Dramaturgy

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Skill Learned At Description
Etiquette Inept+0% Grace and manners may enhance performances.
Inspiration Novice+0% True genius springs from the waters of inspiration
FirstScene Novice+50% Compose the first scene of your masterwork.
Haemophilia Novice+50% If you prick us, do we not bleed?
Addiction Apprentice+0%
Foppery Apprentice+50% You can never be overdressed or overeducated.
Confusion Capable+66% When there's nothing to offer except your own confusion.
Subtext Capable+33% Weave subtle subtext within your performances.
SecondScene Capable+66% Compose the second scene of your masterwork.
Clumsiness Adept+0% Clumsiness is often mated with a love of solitude.
Catharsis Adept+50% The mind dulls as emotion drains.
Vomiting Adept+66% Throwing up is nature's way of telling you something is off.
Mendacity Master+0% Nothing is more powerful than the odor of mendacity!
Hallucinations Master+33% It was all completly serious, all completly hallucinated.
Sensitivity Master+66% You seem afflicted with an unbearable sensitivity.
ThirdScene Gifted+0% Compose the third scene of your masterwork.
Jealousy Gifted+50% Bring this monstrous birth to the world's light!
Epilepsy Gifted+66% Make them Shake it off, Shake it off.
Paranoia Expert+0% Let not light see my black and deep desires!
FourthScene Expert+50% Compose the fourth scene of your masterwork.
Pacifism Virtuoso+0% Can you survive when you've no fight left in you?
Paralysis Virtuoso+33% Indifference is a paralysis of the soul, a premature death.
Pratfall Virtuoso+66% Base comedy will literally bring them to their knees.
Stupidity Fabled+0% Against stupidity, the gods themselves strive in vain.
FifthScene Fabled+33% Compose the fifth scene of your masterwork.
Sleep Fabled+66% O sleep! O gentle sleep! Nature's soft nurse.
Rebuff Mythical+0% Audience participation is a double edged sword.
Lust Mythical+33% Lust's effect is tempest after sun.
Asthma Mythical+66% Deliver a breathtaking performance. Literally.
Climax Transcendent+0% Compose the climatic end of your masterwork.


Etiquette

Syntax
DRAMA ETIQUETTE

Any Dramatics skills that are performed (bully, sycophant, bureaucrat, gorgeous, vagabond, diplomat) will have double effect.


Inspiration

Syntax
INSPIRE STATUS

INSPIRE [SELF|<person>]

Inspiration is gained through influencing denizens based on the skills of Influencing and Dramaturgy. The amount of inspiration is increased if using the Dramatics skills that are performed (bully, sycophant, bureaucrat, gorgeous, vagabond, diplomat) while influencing, and the amount of increase depends on the dramaturge's skill in Dramatics. While inspiration is used to write scripts in Dramaturgy, the dramaturge can also inspire him or herself, or another, to recover ego.


FirstScene

Syntax
SCRIPT FIRSTSCENE SHOW

SCRIPT FIRSTSCENE WRITE <text>
SCRIPT FIRSTSCENE EMBED [<effect>|NOTHING]
PERFORM FIRSTSCENE AT <target>

Inspiration: 1% (to embed an effect)

You can write a scene in your script. By performing the scene, you can also embed an effect which will strike the audience member that you target.

When writing a scene, it MUST include your name in the text (i.e., if your name is "Roark", then "Roark" should be the subject of the sentence). It also MUST include "^target" as the object. Scenes must also be more than 5 words and less than 45 words. You can also use "^target_his", "^target_him" and "^target_he" as pronouns.

Example: With a mischievous grin, Estarra bops ^target on ^target_his head with a high-heeled shoe.

NOTE: Scenes must make sense, not be obscene and should be obvious that you are doing something to the target. Be aware that all scenes are recorded for administrative review.


Haemophilia

You can now embed haemophilia in your scenes.


Addiction

You can now embed addiction in your scenes.


Foppery

Syntax
DRAMA FOPPERY

You will naturally be able to dodge attacks, depending on how fine your clothes are. This ability stacks with acrobatics dodging.

Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you.


Confusion

You can now embed confusion in your scenes.


Subtext

Syntax
SCRIPT FIRSTSCENE SUBTEXT [<effect>|NOTHING]
Inspiration: 5% (to embed)

Power: 1 (to perform)

When you perform the scene, the subtext effect will be given to the target (as well as the normal effect). Subtext effects are hidden from the target.


