Difference between revisions of "Equipment"
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General: <br/> | General: <br/> | ||
- Armour. For monks, bards, mages, and guardians this will be enchanted robes. For warriors, of course, this will be leather armour, and eventually plate. <br/> | - Armour. For monks, bards, mages, and guardians this will be enchanted robes. For warriors, of course, this will be leather armour, and eventually plate. <br/> | ||
- Food. It's always a good idea to have some on hand | - Food. It's always a good idea to have some on hand, constitution platters and dexterity kabobs especially. <br/> | ||
Combat:<br/> | Combat:<br/> |
Revision as of 23:26, 13 April 2011
Here is a list of equipment that will likely help out with your hunting, questing, and even influencing!
General:
- Armour. For monks, bards, mages, and guardians this will be enchanted robes. For warriors, of course, this will be leather armour, and eventually plate.
- Food. It's always a good idea to have some on hand, constitution platters and dexterity kabobs especially.
Combat:
- Weapons. This entirely depends on what archetype, and sometimes what specialization.
- Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle. Be sure you have a tinderbox as well, if the pipes aren't runed.
- All cures. See HELP CURELIST for the details.
- Proection, Healing and Disruption scrolls.
- Enchantments: Levitation, Waterwalk, Waterbreathe, Web, Cleanse, Mercy, Perfection, Kingdom, Ignite, Geyser.
- Sigils: monolith, eye, flame and fist.
- An energy cube for recharging enchantments.
- A shield, if you're not a warrior or monk.
Influencing:
- Beauty enchantment.
- Oils. Use Vanilla for Weakening, Jasmine for Paranoia, Sandalwood for Charity, Dragonsblood for Empowering, and Musk for Secuction.