+0% | This great ritual will seal a location from intruders. |
Pentagram
Syntax |
EVOKE PENTAGRAM [PSI] |
The Lesser Ritual of the Pentagram is the most basic evocation of High Magic. Casting it will protect you against most attacks against your person. Alternatively, you can use it to protect you against psionic attack.
Malkuth
Syntax |
EVOKE MALKUTH [OFF] |
The first cabalistic sphere resides in the earth itself, and evoking its powers will help root you to the ground, offering some defense against an unwanted summons.
Appending OFF will remove this defence.
Additional Notes: |
+3% to Universal Rooting according to BodyScan. |
Void
Syntax |
EVOKE VOID <target> |
Can Target Denizens |
At the edges of the cosmos is the void, the Ain Soph from which all spheres manifest. Evoking its power will destroy protective pentagrams or magic circles.
Yesod
Syntax |
EVOKE YESOD |
The second cabalistic sphere rules that of the Unseen, or the invisible realm. Evoking this sphere will place you in that realm, making you invisible. Evoking it again will remove the invisibility.
Netzach
Syntax |
EVOKE NETZACH |
Vitals Bonus: 1/2 Ego |
Oh, Beautiful One! Netzach will increase your charisma, thus strengthening your ego when evoking this powerful cabalistic sphere.
Hod
Syntax |
EVOKE HOD |
Power: 3 (any) |
To prepare for when your mind is ill at ease, the sphere known as the Powerful Mind or the Illuminated Intellect if already surrounding you will provide you a small boost of mental energy.
Additional Notes: |
When your mana drops very low, the defense will fire (using itself up) giving you a rush of mana. The defense lasts for about an hour. |
Tipheret
Syntax |
EVOKE TIPHERET |
For those who embrace the Center of Perfection will be freed from all bonds, both physical and spiritual.
Additional Notes: |
Tipheret will remove multiple entanglements at once. |
Hexagram
Syntax |
EVOKE HEXAGRAM |
The Ritual of the Hexagram will draw those to you who seek to hide in the trees and the sky.
Gedulah
Syntax |
EVOKE GEDULAH |
Power: 3 (any) |
When you are ill and in pain, the Merciful Hand of Gedulah will touch you and ease your suffering.
Additional Notes: |
Cures two random afflictions. |
Geburah
Syntax |
EVOKE GEBURAH |
Power: 3 (any) |
Embrace the left hand of destruction with the sphere of the Warrior. Evoking it will grant you a 1/2 universal damage increase.
Philosophy
Your philosophic nature grants you a 1/4 mana bonus.
Binah
Syntax |
EVOKE BINAH <target> |
Power: 2 (Any) |
This cold and vengeful sphere of the cabala is not called the Bitter Mother for nothing. Evoking the curse upon your target will weaken the body, thus reducing maximum health (-2/-2).
Chockmah
Syntax |
EVOKE CHOCKMAH |
Open your eyes to the invisible realm with the cabalistic sphere known to grant the Wisdom of the All Seeing. You will detect those who travel the realms bodiless.
Additional Notes: |
Detects dreamweavers and other people out of phase in your location. |
Kether
Syntax |
EVOKE KETHER <target>
EVOKE KETHER SEVER <target> |
Damage Type: 100% Magic
Damage Source: Magical |
Kether is the highest sphere of the cabala, representing the Crown of Power. Evoking its pure spiritual energy can damage those who are in non-corporeal form. Alternatively, you can use the kether energies against the aura around an individual in an attempt to weaken and sever the link created by charged harmonic gems. Your spell can target a specific gem or dilute across a random selection of gems, or also be used to destroy Astrospheres around a person. Against those in dream body who are linked to others, you can sever that link. You can also send dreamweaver's manifestations back to the dreamrealm, though some manifestations will take more effort than others.
*Note: You can only kether astrospheres while you are unable to be masochistic.
Greatpentagram
Syntax |
EVOKE GREATPENTAGRAM |
Power: 10 (any) |
The Greater Ritual of the Pentagram will enclose your location with a protective, sequestoring field. Neither friend nor foe may enter the location through physical means until you first cross its borders. Though entry is not possible even by flying in from an adjacent location, it does not prevent people from exiting. The spell lasts for a limited time.
Note that Great Pentagrams do not prevent the entry of denizens.