SecondScene

Syntax
SCRIPT SECONDSCENE SHOW

SCRIPT SECONDSCENE WRITE <text>
SCRIPT SECONDSCENE EMBED [<effect>|NOTHING]
PERFORM SECONDSCENE AT <target>

Inspiration: 1% (to embed an effect)

You may now script a second scene. See AB DRAMATUGY FIRSTSCENE for details.


Clumsiness

You can now embed clumsiness in your scenes.


Catharsis

You can now embed catharsis in your scenes. A cathartic scene will drain approximately 10% of your target's maxmimum mana and ego.


Mendacity

Syntax
DRAMA MENDACITY AT <target>

By telling lies about someone, you will enrage them so much that the target of your mendacity will not be able to think straight about you. Their next attack at you will fail and they'll lose balance.


Hallucinations

You can now embed hallucinations in your scenes.


Sensitivity

You can now embed sensitivity in your scenes.


ThirdScene

Syntax
SCRIPT THIRDSCENE SHOW

SCRIPT THIRDSCENE WRITE <text>
SCRIPT THIRDSCENE EMBED [<effect>|NOTHING]
PERFORM THIRDSCENE AT <target>

Inspiration: 1% (to embed an effect)

You may now script a third scene. See AB DRAMATUGY FIRSTSCENE for details.


Jealousy

Syntax
DRAMA JEALOUSY [ON|OFF]

With this defense up, you will be so filled with jealous rage that you will do 1/8 more damage on attacks against those you are lusting after. Having this defense up will have a constant drain on your ego.


Paranoia

You may now embed paranoia in your scenes.


FourthScene

Syntax
SCRIPT FOURTHSCENE SHOW

SCRIPT FOURTHSCENE WRITE <text>
SCRIPT FOURTHSCENE EMBED [<effect>|NOTHING]
PERFORM FOURTHSCENE AT <target>

Inspiration: 1% (to embed an effect)

You may now script a fourth scene. See AB DRAMATUGY FIRSTSCENE for details.


Pacifism

You can now embed pacifism in your scenes.


Paralysis

You may now embed paralysis in your scenes.


Pratfall

Syntax
DRAMA PRATFALL AT (target) <target2> <target3> <target4> <target5>]
Power: 0-4

Damage Type: 100% Blunt

You can perform a comic pratfall which will damage a target. If multiple targets are hit, they will also be sent sprawling to the ground. You can add up to 4 more targets at the cost of 1p per extra target.


Stupidity

You can now embed stupidity in your scenes.


FifthScene

Syntax
SCRIPT FIFTHSCENE SHOW

SCRIPT FIFTHSCENE WRITE <text>
SCRIPT FIFTHSCENE EMBED [<effect>|NOTHING]
PERFORM FIFTHSCENE AT <target>

Inspiration: 1% (to embed an effect)

You may now script a fifth scene. See AB DRAMATUGY FIRSTSCENE for details.


Sleep

You can now embed sleep in your scenes.


Rebuff

Syntax
DRAMA REBUFF [ON|OFF]

With this defense up, you will be alert for those who try to pull you from your performance, going so far as to push them into your spot if they give you the hook. Having this defense up will have a constant drain on your ego.


Lust

You can now embed lust in your scenes.


Asthma

You can now embed asthma in your scenes.


Climax

Syntax
SCRIPT CLIMAX SHOW

SCRIPT CLIMAX WRITE <text>
SCRIPT CLIMAX EMBED <effect> <effect> <effect> <effect> <effect>
PERFORM CLIMAX AT <target>

Power: 5 (to perform)

Inspiration: 25% (to embed the effects)

You can write a climax and perform it at others like any scene. For a climax, however, you can embed 5 dramaturgy afflictions instead of just one. You cannot have any subtext in a climax. See AB DRAMATURGY FIRSTSCENE.

The major difference between other scenes and climax is that climax does not afflict with any of those afflictions. Instead, when performing a climax with all 5 effects embedded, if the target already has one of these afflictions, he or she will be stunned and drained of ego. The stun time and egoloss will increase based on how many of the embedded afflictions he or she already has.

Each affliction the target has will be cured upon a climax.

If the target is under 50% ego afterwards, they will instantly be killed.