Difference between revisions of "Pureblade"
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(Updating to templated skilltable.) |
(Updated to new knighthood) |
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{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|Greatsword|Master|0|Mastery of the two-handed sword weapons.}} | {{SkillTableRow|Greatsword|Master|0|Mastery of the two-handed sword weapons.}} | ||
{{SkillTableRow| | {{SkillTableRow|OpenChest|Unknown|?|A gaping chest wound to prevent clotting.}} | ||
{{SkillTableRow| | {{SkillTableRow|Sealing|Unknown|?|Mastery of the body reduces bleeding.}} | ||
{{SkillTableRow| | {{SkillTableRow|Disembowel|Unknown|?|Shred the innards of an enemy.}} | ||
{{SkillTableRow|Cleave|Unknown|?|Strike through shields into flesh in one stroke.}} | |||
{{SkillTableRow|PierceArm|Unknown|?|Induce clumsiness by damaging the arm.}} | |||
{{SkillTableRow|Assault|Unknown|?|A strong swing that bypasses many defences.}} | |||
{{SkillTableRow|Cleave| | {{SkillTableRow|SlitThroat|Unknown|?|Slice open a target's neck.}} | ||
{{SkillTableRow| | {{SkillTableRow|SeverPhrenic|Unknown|?|Cut a nerve to increase pain sensitivity.}} | ||
{{SkillTableRow| | {{SkillTableRow|Warcry|Unknown|?|Bellow a furious roar to attract attention.}} | ||
{{SkillTableRow| | {{SkillTableRow|Impale|Unknown|?|Pin someone to the ground with your weapon.}} | ||
{{SkillTableRow| | {{SkillTableRow|Bleeder|Unknown|?|Increased bleeding at the cost of deep wounds.}} | ||
{{SkillTableRow| | {{SkillTableRow|HeftySword|Unknown|?|Use the weight of your sword against parrying.}} | ||
{{SkillTableRow| | {{SkillTableRow|LegTendon|Unknown|?|A mutilating slice to the back of the leg.}} | ||
{{SkillTableRow| | {{SkillTableRow|RuptureStomach|Unknown|?|Strike at a wounded gut to increase bleeding.}} | ||
{{SkillTableRow| | {{SkillTableRow|Twist|Unknown|?|Strike a bleeding enemy with extra damage.}} | ||
{{SkillTableRow| | {{SkillTableRow|PinLeg|Unknown|?|Strike at a wounded leg to increase bleeding.}} | ||
{{SkillTableRow|PinArm|Unknown|?|Strike at a wounded arm to increase bleeding.}} | |||
{{SkillTableRow| | {{SkillTableRow|Carve|Unknown|?|Carve up your target's inside when withdrawing your blade.}} | ||
{{SkillTableRow| | {{SkillTableRow|Exsanguinate|Unknown|?|Cause death via catastrophic blood loss.}} | ||
{{SkillTableRow| | {{SkillTableRow|Decapitate|Transcendent|0|Kill the head and the body will follow.}} | ||
{{SkillTableRow| | |||
{{SkillTableRow| | |||
{{SkillTableRow| | |||
{{SkillTableRow|Decapitate|Transcendent|0| | |||
|} | |} | ||
[[Image:Pureblade.jpg|thumb|Pureblade (by Folken)]] | [[Image:Pureblade.jpg|thumb|Pureblade (by Folken)]] | ||
== | {{AB | ||
|skillname = Greatsword | |||
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]] | |||
|description = As a Pureblade, your skill with two-handed swords is such that you now attack even faster. Additionally, as you train in the Pureblade skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further. | |||
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK OPENCHEST</tt> | |||
}} | |||
{{AB | |||
|skillname = OpenChest | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Chest <br> | |||
Requirements: Light wounds <br> | |||
Effects: Haemophilia affliction | |||
|description = This modifier will open a gaping wound in your target's chest, leaving them unable to prevent bleeding. | |||
}} | |||
== | {{AB | ||
|skillname = Sealing | |||
|description = This passive ability will slightly decrease the amount you bleed from attacks. | |||
}} | |||
{| | {{AB | ||
| | |skillname = Disembowel | ||
| | |syntax = Modifier | ||
|cost = Targetable Body Parts: Gut <br> | |||
Requirements: Light wounds <br> | |||
| | Effects: Internalbleeding affliction | ||
|description = This modifier will damage the insides of your opponent, causing internal bleeding | |||
}} | |||
== | {{AB | ||
|skillname = Cleave | |||
|syntax = CLEAVE <target> <body part> | |||
|description = This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your great axe into your foe, all in one movement. | |||
}} | |||
{| | {{AB | ||
| | |skillname = Piercing | ||
| | |syntax = Modifier | ||
|cost = Targetable Body Parts: Right arm, left arm <br> | |||
Requirements: Light wounds <br> | |||
| | Effects: Clumsiness affliction | ||
|description = This modifier will pierce an opponent's arm, leaving them clumsy. | |||
}} | |||
