Difference between revisions of "Tempquests"

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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium. A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go.
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium. A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go.
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|width="85%"| Stewartsville
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"| 30+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|width="85%"| Delport
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;"></span>  
|width="85%"|<span style="background-color: lightgreen;"> Easy.</span> Very straightforward with a clear start point. Requires a bit of hiking around doing village commodities quests as well as some hidden things.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|width="85%"| Delport is a village which can be under the political influence of a player-run organization, meaning that the org you belong to may not be welcome by whichever one currently controls Delport.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|width="85%"| Gold.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"| 40+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|width="85%"| Southgard or Rockholm
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;"></span>  
|width="85%"|<span style="background-color: red;"> Difficult.</span> This is an organization-level quest. Low to higher level hunting is required throughout, coupled with wide knowledge of the prime material plane.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
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|width="85%"| Though low level people can certainly help with this quest, they will not be able to kill all of the various types of creatures which may be required. While the hunting parts are generally in non-enemy prime territory, it is common enough for pvp to occur during the quest
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
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|width="85%"| The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"| 1+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|width="85%"| Dairuchi
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;"></span>  
|width="85%"|<span style="background-color: lightgreen;"> Easy.</span> Solving a simple maze in a world without the game map. An enjoyable puzzle in itself, you may wish to get out a paper and pencil.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|width="85%"| Dairuchi is a village which can be under the political influence of a player-run organization, meaning that the org you belong to may not be welcome by whichever one currently controls Dairuchi. To earn the honour, you'll be completing the small puzzle several times. Your progress is remembered indefinitely.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|width="85%"| Gold, increased marble production for the village.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"| 1+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|width="85%"| Angkrag
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|width="85%"| Nasir n'Rotri
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;"></span>  
|width="85%"|<span style="background-color: lightgreen;"> Easy.</span> A fun little puzzle requiring no hunting or influencing.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
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|width="85%"| Like other villages, Angkrag can be under the political influence of a player-run organization which may or may not welcome you in its borders. CONFIG MAPVIEW ON is quite useful. You'll complete the task ten times before gaining the honour with your progress saved indefinitely. The very proud will wish to ensure the village is empty before attempting, as the fail messages are rather unkind!
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|width="85%"| Gold, increased steel production in the village, and a village ikon.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"|30+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|width="85%"|Estelbar
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;"></span>  
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> Your choice of influence or doing commodities quests to acquire some things you need. Another mix of hidden things coupled with deductive reasoning, and perhaps a smidgen of guess work.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|width="85%"|Like other villages, Estelbar can be under the political influence of a player-run organization which may or may not welcome you in its borders, though the cause of helping these adorable sick cubs has been known to melt hard hearts.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|width="85%"|Gold.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"|40+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|width="85%"|Acknor
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;"></span>  
|width="85%"|<span style="background-color: red;">Difficult.</span> This quest was once so easy that it had to be changed. It earns this rating because it requires killing loyal denizens in player-org territory. Otherwise, it is a mix of commodities quests, hidden things, and acquiring information on the order of 'easy'.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|width="85%"|Depending on who controls it, Acknor may or may not practice slaving. This state of affairs can be altered when the controlling city or commune leader speaks to the new chieftain on the day this quest is completed. Failed attempts will result in an angry orc.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|width="85%"|Gold, opportunity to change slaving status in the village.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"| 1+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;"></span>  
|width="85%"|<span style="background-color: lightgreen;">Easy-Medium.</span> A good exercise in both hidden things and acquiring information. Timing is important. The particulars are literally written down for you.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|width="85%"|Like other villages, Paavik can be under the political influence of a player-run organization which may or may not welcome you in its borders. The story which unfolds as you work to complete this quest is macabre at its most delightful. Another quester recommends: if you find the cane, be sure to THWAP someone while holding it!
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|width="85%"|Gold.
|}
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"|30+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|width="85%"|Shanthmark
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;"></span>  
|width="85%"|<span style="background-color: orange;">Medium.</span> Hidden things, commodities quests and deductive reasoning, this one can take a bit of time to complete.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|width="85%"|Like other villages, Shanthmark can be under the political influence of a player-run organization which may or may not welcome you in its borders. Search for crystals last, so they don't start respawning on you
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|width="85%"|Gold, notable karma.
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|style="background: lightblue" width="15%"|'''Honour'''
|style="background: lightblue" width="15%"|'''Honour'''
|width="85%"|He is a Servant of the Stones, having served the Overmind of Ixthiaxa.
|width="85%"|She is a Servant of the Stones, having served the Overmind of Ixthiaxa.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"|1+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|width="85%"|Ixthiaxa
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;"></span>  
|width="85%"|<span style="background-color: orange;">Medium-Hard.</span> A fairly challenging peg-solitaire puzzle.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|width="85%"|One needs to solve this ten times to receive the honour.. The syntax for solving isn't precisely clear, so to save you a few minutes' ire, there are two - MOVE (direction) and SKIP|BOUNCE (direction) - the directions being up, down, left, right. Be warned! While there is no level requirement to get started or work on the puzzle, failure results in an aggressive, loyal denizen. Shield first, and you should have time to escape if you're quick.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|width="85%"|Gold. A village and a soulless ikon.
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"|15+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|width="85%"|Rikenfriez
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
|width="85%"|
|width="85%"|Ahhuma
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;"></span>  
|width="85%"|<span style="background-color: lightgreen;">Easy.</span>  
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
|width="85%"|
|width="85%"|Rikenfriez is a simple Minesweeper puzzle. Hitting a "bomb" just traps you under the ice for a short while, where you take damage. After escaping, one can continue the quest without it resetting.
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|style="background: lightblue" width="15%"|'''Reward'''
|style="background: lightblue" width="15%"|'''Reward'''
|width="85%"|
|width="85%"|Gold and a village ikon.
|}
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|style="background: lightblue" width="15%"|'''Start Level'''
|style="background: lightblue" width="15%"|'''Start Level'''
|width="85%"|
|width="85%"|40+
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|style="background: lightblue" width="15%"|'''Area'''
|style="background: lightblue" width="15%"|'''Area'''
|width="85%"|
|width="85%"|Talthos
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|style="background: lightblue" width="15%"|'''Quest Giver'''
|style="background: lightblue" width="15%"|'''Quest Giver'''
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|style="background: lightblue" width="15%"|'''Difficulty'''
|style="background: lightblue" width="15%"|'''Difficulty'''
|width="85%"|<span style="background-color: lightgreen;"></span>  
|width="85%"|<span style="background-color: orange;">Medium.</span> Requires influencing and solving a puzzle.
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|style="background: lightblue" width="15%"|'''Notes'''
|style="background: lightblue" width="15%"|'''Notes'''
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