== | {{AB | ||
|skillname = Assault | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Any <br> | |||
Requirements: None <br> | |||
Effects: Double wounding, bypass parry <br> | |||
Power: 4 (any) | |||
|description = This modifier will cause your strike to bypass parry and deal double the wounds as a normal strike. | |||
}} | |||
{ | {{AB | ||
| | |skillname = SlitThroat | ||
| | |syntax = Modifier | ||
|cost = Targetable Body Parts: Head <br> | |||
| | Requirements: Heavy wounds <br> | ||
Effects: Damagedthroat affliction | |||
|description = This modifier will slice open the throat of your target, damaging it. | |||
}} | |||
| | |||
{{AB | |||
|skillname = SeverPhrenic | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Chest <br> | |||
Requirements: Heavy wounds <br> | |||
Effects: Sensitivity affliction | |||
|description = This modifier will sever key nerves in the chest, causing sensitivity to pain. | |||
}} | |||
== | {{AB | ||
|skillname = Warcry | |||
|syntax = WARCRY | |||
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect. | |||
}} | |||
{| | {{AB | ||
| | |skillname = Impale | ||
| | |syntax = Modifier | ||
|cost = Targetable Body Parts: Gut <br> | |||
Requirements: Heavy wounds <br> | |||
| | Effects: Impaled afflicition | ||
|description = This modifier will drive your weapon through the gut of your opponent, impaling them to the ground. | |||
This | }} | ||
== | {{AB | ||
|skillname = Bleeder | |||
|syntax = COMBATSTYLE BLUDGEONER | |||
|description = Choosing a bleeder fighting style will increase the bleeding caused by your attacks at the expense of wounding. | |||
}} | |||
{ | {{AB | ||
| | |skillname = HeftySword | ||
| | |description = When someone parries one of your attacks, the force behind your massive sword set their parrying item to vibrate strongly, temporarily decreasing its parrying effectiveness. | ||
}} | |||
== | {{AB | ||
|skillname = LegTendon | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Right leg, left leg <br> | |||
Requirements: Heavy wounds <br> | |||
Effects: Mutilatedrightleg or mutilatedleftleg affliction | |||
|description = This modifier will cause your strikes to mutilate your target's legs. | |||
}} | |||
{| | {{AB | ||
| | |skillname = RuptureStomach | ||
| | |syntax = Modifier | ||
|cost = Targetable Body Parts: Gut <br> | |||
Requirements: Light wounds <br> | |||
| | Effects: Increased damage | ||
|description = This modifier will cause increased bleeding according to how wounded your opponent is. | |||
}} | |||
== | {{AB | ||
|skillname = Twist | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Any <br> | |||
Requirements: None <br> | |||
Effects: Increased damage | |||
|description = This modifier will increase the damage of your strike, scaling according to your opponent's bleeding. | |||
}} | |||
{ | {{AB | ||
| | |skillname = PinLeg | ||
| | |syntax = Modifier | ||
| | |cost = Targetable Body Parts: Right leg, left leg <br> | ||
Requirements: Light wounds <br> | |||
Effects: Increased bleeding | |||
| | |description = This modifier will cause increased bleeding according to how wounded your opponent is. | ||
This | }} | ||
== | {{AB | ||
|skillname = PinArm | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Right arm, left arm <br> | |||
Requirements: Light wounds <br> | |||
Effects: Increased bleeding | |||
|description = This modifier will cause increased bleeding according to how wounded your opponent is. | |||
}} | |||
{| | {{AB | ||
| | |skillname = Carve | ||
| | |syntax = CARVE | ||
|description = While your target is impaled, you can carve through their body with your weapon, causing bleeding and wounding. | |||
}} | |||
== | {{AB | ||
|skillname = Exsanguinate | |||
|syntax = Modifier | |||
|cost = Targetable Body Parts: Gut <br> | |||
Requirements: Critical wounds, at least 2000 bleeding <br> | |||
Effects: Death <br> | |||
Power: 3 (any) | |||
|description = If your opponent is wounded and bleeding enough, you can kill them instantly via exansguination. | |||
}} | |||
{ | {{AB | ||
|skillname = Decapitate | |||
|syntax = DECAPITATE <target> | |||
|cost = Power: 5 (any) | |||
|description = This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target. | |||
}} | |||
{ | |||
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| | |||
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This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target. |